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Dragonkight banner(all DK ultimates really) and reflective wings are very underpowered in AvA

maryriv
maryriv
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When I see wings I just count to three doing a heavy attack and restore my mana before just nuking them down, with the addition of the limited number of reflects nerf a time increase should have been implemented.

Banner used to be decent for PvP combined with the root DK's do back in beta when 80% of the population didn't know how to hotkey dodge roll to get out of it. So they all came on the forums and complained till it got nerfed, now that everyone knows it's super underpowered.

I've also seen DK's try to use corrosive armor or whatever utlimate and still get burned down rather fast.

The leap thing is really cool looking when done from a distance but really doesn't do that much since most people run around with CC immunity 90% of the time and the damage is pitiful. Give it a minimum range and double the damage would help.
  • WrathOfRegicide
    WrathOfRegicide
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    Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_BradL on May 6, 2015 1:49AM
  • pugyourself
    pugyourself
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    maryriv wrote: »
    When I see wings I just count to three doing a heavy attack and restore my mana before just nuking them down, with the addition of the limited number of reflects nerf a time increase should have been implemented.

    Banner used to be decent for PvP combined with the root DK's do back in beta when 80% of the population didn't know how to hotkey dodge roll to get out of it. So they all came on the forums and complained till it got nerfed, now that everyone knows it's super underpowered.

    I've also seen DK's try to use corrosive armor or whatever utlimate and still get burned down rather fast.

    The leap thing is really cool looking when done from a distance but really doesn't do that much since most people run around with CC immunity 90% of the time and the damage is pitiful. Give it a minimum range and double the damage would help.

    Is this a joke? DKs are most overpowered class in the game.

    Nerf DKs now ZOS.
  • Wolfchild07
    Wolfchild07
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    The problem with all MMOs, nerf x class rather than boost x class(es). Stop this nerf crap, just bring whatever class or ability is underpowered up to par.
  • maryriv
    maryriv
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    The problem with all MMOs, nerf x class rather than boost x class(es). Stop this nerf crap, just bring whatever class or ability is underpowered up to par.

    Agree. It's no challenge, when I see a DK on the field I see free kill as a sorc, I would like at least a little challenge.
  • pugyourself
    pugyourself
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    maryriv wrote: »
    The problem with all MMOs, nerf x class rather than boost x class(es). Stop this nerf crap, just bring whatever class or ability is underpowered up to par.

    Agree. It's no challenge, when I see a DK on the field I see free kill as a sorc, I would like at least a little challenge.

    Hi there DK!
  • maryriv
    maryriv
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    maryriv wrote: »
    The problem with all MMOs, nerf x class rather than boost x class(es). Stop this nerf crap, just bring whatever class or ability is underpowered up to par.

    Agree. It's no challenge, when I see a DK on the field I see free kill as a sorc, I would like at least a little challenge.

    Hi there DK!

    You are a DK?
  • pugyourself
    pugyourself
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    maryriv wrote: »
    maryriv wrote: »
    The problem with all MMOs, nerf x class rather than boost x class(es). Stop this nerf crap, just bring whatever class or ability is underpowered up to par.

    Agree. It's no challenge, when I see a DK on the field I see free kill as a sorc, I would like at least a little challenge.

    Hi there DK!

    You are a DK?

    No but I think you are. Sorcs have been nerfed into Oblivion. No one with a high-level Sorc would make a comment like yours.
  • maryriv
    maryriv
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    Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    Unless they just aren't using dragon blood then it doesn't stop burst damage.

    What don't you agree with about my post? Why don't you agree that all their abilities are easy to avoid?
  • Cody
    Cody
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    DKs are fine. No class is underpowerd or overpowered, its the game mechanics themselves that are screwed over.
  • WrathOfRegicide
    WrathOfRegicide
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    maryriv wrote: »
    Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    Unless they just aren't using dragon blood then it doesn't stop burst damage.

    What don't you agree with about my post? Why don't you agree that all their abilities are easy to avoid?

    I guarantee that all DK's use dragon blood, it would be dumb not to. It automatically heals 33% of your missing health then on top of that it gives you increased stamina regen, 20% I believe which is very helpful in AvA. The reason I don't agree with your post is because its not valid. You claim the reason DK's banner is bad is because you can't aoe spam claws like you used to, because the aoe range has been decreased (which it should have been done the first couple months of the game). I agree corrosive armor could use a tweak so there is more incentive to use it, because i rarely see any DK's using this ability in AvA. Reflective Scale has to be one of best skills in-game, it can completely negate a ranged caster, and if you're in full light you can spam it pretty easily. Flying Leap is still a pretty decent skill it can go through a block from what i've experienced and does decent damage with a somewhat low cost to ultimate. DK's are perfectly fine now they don't need any buffs or nerf's other some tweaking to green dragon blood imo.
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    I think people believe DK is in a good spot because they look at the skills on paper, and they look at the quantity of tanking skills instead of the quality of them.
    I guarantee that all DK's use dragon blood, it would be dumb not to. It automatically heals 33% of your missing health then on top of that it gives you increased stamina regen, 20% I believe which is very helpful in AvA.

