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I beg you rollback 1.6 to ANYTHING BEFORE I'LL TAKE THE FPS DROP I WON'T COMPLAIN

  • Sanct16
    Sanct16
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    Well they said 1.6 would be like a new game... more like ESO2.

    Now we now what they really meant: They turned a fun and balanced game into a pre-alpha *** game...
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Erondil
    Erondil
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    Juraigr wrote: »
    Erondil wrote: »
    FPS patch? No you dont want that.

    I'll take it

    YOU WONT
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • danno8
    danno8
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    Jitterbug wrote: »
    Screw all this modern stuff, I want beta back!

    Incoming "Did we ever leave beta?" comments

    And here it is.
    Zhoyzu wrote: »
    Jitterbug wrote: »
    Screw all this modern stuff, I want beta back!

    jokes on you this is still beta

    Incoming "Soon you will be able to buy 1.5 in the crown store" comment?
  • Araxleon
    Araxleon
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    1.5...I miss it
  • vortexman11
    vortexman11
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    Cody wrote: »
    I do not know which is worse... the OP magicka builds and unkillable LA tanks of 1.5, or how PvP is now with 1.6......

    I obviously can't talk because in 1.5 I ran a LA DK tank build (for about a month just to see how it was until 1.6 came, but then again I didn't run that Warlock/Seducer or Warlock/Arena thing, so I'd say I was a bit more original)

    Of course this is just from my point of view, but PvP is stale now. Everyone is either speccing into one/two shotting people or they're joining in the "PewPew" fest with staffs and bows. The lack of people tanking in PvP almost brings a tear to my eye. I no longer have people to YOLO ZERG DIVE with.

    The only thing I like about 1.6 is the fact that Im no longer looked down upon for playing a magicka DK "tank"
    Edited by vortexman11 on May 8, 2015 2:46AM
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  • AhPook_Is_Here
    AhPook_Is_Here
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    Bring back 1.0 standards, Impulse and chain... and bashgasam.
    “Whatever.”
    -Unknown American
  • Lava_Croft
    Lava_Croft
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    Bring back 1.0 standards, Impulse and chain... and bashgasam.
    *** me, I remember getting bashed to death. That was a special moment.
  • G0ku
    G0ku
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    Ezareth wrote: »
    Bring back Mercenary Mages!

    I still have a single one. I'm waiting for a funny moment to use it.
    me too
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
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  • pppontus
    pppontus
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    For *** sake zenimax, just bloody comment on one of the 500 threads about pvp now,..
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
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    Well they dont give a damn about pc, so strap your seatbelts and enjoy the lag.
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • Sublime
    Sublime
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    Gimme 0 ult bats and I'm happy. :p
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Derra
    Derra
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    Soris wrote: »
    Please please revert to that "sweet spot" between november-februrary!

    please not.

    Not that 1.6 is much better but i still remember the horrors of EVERYONE running sword and board.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Juraigr
    Juraigr
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    Dynamic Ultimate: Still have no idea what the changes to ultimate were supposed to do, it has not alleviated any problems with the game and has made the game far more static, also you have done nothing to help support the small bomb groups when fighting larger foes, dynamic ultimate greatly assisted in decimating those groups. What you could have done is simply increase the BASE COST of all ultimate's simples right? IMHO i do believe that with the entirely new meta dynamic ultimate would really fit the game right now

    Ultimate Changes: Changes still need to be made to some ultimates however changing the ultimates and making them WEAKER when its a lot more difficult to generate them makes very little sense, in particular (as a DK still & Sorc) changing the Standard to 250 ultimate makes absolutely no sense whatsoever it really doesnt and i have no words for it, Nova still costs to much IMHO and the Negate is now more or less useless i have yet to see anyone using it, reverting it back to its previous state is greatly advised with a few modifications such as lowering the resource % return to 10% and continuing to monitor from there.The Nighblade Ultimate Soul Harvest? does a HELL of a lot of damage which in imo needs to be looked at especially considering it costs a mere 50 ultimate points :neutral:

