Snipe requires a cast time and bow users are already underperforming in PVE DPS. The current damage is fine.
Did Panda244 pay you to make this thread? He's never forgiven me for sniping him while he was dueling you. And now you're picking on my backup weapon. I like the idea of throwing a two handed sword in someone's face although as you once told me "it's hard to aim a 70lb. weapon".
vortexman11 wrote: »
vortexman11 wrote: »
You also get the passive bow which increases damage based on distance away from the target.
Long Shots: Bestows up to 12% bonus damage against enemies at longer range.
vortexman11 wrote: »vortexman11 wrote: »
You also get the passive bow which increases damage based on distance away from the target.
Long Shots: Bestows up to 12% bonus damage against enemies at longer range.
Thank you I didn't even know about this passive.
vortexman11 wrote: »vortexman11 wrote: »
You also get the passive bow which increases damage based on distance away from the target.
Long Shots: Bestows up to 12% bonus damage against enemies at longer range.
Thank you I didn't even know about this passive.
There's clearly a lot more you don't know about Snipe/Bow in general.
As @mike.gaziotisb16_ESO mentioned above, it's more of a matter of certain skills used in tandem for huge burst.
Same kind of burst that can be done by sorcs using Overload & Magicka Detonation+Curse etc.
The conclusion we can draw from this is that the problem isn't Bow having too much burst (it doesn't really, the only skill that hurts is Snipe & it won't get through dmg shields alone). In fact, a player using DW (for max. weapon dmg) & going Ambush->Surprise Attack/Soul Harvest deals more damage in the same amount of time.
The problem is the low overall TTK in this game.
I'm all fine for them increasing the TTK (preferably by giving everyone more health in Cyrodiil), but they have to make this change in tandem with reducing the power of pro-active defensive mechanisms (yes, talking about shields, permablock & roll dodge spam), else everyone is just going to embrace the "let me spam this button & you spam your button, then let's see who runs out of stamina/magicka first" type of gameplay.
houimetub17_ESO wrote: »Note that nbs who one shot people sacrifice everything for burst dmg Especially survivability.
vortexman11 wrote: »houimetub17_ESO wrote: »Note that nbs who one shot people sacrifice everything for burst dmg Especially survivability.
Note that survivability doesn't matter when you're 48 meteres away. I said the same thing you said about but about tanking in PvP sacrificing all your DPS, yet people are still perfectly fine with fear being able to kill them without the chance to break free.
Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
vortexman11 wrote: »houimetub17_ESO wrote: »Note that nbs who one shot people sacrifice everything for burst dmg Especially survivability.
Note that survivability doesn't matter when you're 48 meteres away. I said the same thing you said about but about tanking in PvP sacrificing all your DPS, yet people are still perfectly fine with fear being able to kill them without the chance to break free.
Sure, you can kill people by just spamming Snipe from 48 meters away. (Un)fortunately, this person you're sniping has to:
- Have the reaction time of >1,3 seconds (time it takes for 2nd Snipe to land). In other words, the target you're sniping has to be a rock/potato.
- Have health below 30k
- Have no damage shield up (Snipe on damage shields hits for only around 8-9k, less than shield strength)
As for the long range... it's fine. We don't want every skill in the game to have the exact same range & perform the exact same functions. That is called dumbing down.
What we want is diversity in the gameplay & opponents you're facing, and this is why it's good to have skills like Snipe.
At first, I thought this was another thread about the insane burst damage in this game (that I can understand), but it turns out to be just another QQ about Snipe skill having long range.
By the way, your numbers are off.Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
If your Uppercut is showing higher damage than Snipe, that means you're likely looking at Snipe tooltip while having a 2H or DW weapon equipped. Try again after equipping a bow (which has significantly lower weapon dmg than the other two alternatives). It should deal around 10-20% less damage according to tooltip than Wrecking Blow.
mike.gaziotisb16_ESO wrote: »Snipe on it's own is fine imo.
The combo...
Activate Camo Hunter-> Toggle Magelight (empower buff) -> Snipe -> Ambush/Crit Rush -> Ultimate or Execute
...that does anywhere from a minimum of 25k to a maximum 45k damage in 1" second?
Yeah, that needs looking at.
It's the delay on Snipe that's being used to set up huge damage. Using also the Empower buffs from Magelight and Ambush and the stun to set up the execute or ultimate drop (usually incapa). Not sure what the best way is to sort this without nerfing the damage from snipe itself.
vortexman11 wrote: »vortexman11 wrote: »houimetub17_ESO wrote: »Note that nbs who one shot people sacrifice everything for burst dmg Especially survivability.
Note that survivability doesn't matter when you're 48 meteres away. I said the same thing you said about but about tanking in PvP sacrificing all your DPS, yet people are still perfectly fine with fear being able to kill them without the chance to break free.
Sure, you can kill people by just spamming Snipe from 48 meters away. (Un)fortunately, this person you're sniping has to:
- Have the reaction time of >1,3 seconds (time it takes for 2nd Snipe to land). In other words, the target you're sniping has to be a rock/potato.
