Just offering some quick and simple suggestions to change templar's spear shards ability to help improve in areas it is lacking for PVP encounters.
- Firstly, templar have very little access to AoE CC compared to other classes, allowing the ability to stun/disorient more than one enemy upon impact would help bring more control to templar gameplay; a 6 second aoe disorient is long, I know. So to counter balance this the disorient / stun effect (from blazing spear) could be reduced. Or consider keeping it to one disorient / stun but immobilizing all enemies within the shards, this would offer a great synergy with biting jabs seeing as biting jabs can be difficult to use towards moving targets.
- Secondly, allow the templar to pick up his or her own spear, effectively restoring stamina or magicka (if theyve morphed to luminous shards) for themselves.
- Also consider just making the ability a frontal cone attack to make it more dynamic during fights where one has to act quickly, the current ability creates a HUGE gap between the time that the user decides he is going to use the ability to when the ability actually goes into effect.
Edited by yogarogue on May 7, 2015 1:02PM