    Synergies: Something is completely wrong, the activation of synergies has become incredibly difficult with the 1.6 update, i find it almost impossible to activate the Standard's shackle synergy which is incredibly annoying, because of the difficulty of activating them, i rarely see synergies in my death recap as people no longer try to activate them. Suggestion is to revert it back to the code used before 1.6

    HP to Magicka & Stamina Ratio: The original ratio was 1.5:1:1, with the lowered mitigation and incredibly low FPS Call Of Duty TTK the new ratio I find does not grant enough HP to player in general to survive getting randomly 1shot with every second attack in Cyrodiil I would like to see either the ratio brought back to its old standpoint or mitigation in general needs to be looked at

    Mitigation with armor: TBH i dont think there is anything wrong with the changes i do think LA was nerfed a bit to heavily not on the physical side but magical, its well known that in fantasy games light armor is for mages and protects against spells etc, again Maulkin had a nice table which I personally thought was pretty solid in how the armors should mitigate damage

    Shields: Either they all need to scale on HP or on Magicka yes Sorc's im blaming you for this, it does not make sense for a class to have shields that scale off mana and the others to scale off HP, yes it made sense when you could have a decent HP pool with your other 2 resources but now it doesn't unless resource pools will be changed

    Softcaps: Bring them back 'nuff said

    TTK: This isnt CoD or BF4 or CS or whatever FPS shooter if i wanted ttk to be this low I'd play those games instead, it really should not be possible to instagib people from full to zero in 2 attacks

    Morph Balance: Some skills are complete garbage when compared to there other morphs wtf is Shattering Rocks does anyone even use that one, or fragmented shield trolol?? some morphs need to be looked at and changed to be brought in line with other skills e.g. Shifting Standard should have 17sec duration but can be moved anywhere for the period. Also the stamina magicka split is not a the best way to go about making stamina viable, what you should have done was made every morph have a stamina version eg Magicka GDB plus a STAMINA GDB

    Champion System:
    128874496505848355.jpg

    Transparency/Communication: I understand that things need to be kept internally within the company but for a game like this that's a big no no to your player base, having to beg and plead to get 3 words from some random employee not actually involved is very uplifting, no really it is, you need to better communicate with your player base.Remember like 2 weeks back or whatever when Wheeler was posting msgs everywhere everyone was freaking out because we were getting some communication with the DEVS and it was glorious. Then he died again kinda ruined the hope we all had that ZOS would start to better communicate with their players

    PS seriously the new animations have got to go execept the crushing shock one, the rest are garbage and slow as *** you gotta take a look at it, WTB 1.1 fire imulse vfxpersonal gripe but i cant stand them plus they may take up data that need not be taken, eg DK new wings WTF old one was fine

    In conclusion never just remake *** that has been established from scratch it never works and you will break more things than you fix
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Sanct16
    Sanct16
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    Derra wrote: »
    Soris wrote: »
    Please please revert to that "sweet spot" between november-februrary!

    please not.

    Not that 1.6 is much better but i still remember the horrors of EVERYONE running sword and board.

    At least you didn't get killed by 1-2 from EVERYONE with sword and board. The TTK is way too short now imo. There is not a single that coming to mind that got better in 1.6... It's fine but I preferred any patch before this one.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Zorgon_The_Revenged
    Zorgon_The_Revenged
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    LOL
  • Erondil
    Erondil
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    Honnestly, 1.5 was getting boring at the end, the game needed a change. 2 things that should be revert is the magicka/stamina : health conversion, 1 :1.1 is stupid. And the ult generation that is just a crappy boring thing atm. Put a CoolDown if you really want such system, its the same lol
    Edited by Erondil on May 8, 2015 12:12PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
    rekt you NB AD, AvA 32
    Erondil Sorc AD, AvA 23
    Denne the Banana Slayer NB EP, AvA 14
    Darth Dennegor lv50 Stamina NB DC, AvA 19
    Youtube Channel
  • Seth_Black
    Seth_Black
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    Zhoyzu wrote: »
    Jitterbug wrote: »
    Screw all this modern stuff, I want beta back!