    33% of missing hp at low health is grand. 33% outside of execute range is useless. I can get better heals at any amount of hp by crit stacking and using rally.

    The stamina regen is problematic because potions give the exact same buff (major endurance), and the buffs don't stack.
  • maryriv
    maryriv
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    maryriv wrote: »
    Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    Unless they just aren't using dragon blood then it doesn't stop burst damage.

    What don't you agree with about my post? Why don't you agree that all their abilities are easy to avoid?

    I guarantee that all DK's use dragon blood, it would be dumb not to. It automatically heals 33% of your missing health then on top of that it gives you increased stamina regen, 20% I believe which is very helpful in AvA. The reason I don't agree with your post is because its not valid. You claim the reason DK's banner is bad is because you can't aoe spam claws like you used to, because the aoe range has been decreased (which it should have been done the first couple months of the game). I agree corrosive armor could use a tweak so there is more incentive to use it, because i rarely see any DK's using this ability in AvA. Reflective Scale has to be one of best skills in-game, it can completely negate a ranged caster, and if you're in full light you can spam it pretty easily. Flying Leap is still a pretty decent skill it can go through a block from what i've experienced and does decent damage with a somewhat low cost to ultimate. DK's are perfectly fine now they don't need any buffs or nerf's other some tweaking to green dragon blood imo.

    No, I claim it's bad bc you hit one button and you dodge roll out of it.
  • WrathOfRegicide
    WrathOfRegicide
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    I think people believe DK is in a good spot because they look at the skills on paper, and they look at the quantity of tanking skills instead of the quality of them.
    I guarantee that all DK's use dragon blood, it would be dumb not to. It automatically heals 33% of your missing health then on top of that it gives you increased stamina regen, 20% I believe which is very helpful in AvA.

    33% of missing hp at low health is grand. 33% outside of execute range is useless. I can get better heals at any amount of hp by crit stacking and using rally.

    The stamina regen is problematic because potions give the exact same buff (major endurance), and the buffs don't stack.

    Believe me green dragon blood is a quality skill, it saved me so many times on my DK to count. If used in AvA it can almost make a DK unkillable if used right. Even using green dragon blood outside of the execute range has its perks you get 20% stamina and health regen. I'd love a reliable almost OP healing skill on my Sorc main or NB alt. DK's have the passive that gives them health, magicka, and stamina 75% of the cost of their ultimate, which that in itself is a "quality" tanking skill. This passive also saved me too many times to count. As for the potions, instead of using a potion for stamina, you can use a weapon damage or spell damage potion instead because green dragon blood already gives you the major endurance buff.
  • Shadesofkin
    Shadesofkin
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    Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP Perfectly Fine.

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    There, fixed it for you.

    But no, seriously, I actually don't see many problems other than I feel the shackles didn't need to be reduced.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    so Negate, Veil and Nova don't count for that point how? cause you you can roll from all of those just like standard
    maryriv wrote: »
    maryriv wrote: »
    Dragonknight abilities are perfectly fine and balanced as is, except green dragon blood is still a little OP.

    [Moderator Note: Edited per our rules on Trolling & Baiting]

    Unless they just aren't using dragon blood then it doesn't stop burst damage.

    What don't you agree with about my post? Why don't you agree that all their abilities are easy to avoid?

    I guarantee that all DK's use dragon blood, it would be dumb not to. It automatically heals 33% of your missing health then on top of that it gives you increased stamina regen, 20% I believe which is very helpful in AvA. The reason I don't agree with your post is because its not valid. You claim the reason DK's banner is bad is because you can't aoe spam claws like you used to, because the aoe range has been decreased (which it should have been done the first couple months of the game). I agree corrosive armor could use a tweak so there is more incentive to use it, because i rarely see any DK's using this ability in AvA. Reflective Scale has to be one of best skills in-game, it can completely negate a ranged caster, and if you're in full light you can spam it pretty easily. Flying Leap is still a pretty decent skill it can go through a block from what i've experienced and does decent damage with a somewhat low cost to ultimate. DK's are perfectly fine now they don't need any buffs or nerf's other some tweaking to green dragon blood imo.

    No, I claim it's bad bc you hit one button and you dodge roll out of it.

    Edited by kendellking_chaosb14_ESO on May 6, 2015 8:09AM
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  • Tonnopesce
    Tonnopesce
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    maryriv wrote: »
    When I see wings I just count to three doing a heavy attack and restore my mana before just nuking them down, with the addition of the limited number of reflects nerf a time increase should have been implemented.

