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What is an appropriate amount of experience for each veteran rank?

Faugaun
Faugaun
✭✭✭✭✭
Pick the one closest to the point you would like to see and post the actual amount below.

Edit: Also for reference please respond with how long it has been since you last leveled (or tried to level) a character through VR.

Edit: reference this post: http://forums.elderscrollsonline.com/en/discussion/comment/1797464/#Comment_1797464

It seems that people should also include what kinds of activities they are doing when earning exp, to help identify individual activities that may be providing very different experience when compared to other activities.
Edited by Faugaun on May 11, 2015 4:51PM

What is an appropriate amount of experience for each veteran rank? 76 votes

200k or less
15%
SublimeFaulgorTrollwutNeizirTeijiYashaRomoFaugaunredspecter23AnhedonieSyldayanHeromofo 12 votes
400k
21%
AlphashadoDschiPeuntJitterbugsimontheriault1b16_ESOpatrykplawskib16_ESOkimbohMarRybEverdeenlogan69SacadonFireCowCommandonothing2591EirellaMarenneRoughReligionYinmaigao 16 votes
600k
13%
The_Drexillwayfarerxk9mousebloodenragedb14_ESOShogunamivladimilianoub17_ESO1Enemy-of-ColdharbourDaveheartnastuugPeekachu99 10 votes
800k
7%
agabahmeatshieldb14_ESObadbeansnub18_ESOElsonsoPBpsyAthas24Snoopsy 6 votes
1000k <---Current experience requirement
31%
ShadesofkinGigasaxGaldorPBugCollectorValen_Bytejluceyub17_ESOstojekarcub18_ESOwhiteshadow711jppreub18_ESOMicallefbadmojoBeardLumberFooWasHereAvezackRa1neCodyAlnilamEUrQuanShadowcaster_9481GyudanLEGENDARYYY 24 votes
1200k
1%
Olysja 1 vote
1400k
0%
1600k
0%
1800k
0%
2000k or more
9%
SeadleNazon_KattsPrizaxLaerothKeykalynOceloAudigyWldKarde 7 votes
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less
    Some considerations, the most recent news we have (as far as I'm aware) is that veteran ranks will eventually be removed. Adjusting experience required form veteran ranks allows ZoS to balance CP income while keeping VR not to difficult.
    ZoS have an interest in fixing the rate at which CP can be acquired to be inline with the rate they intend....however if VR are to be removed what is the point in making VR so slow? More so what is the point of me levelling a character beyond vr1 until VR are removed?....idk, anyone else got thoughts on this?
  • bloodenragedb14_ESO
    bloodenragedb14_ESO
    ✭✭✭✭✭
    600k
    i would prefer 500k, half of current. it shouldnt be as easy as the 1-50, but still challenging enough that it will make people want to complete most of each zone, but not all.
  • NewBlacksmurf
    NewBlacksmurf
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    Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.

    My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.

    Sigh...August, Sept, December...
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less
    Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.

    My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.

    Sigh...August, Sept, December...

    @NewBlacksmurf What do you mean "until the silver and gold vet levels are adjusted"?

    Also when is the last time you leveled through VR?
    Edited by Faugaun on May 10, 2015 5:29PM
  • golfer.dub17_ESO
    golfer.dub17_ESO
    ✭✭✭✭
    250k experience can be gained in a little over an hour.
    So you would be going from V1 to V14 in fourteen hours of grinding.
    Grind at least two hours a day, V14 within a week.

    Not sure how to feel about that.

    My main concern at the moment isn't how much is required but rather how it is acquired.

    You can either:
    -Grind (the simplest, most rewarding option)
    -Do every mundane sidequest, delve, dolmen, etc. and still just barely make it.
    Edited by golfer.dub17_ESO on May 10, 2015 5:31PM
  • zeitzbachrwb17_ESO
    There's nothing wrong with 1mil per level.
    There's something wrong with exp going from 700 per kill to 500 kill then drop down to 300 unless you kill a boss mob for 700 exp.
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less
    250k experience can be gained in a little over an hour.
    So you would be going from V1 to V14 in fourteen hours of grinding.
    Grind at least two hours a day, V14 within a week.