    jokes on you this is still beta

    You're confusing it with GW2 - Forever Beta :tongue:
    Out of the night that covers me, Black as the pit from pole to pole, I thank whatever gods may be For my unconquerable soul.
    It matters not how strait the gate, How charged with punishments the scroll, I am the master of my fate, I am the captain of my soul
  • Maulkin
    Maulkin
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    Sanct16 wrote: »
    Derra wrote: »
    Soris wrote: »
    Please please revert to that "sweet spot" between november-februrary!

    please not.

    Not that 1.6 is much better but i still remember the horrors of EVERYONE running sword and board.

    At least you didn't get killed by 1-2 from EVERYONE with sword and board. The TTK is way too short now imo. There is not a single that coming to mind that got better in 1.6... It's fine but I preferred any patch before this one.

    I'm with Derra on this. 2 wrongs don't make a right. I don't agree with going back to 1.5, sorry Jurra. The only way is forward.

    But ZOS need to come out and say they're looking to make some changes soon. We've seen a lot of lists lately, so here's my personal one
    1. Remove the Empower Buff, it leads to huge damage combos from bursty builds (Sorcs, NBs)
    2. Increase HP Bonus in Cyrodiil by another 3k-5k. Start at low-end and increase if needed till you hit a more desirable average TTK.
    3. Lower the AR requirement for Vigor and make it a self-heal, not an AoE heal.
    4. Reduce Steel Tornado range from 12.5m to 8m. Still the largest radius PBAoE in the game.
    5. Make the catapults' non-damage effects (Meatbag and Oil) short in duration (3s-4s) but make them non-purgeable. Increase the meatbag debuff to 50% like in 1.5. Increase set-up time for siege by 2". The higher HP means the dmg/hp ratio from siege will be decreased but cooperation would be able to wipe huge raids.
    6. Check the logic for Camo Hunter. Procs waaaay too often on non-Vamps.
    7. Bring back some regen soft-caps. Start at around ~2k and lower it if needed until desirable sustain is reached
    8. Bring back some Spell/Weapon Damage soft-caps. Start at around ~2.5k and lower it if needed. 3k+ Damage is bad for PvE and PVP.
    9. Bring Destro Staffs inline with DW and 2H in terms of Spell Damage, after the Spell/Wpn Damage softcaps have been introduced. It's stupid you need stamina weapons equipped to get higher spell damage.
    10. Either increase Meteor cost to match Standard/Nova/Veil etc.. or decrease the cost of those ults to match Meteor. The less Meteors the better. In any case check the Meteor skill animation and effects as it seems to cause lag.
    11. Do something about nirn. Either reduce the % drastically or make it affect the piece only.
    12. Put a cap on 1200 CPs. Increase the XP needed for CPs as such...
    1 - 200 -> 300k XP each
    200 - 400 -> 600k XP each
    400 - 600 -> 900k XP each
    600 - 800 -> 1.2m XP each
    800 - 1k -> 1.5m XP each
    1k - 1.2k-> 2m XP each

    This means exactly the same XP needed (1.3B for maths enthusiasts) to reach 1.2k CPs as currently needed to reach 3.6k CPs. So the length of the grind is the same. But it helps newer players get to a decent level faster AND it makes you consider where you are going to spend your points as you can't have everything. You need to have to make a choice instead of having everything at the end including all passives.

    PS: Also, if they could find the cause of unbreakable CC too that would be a huge motherloving bonus.

