KhajitFurTrader wrote: »SQUIRREL!WHO THE HELL SAW ME DO THAT?
On a more serious note, I remember it being always this way in the ES games as well. For a medieval society, the law enforcement always had astoundingly fast and reliable communication channels. Maybe it's the Divines, maybe it's Sithis, who acts through his proxy, the Dark Brotherhood. Who else would immediately KNOW when you've just murdered an innocent in their sleep?
Anyway, there's no such thing like the perfect crime on the plane of Mundus. Which is a good thing, because I don't want to play in a world where homicidal maniacs can roam free and unhindered. Where there is crime, there has to be punishment.
The developers have stated that this is the intended behavior, at least for now. NPCs automatically report their own crimes, so if you didn't one shot it then you received a bounty. They said this was to prevent people from just killing a single NPC over and over. This is still possible, but it reduces the size of those capable to only those who can one shot the NPC. They said they may change it in the future, but there are no plans on the table right now.
TL;DR: The mechanic is the way that it is because this is an MMO.
The developers have stated that this is the intended behavior, at least for now. NPCs automatically report their own crimes, so if you didn't one shot it then you received a bounty. They said this was to prevent people from just killing a single NPC over and over. This is still possible, but it reduces the size of those capable to only those who can one shot the NPC. They said they may change it in the future, but there are no plans on the table right now.
TL;DR: The mechanic is the way that it is because this is an MMO.
gurluasb16_ESO wrote: »I wish it was like Skyrim where you got the bounty but if you killed all witnesses you lost it again.
Aballister wrote: »I'm currently hiding out in Cryodill with a 150K+ bounty after completing the mass murder achivement in one go. Seems the gaurds here turn a blind eye as long as your helping the cause.
I love the justice system love using it on my NB, but one thing that has been [snip] me to tears
is when i find a NPC out in the world all by himself with absolutely no one around to "witness the crime"
i stab him a bunch, kill him and boom bounty on my head, WHO THE HELL SAW ME DO THAT?.
Further more not only who saw me do that but how do the guards of a town in a completely different zone know
about a murder i committed when no one saw me commit it in the first place lol.
Surely this along with the lag and FPS drops can't be that hard to fix in 2015 a year on from beta common.
[Moderator Note: Edited per our rules on Cursing & Profanity]
The developers have stated that this is the intended behavior, at least for now. NPCs automatically report their own crimes, so if you didn't one shot it then you received a bounty. They said this was to prevent people from just killing a single NPC over and over. This is still possible, but it reduces the size of those capable to only those who can one shot the NPC. They said they may change it in the future, but there are no plans on the table right now.
TL;DR: The mechanic is the way that it is because this is an MMO.
To what end, I wonder?
It is "intentional" because ZOS doesn't want to spend the development time to properly implement crime reporting.
Reminds me of an old joke, "How many programmers does it take to change a lightbulb?"
None, because Microsoft has declared that darkness is standard.
drschplatt wrote: »Aballister wrote: »I'm currently hiding out in Cryodill with a 150K+ bounty after completing the mass murder achivement in one go. Seems the gaurds here turn a blind eye as long as your helping the cause.
I've been considering going for that achievement, but I'll need to make sure I have the money available to me at first. I don't want my character to be useless for several weeks while I wait for the bounty to go away. It would be nice if we could work off our bounty somehow. If you don't have the money and you go on a spree, you're pretty much stuck.