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Removal of Veteran Rank system a definite? Where to read more?

wilsonirayb16_ESO
Is this actually happening? Where can I read more [officially].
And are there any details specifically about cross alliance restrictions being removed for PVE content?

  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    There is no official word on this, other than that the removal of VR ranks is still in the plans. It won't happen for several months, though, not until months after the console release. Nobody knows how, and I doubt that even ZOS has a good grip on how exactly they are going to do it at this point.
  • nastuug
    nastuug
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    Is this actually happening? Where can I read more [officially].
    And are there any details specifically about cross alliance restrictions being removed for PVE content?

    @wilsonirayb16_ESO Here's the best source I've found yet: twitch.tv/zenimaxonlinestudios/v/4015131?t=33m20s

    edit: I suck
    Edited by nastuug on May 6, 2015 5:40PM
  • AlnilamE
    AlnilamE
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    And are there any details specifically about cross alliance restrictions being removed for PVE content?

    You mean for stuff like group dungeons? Have not hear a word about that.

    The Moot Councillor
  • Paulington
    Paulington
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    There are no official words on when it will happen, only that it will happen.

    I believe it was in the most recent ESO Live where they said it is definitely happening, just no idea when.
  • Yinmaigao
    Yinmaigao
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    It will be interesting to see how they plan on removing vet ranks...

    I have a feeling it could fix a lot of problems with keeping people/replacing people who leave, but also leaves a great potential to "gate" things that could add artificial walls (i.e. this piece of gear requires 120 CPs to use). Also a little worried about it creating another wedge between the PvE and PvP players.

    Either way, I am optimistic and look forward to seeing what they do with it :smile:
  • Valymer
    Valymer
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    You could go VR1-VR14 dozens of times before they actually remove them.
  • AngryNord
    AngryNord
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    I am most concerned with how they intend to do it with armour/weapons... I can see the outcry if v14 weapons/armour that people have used a lot of resources on crafting, suddenly became unusable...
  • Yinmaigao
    Yinmaigao
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    AngryNord wrote: »
    I am most concerned with how they intend to do it with armour/weapons... I can see the outcry if v14 weapons/armour that people have used a lot of resources on crafting, suddenly became unusable...

    That is what I am afraid of, hopefully it will not go that direction.
  • nastuug
    nastuug
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    Yinmaigao wrote: »
    AngryNord wrote: »
    I am most concerned with how they intend to do it with armour/weapons... I can see the outcry if v14 weapons/armour that people have used a lot of resources on crafting, suddenly became unusable...

    That is what I am afraid of, hopefully it will not go that direction.

    It can be done, as was shown in WOW with stat squishing. I'm sure they will proceed with due care no matter which approach is used. :)

    edit: Realized that was a bit off-topic. I was trying to make a point on something completely different. Regardless, they can still successfully convert Veteran Ranks out safely.
    Edited by nastuug on May 6, 2015 7:24PM
  • dunn4_ESO
    dunn4_ESO
    Soul Shriven
    nastuug wrote: »
    Yinmaigao wrote: »
    AngryNord wrote: »
    I am most concerned with how they intend to do it with armour/weapons... I can see the outcry if v14 weapons/armour that people have used a lot of resources on crafting, suddenly became unusable...

    That is what I am afraid of, hopefully it will not go that direction.

    It can be done, as was shown in WOW with stat squishing. I'm sure they will proceed with due care no matter which approach is used. :)

    edit: Realized that was a bit off-topic. I was trying to make a point on something completely different. Regardless, they can still successfully convert Veteran Ranks out safely.

    I think this kind of "flattened" progression will be necessary to remove VRs. Maintain the advantage of high VR gear, but close the gap. This would make progressing through the VR zones smoother, allow new lvl 50 players to more easily group up with vets, and probably help balance endgame PVP by putting everyone a little closer together statwise.

    Sure, the elitists will whine about not being so much better than everyone, but overall it will scale things down and remove a lot of unnecessary barriers to entry for new players.

    A lot of players are leaving in the VR grind. This is bad fo the B2P model because it means less long term investment by players, and thus less incentive to buy cosmetics/convenience. The current VR system gots to go, but that doesn't mean that endgame progression has to disappear. Just that it will take less time and be less "on-rails"
    Edited by dunn4_ESO on May 6, 2015 8:52PM
  • nastuug
    nastuug
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    dunn4_ESO wrote: »
    nastuug wrote: »
    Yinmaigao wrote: »
    AngryNord wrote: »
    I am most concerned with how they intend to do it with armour/weapons... I can see the outcry if v14 weapons/armour that people have used a lot of resources on crafting, suddenly became unusable...