    PS2: Another suggestion is to reduce cast-time for Magicka Detonation skills to 1s, reduce their base damage from the current ~8k tooltip, but make it scale higher the more people you hit. For example ~5k on 1 person, ~6k on 2 persons, ~7k on 3 persons etc.. with a max of 12k non-crit damage on 8+ people.This can be dangerous as it can encourage AoE farming so consider only if 1-12 is not adequate.
    Edited by Maulkin on May 8, 2015 12:47PM
    EU | PC | AD
  • Oughash
    Oughash
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    <snip>

    Agree with everything in your list, especially the CP gains.

    I would add the following:
    1. Dynamic ultimate generation. There needs to be a skillfull or risky way to get ultimate faster. The static (essentially cooldown) counter right now is boring and doesn't fit with the rest of the gameplay.
  • Sanct16
    Sanct16
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    Sanct16 wrote: »
    Derra wrote: »
    Soris wrote: »
    Please please revert to that "sweet spot" between november-februrary!

    please not.

    Not that 1.6 is much better but i still remember the horrors of EVERYONE running sword and board.

    At least you didn't get killed by 1-2 from EVERYONE with sword and board. The TTK is way too short now imo. There is not a single that coming to mind that got better in 1.6... It's fine but I preferred any patch before this one.

    I'm with Derra on this. 2 wrongs don't make a right. I don't agree with going back to 1.5, sorry Jurra. The only way is forward.

    But ZOS need to come out and say they're looking to make some changes soon. We've seen a lot of lists lately, so here's my personal one
    1. Remove the Empower Buff, it leads to huge damage combos from bursty builds (Sorcs, NBs)
    2. Increase HP Bonus in Cyrodiil by another 3k-5k. Start at low-end and increase if needed till you hit a more desirable average TTK.
    3. Lower the AR requirement for Vigor and make it a self-heal, not an AoE heal.
    4. Reduce Steel Tornado range from 12.5m to 8m. Still the largest radius PBAoE in the game.
    5. Make the catapults' non-damage effects (Meatbag and Oil) short in duration (3s-4s) but make them non-purgeable. Increase the meatbag debuff to 50% like in 1.5. Increase set-up time for siege by 2". The higher HP means the dmg/hp ratio from siege will be decreased but cooperation would be able to wipe huge raids.
    6. Check the logic for Camo Hunter. Procs waaaay too often on non-Vamps.
    7. Bring back some regen soft-caps. Start at around ~2k and lower it if needed until desirable sustain is reached
    8. Bring back some Spell/Weapon Damage soft-caps. Start at around ~2.5k and lower it if needed. 3k+ Damage is bad for PvE and PVP.
    9. Bring Destro Staffs inline with DW and 2H in terms of Spell Damage, after the Spell/Wpn Damage softcaps have been introduced. It's stupid you need stamina weapons equipped to get higher spell damage.
    10. Either increase Meteor cost to match Standard/Nova/Veil etc.. or decrease the cost of those ults to match Meteor. The less Meteors the better. In any case check the Meteor skill animation and effects as it seems to cause lag.
    11. Do something about nirn. Either reduce the % drastically or make it affect the piece only.
    12. Put a cap on 1200 CPs. Increase the XP needed for CPs as such...
    1 - 200 -> 300k XP each
    200 - 400 -> 600k XP each
    400 - 600 -> 900k XP each
    600 - 800 -> 1.2m XP each
    800 - 1k -> 1.5m XP each
    1k - 1.2k-> 2m XP each

    This means exactly the same XP needed (1.3B for maths enthusiasts) to reach 1.2k CPs as currently needed to reach 3.6k CPs. So the length of the grind is the same. But it helps newer players get to a decent level faster AND it makes you consider where you are going to spend your points as you can't have everything. You need to have to make a choice instead of having everything at the end including all passives.

    PS: Also, if they could find the cause of unbreakable CC too that would be a huge motherloving bonus.

    PS2: Another suggestion is to reduce cast-time for Magicka Detonation skills to 1s, reduce their base damage from the current ~8k tooltip, but make it scale higher the more people you hit. For example ~5k on 1 person, ~6k on 2 persons, ~7k on 3 persons etc.. with a max of 12k non-crit damage on 8+ people.This can be dangerous as it can encourage AoE farming so consider only if 1-12 is not adequate.
    Most of the points in your list would be fixed by going back to 1.5 .......

