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Theoretical Weaponry

OutlandishMachine
This thread is for all the weapons you want to see implemented in the game. Just leave the weapon you want below, and I'll type up an ability line for it (not including passives). I've already done one for spears, which I'll add below.
Enjoy :)
Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • OutlandishMachine
    Some ideas for the skills and names in a polearm line (all damage values are undecided):
    Light attack: A simple jab or a slash.
    Heavy attack: Like an overhead downwards stab?

    Ability 1: Quick Strike - Lash out at the enemy, dealing X damage and reducing the target's damage by X% for 10 seconds.
    Morph 1: Wrenching Strike - Stab the enemy in the gut, causing X damage and bleed for X damage over 10 seconds.
    Morph 2: Spinning Lashes - Spin around, dealing X damage to all enemies, knocking them back 4 metres.

    Ability 2: Leaping Stab - Leap upon the enemy with a vicious downwards strike, dealing X damage and causing bleed for X damage over 4 seconds.
    Morph 1: Silencing Leap - Launch yourself at the enemy and deal X damage to target and X bleed damage over 4 seconds. Casting targets are set off balance.
    Morph 2: Lightning Strike - Teleport to the enemy in a flash of lightning, dealing X magic damage and always hits critically. Scales off magicka.

    Ability 3: Leg Sweep - Sweep the legs out from under the enemy, dealing X damage and knocking them down for 2 seconds.
    Morph 1: Shattering Sweep - Shatter the enemy's leg, leaving them immobile after they get up for 4 seconds.
    Morph 2: Vicious Swing - Knock down all enemies in front of you for 2 seconds, dealing X damage spread across all hit.

    Ability 4: Ending Blow - Jump up and stab downwards at the enemy, dealing X damage, scaling up to X% based on the target's health (more damage against injured enemies).
    Morph 1: Heaven's Fist - Invoke the Aedra to lend you their strength, jumping up and dealing X magic damage scaling up to X% based on the target's health (more damage against injured enemies). Now scales off max magicka.
    Morph 2: Cruel Ending - Stab the enemy at their weakest point, dealing X damage, scaling up to X% based on the target's health. Damage also increased against enemies that are knocked down.

    Ability 5: Spear Whirl: Spin your weapon in a defensive stance, blocking all projectiles over 3 seconds.
    Morph 1: Charged Stance - Charge your spear with magicka (like inner light looking), blocking all spell projectiles over 4 seconds. Scales off magicka.
    Morph 2: Shielding Whirl - Spin your weapon in a defensive stance, blocking all projectiles over 3 seconds. Provides an X damage shield when effect ends.

    Feel free to leave other ability ideas below - I'd love to hear what you think!
    Please tell me below if you want more ESO weapon theory :smile:
    Edited by OutlandishMachine on August 9, 2015 5:20AM
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • OutlandishMachine
    Please note that I will not be doing guns or anything silly like that.
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • pilotfish
    pilotfish
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    Alteration Staff skill line

    Thinking it could be supportive like the restoration staff with health and magicka fueled skills. Magicka skills could have stamina fueled morphs. Skills would scale off of health or magicka or stamina based potency. Possibly one damaging skill with magical damage for a magicka fueled morph or physical damage for a stamina fueled morph.

    I will stop lending ideas now since the point was for you to build the skill line.
  • OutlandishMachine
    pilotfish wrote: »
    I will stop lending ideas now since the point was for you to build the skill line.
    You can still give ideas, but yeah i'll do it :)
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • JWKe
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    Aren't pole arms like 2h? I don't see why we need a pole arm other than for cosmetic reasons. The only other game I played that had a polearm was Runescape... and to be honest it didn't change the dynamic of the game much... I don't see a reason for a polearm other than for an extended range but isn't that what 2h? are for?
    Edited by JWKe on May 4, 2015 8:09AM
  • TheShadowScout
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    What I want most would be more alternate weapons for existing skill lines.

