LA Tanks were such a big problem and now dw giving more spell damage than staffs is fine?mike.gaziotisb16_ESO wrote: »I have no real problems with their burst as long as they are really squishy and, once again, a two shot most the time when I focus them. If they have access to vigor it will be a pain in the ass, even if ZOS change vigor to be a selfheal.
You realise 99% of the people complain about burst damage and TTK. And you're telling me basically "I'm happy if they can one-shot people as long as I can one-shot them too". Yeah that's gonna solve the TTK complains XDIts not only about the look, its about the meta reducing. Atm you have to chose between higher spell dmg (dw) tankiness (sb) or ranged magic light attacks+ usefull passives/actives dps abilities (destro). If you remain the dw bonus spell dmg you just reduce the meta. Dw is not stronger than destro, both have advantages and inconvenients.
I don't care if it's meta reducing. It's irrational. It's like me saying that it should be OK to drive a tank on the streets because it's got advantages (durability) and disadvantages (speed, parking) and banning tanks reduces the meta for driving.
Removing the Cycle of Life reduced the meta too. And good riddance.
PS. DW will still give you 1 more set item option than Destro which is a trade-off worth considering. Like S&B. Only DW will be more bursty as higher spell damage than S&B. So not as meta-reducing as you make it sound. I would still take S&B on my Sorc over Destro for open PvP because of the awesome reflect and extra set item.
You cant compare col with this, because col permited to have the best dps with the heal weapon which is stupid and almost every good sorcs were using restro over destro. Atm, why dont you use dw, while you describe it as OP? Because you find more advantageous to use sb. A lot of others players finds more advantageous to go destro. Very few prefer dw... seems balanced to me.
With this change you nerf even more magicka melee dps, a specc that very few use atm. Its irrational? Does tamriel looks like the real medieval world? If we want smth rationnal we should remove all kind of magics skills and most of the aoe... lol..
mike.gaziotisb16_ESO wrote: »I have no real problems with their burst as long as they are really squishy and, once again, a two shot most the time when I focus them. If they have access to vigor it will be a pain in the ass, even if ZOS change vigor to be a selfheal.
You realise 99% of the people complain about burst damage and TTK. And you're telling me basically "I'm happy if they can one-shot people as long as I can one-shot them too". Yeah that's gonna solve the TTK complains XDIts not only about the look, its about the meta reducing. Atm you have to chose between higher spell dmg (dw) tankiness (sb) or ranged magic light attacks+ usefull passives/actives dps abilities (destro). If you remain the dw bonus spell dmg you just reduce the meta. Dw is not stronger than destro, both have advantages and inconvenients.
I don't care if it's meta reducing. It's irrational. It's like me saying that it should be OK to drive a tank on the streets because it's got advantages (durability) and disadvantages (speed, parking) and banning tanks reduces the meta for driving.
Removing the Cycle of Life reduced the meta too. And good riddance.
PS. DW will still give you 1 more set item option than Destro which is a trade-off worth considering. Like S&B. Only DW will be more bursty as higher spell damage than S&B. So not as meta-reducing as you make it sound. I would still take S&B on my Sorc over Destro for open PvP because of the awesome reflect and extra set item.
You cant compare col with this, because col permited to have the best dps with the heal weapon which is stupid and almost every good sorcs were using restro over destro. Atm, why dont you use dw, while you describe it as OP? Because you find more advantageous to use sb. A lot of others players finds more advantageous to go destro. Very few prefer dw... seems balanced to me.
With this change you nerf even more magicka melee dps, a specc that very few use atm. Its irrational? Does tamriel looks like the real medieval world? If we want smth rationnal we should remove all kind of magics skills and most of the aoe... lol..
Rook_Master wrote: »You know what? I like the new way ultimate is generated.
I feel like everyone crying for 'dynamic' ultimate generation just wants to spam talons a few times to get their ultimate.
Pre-1.6 ultimates were pretty much just a sixth skill to everyone. Sorry, that crap had to go.
Oh, I misunderstood, thought you wanted all weapon with the same spell dmg base as it was in 1.5, my bad. But those extra spell dmg on dw compared to destro still seems fine to me, because it rewards people to go melee, while melee in ESO is much more dangerous than ranged. Atm destro is already more used than dw as ranged dps (except very few sorcs who uses dw and some as you who prefers the defence granted by sb). The weapns atacks scaling on spell damages and the flexibility offered by destro's skills makes it better for magicka ranged dps eventhough they lose a setbonus and some spell damages. Magicka melee on the other hand has more use to go dw because 1: they will be able to use dw's light attacks 2 : destro skills aren't interesting for them and 3 : spell dmg + the setbonus is better than light attacks scaled on magicka.mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »I have no real problems with their burst as long as they are really squishy and, once again, a two shot most the time when I focus them. If they have access to vigor it will be a pain in the ass, even if ZOS change vigor to be a selfheal.