    I think the wish to go back to 1.5 is rather meant to express that many changes should be reverted and not the wish to literally go back to an earlier version.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Sanct16
    Sanct16
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    Ishammael wrote: »
    <snip>

    Agree with everything in your list, especially the CP gains.

    I would add the following:
    1. Dynamic ultimate generation. There needs to be a skillfull or risky way to get ultimate faster. The static (essentially cooldown) counter right now is boring and doesn't fit with the rest of the gameplay.
    Totally agree with that.

    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Erondil
    Erondil
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    Sanct16 wrote: »
    Derra wrote: »
    Soris wrote: »
    Please please revert to that "sweet spot" between november-februrary!

    please not.

    Not that 1.6 is much better but i still remember the horrors of EVERYONE running sword and board.

    At least you didn't get killed by 1-2 from EVERYONE with sword and board. The TTK is way too short now imo. There is not a single that coming to mind that got better in 1.6... It's fine but I preferred any patch before this one.

    I'm with Derra on this. 2 wrongs don't make a right. I don't agree with going back to 1.5, sorry Jurra. The only way is forward.

    But ZOS need to come out and say they're looking to make some changes soon. We've seen a lot of lists lately, so here's my personal one
    1. Remove the Empower Buff, it leads to huge damage combos from bursty builds (Sorcs, NBs)
      It's nearly impossible to burst a good down a good sorc and his shieldstack without major empowerement. I know it I play without. It would also reduce skill needed/combo possibilities by a lot if ZOS removes it.
    2. Increase HP Bonus in Cyrodiil by another 3k-5k. Start at low-end and increase if needed till you hit a more desirable average TTK.
      Not the good wy to increase the TTK imo because it will incent ppl to stack their max magicka/stamina even more than currently. Would advantage glasscanon buid while they are already the current meta. Just increase the health/ma-stam ratio for attributes points or enchants to 1.3 or 1.5 instead of 1.1
    3. Lower the AR requirement for Vigor and make it a self-heal, not an AoE heal
      How many scrubs spamming wb/snipe do you see right now? Already too much, can't imagine if they had access to one of the best selfheal of the game. Just make AR account wide for people who wants to grind a stamina alt but don't want to farm AP for months to unlock vigor.
    4. Reduce Steel Tornado range from 12.5m to 8m. Still the largest radius PBAoE in the game.
      First point I agree with
    5. Make the catapults' non-damage effects (Meatbag and Oil) short in duration (3s-4s) but make them non-purgeable. Increase the meatbag debuff to 50% like in 1.5. Increase set-up time for siege by 2". The higher HP means the dmg/hp ratio from siege will be decreased but cooperation would be able to wipe huge raids.
      Seems to be a nice idea.
    6. Check the logic for Camo Hunter. Procs waaaay too often on non-Vamps.
      Never disturbed me more than that tbh, a lot of ppl droped camo because vamps are in extinction.
    7. Bring back some regen soft-caps. Start at around ~2k and lower it if needed until desirable sustain is reached
    8. Bring back some Spell/Weapon Damage soft-caps. Start at around ~2.5k and lower it if needed. 3k+ Damage is bad for PvE and PVP.
      Yes some softcaps needs to be back.
    9. Bring Destro Staffs inline with DW and 2H in terms of Spell Damage, after the Spell/Wpn Damage softcaps have been introduced. It's stupid you need stamina weapons equipped to get higher spell damage.
      Disagreed. I like it that you have to chose between high spell dmg or ranged light attacks scaling on magicka. I'm Melee magicka NB and without those differents spell dmg I'd have to wear a destro staff to deal dmg... it would be ugly and 0 diversity between differents magicka spec. Or tanky with sb or dps (both ranged and melee) with destro/restro.
    10. Either increase Meteor cost to match Standard/Nova/Veil etc.. or decrease the cost of those ults to match Meteor. The less Meteors the better. In any case check the Meteor skill animation and effects as it seems to cause lag.
      Agreed Meteor2stronk
    11. Do something about nirn. Either reduce the % drastically or make it affect the piece only.
      ofc ZOS was drunk when they did that lol
    12. Put a cap on 1200 CPs. Increase the XP needed for CPs as such...
    1 - 200 -> 300k XP each
    200 - 400 -> 600k XP each
    400 - 600 -> 900k XP each
    600 - 800 -> 1.2m XP each
    800 - 1k -> 1.5m XP each
    1k - 1.2k-> 2m XP each