    That is what I am afraid of, hopefully it will not go that direction.

    It can be done, as was shown in WOW with stat squishing. I'm sure they will proceed with due care no matter which approach is used. :)

    edit: Realized that was a bit off-topic. I was trying to make a point on something completely different. Regardless, they can still successfully convert Veteran Ranks out safely.

    A lot of players are leaving in the VR grind. This is bad fo the B2P model because it means less long term investment by players, and thus less incentive to buy cosmetics/convenience. The current VR system gots to go, but that doesn't mean that endgame progression has to disappear. Just that it will take less time and be less "on-rails"

    It will change, it's just a matter of when. I'm anxious to see console player complaints when they get to the VR grind.

    Game-Over-Man-Game-Over.jpg
    Edited by nastuug on May 6, 2015 8:55PM
  • dunn4_ESO
    dunn4_ESO
    Soul Shriven
    nastuug wrote: »
    dunn4_ESO wrote: »
    nastuug wrote: »
    Yinmaigao wrote: »
    AngryNord wrote: »
    I am most concerned with how they intend to do it with armour/weapons... I can see the outcry if v14 weapons/armour that people have used a lot of resources on crafting, suddenly became unusable...

    That is what I am afraid of, hopefully it will not go that direction.

    It can be done, as was shown in WOW with stat squishing. I'm sure they will proceed with due care no matter which approach is used. :)

    edit: Realized that was a bit off-topic. I was trying to make a point on something completely different. Regardless, they can still successfully convert Veteran Ranks out safely.

    A lot of players are leaving in the VR grind. This is bad fo the B2P model because it means less long term investment by players, and thus less incentive to buy cosmetics/convenience. The current VR system gots to go, but that doesn't mean that endgame progression has to disappear. Just that it will take less time and be less "on-rails"

    It will change, it's just a matter of when. I'm anxious to see console player complaints when they get to the VR grind.

    Game-Over-Man-Game-Over.jpg

    I, too, look forward to the flood of feedback that will drown this forum when the console version comes out. I cant imagine the console crowd will have a much different opinion than the rest of us. Plus, without text chat, where else will they vent?
  • nastuug
    nastuug
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    dunn4_ESO wrote: »
    nastuug wrote: »
    dunn4_ESO wrote: »
    nastuug wrote: »
    Yinmaigao wrote: »
    AngryNord wrote: »
    I am most concerned with how they intend to do it with armour/weapons... I can see the outcry if v14 weapons/armour that people have used a lot of resources on crafting, suddenly became unusable...

    That is what I am afraid of, hopefully it will not go that direction.

    It can be done, as was shown in WOW with stat squishing. I'm sure they will proceed with due care no matter which approach is used. :)

    edit: Realized that was a bit off-topic. I was trying to make a point on something completely different. Regardless, they can still successfully convert Veteran Ranks out safely.

    A lot of players are leaving in the VR grind. This is bad fo the B2P model because it means less long term investment by players, and thus less incentive to buy cosmetics/convenience. The current VR system gots to go, but that doesn't mean that endgame progression has to disappear. Just that it will take less time and be less "on-rails"

    It will change, it's just a matter of when. I'm anxious to see console player complaints when they get to the VR grind.

    Game-Over-Man-Game-Over.jpg

    I, too, look forward to the flood of feedback that will drown this forum when the console version comes out. I cant imagine the console crowd will have a much different opinion than the rest of us. Plus, without text chat, where else will they vent?

    And it's not just the VR grind. I can only imagine what kind of glorious Hell Cyrodiil will be once AOE zergs commence on outdated hardware.
  • Jando
    Jando
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    The right approach here is not to remove VR's at all, but to reduce the xp to gain each rank to something like 150K. No other system in the game needs to be changed and they can do it in a hotfix. The 14 Veteran ranks essentially become 14 regular levels.

    For those who still want a challenge in Cadwell Gold/Silver content: that content can be optimized for something like VR 15-20 and then they can "battle level" all characters up appropriately when entering those zones.

    Done..problem solved. No reason it should be taking this long.

    Dear Zos...Veteran Ranks are ruining your game...there's an easy fix...just do it!!
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • nastuug
    nastuug
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    Jando wrote: »
    The right approach here is not to remove VR's at all, but to reduce the xp to gain each rank to something like 150K. No other system in the game needs to be changed and they can do it in a hotfix. The 14 Veteran ranks essentially become 14 regular levels.

    For those who still want a challenge in Cadwell Gold/Silver content: that content can be optimized for something like VR 15-20 and then they can "battle level" all characters up appropriately when entering those zones.