You realise 99% of the people complain about burst damage and TTK. And you're telling me basically "I'm happy if they can one-shot people as long as I can one-shot them too". Yeah that's gonna solve the TTK complains XDIts not only about the look, its about the meta reducing. Atm you have to chose between higher spell dmg (dw) tankiness (sb) or ranged magic light attacks+ usefull passives/actives dps abilities (destro). If you remain the dw bonus spell dmg you just reduce the meta. Dw is not stronger than destro, both have advantages and inconvenients.
I don't care if it's meta reducing. It's irrational. It's like me saying that it should be OK to drive a tank on the streets because it's got advantages (durability) and disadvantages (speed, parking) and banning tanks reduces the meta for driving.
Removing the Cycle of Life reduced the meta too. And good riddance.
PS. DW will still give you 1 more set item option than Destro which is a trade-off worth considering. Like S&B. Only DW will be more bursty as higher spell damage than S&B. So not as meta-reducing as you make it sound. I would still take S&B on my Sorc over Destro for open PvP because of the awesome reflect and extra set item.
You cant compare col with this, because col permited to have the best dps with the heal weapon which is stupid and almost every good sorcs were using restro over destro. Atm, why dont you use dw, while you describe it as OP? Because you find more advantageous to use sb. A lot of others players finds more advantageous to go destro. Very few prefer dw... seems balanced to me.
With this change you nerf even more magicka melee dps, a specc that very few use atm. Its irrational? Does tamriel looks like the real medieval world? If we want smth rationnal we should remove all kind of magics skills and most of the aoe... lol..
I DO use DW on my NB. And I also use S&B when I go into sap tank mode.
I said it's irrational not unrealistic. It wouldn't nerf magicka melee, you'd still do the same damage as you do. I said buff destro spell damage, not nerf DW spell damage. Also 2 torug's pact axes would still give you more burst via the extra set item than a destro staff even if they have the same base spell damage.
LA Tanks were such a big problem and now dw giving more spell damage than staffs is fine?mike.gaziotisb16_ESO wrote: »I have no real problems with their burst as long as they are really squishy and, once again, a two shot most the time when I focus them. If they have access to vigor it will be a pain in the ass, even if ZOS change vigor to be a selfheal.
You realise 99% of the people complain about burst damage and TTK. And you're telling me basically "I'm happy if they can one-shot people as long as I can one-shot them too". Yeah that's gonna solve the TTK complains XDIts not only about the look, its about the meta reducing. Atm you have to chose between higher spell dmg (dw) tankiness (sb) or ranged magic light attacks+ usefull passives/actives dps abilities (destro). If you remain the dw bonus spell dmg you just reduce the meta. Dw is not stronger than destro, both have advantages and inconvenients.
I don't care if it's meta reducing. It's irrational. It's like me saying that it should be OK to drive a tank on the streets because it's got advantages (durability) and disadvantages (speed, parking) and banning tanks reduces the meta for driving.
Removing the Cycle of Life reduced the meta too. And good riddance.
PS. DW will still give you 1 more set item option than Destro which is a trade-off worth considering. Like S&B. Only DW will be more bursty as higher spell damage than S&B. So not as meta-reducing as you make it sound. I would still take S&B on my Sorc over Destro for open PvP because of the awesome reflect and extra set item.
You cant compare col with this, because col permited to have the best dps with the heal weapon which is stupid and almost every good sorcs were using restro over destro. Atm, why dont you use dw, while you describe it as OP? Because you find more advantageous to use sb. A lot of others players finds more advantageous to go destro. Very few prefer dw... seems balanced to me.
With this change you nerf even more magicka melee dps, a specc that very few use atm. Its irrational? Does tamriel looks like the real medieval world? If we want smth rationnal we should remove all kind of magics skills and most of the aoe... lol..
WHAT ABOUT MY IMMERSION?????
Rook_Master wrote: »You know what? I like the new way ultimate is generated.
I feel like everyone crying for 'dynamic' ultimate generation just wants to spam talons a few times to get their ultimate.