    Adding crossbows to the "bow" skill line (and maybe renaming it to "archery), possibly with a crossbow providing more armor penetration but having an reload time...

    Adding alternate casting options to destruction and restoration skill lines - wands, and/or spell foci... I'd love to have my librarian retire his wands and cast his spells from a large spellbook, or my healer alt holding up a holy symbol for her spells and stuff like that...

    One-handed weapon use could also get a short stabbing spear, though I guess generally one-handed weapons are using sweeping attack animations... but it would be nice to have (can you imagine imperial legionaires going with shield and spear for the greco-romanish feeling? ;) )

    Of course, adding a proper polearms skill line would be very nice as well, and one of the things I really miss in this game. I for one would love to have stuff like dwemer halberd, dunmer ranseur, akaviri naginata, breton bec de corbin, nord partisan, maomer trident, et cetera as a new two-handed weapons to craft and use, maybe combining some skills already in the 2-handed line (cleave would work for a polearm too, possibly momentum, the rest... are made for a shorter two-handed weapon I suppose) with some new skills using the "aedric spear" animations (puncturing strikes would be a must for animation reuse, radial sweep would also be a good idea, and focused charge would work right with a polearm as well)...

    And a "brawling" skill line might be interesting as well, though even with "brawling weapons" like brass knuckles or punch daggers it just shouldn't be able to do the same damage as an axe, sword, mace, bow, destruction spell or whatever. But a weapojn line that, say, does only half the dameege of all others, but has CC options for skills: leg sweeps for a takedown, throat strikes to mess up spellcasting for a while, "dirty kicks" for a stun (double duration when used agaist male characters? ;) ), charging jump kicks for a pushback, throwing sand in your enemies eyes to blind them for a bit - that sort of thing...
  • OutlandishMachine
    I guess the staves would channel green and white light, with similar light/heavy attacks to resto staves.

    Ability 1: Oakskin - Bolster the defense of up to 3 nearby allies, increasing their armor and spell resistance by X% and increasing their health, magicka and stamina regen by X.
    Morph 1: Steel Bones - Strengthen the presence of up to 3 nearby allies, reducing the duration of stun and immobilise effects on them by X. Now scales off max stamina.
    Morph 2: Stoneflesh - Bolster the defense of up to 3 nearby allies, increasing their armor and spell resistance by X (now stronger) and increasing their max health by X% for X seconds. Also increases regeneration of health, magicka and stamina by X.

    Ability 2: Paralysis - Seize the musles of the enemy, stunning them for X seconds.
    Morph 1: Muscular Decay - Manipulate the muscles of the enemy, paralysing them for X seconds and reducing their damage dealt by X%
    Morph 2: Siphoned Strength - Siphon off the strength of the enemy, decreasing their health by X%, and increasing yours by the numerical amount siphoned.

    Ability 3: Expanding Light - Summon a ball of light that expands, revealing all crouching or invisible enemies within the target area. Exposed targets have their armor and spell resistance reduced by X for X seconds.
    Morph 1: Blinding Flash - Create a flash of light at the target location, revealing all crouching or invisible enemies within the target area. Enemies enemies exposed in this way are stunned for X seconds.
    Morph 2: Trapping Light - Snare all stealthed enemies in your proximity, forcing them out of stealth and snaring them for X% for X seconds. Now scales off max stamina.

    Ability 4: Elfblood - Channel your life force into your staff, increasing your magicka regeneration by X% for every % of your health drained. You cannot heal yourself after this effect takes place for X seconds.
    Morph 1: Hist Heart - Drain your stamina in order to increase your health regeneration. Stamina does not regenerate for X seconds after this effect takes place.
    Morph 2: Power for Strength - Channel your strength through your staff, increasing your magicka regeneration by X% for every % of your stamina drained. Stamina does not regenerate for X seconds after this effect takes place for X seconds.

