NewBlacksmurf wrote: »Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.
My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.
Sigh...August, Sept, December...
golfer.dub17_ESO wrote: »250k experience can be gained in a little over an hour.
So you would be going from V1 to V14 in fourteen hours of grinding.
Grind at least two hours a day, V14 within a week.
Not sure how to feel about that.
My main concern at the moment isn't how much is required but rather how it is acquired.
You can either:
-Grind (the simplest, most rewarding option)
-Do every mundane sidequest, dungeon, dolmen, etc. and still just barely make it.
zeitzbachrwb17_ESO wrote: »There's nothing wrong with 1mil per level.
There's something wrong with exp going from 700 per kill to 500 kill then drop down to 300 unless you kill a boss mob for 700 exp.
golfer.dub17_ESO wrote: »250k experience can be gained in a little over an hour.
So you would be going from V1 to V14 in fourteen hours of grinding.
Grind at least two hours a day, V14 within a week.
Not sure how to feel about that.
My main concern at the moment isn't how much is required but rather how it is acquired.
You can either:
-Grind (the simplest, most rewarding option)
-Do every mundane sidequest, dungeon, dolmen, etc. and still just barely make it.
Those of us that don't know of a grind (EP) only have one of those options....
TheShadowScout wrote: »1000K, as it is right now, since that generally gets me right to the "1 veteran rank gained by doing everything in one veteren-region". (Which is what I am doing right now, taking my alts through cadwells silver&gold.) Once they remove the V ranks... the point becomes moot, since then there no longer will be any annoyances with character level / map level mismatches. (And I will be glad when that happy day comes!)
And yes, I am aware the grinders want to get them cheap. Seems to me, they want everything on the cheap, and then complain that the game hasn't enough content... but maybe that's just my impression.
zeitzbachrwb17_ESO wrote: »There's nothing wrong with 1mil per level.
There's something wrong with exp going from 700 per kill to 500 kill then drop down to 300 unless you kill a boss mob for 700 exp.
The exp went down (in my opinion) so that people couldn't farm champion points at a rate that ZoS believes was too fast. Raising experience higher will not fix that. Lowering exp for veteran ranks keeps CP progression where ZoS wants it and fixes the VR speed issue that has resulted (again in my opinion) from those changes
golfer.dub17_ESO wrote: »golfer.dub17_ESO wrote: »250k experience can be gained in a little over an hour.
So you would be going from V1 to V14 in fourteen hours of grinding.
Grind at least two hours a day, V14 within a week.
Not sure how to feel about that.
My main concern at the moment isn't how much is required but rather how it is acquired.
You can either:
-Grind (the simplest, most rewarding option)
-Do every mundane sidequest, dungeon, dolmen, etc. and still just barely make it.
Those of us that don't know of a grind (EP) only have one of those options....
What I would do is find any empty delve, and just circle the thing over and over, clearing it out.
I'll get back to you with a number of how much xp I earn later, but from what I remember it was at least 150k an hour at the bare minimum.
Done that to death, plus any effective delves I can find are crowded (at least when I play, east coast evenings on an server) with the new blood from b2p. You can only circle in a delve so long before it's no fun....well actually yeah any circling in a delve is boring.
ZoS, look at what I bolded....when that is the goto recommendation....please @ZOS_GinaBruno or @ZOS_JessicaFolsom level from vr1-vr14 when that is the best recommendation and try to not stab your own eyes out.
An example I did a public group delve the other day and killed mobs at level (+-4 levels from the mobs) 15 exp per kill! Still did it for the group boss skill point and completion sake.
Edit: FYI about 15 delve clears in a delve where mobs are your exact level = 100k exp ...so 150 clears per vr times 14 vr...thats 2100 delve clears to go from vr1-vr14 using this method. How many delves are in the game and appropriate levels? Thats a lot of clears for each delve...and thats just doing 1 character...if I wanna do 7 then its 14k delve clears. Go time how long it takes to clear an on level delve? Multiply that by 2100 ...without competition, more with...its an absurdity
golfer.dub17_ESO wrote: »Done that to death, plus any effective delves I can find are crowded (at least when I play, east coast evenings on an server) with the new blood from b2p. You can only circle in a delve so long before it's no fun....well actually yeah any circling in a delve is boring.
ZoS, look at what I bolded....when that is the goto recommendation....please @ZOS_GinaBruno or @ZOS_JessicaFolsom level from vr1-vr14 when that is the best recommendation and try to not stab your own eyes out.
An example I did a public group delve the other day and killed mobs at level (+-4 levels from the mobs) 15 exp per kill! Still did it for the group boss skill point and completion sake.
Edit: FYI about 15 delve clears in a delve where mobs are your exact level = 100k exp ...so 150 clears per vr times 14 vr...thats 2100 delve clears to go from vr1-vr14 using this method. How many delves are in the game and appropriate levels? Thats a lot of clears for each delve...and thats just doing 1 character...if I wanna do 7 then its 14k delve clears. Go time how long it takes to clear an on level delve? Multiply that by 2100 ...without competition, more with...its an absurdity
Public Group Delves give significantly reduced xp compared to normal delves, and are much harder to complete.
As for your math I'd have to check that myself.
Of course circling delves is a bland way to make xp. That's where they've fell short in designing their game.
Pick the one closest to the point you would like to see and post the actual amount below.
Edit: Also for reference please respond with how long it has been since you last leveled (or tried to level) a character through VR.
golfer.dub17_ESO wrote: »
Public Group Delves give significantly reduced xp compared to normal delves, and are much harder to complete.
As for your math I'd have to check that myself.