    Not sure how to feel about that.

    My main concern at the moment isn't how much is required but rather how it is acquired.

    You can either:
    -Grind (the simplest, most rewarding option)
    -Do every mundane sidequest, dungeon, dolmen, etc. and still just barely make it.

    Those of us that don't know of a grind (EP) only have one of those options....
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less
    I've done 10 dungeons on my VR1 since he turned VR1, and not much else (this includes the quests for each of those 10 dungeons. With the quest exp plus the kill exp doing scaled to my level content with a similarly ranked vr team. I have a grand total of 660k exp.

    Keep in mind this is ESO+ and thronblade and ring of Mara bonuses as well
  • TheShadowScout
    TheShadowScout
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    1000k <---Current experience requirement
    1000K, as it is right now, since that generally gets me right to the "1 veteran rank gained by doing everything in one veteren-region". (Which is what I am doing right now, taking my alts through cadwells silver&gold.) Once they remove the V ranks... the point becomes moot, since then there no longer will be any annoyances with character level / map level mismatches. (And I will be glad when that happy day comes!)

    And yes, I am aware the grinders want to get them cheap. Seems to me, they want everything on the cheap, and then complain that the game hasn't enough content... but maybe that's just my impression.
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less
    There's nothing wrong with 1mil per level.
    There's something wrong with exp going from 700 per kill to 500 kill then drop down to 300 unless you kill a boss mob for 700 exp.

    The exp went down (in my opinion) so that people couldn't farm champion points at a rate that ZoS believes was too fast. Raising experience higher will not fix that. Lowering exp for veteran ranks keeps CP progression where ZoS wants it and fixes the VR speed issue that has resulted (again in my opinion) from those changes
  • golfer.dub17_ESO
    golfer.dub17_ESO
    ✭✭✭✭
    Faugaun wrote: »
    250k experience can be gained in a little over an hour.
    So you would be going from V1 to V14 in fourteen hours of grinding.
    Grind at least two hours a day, V14 within a week.

    Not sure how to feel about that.

    My main concern at the moment isn't how much is required but rather how it is acquired.

    You can either:
    -Grind (the simplest, most rewarding option)
    -Do every mundane sidequest, dungeon, dolmen, etc. and still just barely make it.

    Those of us that don't know of a grind (EP) only have one of those options....

    What I would do is find any empty delve, and just circle the thing over and over, clearing it out.

    I'll get back to you with a number of how much xp I earn later, but from what I remember it was at least 150k an hour at the bare minimum.
    Edited by golfer.dub17_ESO on May 10, 2015 5:48PM
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less
    1000K, as it is right now, since that generally gets me right to the "1 veteran rank gained by doing everything in one veteren-region". (Which is what I am doing right now, taking my alts through cadwells silver&gold.) Once they remove the V ranks... the point becomes moot, since then there no longer will be any annoyances with character level / map level mismatches. (And I will be glad when that happy day comes!)

    And yes, I am aware the grinders want to get them cheap. Seems to me, they want everything on the cheap, and then complain that the game hasn't enough content... but maybe that's just my impression.

    I guess my opinion is that I should have to do every last little quest (that I've done on multiple characters, multiple times, with multiple main factions). Instead doing just the quests for Caldwell's silver and Gold plus a few extra things in a zone should ding the vr level. If I want higher or lower difficulty then I can skip the little extra to have a higher difficulty by reaching zones under level. Alternately, if I want it easier I can do everything in every zone and be slightly higher level than the content.

    It is my (opinion again) view that all players should not be forced to do all quests on all factions with every character just to hit VR10.

    I mean suppose I take 8 characters to VR10 then that is doing all quests (what are there about 2500?) 8 times each...and there is no viable alternative.
  • zeitzbachrwb17_ESO
    Faugaun wrote: »
    There's nothing wrong with 1mil per level.
    There's something wrong with exp going from 700 per kill to 500 kill then drop down to 300 unless you kill a boss mob for 700 exp.

    The exp went down (in my opinion) so that people couldn't farm champion points at a rate that ZoS believes was too fast. Raising experience higher will not fix that. Lowering exp for veteran ranks keeps CP progression where ZoS wants it and fixes the VR speed issue that has resulted (again in my opinion) from those changes

    Which is dumb. It's the same method as making it takes longer time to reach the next level but instead of making them feel like they're earning something, they decide to reduce the reward instead.