Pre-1.6 ultimates were pretty much just a sixth skill to everyone. Sorry, that crap had to go.
Rook_Master wrote: »You know what? I like the new way ultimate is generated.
I feel like everyone crying for 'dynamic' ultimate generation just wants to spam talons a few times to get their ultimate.
Pre-1.6 ultimates were pretty much just a sixth skill to everyone. Sorry, that crap had to go.
mike.gaziotisb16_ESO wrote: »
At least you didn't get killed by 1-2 from EVERYONE with sword and board. The TTK is way too short now imo. There is not a single that coming to mind that got better in 1.6... It's fine but I preferred any patch before this one.
I'm with Derra on this. 2 wrongs don't make a right. I don't agree with going back to 1.5, sorry Jurra. The only way is forward.
But ZOS need to come out and say they're looking to make some changes soon. We've seen a lot of lists lately, so here's my personal one
- Remove the Empower Buff, it leads to huge damage combos from bursty builds (Sorcs, NBs)
- Increase HP Bonus in Cyrodiil by another 3k-5k. Start at low-end and increase if needed till you hit a more desirable average TTK.
- Lower the AR requirement for Vigor and make it a self-heal, not an AoE heal.
- Reduce Steel Tornado range from 12.5m to 8m. Still the largest radius PBAoE in the game.
- Make the catapults' non-damage effects (Meatbag and Oil) short in duration (3s-4s) but make them non-purgeable. Increase the meatbag debuff to 50% like in 1.5. Increase set-up time for siege by 2". The higher HP means the dmg/hp ratio from siege will be decreased but cooperation would be able to wipe huge raids.
- Check the logic for Camo Hunter. Procs waaaay too often on non-Vamps.
- Bring back some regen soft-caps. Start at around ~2k and lower it if needed until desirable sustain is reached
- Bring back some Spell/Weapon Damage soft-caps. Start at around ~2.5k and lower it if needed. 3k+ Damage is bad for PvE and PVP.
- Bring Destro Staffs inline with DW and 2H in terms of Spell Damage, after the Spell/Wpn Damage softcaps have been introduced. It's stupid you need stamina weapons equipped to get higher spell damage.
- Either increase Meteor cost to match Standard/Nova/Veil etc.. or decrease the cost of those ults to match Meteor. The less Meteors the better. In any case check the Meteor skill animation and effects as it seems to cause lag.
- Do something about nirn. Either reduce the % drastically or make it affect the piece only.
- Put a cap on 1200 CPs. Increase the XP needed for CPs as such...
1 - 200 -> 300k XP each
200 - 400 -> 600k XP each
400 - 600 -> 900k XP each
600 - 800 -> 1.2m XP each
800 - 1k -> 1.5m XP each
1k - 1.2k-> 2m XP each
This means exactly the same XP needed (1.3B for maths enthusiasts) to reach 1.2k CPs as currently needed to reach 3.6k CPs. So the length of the grind is the same. But it helps newer players get to a decent level faster AND it makes you consider where you are going to spend your points as you can't have everything. You need to have to make a choice instead of having everything at the end including all passives.
PS: Also, if they could find the cause of unbreakable CC too that would be a huge motherloving bonus.
PS2: Another suggestion is to reduce cast-time for Magicka Detonation skills to 1s, reduce their base damage from the current ~8k tooltip, but make it scale higher the more people you hit. For example ~5k on 1 person, ~6k on 2 persons, ~7k on 3 persons etc.. with a max of 12k non-crit damage on 8+ people.This can be dangerous as it can encourage AoE farming so consider only if 1-12 is not adequate.
I'd just like to see hybrids relevant again..this full magic or full stamina crap just threw out their play how you want theme..IMO of course.
I don't have empower any empower buff slotted and I think my magicka NB build is viablemike.gaziotisb16_ESO wrote: »
At least you didn't get killed by 1-2 from EVERYONE with sword and board. The TTK is way too short now imo. There is not a single that coming to mind that got better in 1.6... It's fine but I preferred any patch before this one.
I'm with Derra on this. 2 wrongs don't make a right. I don't agree with going back to 1.5, sorry Jurra. The only way is forward.
But ZOS need to come out and say they're looking to make some changes soon. We've seen a lot of lists lately, so here's my personal one
- Remove the Empower Buff, it leads to huge damage combos from bursty builds (Sorcs, NBs)
- Increase HP Bonus in Cyrodiil by another 3k-5k. Start at low-end and increase if needed till you hit a more desirable average TTK.