- Have health below 30k
- Have no damage shield up (Snipe on damage shields hits for only around 8-9k, less than shield strength)
As for the long range... it's fine. We don't want every skill in the game to have the exact same range & perform the exact same functions. That is called dumbing down.
What we want is diversity in the gameplay & opponents you're facing, and this is why it's good to have skills like Snipe.
At first, I thought this was another thread about the insane burst damage in this game (that I can understand), but it turns out to be just another QQ about Snipe skill having long range.
By the way, your numbers are off.Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
If your Uppercut is showing higher damage than Snipe, that means you're likely looking at Snipe tooltip while having a 2H or DW weapon equipped. Try again after equipping a bow (which has significantly lower weapon dmg than the other two alternatives). It should deal around 10-20% less damage according to tooltip than Wrecking Blow.
That tooltip damage was with no weapon equipped at all, just to see the base of both.
This isn't a QQ thread about the range of snipe, I never said anything about nerfing the range of snipe I even said the morph that increases its range (and that of other bow skills) should stay the same, like I've said three or four times now the amount of damage the skill does compared to its range is too much. No one should be able to hit that hard without any risk involved (other than that of a DK reflecting it)
I don't post to QQ I post to provide my point of view and to read what you guys have to say.
vortexman11 wrote: »vortexman11 wrote: »houimetub17_ESO wrote: »Note that nbs who one shot people sacrifice everything for burst dmg Especially survivability.
Note that survivability doesn't matter when you're 48 meteres away. I said the same thing you said about but about tanking in PvP sacrificing all your DPS, yet people are still perfectly fine with fear being able to kill them without the chance to break free.
Sure, you can kill people by just spamming Snipe from 48 meters away. (Un)fortunately, this person you're sniping has to:
- Have the reaction time of >1,3 seconds (time it takes for 2nd Snipe to land). In other words, the target you're sniping has to be a rock/potato.
- Have health below 30k
- Have no damage shield up (Snipe on damage shields hits for only around 8-9k, less than shield strength)
As for the long range... it's fine. We don't want every skill in the game to have the exact same range & perform the exact same functions. That is called dumbing down.
What we want is diversity in the gameplay & opponents you're facing, and this is why it's good to have skills like Snipe.
At first, I thought this was another thread about the insane burst damage in this game (that I can understand), but it turns out to be just another QQ about Snipe skill having long range.
By the way, your numbers are off.Just for a reference, I'm not a stamina build and have no points in these skills right now, and these are their tooltip damages:
Snipe- 4284
Uppercut- 4141
If your Uppercut is showing higher damage than Snipe, that means you're likely looking at Snipe tooltip while having a 2H or DW weapon equipped. Try again after equipping a bow (which has significantly lower weapon dmg than the other two alternatives). It should deal around 10-20% less damage according to tooltip than Wrecking Blow.
That tooltip damage was with no weapon equipped at all, just to see the base of both.
This isn't a QQ thread about the range of snipe, I never said anything about nerfing the range of snipe I even said the morph that increases its range (and that of other bow skills) should stay the same, like I've said three or four times now the amount of damage the skill does compared to its range is too much. No one should be able to hit that hard without any risk involved (other than that of a DK reflecting it)
I don't post to QQ I post to provide my point of view and to read what you guys have to say.
As I said, your numbers are off.
The difference between bow & 2H is around 300-400 weapon damage, meaning that once you equip your 2H weapon Wrecking Blow will deal significantly more damage than Snipe.
Just saying that your point of view suffers from some misinformation.
Also, a sorc can easily catch up a snipe spammer, even if that spammer happens to be 48m+ away (and it's probable he wont be able to restealth for 30+ seconds if he failed to kill someone with that snipe). If you aren't a sorc, you can also try run speed potion (I've nailed some snipers with that).
Remember, as long as these snipers are outside "normal" range, they'll be unable to perform the real burst damage combos (and thus they are highly unlikely to kill you, if you are a decent player).
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Lolnothing2591 wrote: »re-enter steath
I currently use DW, 2H, and Bow as my weapons. Having maxed these out with passives and such, I can generally do twice as much damage with a Wrecking Blow compared to Lethal Arrow, though Lethal Arrow does have a DoT. Against an un-armored, un-shielded V12 mob from stealth I get about 37-39k for Wrecking Blow and 17-19k for Lethal Arrow. Also you rarely get a chance to use Wrecking Blow from stealth against other players (but it's so awesome when you can) so the damage ends up looking about the same. If you're not using reflect then what you need to be concerned with is Flying Daggersvortexman11 wrote: »Snipe- 4284
Uppercut- 4141
@vortexman11 my question is this: Why can arrows fly as far as they do but magick has such a short range........
that being said, how come scatter shot does more damage (correct me if I am wrong) than WoE if both are aoe dot?
or how about melee giving more spell damage than staffs....
I see you post all these issue threads, but I have yet seen you touch on that topic (the weapon one). I always enjoy reading your stances on things. Though some I giggle at
nothing2591 wrote: »Snipe is for cowards and i think the range is way to long and the fact that you can re-enter steath after using it at max range is a little wrong