    Let's say you need to eat a certain amount to have a satisfying lunch.

    THe first few VR, the chefs give you a steak. Mhhmmm.

    Then later, you go back to the store but for the same price, you get a piece of apple.

    Does it take longer to get full? Yes.

    But doing it like this only makes you feel like crap. You feel like you're wasting time killing the same stuffs for less and less. I rather sees the bar saying "2mil exp needed" with huge numbers popping on my screens compared to using the same exp but earning absolutely nothing. It's like how we freaking out if we see huge critical or burst damage from mobs in PvE. WE like big numbers when we gain something and we absolutely hate it and feel it to be extremely demoralizing when our paycheck is small.

    Bad design is bad design.
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less
    Faugaun wrote: »
    250k experience can be gained in a little over an hour.
    So you would be going from V1 to V14 in fourteen hours of grinding.
    Grind at least two hours a day, V14 within a week.

    Not sure how to feel about that.

    My main concern at the moment isn't how much is required but rather how it is acquired.

    You can either:
    -Grind (the simplest, most rewarding option)
    -Do every mundane sidequest, dungeon, dolmen, etc. and still just barely make it.

    Those of us that don't know of a grind (EP) only have one of those options....

    What I would do is find any empty delve, and just circle the thing over and over, clearing it out.

    I'll get back to you with a number of how much xp I earn later, but from what I remember it was at least 150k an hour at the bare minimum.

    Done that to death, plus any effective delves I can find are crowded (at least when I play, east coast evenings on an server) with the new blood from b2p. You can only circle in a delve so long before it's no fun....well actually yeah any circling in a delve is boring.

    ZoS, look at what I bolded....when that is the goto recommendation....please @ZOS_GinaBruno or @ZOS_JessicaFolsom level from vr1-vr14 when that is the best recommendation and try to not stab your own eyes out.

    An example I did a public group delve the other day and killed mobs at level (+-4 levels from the mobs) 15 exp per kill! Still did it for the group boss skill point and completion sake.

    Edit: FYI about 15 delve clears in a delve where mobs are your exact level = 100k exp ...so 150 clears per vr times 14 vr...thats 2100 delve clears to go from vr1-vr14 using this method. How many delves are in the game and appropriate levels? Thats a lot of clears for each delve...and thats just doing 1 character...if I wanna do 7 then its 14k delve clears. Go time how long it takes to clear an on level delve? Multiply that by 2100 ...without competition, more with...its an absurdity
    Edited by Faugaun on May 10, 2015 6:02PM
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    200k or less
    The xp required should be 0. Vet ranks should have been removed with the introduction of the champion system. Instead we have one unfinished system and one dying antiquated system both running alongside each other. They need to find the time to finish the removal of vet ranks sooner rather than later.
  • golfer.dub17_ESO
    golfer.dub17_ESO
    ✭✭✭✭
    Faugaun wrote: »
    Done that to death, plus any effective delves I can find are crowded (at least when I play, east coast evenings on an server) with the new blood from b2p. You can only circle in a delve so long before it's no fun....well actually yeah any circling in a delve is boring.

    ZoS, look at what I bolded....when that is the goto recommendation....please @ZOS_GinaBruno or @ZOS_JessicaFolsom level from vr1-vr14 when that is the best recommendation and try to not stab your own eyes out.

    An example I did a public group delve the other day and killed mobs at level (+-4 levels from the mobs) 15 exp per kill! Still did it for the group boss skill point and completion sake.

    Edit: FYI about 15 delve clears in a delve where mobs are your exact level = 100k exp ...so 150 clears per vr times 14 vr...thats 2100 delve clears to go from vr1-vr14 using this method. How many delves are in the game and appropriate levels? Thats a lot of clears for each delve...and thats just doing 1 character...if I wanna do 7 then its 14k delve clears. Go time how long it takes to clear an on level delve? Multiply that by 2100 ...without competition, more with...its an absurdity

    Public Group Delves give significantly reduced xp compared to normal delves, and are much harder to complete.

