The flaw is the fact that you are forced to either kill an innocent or die, if you pick up an owned loaf of stale bread inside a building.
Yes, the OP made a mistake, but the flaw is the game's lack of reasonable choices for how players can deal with those mistakes.
Yes, the fact that the NPC attacked was OP's fault, but this:BloodWolfe wrote: »That's not a flaw, that's your own mistake for not paying attention.
This is the flaw in the system. I don't understand why they decided to disable doors when you enter combat. What purpose does it serve? The only option at that point is to kill the NPC or die, unless the NPC is a guard, then your only choice is to die.BloodWolfe wrote: »...you can't exit a building once an NPC attacks you...
Yes, the OP made a mistake, but the flaw is the game's lack of reasonable choices for how players can deal with those mistakes.
CRIMINALS HAVE THE RIGHTS TO OPEN DOORS WHILE IN COMBAT - 2015
(Skyrim,morrowwind and oblivion all have this.)
ShadowMage wrote: »Yes, the fact that the NPC attacked was OP's fault, but this:BloodWolfe wrote: »That's not a flaw, that's your own mistake for not paying attention.This is the flaw in the system. I don't understand why they decided to disable doors when you enter combat. What purpose does it serve? The only option at that point is to kill the NPC or die, unless the NPC is a guard, then your only choice is to die.BloodWolfe wrote: »...you can't exit a building once an NPC attacks you...
I've never personally experienced this issue, but I've never tried to leave a building while in combat. I got caught pickpocketing once, but the NPC didn't attack and I was able to leave. Can you enter buildings when you're running from the guards? You can enter the refuge, obviously, but I've never tried entering other buildings. I'm gonna have to test these things...
Yes, the OP made a mistake, but the flaw is the game's lack of reasonable choices for how players can deal with those mistakes.
You mean get away with it if you're not spotted, and have a let-out option if you are?
A mistake was made, the price paid, and a lesson learned. Why do some people not want to accept any responsibility for their own actions and mistakes these days?
ShadowMage wrote: »Yes, the fact that the NPC attacked was OP's fault, but this:BloodWolfe wrote: »That's not a flaw, that's your own mistake for not paying attention.This is the flaw in the system. I don't understand why they decided to disable doors when you enter combat. What purpose does it serve? The only option at that point is to kill the NPC or die, unless the NPC is a guard, then your only choice is to die.BloodWolfe wrote: »...you can't exit a building once an NPC attacks you...
I've never personally experienced this issue, but I've never tried to leave a building while in combat. I got caught pickpocketing once, but the NPC didn't attack and I was able to leave. Can you enter buildings when you're running from the guards? You can enter the refuge, obviously, but I've never tried entering other buildings. I'm gonna have to test these things...
c.p.garrett1993_ESO wrote: »Yes, the OP made a mistake, but the flaw is the game's lack of reasonable choices for how players can deal with those mistakes.
You mean get away with it if you're not spotted, and have a let-out option if you are?
A mistake was made, the price paid, and a lesson learned. Why do some people not want to accept any responsibility for their own actions and mistakes these days?
How is it logical or fair that you must kill an innocent civilian who has come at you?
Presuming I were a thief and were caught I would try to flee, unless defending myself were 100% necessary. I really wouldn't want to add on to the trouble I will have by hurting/ killing a civilian.
I'm more than willing to accept responsibilities IRL, but the point to being a thief (or a criminal in general) is not to face the consequences of your actions. Are we just going to through out RP in an RPGMMO? Especially with a series that has been a long-standing part of the RP community for decades?
c.p.garrett1993_ESO wrote: »Yes, the OP made a mistake, but the flaw is the game's lack of reasonable choices for how players can deal with those mistakes.
You mean get away with it if you're not spotted, and have a let-out option if you are?
A mistake was made, the price paid, and a lesson learned. Why do some people not want to accept any responsibility for their own actions and mistakes these days?
How is it logical or fair that you must kill an innocent civilian who has come at you?
Yes, the OP made a mistake, but the flaw is the game's lack of reasonable choices for how players can deal with those mistakes.
You mean get away with it if you're not spotted, and have a let-out option if you are?
A mistake was made, the price paid, and a lesson learned. Why do some people not want to accept any responsibility for their own actions and mistakes these days?