- Lower the AR requirement for Vigor and make it a self-heal, not an AoE heal.
- Reduce Steel Tornado range from 12.5m to 8m. Still the largest radius PBAoE in the game.
- Make the catapults' non-damage effects (Meatbag and Oil) short in duration (3s-4s) but make them non-purgeable. Increase the meatbag debuff to 50% like in 1.5. Increase set-up time for siege by 2". The higher HP means the dmg/hp ratio from siege will be decreased but cooperation would be able to wipe huge raids.
- Check the logic for Camo Hunter. Procs waaaay too often on non-Vamps.
- Bring back some regen soft-caps. Start at around ~2k and lower it if needed until desirable sustain is reached
- Bring back some Spell/Weapon Damage soft-caps. Start at around ~2.5k and lower it if needed. 3k+ Damage is bad for PvE and PVP.
- Bring Destro Staffs inline with DW and 2H in terms of Spell Damage, after the Spell/Wpn Damage softcaps have been introduced. It's stupid you need stamina weapons equipped to get higher spell damage.
- Either increase Meteor cost to match Standard/Nova/Veil etc.. or decrease the cost of those ults to match Meteor. The less Meteors the better. In any case check the Meteor skill animation and effects as it seems to cause lag.
- Do something about nirn. Either reduce the % drastically or make it affect the piece only.
- Put a cap on 1200 CPs. Increase the XP needed for CPs as such...
1 - 200 -> 300k XP each
200 - 400 -> 600k XP each
400 - 600 -> 900k XP each
600 - 800 -> 1.2m XP each
800 - 1k -> 1.5m XP each
1k - 1.2k-> 2m XP each
This means exactly the same XP needed (1.3B for maths enthusiasts) to reach 1.2k CPs as currently needed to reach 3.6k CPs. So the length of the grind is the same. But it helps newer players get to a decent level faster AND it makes you consider where you are going to spend your points as you can't have everything. You need to have to make a choice instead of having everything at the end including all passives.
PS: Also, if they could find the cause of unbreakable CC too that would be a huge motherloving bonus.
PS2: Another suggestion is to reduce cast-time for Magicka Detonation skills to 1s, reduce their base damage from the current ~8k tooltip, but make it scale higher the more people you hit. For example ~5k on 1 person, ~6k on 2 persons, ~7k on 3 persons etc.. with a max of 12k non-crit damage on 8+ people.This can be dangerous as it can encourage AoE farming so consider only if 1-12 is not adequate.
Nightblade Magicka builds wouldnt be a viable DPS option without that empower buff. Im not gonna lie its crazy for sorcs but not as crazy on magicka NB.
Sorcs get that 10% spell power boost + they have bursty/cast time attacks and naturally hit hard.
kkravaritieb17_ESO wrote: »Atm in PvP you either become a zerg or get stomped by the zerg, at least with the old ulti regen system you had a chance on fighting the endless hordes.
kkravaritieb17_ESO wrote: »Atm in PvP you either become a zerg or get stomped by the zerg, at least with the old ulti regen system you had a chance on fighting the endless hordes.
kkravaritieb17_ESO wrote: »Atm in PvP you either become a zerg or get stomped by the zerg, at least with the old ulti regen system you had a chance on fighting the endless hordes.
But why those 8 ppl should have ults faster than me and my 50 allies eh?
Jurra plz, do you really need to ask the question?kkravaritieb17_ESO wrote: »Atm in PvP you either become a zerg or get stomped by the zerg, at least with the old ulti regen system you had a chance on fighting the endless hordes.
But why those 8 ppl should have ults faster than me and my 50 allies eh?
Rhetorical?
Rook_Master wrote: »You know what? I like the new way ultimate is generated.
I feel like everyone crying for 'dynamic' ultimate generation just wants to spam talons a few times to get their ultimate.
Pre-1.6 ultimates were pretty much just a sixth skill to everyone. Sorry, that crap had to go.
can you explain to me why tho???
YesJurra plz, do you really need to ask the question?kkravaritieb17_ESO wrote: »Atm in PvP you either become a zerg or get stomped by the zerg, at least with the old ulti regen system you had a chance on fighting the endless hordes.
But why those 8 ppl should have ults faster than me and my 50 allies eh?
Rhetorical?
Because there's a console release and the people wearing suits and ties don't give a *** about game development. They give a *** about making money.1.6 had some good ideas, and some terrible ones. I just don't understand why they had to implement ALL the changes at once instead of doing it slowly while listening to feedback