    As for your math I'd have to check that myself.

    Of course circling delves is a bland way to make xp. That's where they've fell short in designing their game.
    Edited by golfer.dub17_ESO on May 10, 2015 6:08PM
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less
    Faugaun wrote: »
    Done that to death, plus any effective delves I can find are crowded (at least when I play, east coast evenings on an server) with the new blood from b2p. You can only circle in a delve so long before it's no fun....well actually yeah any circling in a delve is boring.

    ZoS, look at what I bolded....when that is the goto recommendation....please @ZOS_GinaBruno or @ZOS_JessicaFolsom level from vr1-vr14 when that is the best recommendation and try to not stab your own eyes out.

    An example I did a public group delve the other day and killed mobs at level (+-4 levels from the mobs) 15 exp per kill! Still did it for the group boss skill point and completion sake.

    Edit: FYI about 15 delve clears in a delve where mobs are your exact level = 100k exp ...so 150 clears per vr times 14 vr...thats 2100 delve clears to go from vr1-vr14 using this method. How many delves are in the game and appropriate levels? Thats a lot of clears for each delve...and thats just doing 1 character...if I wanna do 7 then its 14k delve clears. Go time how long it takes to clear an on level delve? Multiply that by 2100 ...without competition, more with...its an absurdity

    Public Group Delves give significantly reduced xp compared to normal delves, and are much harder to complete.

    As for your math I'd have to check that myself.

    Of course circling delves is a bland way to make xp. That's where they've fell short in designing their game.

    Who did that make sense to? (Reference the bolded)

    Regarding the math I'm sure different delves are different thats just what I measured from what feels like a standard delve run.
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Faugaun wrote: »
    Pick the one closest to the point you would like to see and post the actual amount below.

    Edit: Also for reference please respond with how long it has been since you last leveled (or tried to level) a character through VR.

    I think you should just be able to buy a max level character with all achievements for crowns as an option if you have 1 vr14 character.
    “Whatever.”
    -Unknown American
  • BeardLumber
    BeardLumber
    ✭✭✭✭
    1000k <---Current experience requirement
    In my opinion if they had just kept to the 4-6 week content update schedule, like they had told us, leveling wouldn't have been this big of an issue. It seems that in every one of these threads it boils down to know wanting to do the same quest grind over and over again.

    But hey what can you do...go consoles! woo!

    /sarcasm
    Heals Please
    PC Master Race
  • zeitzbachrwb17_ESO

    Public Group Delves give significantly reduced xp compared to normal delves, and are much harder to complete.

    As for your math I'd have to check that myself.

    Of course circling delves is a bland way to make xp. That's where they've fell short in designing their game.

    And normal delves are great until vr 9 where it takes a hit at vr 10 so you can't even grind there due to -30% exp gain at vr 14.
    So the good normal delves are in Cyrodilli now.

    Contested leveling ground in an MMO where you have to grind to be able to contest for leveling ground.

    Best design.
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less

    Public Group Delves give significantly reduced xp compared to normal delves, and are much harder to complete.

    As for your math I'd have to check that myself.

    Of course circling delves is a bland way to make xp. That's where they've fell short in designing their game.

    And normal delves are great until vr 9 where it takes a hit at vr 10 so you can't even grind there due to -30% exp gain at vr 14.
    So the good normal delves are in Cyrodilli now.

    Contested leveling ground in an MMO where you have to grind to be able to contest for leveling ground.

    Best design.

    I see a snowball coming down the mountain which faction wins?????
  • Father
    Father
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    1 million xp as far as I know ;o
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    Faugaun wrote: »
    Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.

    My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.

    Sigh...August, Sept, December...

    @NewBlacksmurf What do you mean "until the silver and gold vet levels are adjusted"?

    Also when is the last time you leveled through VR?


    Good question:
    If the exp rate is changed for Vet levels a character will progress too fast you'll stop getting exp if your too high for the silver n gold quests.
    The NPC vet level has to raise with the character Vet level progress on silver n gold quests.

    If the exp rate is lowered the NPC's will need to change too or this whole adjustment becomes pointless for silver n gold quests

    I'm leveling two Vet characters right now so what I'm experiencing would suggest that if the exp rate is lowered it causes an issue with the NPC.