Of course circling delves is a bland way to make xp. That's where they've fell short in designing their game.
zeitzbachrwb17_ESO wrote: »golfer.dub17_ESO wrote: »
Public Group Delves give significantly reduced xp compared to normal delves, and are much harder to complete.
As for your math I'd have to check that myself.
Of course circling delves is a bland way to make xp. That's where they've fell short in designing their game.
And normal delves are great until vr 9 where it takes a hit at vr 10 so you can't even grind there due to -30% exp gain at vr 14.
So the good normal delves are in Cyrodilli now.
Contested leveling ground in an MMO where you have to grind to be able to contest for leveling ground.
Best design.
NewBlacksmurf wrote: »Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.
My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.
Sigh...August, Sept, December...
@NewBlacksmurf What do you mean "until the silver and gold vet levels are adjusted"?
Also when is the last time you leveled through VR?
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.
My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.
Sigh...August, Sept, December...
@NewBlacksmurf What do you mean "until the silver and gold vet levels are adjusted"?
Also when is the last time you leveled through VR?
Good question:
If the exp rate is change for Vet levels a character will progress too fast you'll stop getting exp if your too high.
The NPC vet level has to raise with the character Vet level.
If the exp rate is lowers the NPC's will need to change too
I'm leveling two Vet characters right now so what I'm experiencing would suggest that if the exp rate is lowered it causes an issue with the NPC.
This only works if someone wants to grind through the levels
zeitzbachrwb17_ESO wrote: »And normal delves are great until vr 9 where it takes a hit at vr 10 so you can't even grind there due to -30% exp gain at vr 14.
So the good normal delves are in Cyrodilli now.
Contested leveling ground in an MMO where you have to grind to be able to contest for leveling ground.
Best design.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.
My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.
Sigh...August, Sept, December...
@NewBlacksmurf What do you mean "until the silver and gold vet levels are adjusted"?
Also when is the last time you leveled through VR?
Good question:
If the exp rate is change for Vet levels a character will progress too fast you'll stop getting exp if your too high.
The NPC vet level has to raise with the character Vet level.
If the exp rate is lowers the NPC's will need to change too
I'm leveling two Vet characters right now so what I'm experiencing would suggest that if the exp rate is lowered it causes an issue with the NPC.
This only works if someone wants to grind through the levels
@NewBlacksmurf thanks for clarifying I think I understand now. My wife and I have talked a lot about this delima I think we agree that the 1-50 quest line for each faction is great! Way to go ZoS great job! That part you nailed a bullseye!
However after that it is completely botched and getting worse every time there is a Nerf to exp somewhere (even if you're not using the grind of the day, when its nerfed you get more competition for what ever you are doing. More competition in open world directly results in less exp).
What we think would be best (I think she agrees, lol) is that 1-50 should remain the same then after you beat the game the other 10 zones from the other factions should just unlock and you can go to any zone and do any quest...secondly these newly unlocked zones should scale your character to an appropriate strength for the content (either up or down, probably based on how many CP you have). This would allow the entire world to be accessible to you. Additionally your own faction should scale you down to appropriate strength for the zones so you can play with lower strength (level) friends without ruining the experience.....I dunno its a tall order but the current vr1-10 system is broken (my opinion) and craglorn (vr11-14) is broken.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.
My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.
Sigh...August, Sept, December...
@NewBlacksmurf What do you mean "until the silver and gold vet levels are adjusted"?
Also when is the last time you leveled through VR?
Good question:
If the exp rate is change for Vet levels a character will progress too fast you'll stop getting exp if your too high.
The NPC vet level has to raise with the character Vet level.
If the exp rate is lowers the NPC's will need to change too
I'm leveling two Vet characters right now so what I'm experiencing would suggest that if the exp rate is lowered it causes an issue with the NPC.
This only works if someone wants to grind through the levels
@NewBlacksmurf thanks for clarifying I think I understand now. My wife and I have talked a lot about this delima I think we agree that the 1-50 quest line for each faction is great! Way to go ZoS great job! That part you nailed a bullseye!
However after that it is completely botched and getting worse every time there is a Nerf to exp somewhere (even if you're not using the grind of the day, when its nerfed you get more competition for what ever you are doing. More competition in open world directly results in less exp).
What we think would be best (I think she agrees, lol) is that 1-50 should remain the same then after you beat the game the other 10 zones from the other factions should just unlock and you can go to any zone and do any quest...secondly these newly unlocked zones should scale your character to an appropriate strength for the content (either up or down, probably based on how many CP you have). This would allow the entire world to be accessible to you. Additionally your own faction should scale you down to appropriate strength for the zones so you can play with lower strength (level) friends without ruining the experience.....I dunno its a tall order but the current vr1-10 system is broken (my opinion) and craglorn (vr11-14) is broken.
Cool with that idea...if you've played Halo MCC the jump in and out feature with co-op would fit it with you guys' suggestion.
I just think they should do your idea, with the halo MCC idea and remove Vet levels entirely. Then it's just level 50 content and champion exp.
Problem solved for v1-v10
Vet 11-14 will need another approach
What we think would be best (I think she agrees, lol) is that 1-50 should remain the same then after you beat the game the other 10 zones from the other factions should just unlock and you can go to any zone and do any quest...secondly these newly unlocked zones should scale your character to an appropriate strength for the content (either up or down, probably based on how many CP you have). This would allow the entire world to be accessible to you. Additionally your own faction should scale you down to appropriate strength for the zones so you can play with lower strength (level) friends without ruining the experience.....I dunno its a tall order but the current vr1-10 system is broken (my opinion) and craglorn (vr11-14) is broken.