    Ability 5:

    I need some help for this last one. Any ideas?
    Edited by OutlandishMachine on August 9, 2015 5:21AM
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • OutlandishMachine
    Ke Jun Wen wrote: »
    Aren't pole arms like 2h? I don't see why we need a pole arm other than for cosmetic reasons. The only other game I played that had a polearm was Runescape... and to be honest it didn't change the dynamic of the game much... I don't see a reason for a polearm other than for an extended range but isn't that what 2h? are for?

    Well, no. You liken the existence of polearms to Runescape, but this game is completely different. The type of dynamic abilities that this would bring is completely different to 2h. You can't simply say that there's no difference between 2h and polearms, because there is.
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • Acrolas
    Acrolas
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    1H Stave & Potions

    Basically a 1H weapon with properties of both a 1H and a shield, with a specialty in either Ravaging Potions or Restoring Potions on the off-hand.

    Yeah, it's a Pathfinder goblin, but it gives you a good idea of how the combat mechanic would look.

    5mwcok.jpg
    signing off
  • OutlandishMachine
    Acrolas wrote: »
    1H Stave & Potions

    Basically a 1H weapon with properties of both a 1H and a shield, with a specialty in either Ravaging Potions or Restoring Potions on the off-hand.

    Yeah, my only issue with this is that it would be getting the combat into the high fantasy diablo stuff. The idea of attacks with negative potion effects is good though. It could work, but I dont think that 1h and potions merits its own line.
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Duel wield staves. Wands?


    I just want to have a magicka based weapon that returns magicka on heavy attack but has one for each hand so I can stack set bonuses better on magicka builds.
  • OutlandishMachine
    Hmm wands. Yeah could work, and could be cool to use with a shield. The thing is, since it comes under 1 handed, but isn't a melee weapon, I'm worried that they'd have to change that 1h + shield layout thing, and make shields non-compulsory for the one hand and shield line (which should have been done from the start). I understand what you mean about the set bonuses, but I think wands would just be too similar to staves to merit a new line. Can you just provide a little bit more about what you envision for wands?
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • Daemons_Bane
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    Unarmed/brawling :-D we really really REALLY need this
  • OutlandishMachine
    Unarmed/brawling :-D we really really REALLY need this

    Yeah I've seen quite a lot on this, and I don't think it's a bad idea.
    The light and heavy attacks are alteady in the game, so its just the abilities we need.

    What I'd really like to see in this is the racial tendencies of your characters be reflected in the fighting style of each race. Dunmeri fighting style would be quite aggressive and fast, with little defensive posture.
    Nordic fighters would be pretty sturdy brawlers, pretty much just brutal punches.
    Argonian would be very natural and flowing, with quite low stances and using the tail for balance. The tail physics would be tough to get right.
    Altmeri fighting style would be characterised by very elegant strikes and stance, almost like dancing.
    Bosmeri fighting would be super rapid without too much form, using very aggressive techniques and low stances.
    Khajiit style would be very elegant, flowing and crashing, making use of the natural Khajiit agility.
    Bretons would have a fighting style which reflects some of the elven elegance that is retained in their society, and would also contain some of the fighting style of the Nords.
    Orcs would fight in a way similar to Nords, simple attacks and stances designed to kill.
    Redguard fighting would strongly reflect the discipline and devotion that defines the Redguard swordmasters. Their training would be shown strongly in their fighting.
    The Imperial fighting style would show the strict military discipline and drilling that is so prevalent in Imperial society. Their fighing stances would strictly reflect the intelligence and military might of the Imperials.

    Abilities:

    Ability 1: Triple Strike - Strike the enemy three times, dealing X damage and slowing them for X% for X seconds.
    Morph 1: Lightning Punches - Charge your fists with lightning and attack the enemy three times, dealing X magic damage and stunning them for X seconds. Scales off magicka.
    Morph 2: Brutal Strikes - Hammer the enemy with three relentless blows, dealing X damage and slowing them by X% for X seconds. Also reduces the enemy's armor and spell resistance by X%.