    This idea of lowering exp rate for vet exp only works if someone wants to grind through the levels
    Edited by NewBlacksmurf on May 10, 2015 6:22PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less
    Faugaun wrote: »
    Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.

    My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.

    Sigh...August, Sept, December...

    @NewBlacksmurf What do you mean "until the silver and gold vet levels are adjusted"?

    Also when is the last time you leveled through VR?


    Good question:
    If the exp rate is change for Vet levels a character will progress too fast you'll stop getting exp if your too high.
    The NPC vet level has to raise with the character Vet level.

    If the exp rate is lowers the NPC's will need to change too

    I'm leveling two Vet characters right now so what I'm experiencing would suggest that if the exp rate is lowered it causes an issue with the NPC.

    This only works if someone wants to grind through the levels

    @NewBlacksmurf thanks for clarifying I think I understand now. My wife and I have talked a lot about this delima I think we agree that the 1-50 quest line for each faction is great! Way to go ZoS great job! That part you nailed a bullseye!

    However after that it is completely botched and getting worse every time there is a Nerf to exp somewhere (even if you're not using the grind of the day, when its nerfed you get more competition for what ever you are doing. More competition in open world directly results in less exp).

    What we think would be best (I think she agrees, lol) is that 1-50 should remain the same then after you beat the game the other 10 zones from the other factions should just unlock and you can go to any zone and do any quest...secondly these newly unlocked zones should scale your character to an appropriate strength for the content (either up or down, probably based on how many CP you have). This would allow the entire world to be accessible to you. Additionally your own faction should scale you down to appropriate strength for the zones so you can play with lower strength (level) friends without ruining the experience.....I dunno its a tall order but the current vr1-10 system is broken (my opinion) and craglorn (vr11-14) is broken.
  • golfer.dub17_ESO
    golfer.dub17_ESO
    ✭✭✭✭
    And normal delves are great until vr 9 where it takes a hit at vr 10 so you can't even grind there due to -30% exp gain at vr 14.
    So the good normal delves are in Cyrodilli now.

    Contested leveling ground in an MMO where you have to grind to be able to contest for leveling ground.

    Best design.

    I agree, and these are the kinds of discussions we should be having before even thinking about changing the rate.

    Off-topic won't be getting you guys numbers any time soon, forgot the character I wanted to level was V6 without having finished Cadwell's silver yet, and I don't want to run my experiment on delves that are two vet levels under me.
    Edited by golfer.dub17_ESO on May 10, 2015 6:34PM
  • Teiji
    Teiji
    ✭✭✭✭✭
    200k or less
    Zero.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    Faugaun wrote: »
    Faugaun wrote: »
    Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.

    My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.

    Sigh...August, Sept, December...

    @NewBlacksmurf What do you mean "until the silver and gold vet levels are adjusted"?

    Also when is the last time you leveled through VR?


    Good question:
    If the exp rate is change for Vet levels a character will progress too fast you'll stop getting exp if your too high.
    The NPC vet level has to raise with the character Vet level.

    If the exp rate is lowers the NPC's will need to change too

    I'm leveling two Vet characters right now so what I'm experiencing would suggest that if the exp rate is lowered it causes an issue with the NPC.

    This only works if someone wants to grind through the levels

    @NewBlacksmurf thanks for clarifying I think I understand now. My wife and I have talked a lot about this delima I think we agree that the 1-50 quest line for each faction is great! Way to go ZoS great job! That part you nailed a bullseye!

    However after that it is completely botched and getting worse every time there is a Nerf to exp somewhere (even if you're not using the grind of the day, when its nerfed you get more competition for what ever you are doing. More competition in open world directly results in less exp).

    What we think would be best (I think she agrees, lol) is that 1-50 should remain the same then after you beat the game the other 10 zones from the other factions should just unlock and you can go to any zone and do any quest...secondly these newly unlocked zones should scale your character to an appropriate strength for the content (either up or down, probably based on how many CP you have). This would allow the entire world to be accessible to you. Additionally your own faction should scale you down to appropriate strength for the zones so you can play with lower strength (level) friends without ruining the experience.....I dunno its a tall order but the current vr1-10 system is broken (my opinion) and craglorn (vr11-14) is broken.