Yes, the OP made a mistake, but the flaw is the game's lack of reasonable choices for how players can deal with those mistakes.
You mean get away with it if you're not spotted, and have a let-out option if you are?
A mistake was made, the price paid, and a lesson learned. Why do some people not want to accept any responsibility for their own actions and mistakes these days?
If I steal a single loaf of bread, and someone sees me, yes, that is indeed my fault. And yes, I agree that I totally deserve the 10 gold bounty (or whatever it is) that I'd get for that.
Now... The crazy civilian (that saw me do it) isn't satisfied that he caused me a 10-gold bounty, so in addition, he flips out and tries to tear my face off. I'm inside a building, so as the system is now, I only have two choices:
1) Kill the guy that flipped out on me (in self-defense), and incur a significantly larger bounty for "murdering an innocent," since the game doesn't recognize kills made in self-defense to be any different from murdering an innocent in cold-blood.
2) Stand there like a dolt and wait for the guy to kill me, suffering expensive armor degradation, while still not clearing my original 10 gold bounty.
And yet people can sit there and argue that the system is not flawed? How is this not flawed?
Yes, it would be more difficult to have the NPC follow you, but not too difficult. Skyrim did it. The bigger issue is the fact that other players may need to interact with said NPC, which they couldn't do if that NPC was gallavanting across the country side chasing the thief who stole their last loaf of bread. So I understand why they don't have NPC's follow you out doors, but the fact that you can't leave the building is still a flaw.Yes, the OP made a mistake, but the flaw is the game's lack of reasonable choices for how players can deal with those mistakes.
You mean get away with it if you're not spotted, and have a let-out option if you are?
A mistake was made, the price paid, and a lesson learned. Why do some people not want to accept any responsibility for their own actions and mistakes these days?
If I steal a single loaf of bread, and someone sees me, yes, that is indeed my fault. And yes, I agree that I totally deserve the 10 gold bounty (or whatever it is) that I'd get for that.
Now... The crazy civilian (that saw me do it) isn't satisfied that he caused me a 10-gold bounty, so in addition, he flips out and tries to tear my face off. I'm inside a building, so as the system is now, I only have two choices:
1) Kill the guy that flipped out on me (in self-defense), and incur a significantly larger bounty for "murdering an innocent," since the game doesn't recognize kills made in self-defense to be any different from murdering an innocent in cold-blood.
2) Stand there like a dolt and wait for the guy to kill me, suffering expensive armor degradation, while still not clearing my original 10 gold bounty.
And yet people can sit there and argue that the system is not flawed? How is this not flawed?
You stole something. your victim retaliated. You couldn't run because you were in a building. I call that a restriction imposed by the game, not a flaw. I imagine it would be difficult to code the game so you could get out of the building and the NPC could follow you.
Not if they would increase your bounty, or dramatically increase your heat level for "fleeing the scene". I'd be ok with that, as long as I could still leave the building and have a chance to get to the refuge.If you could commit a crime and then escape justice by getting out of the building with the NPC unable to follow you, then that would indeed be a flaw.
Yes, the OP made a mistake, but the flaw is the game's lack of reasonable choices for how players can deal with those mistakes.
You mean get away with it if you're not spotted, and have a let-out option if you are?
A mistake was made, the price paid, and a lesson learned. Why do some people not want to accept any responsibility for their own actions and mistakes these days?
If I steal a single loaf of bread, and someone sees me, yes, that is indeed my fault. And yes, I agree that I totally deserve the 10 gold bounty (or whatever it is) that I'd get for that.
Now... The crazy civilian (that saw me do it) isn't satisfied that he caused me a 10-gold bounty, so in addition, he flips out and tries to tear my face off. I'm inside a building, so as the system is now, I only have two choices:
1) Kill the guy that flipped out on me (in self-defense), and incur a significantly larger bounty for "murdering an innocent," since the game doesn't recognize kills made in self-defense to be any different from murdering an innocent in cold-blood.
2) Stand there like a dolt and wait for the guy to kill me, suffering expensive armor degradation, while still not clearing my original 10 gold bounty.
And yet people can sit there and argue that the system is not flawed? How is this not flawed?