    Banner used to be decent for PvP combined with the root DK's do back in beta when 80% of the population didn't know how to hotkey dodge roll to get out of it. So they all came on the forums and complained till it got nerfed, now that everyone knows it's super underpowered.

    I've also seen DK's try to use corrosive armor or whatever utlimate and still get burned down rather fast.

    The leap thing is really cool looking when done from a distance but really doesn't do that much since most people run around with CC immunity 90% of the time and the damage is pitiful. Give it a minimum range and double the damage would help.

    Is this a joke? DKs are most overpowered class in the game.

    Nerf DKs now ZOS.

    I belive that the dk's is the best done class in the game , the only one " working as intended" the other tree are somehow broken (templars) and a little unbalanced (sorc).

    The scales work great, i cant remember the countless times i've killed brainless snipe spammers with 20k dmg, not evryone douring the fight have the time to count till four to know exactly when cast a ranged spell against a dk, and banner it feels underpowered only because now evryone is using meteor and soul assault (more dmg in less time) but it is a great ultimate and well balanced.

    So imho stop cry for the dk and sorcerers and start to do it for the templars and nightblade .
    Signature


  • mtwiggz
    mtwiggz
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    Cody wrote: »
    DKs are fine. No class is underpowerd or overpowered, its the game mechanics themselves that are screwed over.

    This. This right here.

    DKs are still very powerful in the hands of good players. There's many DKs out there that use their ultimates - combined with other skills - to wipe multiple players at once.

    Adapt or die.
  • Tonnopesce
    Tonnopesce
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    maryriv wrote: »
    When I see wings I just count to three doing a heavy attack and restore my mana before just nuking them down, with the addition of the limited number of reflects nerf a time increase should have been implemented.

    Banner used to be decent for PvP combined with the root DK's do back in beta when 80% of the population didn't know how to hotkey dodge roll to get out of it. So they all came on the forums and complained till it got nerfed, now that everyone knows it's super underpowered.

    I've also seen DK's try to use corrosive armor or whatever utlimate and still get burned down rather fast.

    The leap thing is really cool looking when done from a distance but really doesn't do that much since most people run around with CC immunity 90% of the time and the damage is pitiful. Give it a minimum range and double the damage would help.

    Is this a joke? DKs are most overpowered class in the game.

    Nerf DKs now ZOS.

    I belive that the dk's is the best done class in the game , the only one " working as intended" the other tree are somehow broken (templars) and a little unbalanced (sorc).

    The scales work great, i cant remember the countless times i've killed brainless snipe spammers with 20k dmg, not evryone douring the fight have the time to count till four to know exactly when cast a ranged spell against a dk, and banner it feels underpowered only because now evryone is using meteor and soul assault (more dmg in less time) but it is a great ultimate and well balanced.

    So imho stop cry for the dk and sorcerers and start to do it for the templars and nightblade .

    Edit
    And regard the other two ultimates... Well with the dragon jump i can go up the keeps or charge tree-four enemies thank to the full life shield... And with the armor i can charge inside zergs without taking so much damage, best in game imho
    Signature


  • teladoy
    teladoy
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    hahaha DK underpowered... hahahah wait let me laught hahahahahhahahahahahahahha


    They have ALL shields, reflection, super heal, damage,, tanky, they have ALL.

    Any other class you have to learn to roll, or scape, or live without possibility to heal yourself, etc.
  • SC0TY999
    SC0TY999
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    maryriv wrote: »
    When I see wings I just count to three doing a heavy attack and restore my mana before just nuking them down, with the addition of the limited number of reflects nerf a time increase should have been implemented.

    Banner used to be decent for PvP combined with the root DK's do back in beta when 80% of the population didn't know how to hotkey dodge roll to get out of it. So they all came on the forums and complained till it got nerfed, now that everyone knows it's super underpowered.

    I've also seen DK's try to use corrosive armor or whatever utlimate and still get burned down rather fast.

    The leap thing is really cool looking when done from a distance but really doesn't do that much since most people run around with CC immunity 90% of the time and the damage is pitiful. Give it a minimum range and double the damage would help.

    Is this a joke? DKs are most overpowered class in the game.

    Nerf DKs now ZOS.

    I belive that the dk's is the best done class in the game , the only one " working as intended" the other tree are somehow broken (templars) and a little unbalanced (sorc).

    The scales work great, i cant remember the countless times i've killed brainless snipe spammers with 20k dmg, not evryone douring the fight have the time to count till four to know exactly when cast a ranged spell against a dk, and banner it feels underpowered only because now evryone is using meteor and soul assault (more dmg in less time) but it is a great ultimate and well balanced.

    So imho stop cry for the dk and sorcerers and start to do it for the templars and nightblade .