    Cool with that idea...if you've played Halo MCC the jump in and out feature with co-op would fit it with you guys' suggestion.

    I just think they should do your idea, with the halo MCC idea and remove Vet levels entirely. Then it's just level 50 content and champion exp.

    Problem solved for v1-v10

    Vet 11-14 will need another approach
    Edited by NewBlacksmurf on May 10, 2015 6:37PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Faugaun
    Faugaun
    ✭✭✭✭✭
    200k or less
    Faugaun wrote: »
    Faugaun wrote: »
    Until they remove them...we are stuck or until the silver and gold quests vet levels are adjusted...which still is after vet levels are removed cause you can't change it in the middle of ppl questing.

    My vote is....it's fine as is until they remove vet levels and then it's of no value to vote.

    Sigh...August, Sept, December...

    @NewBlacksmurf What do you mean "until the silver and gold vet levels are adjusted"?

    Also when is the last time you leveled through VR?


    Good question:
    If the exp rate is change for Vet levels a character will progress too fast you'll stop getting exp if your too high.
    The NPC vet level has to raise with the character Vet level.

    If the exp rate is lowers the NPC's will need to change too

    I'm leveling two Vet characters right now so what I'm experiencing would suggest that if the exp rate is lowered it causes an issue with the NPC.

    This only works if someone wants to grind through the levels

    @NewBlacksmurf thanks for clarifying I think I understand now. My wife and I have talked a lot about this delima I think we agree that the 1-50 quest line for each faction is great! Way to go ZoS great job! That part you nailed a bullseye!

    However after that it is completely botched and getting worse every time there is a Nerf to exp somewhere (even if you're not using the grind of the day, when its nerfed you get more competition for what ever you are doing. More competition in open world directly results in less exp).

    What we think would be best (I think she agrees, lol) is that 1-50 should remain the same then after you beat the game the other 10 zones from the other factions should just unlock and you can go to any zone and do any quest...secondly these newly unlocked zones should scale your character to an appropriate strength for the content (either up or down, probably based on how many CP you have). This would allow the entire world to be accessible to you. Additionally your own faction should scale you down to appropriate strength for the zones so you can play with lower strength (level) friends without ruining the experience.....I dunno its a tall order but the current vr1-10 system is broken (my opinion) and craglorn (vr11-14) is broken.


    Cool with that idea...if you've played Halo MCC the jump in and out feature with co-op would fit it with you guys' suggestion.

    I just think they should do your idea, with the halo MCC idea and remove Vet levels entirely. Then it's just level 50 content and champion exp.

    Problem solved for v1-v10

    Vet 11-14 will need another approach

    Not familiar with halo MCC but agree with removing the vet along with this...not sure I understand why craglorn would be different? Outside of its exp would need to be increased to be in line with the other zones.
  • zeitzbachrwb17_ESO
    Faugaun wrote: »
    What we think would be best (I think she agrees, lol) is that 1-50 should remain the same then after you beat the game the other 10 zones from the other factions should just unlock and you can go to any zone and do any quest...secondly these newly unlocked zones should scale your character to an appropriate strength for the content (either up or down, probably based on how many CP you have). This would allow the entire world to be accessible to you. Additionally your own faction should scale you down to appropriate strength for the zones so you can play with lower strength (level) friends without ruining the experience.....I dunno its a tall order but the current vr1-10 system is broken (my opinion) and craglorn (vr11-14) is broken.

    THe reason down-scale works really well in Gw2 is because there's no real "EXP" system in that game. Every mobs give X% instead of flat amount so whatever you do, you are grinding at a same rate. Plus, overgrinding earns you no advantage beside random skill point to burn for clovers. What earn you the advantage though are the dailies that are not even near fun to do.

    IT won't work in ESO because they will just go and nerf every possible down-scaled leveling area and really, no one likes to be weaker. Sometime, I grind somewhere because I want to rush to my next set of gear and just deal even more damage and heal that I can just solo everything with ease so I can proceed to the next map. Low number and being limited never makes anyone feel good.
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