    This means exactly the same XP needed (1.3B for maths enthusiasts) to reach 1.2k CPs as currently needed to reach 3.6k CPs. So the length of the grind is the same. But it helps newer players get to a decent level faster AND it makes you consider where you are going to spend your points as you can't have everything. You need to have to make a choice instead of having everything at the end including all passives.
    I like it that the value is fix. I agree with the cap at 1.2k

    PS: Also, if they could find the cause of unbreakable CC too that would be a huge motherloving bonus.
    Yes please.

    PS2: Another suggestion is to reduce cast-time for Magicka Detonation skills to 1s, reduce their base damage from the current ~8k tooltip, but make it scale higher the more people you hit. For example ~5k on 1 person, ~6k on 2 persons, ~7k on 3 persons etc.. with a max of 12k non-crit damage on 8+ people.This can be dangerous as it can encourage AoE farming so consider only if 1-12 is not adequate.
    I like as it is now, less dmg would make it almost useless for a player as me (solo) even with a reduced cast time. And I like my 15k TT.

    Edited by Erondil on May 8, 2015 2:09PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
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    Youtube Channel
  • Maulkin
    Maulkin
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    Sanct16 wrote: »
    Most of the points in your list would be fixed by going back to 1.5 .......

    I think the wish to go back to 1.5 is rather meant to express that many changes should be reverted and not the wish to literally go back to an earlier version.

    Only 3 out of 12 (the softcaps and unpurgable oil cata) are a reversion to 1.5.

    People forget 1.5 was crap for stamina builds for example and there was no progression past getting AR 10. I wouldn't go back to that.

    I just think that when you do such a big rewrite as they did you have to start collecting feedback and communicating and start doing balancing changes when your entire player base agrees on what's needed.

    Instead they did a big rewrite and even before it was released they said they were going lock the code down as they were preparing for console release.
    Edited by Maulkin on May 8, 2015 2:15PM
    EU | PC | AD
  • Sanct16
    Sanct16
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    Sanct16 wrote: »
    Most of the points in your list would be fixed by going back to 1.5 .......

    I think the wish to go back to 1.5 is rather meant to express that many changes should be reverted and not the wish to literally go back to an earlier version.

    Only 3 out of 12 (the softcaps and unpurgable oil cata) are a reversion to 1.5.

    People forget 1.5 was crap for stamina builds for example and there was no progression past getting AR 10. I wouldn't go back to that.

    I just think that when you do such a big rewrite as they did you have to start collecting feedback and communicating and start doing balancing changes when your entire player base agrees on what's needed.

    Instead they did a big rewrite and even before it was released they said they were going lock the code down as they were preparing for console release.
    2: was not an issue with old health magica ratio
    3: vigor not in the game so no issues with it
    6: no issue in 1.5 as far as I know
    7-12: exclusive 1.6 issues
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Maulkin
    Maulkin
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    Sanct16 wrote: »
    Most of the points in your list would be fixed by going back to 1.5 .......

    I think the wish to go back to 1.5 is rather meant to express that many changes should be reverted and not the wish to literally go back to an earlier version.

    Only 3 out of 12 (the softcaps and unpurgable oil cata) are a reversion to 1.5.