    Nightblade OP
  • Majax
    Majax
    DK get too many support skill on class tree.

    2 tree on 3 are dedicated to CC and tanking. the only one dedicated to dps is oriented Dot damage...completly negated by damage shield T_T
  • Bashev
    Bashev
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    DK stamina class dps is bad in pvp because of the game mechanics (DoTs). That is why every stamina DK uses WB because the class lacks burst stamina dps. One of the whip morphs should be stamina based.
    Talons are almost useless in small scale battles because if you use it on a Sors they BE with them, almost all NB and DK are stamina based and they can roll dodge the whole map and most of the templars are healers and use cleanse skills.
    Because I can!
  • BuggeX
    BuggeX
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    DK is still missing a execute. All class has on, just the DK not.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Kronosphere
    Kronosphere
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    banner to me is and always was bad for pvp so i never used it anyway. corrosive armor tho is amazing! dont use it (as much) for the tank myself. i use it to wreck and i do mean WRECK heavy armor opponents when they arent expecting it(if they arent expecting to be attacked it can take em a second to cc break/block in which time they are dead). sadly its heavily countered by simply holding block and waiting out the 11 seconds. dont underestimate it with bow build/ snipe ability as well. 100% armor pen combined with say momentum and if your a nb relentless focus too on snipe is nasty. especially in sneak attack =P

    dragon leap is also good due to the shield it gives, and its a very sudden move when used in close range. if u cast it the second they arent blocking u can get a really nice burst off and possibly kill them.

    i dont play templar properly, but to me the templar ults are all awful for pvp and i think they need a single target one or SOMETHING.
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Tonnopesce
    Tonnopesce
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    Bashev wrote: »
    DK stamina class dps is bad in pvp because of the game mechanics (DoTs). That is why every stamina DK uses WB because the class lacks burst stamina dps. One of the whip morphs should be stamina based.
    Talons are almost useless in small scale battles because if you use it on a Sors they BE with them, almost all NB and DK are stamina based and they can roll dodge the whole map and most of the templars are healers and use cleanse skills.


    Talons are silly... Petrify FTW it works against sorc and roldoggers. And dk's dont need burst or execute since they can ( with the same set up) self sustain twice as much than all the other classes , not all the classes need to have the same gameplay mechanics or the point in have classes will be missing.


    If you wanted to have a hig burst dps assassin you should have choose another class imho
    teladoy wrote: »
    hahaha DK underpowered... hahahah wait let me laught hahahahahhahahahahahahahha


    They have ALL shields, reflection, super heal, damage,, tanky, they have ALL.

    Any other class you have to learn to roll, or scape, or live without possibility to heal yourself, etc.

    So much this, with my stamina templar i cannot heal myself for a decent amount and since the vigir is loked a year away from me i have to go around with invisible+knockback+heal potions so i can RUN away from a fight.
    I've never runned away with my dk...

    Signature


  • Mephiston87
    Mephiston87
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    DK's are fine, focus on a total templar overhaul before any other class. theyr woefully underpowered compared to the
    OP mage/OP NB, if anything DK is where the other classes should be.
  • Legedric
    Legedric
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    I wonder if the OP ever played a DK himself.

    For me DK is perfectly fine. Reflect is ok - You count to three and cast a heavy attack? Well, me too! But I don't charge a heavy attack, I recast Reflect every 4 seconds to keep it up... Simple, eh?

    DK Standard is "ok" in PvP. You've got to time it well and know how to use it. Of course it is not a great choice to open a fight using the Standard like many do it in PvE.
    Instead wait for your opponent to waste ressources, increasing your change to have your enemy stuck in your Standard, use Talons and/or Fossilize in combination etc.

    Not too hard if you ask me but at the end of the day it comes down to: Learn2play... Yes, it's that simple...
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • Kronosphere
    Kronosphere
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    BuggeX wrote: »
    DK is still missing a execute. All class has on, just the DK not.

    they (extremely) arguably DO have an execute if u wanna get technical. one of the morphs i think its molten armaments does execute damage on power attacks=P so 40% bonus as a base, then it executes as they reach lower and lower health. so there ya go all classes have an execute=P u didnt say it had to be a good/viable one=P
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • LEGENDARYYY
    LEGENDARYYY
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    From experience, none of the classes are underpowered atm.

    I can't make a list of which class is the better anymore.

    I see no problems with the current balance. If you have problems then it's more about your build.

    But, that's my opinion...
    CP capped.

    EP - Nord - Eystein Blodsbringar - Tristat DK Tank
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  • maryriv
    maryriv
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    DK's are fine, focus on a total templar overhaul before any other class. theyr woefully underpowered compared to the
    OP mage/OP NB, if anything DK is where the other classes should be.

    Templar would be the 2nd easiest kill, not quite as free of a kill as DK though.
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