    Ability 2: High Kick - Kick the enemy in the face, dealing X damage and stunning the enemy for X seconds.
    Morph 1: Hmmmm I'm not really too sure for the rest of this. Leave some ideas below.
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • TheShadowScout
    TheShadowScout
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    Unarmed fighting with racial differences would be sooo nifty...

    Can you imagine Nords using wrestling moves squaring off against redguard boxing? Orc streetfighting brawlers against altmer kung fu? Bosmer capoeira squaring off against Argoinan jiu-jitsu?

    As I usually note when unarmed combat comes up, I would love to see it, though not competetive with weapon attacks... there might be some "unarmed" weapons like brass knuckles, punch daggers, cesti or horseshoe stuffed gloves for that matter, but at best they should do half the damage of comparable weapons... and without those, even less.

    The abilities should follow that trend, doing minimal damage... but relying on CC-ish effects. I'd love to see "takedown" style abilities for a knockdown (be it a drop kick, leg sweep or a wrestling style clothesline), "low blow" style abilities for a stun (can get get triple stun time for male victims? :tongue:;) ), leg attacks for a snare, maybe some "dirt throw" for a temporary blinding effect...

    And then... let people use this for barrom brawls that do not get them killed by the guard right away, and add some arena where all other skills are disabled, and people could compete for the tamriel heavyweight champion title...

    (I'd even want boni based on character appereance... so, any who went for "big and strong" should get unarmed damage bonus, while those that went for "small and skinny" might get a dodge-defense bonus... and they might be each given their own category to compete too...)
  • Mortelus
    Mortelus
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    A piece of celery and a wet sock (duel wielding obviously)...

    Wanna see this skill line :)
    Who has time? But if we never take time how can we ever have time?
  • Daemons_Bane
    Daemons_Bane
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    As I usually note when unarmed combat comes up, I would love to see it, though not competetive with weapon attacks... there might be some "unarmed" weapons like brass knuckles, punch daggers, cesti or horseshoe stuffed gloves for that matter, but at best they should do half the damage of comparable weapons... and without those, even less.

    Having a skill line that only does half the damage would make it useless.. I suggested it because I wanna use it INSTEAD of a weapon.. Other TES games made it work, so should be possible here too.. It's perfectly possible to kill someone without a sword/hammer/axe.. Some of the races ingame even possess natural weaponry, like khajiiti claws and orcimer fangs.. What I want to be able to, is kill people with my bare hands like I could before.. not punching daggers or fancy gloves.. Hand to Hand like in the good old days
  • pWn3d_1337
    I would like to see:
    Polearms: Halberds, Staff, etc, focuses on AoE, Defensive

    Alteration Staff: Defensive Magic, Support/Tanking Magicka based, maybe also some buff/toggle that makes tanking in 5 pieces light armor viable.

    Illusion Staff: Dark Magic, CC, Can do sneak attacks. Stealth spell. Debuff, DoT maybe.

    Necromantic Staff: poison damage, summon Skeleton/Golem. Drain Life/Magicka/Stamina spells.

    Spellblade: 1H+Spell, maybe 1H weapon + some caster offhand. (elemental focus stone fire/ice/lightning?)
    Magicka based Melee: (Heavy Attacks restore Magicka, scales with Magicka)
  • TheShadowScout
    TheShadowScout
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    Having a skill line that only does half the damage would make it useless.. I suggested it because I wanna use it INSTEAD of a weapon.. Other TES games made it work, so should be possible here too.. It's perfectly possible to kill someone without a sword/hammer/axe.. Some of the races ingame even possess natural weaponry, like khajiiti claws and orcimer fangs.. What I want to be able to, is kill people with my bare hands like I could before.. not punching daggers or fancy gloves.. Hand to Hand like in the good old days
    I have no problem with being able to kill stuff with bare hands.
    But... I do have a poroblem with bare hands suddenly being as effective in dealing damage as an big, bad battleaxe.
    Hence the "half damage" notion.