    People forget 1.5 was crap for stamina builds for example and there was no progression past getting AR 10. I wouldn't go back to that.

    I just think that when you do such a big rewrite as they did you have to start collecting feedback and communicating and start doing balancing changes when your entire player base agrees on what's needed.

    Instead they did a big rewrite and even before it was released they said they were going lock the code down as they were preparing for console release.

    @Dennegor

    On point 1) I can burst down sorcs without empowerment no probs at all. As a Magicka NB. Also with regen caps, Sorcs won't have infinite sustain on shields.

    On point 3) making Vigor single target is a huge nerf to the skill. The problem with snipers is not their Vigor heals, it's their burst.

    On point 4) I don't care about your looks buddy :D If you don't want to have destro for immersion reasons don't. But it makes as much sense for DW to give you higher spell damage, as it did for Cycle of Life making your attacks with resto equipped hit harder. Which is not at all. Just cause you want to play manablade and still maintain a stamblade look is not going to convince me that this is right or balanced.

    On point 12) if you cap at 1200 but don't increase the XP required per CP it means that now you have 1/3 of the previous total XP required to reach cap. Which means people will be hitting CP cap probably by the end of the year. What then? They want this CP grind to keep people interested in grinding and thus playing for 2+ years, not 8-10 months only.

    On Detonation. the whole point was that this was going to be a zerg killer. Instead it's used mostly in 1v1s and small scale. Something is wrong with that.
    Edited by Maulkin on May 8, 2015 2:42PM
    EU | PC | AD
  • Erondil
    Erondil
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    Sanct16 wrote: »
    Most of the points in your list would be fixed by going back to 1.5 .......

    I think the wish to go back to 1.5 is rather meant to express that many changes should be reverted and not the wish to literally go back to an earlier version.

    Only 3 out of 12 (the softcaps and unpurgable oil cata) are a reversion to 1.5.

    People forget 1.5 was crap for stamina builds for example and there was no progression past getting AR 10. I wouldn't go back to that.

    I just think that when you do such a big rewrite as they did you have to start collecting feedback and communicating and start doing balancing changes when your entire player base agrees on what's needed.

    Instead they did a big rewrite and even before it was released they said they were going lock the code down as they were preparing for console release.

    @Dennegor

    On point 1) I can burst down sorcs without empowerment no probs at all. As a Magicka NB. Also with regen caps, Sorcs won't have infinite sustain on shields.
    I mean good sorcs such as Derra Elodryel or Norrix. Not 95% of the sorcs you meet in openworld who are most of the ime a two shot. Remain a buff is imo remains a lot of combo possibilities while the game hasnt already a lot of combo possibilities.
    On point 3) making Vigor single target is a huge nerf to the skill. The problem with snipers is not their Vigor heals, it's their burst.
    I have no real problems with their burst as long as they are really squishy and, once again, a two shot most the time when I focus them. If they have access to vigor it will be a pain in the ass, even if ZOS change vigor to be a selfheal.

    On point 4) I don't care about your looks buddy :D If you don't want to have destro for immersion reasons don't. But it makes as much sense for DW to give you higher spell damage, as it did for Cycle of Life making your attacks with resto equipped hit harder. Which is not at all. Just cause you want to play manablade and still maintain a stamblade look is not going to convince me that this is right or balanced.
    Its not only about the look, its about the meta reducing. Atm you have to chose between higher spell dmg (dw) tankiness (sb) or ranged magic light attacks+ usefull passives/actives dps abilities (destro). If you remain the dw bonus spell dmg you just reduce the meta. Dw is not stronger than destro, both have advantages and inconvenients.
    On point 12) if you cap at 1200 but don't increase the XP required per CP it means that now you have 1/3 of the previous total XP required to reach cap. Which means people will be hitting CP cap probably by the end of the year. What then? They want this CP grind to keep people interested in grinding and thus playing for 2+ years, not 8-10 months only.

    On Detonation. the whole point was that this was going to be a zerg killer. Instead it's used mostly in 1v1s and small scale. Something is wrong with that.