    Done..problem solved. No reason it should be taking this long.

    Dear Zos...Veteran Ranks are ruining your game...there's an easy fix...just do it!!

    I've seen your proposition in another thread -- can't remember where now. I could agree with this. Maybe not quite a ding down to 150k, but definitely in need of a heavy reduction in XP per VR.
  • Jando
    Jando
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    nastuug wrote: »
    Jando wrote: »
    The right approach here is not to remove VR's at all, but to reduce the xp to gain each rank to something like 150K. No other system in the game needs to be changed and they can do it in a hotfix. The 14 Veteran ranks essentially become 14 regular levels.

    For those who still want a challenge in Cadwell Gold/Silver content: that content can be optimized for something like VR 15-20 and then they can "battle level" all characters up appropriately when entering those zones.

    Done..problem solved. No reason it should be taking this long.

    Dear Zos...Veteran Ranks are ruining your game...there's an easy fix...just do it!!

    I've seen your proposition in another thread -- can't remember where now. I could agree with this. Maybe not quite a ding down to 150k, but definitely in need of a heavy reduction in XP per VR.

    I've decided to just post the same thing in all of these threads now. Maybe ZoS will actually acknowledge it as an option.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • nastuug
    nastuug
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    Jando wrote: »
    nastuug wrote: »
    Jando wrote: »
    The right approach here is not to remove VR's at all, but to reduce the xp to gain each rank to something like 150K. No other system in the game needs to be changed and they can do it in a hotfix. The 14 Veteran ranks essentially become 14 regular levels.

    For those who still want a challenge in Cadwell Gold/Silver content: that content can be optimized for something like VR 15-20 and then they can "battle level" all characters up appropriately when entering those zones.

    Done..problem solved. No reason it should be taking this long.

    Dear Zos...Veteran Ranks are ruining your game...there's an easy fix...just do it!!

    I've seen your proposition in another thread -- can't remember where now. I could agree with this. Maybe not quite a ding down to 150k, but definitely in need of a heavy reduction in XP per VR.

    I've decided to just post the same thing in all of these threads now. Maybe ZoS will actually acknowledge it as an option.

    Heh, time will tell. :)
  • dunn4_ESO
    dunn4_ESO
    Soul Shriven
    Jando wrote: »
    The right approach here is not to remove VR's at all, but to reduce the xp to gain each rank to something like 150K. No other system in the game needs to be changed and they can do it in a hotfix. The 14 Veteran ranks essentially become 14 regular levels.

    For those who still want a challenge in Cadwell Gold/Silver content: that content can be optimized for something like VR 15-20 and then they can "battle level" all characters up appropriately when entering those zones.

    Done..problem solved. No reason it should be taking this long.

    Dear Zos...Veteran Ranks are ruining your game...there's an easy fix...just do it!!

    I could get on board with that. But I still prefer the removal of them altogether. Just make VR into gear tiers and let lvl 50 players wear whatever ones they can get their hands on. Adjust PvE difficulty and drops to let ppl gear up through loot, then adjust crafting mat rarity to prevent an over saturation of V14 gear. From the sound of it, that's pretty close to their gameplan now. Provided they ever get around to it.
  • lakaisl
    lakaisl
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    This might not be entirely on topic. But if they get rid of the VR levels, does that mean you can't get the VR costumes after removal of the VR levels? IF so I really need to start grinding to VR 14 xD
  • Endurance
    Endurance
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    yeah.. as if their going to remove veteran ranks and 66% of the storyline (cadwell silver & gold) for some few lazy people who thought 1-50 was so easy and VR1-VR14 was so horrible
    I'm outta here
  • LtCrunch
    LtCrunch
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    Endurance wrote: »
    yeah.. as if their going to remove veteran ranks and 66% of the storyline (cadwell silver & gold) for some few lazy people who thought 1-50 was so easy and VR1-VR14 was so horrible

    Why would they remove Cadwell's Silver/Gold when they remove vet ranks? The motivation to do them remains even without vet ranks. That motivation being storyline and/or champion points. They are removing vet ranks, it's been confirmed over and over. Now it's just a question of when.
    Edited by LtCrunch on May 7, 2015 10:36AM
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Dodas
    Dodas
    LOL If you think they will remove vet ranks you are so mistaken. 80% of teso's community are vet 12-14 ranks and they struggled just like me to make it there. We will never allow it. Plus as one guy said , 60% of the story will go wasted. What they gonna do is tweak vet ranks something like 80-90 level cap
    Edited by Dodas on May 7, 2015 10:43AM
  • BuggeX
    BuggeX
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    dunn4_ESO wrote: »
    nastuug wrote: »
    dunn4_ESO wrote: »
    nastuug wrote: »
    Yinmaigao wrote: »
    AngryNord wrote: »
    I am most concerned with how they intend to do it with armour/weapons... I can see the outcry if v14 weapons/armour that people have used a lot of resources on crafting, suddenly became unusable...

