they have already said they are not going to fix it, first off
also, it is an unintentional side effect (That the devs have said they actually did not mind at all) that is impossible possible but time consuming to fix without majorly effecting how combat works, like adding a global cooldown cast time equivalent to a skills animation like most any other development studio does.
they have already said they are not going to fix it, first off
also, it is an unintentional side effect (That the devs have said they actually did not mind at all) that is impossible possible but time consuming to fix without majorly effecting how combat works, like adding a global cooldown cast time equivalent to a skills animation like most any other development studio does.
Edited errors.
P.S. it's a bug they are unwilling to fix so they labeled it a "feature of ESO's combat system"... it's flat out lazy design, call it what it is. I'm fine with it, but it's effin' lazy to get an unintended result and deliberately leave it in, sacrificing the actual creative vision in the name of ones own ineptitude.
they have already said they are not going to fix it, first off
also, it is an unintentional side effect (That the devs have said they actually did not mind at all) that is impossible possible but time consuming to fix without majorly effecting how combat works, like adding a global cooldown cast time equivalent to a skills animation like most any other development studio does.
Edited errors.
P.S. it's a bug they are unwilling to fix so they labeled it a "feature of ESO's combat system"... it's flat out lazy design, call it what it is. I'm fine with it, but it's effin' lazy to get an unintended result and deliberately leave it in, sacrificing the actual creative vision in the name of ones own ineptitude.
then you want nothing to be instant and everything to have a cast time.....which changes how combat works A LOT. even then, weapon swings would still be able to to canceled.
so nope, there are no errors in my post, it is inevitable to have this with the type of game play they are using.
adding skill to the equation is a good thing, and long overdue in ESO's no-skill-thrill combat design.
adding skill to the equation is a good thing, and long overdue in ESO's no-skill-thrill combat design.
um, sorry to break it to you, skill canceling requires MORE skill then not having it, as it requires being good with timing and knowledge of when/which skill can be canceled.
Am i a huge fan of it? No, but guess what, DCUO is older then ESO, and has the same combat system, with animation canceling being a big part as well.
heck, there are some trials in THIS game that basically REQUIRE at least some animation canceling to complete well.
What are you noobs going to do when they fix this? Quit game ? LOL
5 attacks in 1.6sec
And no its not my IPS trust me....In case you do not know............Internet Service Provider
Rust_in_Peace wrote: »Guild Wars was a fun game but it was also a nightmare to balance. The kind of skill interrupts that existed would be impossible in ESO because you didn't control your auto attacks, couldn't bash, dodge or block anything either. ESO has a lot more to it than just your skillbar and that's what makes it unique from a lot of other games. Stop trying to look back at games that are +10 years old as an example of what everything in the future should be like.
What are you noobs going to do when they fix this? Quit game ? LOL
5 attacks in 1.6sec
And no its not my IPS trust me....In case you do not know............Internet Service Provider
ItsRejectz wrote: »It will never be fixed, it's almost impossible to do unless they add cooldowns on all the skills.
/topic
they have already said they are not going to fix it, first off
also, it is an unintentional side effect (That the devs have said they actually did not mind at all) that is impossible to fix without majorly effecting how combat works, like adding a global cooldown.
DCUO has the same thing, and it has been in the game for years now.
What are you noobs going to do when they fix this? Quit game ? LOL
5 attacks in 1.6sec
And no its not my IPS trust me....In case you do not know............Internet Service Provider
Yeah, no world-famous iconic game would ever do something like that.they have already said they are not going to fix it, first off
also, it is an unintentional side effect (That the devs have said they actually did not mind at all) that is impossible possible but time consuming to fix without majorly effecting how combat works, like adding a global cooldown cast time equivalent to a skills animation like most any other development studio does.
Edited errors.
P.S. it's a bug they are unwilling to fix so they labeled it a "feature of ESO's combat system"... it's flat out lazy design, call it what it is. I'm fine with it, but it's effin' lazy to get an unintended result and deliberately leave it in, sacrificing the actual creative vision in the name of ones own ineptitude.
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r.jan_emailb16_ESO wrote: »5 attacks in 1.6 seconds is not animation cancelling, its a macro, or if you want to call it like this, a cheat.