    Edited by Erondil on May 8, 2015 3:01PM
    ~retired~
    EU server, former Zerg Squad and Banana Squad officer
    Dennegor NB AD, AvA 50 Grand Overlord 24/05/2016
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    Youtube Channel
  • Maulkin
    Maulkin
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    Erondil wrote: »
    I have no real problems with their burst as long as they are really squishy and, once again, a two shot most the time when I focus them. If they have access to vigor it will be a pain in the ass, even if ZOS change vigor to be a selfheal.

    You realise 99% of the people complain about burst damage and TTK. And you're telling me basically "I'm happy if they can one-shot people as long as I can one-shot them too". Yeah that's gonna solve the TTK complains XD
    Erondil wrote: »
    Its not only about the look, its about the meta reducing. Atm you have to chose between higher spell dmg (dw) tankiness (sb) or ranged magic light attacks+ usefull passives/actives dps abilities (destro). If you remain the dw bonus spell dmg you just reduce the meta. Dw is not stronger than destro, both have advantages and inconvenients.

    I don't care if it's meta reducing. It's irrational. It's like me saying that it should be OK to drive a tank on the streets because it's got advantages (durability) and disadvantages (speed, parking) and banning tanks reduces the meta for driving.

    Removing the Cycle of Life reduced the meta too. And good riddance.

    PS. DW will still give you 1 more set item option than Destro which is a trade-off worth considering. Like S&B. Only DW will be more bursty as higher spell damage than S&B. So not as meta-reducing as you make it sound. I would still take S&B on my Sorc over Destro for open PvP because of the awesome reflect and extra set item.
    EU | PC | AD
  • Soris
    Soris
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    1.5 with Champion System + slightly increased soft caps. Problem solved
    Welkynd [Templar/AD/EU]
  • Soris
    Soris
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    Soris wrote: »
    1.5 with Champion System + slightly increased soft caps. Problem solved

    and old 2h weapon animations lol
    Welkynd [Templar/AD/EU]
  • Erondil
    Erondil
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    Erondil wrote: »
    I have no real problems with their burst as long as they are really squishy and, once again, a two shot most the time when I focus them. If they have access to vigor it will be a pain in the ass, even if ZOS change vigor to be a selfheal.

    You realise 99% of the people complain about burst damage and TTK. And you're telling me basically "I'm happy if they can one-shot people as long as I can one-shot them too". Yeah that's gonna solve the TTK complains XD
    Erondil wrote: »
    Its not only about the look, its about the meta reducing. Atm you have to chose between higher spell dmg (dw) tankiness (sb) or ranged magic light attacks+ usefull passives/actives dps abilities (destro). If you remain the dw bonus spell dmg you just reduce the meta. Dw is not stronger than destro, both have advantages and inconvenients.

    I don't care if it's meta reducing. It's irrational. It's like me saying that it should be OK to drive a tank on the streets because it's got advantages (durability) and disadvantages (speed, parking) and banning tanks reduces the meta for driving.

    Removing the Cycle of Life reduced the meta too. And good riddance.

    PS. DW will still give you 1 more set item option than Destro which is a trade-off worth considering. Like S&B. Only DW will be more bursty as higher spell damage than S&B. So not as meta-reducing as you make it sound. I would still take S&B on my Sorc over Destro for open PvP because of the awesome reflect and extra set item.

    You cant compare col with this, because col permited to have the best dps with the heal weapon which is stupid and almost every good sorcs were using restro over destro. Atm, why dont you use dw, while you describe it as OP? Because you find more advantageous to use sb. A lot of others players finds more advantageous to go destro. Very few prefer dw... seems balanced to me.
    With this change you nerf even more magicka melee dps, a specc that very few use atm. Its irrational? Does tamriel looks like the real medieval world? If we want smth rationnal we should remove all kind of magics skills and most of the aoe... lol..
    ~retired~
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