    That is what I am afraid of, hopefully it will not go that direction.

    It can be done, as was shown in WOW with stat squishing. I'm sure they will proceed with due care no matter which approach is used. :)

    edit: Realized that was a bit off-topic. I was trying to make a point on something completely different. Regardless, they can still successfully convert Veteran Ranks out safely.

    A lot of players are leaving in the VR grind. This is bad fo the B2P model because it means less long term investment by players, and thus less incentive to buy cosmetics/convenience. The current VR system gots to go, but that doesn't mean that endgame progression has to disappear. Just that it will take less time and be less "on-rails"

    It will change, it's just a matter of when. I'm anxious to see console player complaints when they get to the VR grind.

    Game-Over-Man-Game-Over.jpg

    I, too, look forward to the flood of feedback that will drown this forum when the console version comes out. I cant imagine the console crowd will have a much different opinion than the rest of us. Plus, without text chat, where else will they vent?

    Or they like it? Mby we complain caus we get everthing from Blizzard for free? Dont you think?
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • LtCrunch
    LtCrunch
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    Dodas wrote: »
    LOL If you think they will remove vet ranks you are so mistaken. 80% of teso's community are vet 12-14 ranks and they struggled just like me to make it there. We will never allow it. Plus as one guy said , 60% of the story will go wasted. What they gonna do is tweak vet ranks something like 80-90 level cap

    Ya, we should totally just take your word for it over the word of the devs who have confirmed and reiterated multiple times they are removing veteran ranks. As I said Cadwell's Silver/Gold won't go anywhere, there is no logical reason for it to be removed. Curious how some of you get these ideas in your heads and hold onto them so stubbornly even in the face of direct evidence to the contrary.
    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Exstazik
    Exstazik
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    IMO:
    ZOS remove vet ranks and all will be 50 lvl
    ZOS introduce "Season's of gear"..as i understand: new DLC-new best gear (so people want to buy/subcribe/or buy it from players with DLC for millions of gold)
    ZOS sadi :"DLC will scale to charcater lvl"but all will be 50.....so DLC will scale to Champion Rank
    And finally we will see :"WTS group scale to XXX Champion Rank"
  • Bfish22090
    Bfish22090
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    I'm interested to see how they handle cadwells silver and gold zones
  • Elsonso
    Elsonso
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    AngryNord wrote: »
    I am most concerned with how they intend to do it with armour/weapons... I can see the outcry if v14 weapons/armour that people have used a lot of resources on crafting, suddenly became unusable...

    I foresee that the Veteran Ranks removal will create much disruption in the forum. This stands a chance to be as disruptive as Champion System phase 3.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • ZigoSid
    ZigoSid
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    "They are removing vet ranks, it's been confirmed over and over. Now it's just a question of when."

    They confirmed billions times that they would never remove subscription ... and you know how it ended.

    Add to that that they added V10 food, attributes points for each VR (I don't think players will be happy if they remove that), that consoles players won't understand why the game is changing 3 months after his release (if it change in 2020 it's useless, it will be sooner or never) etc...


    Edited by ZigoSid on May 7, 2015 12:46PM
  • Horrum
    Horrum
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    Dodas wrote: »
    LOL If you think they will remove vet ranks you are so mistaken. 80% of teso's community are vet 12-14 ranks and they struggled just like me to make it there. We will never allow it. Plus as one guy said , 60% of the story will go wasted. What they gonna do is tweak vet ranks something like 80-90 level cap

    1: Please refrain from using the term "we". I have 2 vet14s and am working on a 3rd one and I will "allow" it and certainly encourage it. The reasons are numerous!

    2: Removing vet ranks does not mean removing the silver and gold content. The one is not inexplicably linked to the other unlike one guy said. There is plenty of reason to do that content beyond vet levels. Making it optional would also make it way more awesome in my opinion.
    Edited by Horrum on May 7, 2015 12:35PM
  • Sausage
    Sausage
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    Champion System is much better, they can add all the stuff from vr to it and even more. Champion System is just a prototype Im sure it gets better over time. Theres no limitations in CS thats why I like it personally.
    Edited by Sausage on May 7, 2015 12:48PM
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