    I mean, take a look at the weapons we have... even "daggers" are more the size of small short swords. Compare that to some claws or orc tusks... and then imagine someone using those claws or teeth against an armored opponent. I think if you pit a khajiit claws against steel plate, the kitty will end up with a wounded hand (and if you ever had a torn nail, you know how darn painful those can be) and the knight with at best scratches in his armor finish...

    That was also the reasoning behind my notion of havingt e brawling ablities do little damage, but go for CC instead.

    It would still be viable to play, you'd have to use the brawling abilities to hinder your opponent while using your class skills to do the damage... though the lack of decent light/heavy attacks would make things a good deal more difficult. But i see no problem in that... those who try it, know what they are getting into, and all over history there is a -reason- people generally fought with weapons when it came to serious fighting...
    pWn3d_1337 wrote: »
    I would like to see:
    Polearms: Halberds, Staff, etc, focuses on AoE, Defensive

    Alteration Staff: Defensive Magic, Support/Tanking Magicka based, maybe also some buff/toggle that makes tanking in 5 pieces light armor viable.

    Illusion Staff: Dark Magic, CC, Can do sneak attacks. Stealth spell. Debuff, DoT maybe.

    Necromantic Staff: poison damage, summon Skeleton/Golem. Drain Life/Magicka/Stamina spells.

    Spellblade: 1H+Spell, maybe 1H weapon + some caster offhand. (elemental focus stone fire/ice/lightning?)
    Magicka based Melee: (Heavy Attacks restore Magicka, scales with Magicka)
    Add my vote of the polearms and spellblade style!

    Actually, come to think of it... we have two "warrior" weapon lines (2H and S&B), we have two "rouge" weapon lines (DW and Bow) and we have two "mage" weapon lines (D-staff and R-staff). So it'd make sense to add to those in the same pattern...
    Say, add polearms, unarmed, and spellsword.

    Then add some more weapon options for the existing ones... one and two handed melee weapon users get some varietee with blades, axes and maces, I'd love to see bow users get a choice between different bow types as well... bow and crossbow, for example, while staff swingers could also get some other options... I'd like to see a "spell focus" option (two handed item, animations holding in left hand while making mystic gestures with right hand, item dependent on racial style, holy symbols, ornate spellbooks, gem-studded skulls, shaman rattles, power crystals, etc)

    Alteration, necromancy, illusion... that sort of thing I'd rather see as fourth optional skill line to the diverse classes. I have talked about this "class morph" idea in other threads...
  • Daemons_Bane
    Daemons_Bane
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    have no problem with being able to kill stuff with bare hands.
    But... I do have a poroblem with bare hands suddenly being as effective in dealing damage as an big, bad battleaxe.
    Hence the "half damage" notion.

    Crude examples, but serves the point: Sneak up behind a player and snap his neck = screw the axe..
    Another one would be against a light armor opponent: Kick him hard in the throat to crush his windpipe = throw away those now useless daggers..

    For some better/funnier examples, try and go to youtube and enter something like "skyrim unarmed finisher"
  • Mercutio
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    Crossbow. (and you may think it's silly, and most obviously agree, but I would LOVE a Dwemer designed, steam-punk/fantasy like rifle that maybe shot lightning balls or something. ) Still, great thread!
    The problem with arguing with a jackass is that they never stop braying.
    *
    #DwemerLife
  • OutlandishMachine
    Mercutio wrote: »
    Crossbow. (and you may think it's silly, and most obviously agree, but I would LOVE a Dwemer designed, steam-punk/fantasy like rifle that maybe shot lightning balls or something. ) Still, great thread!

    I don't think crossbows are silly. In fact, I think that they should have been implemented from day 1, and the bow skill line should have been "archery."
    However, I would not like to see proper rifles in ESO. Sorry. If they were to make crossbows their own line, that would be ok too. I'll do a line for crossbows if you'd like.
    Edited by OutlandishMachine on May 20, 2015 4:17AM
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • rynth
    rynth
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    Crossbow
    Japanese style weapons
    Pole arms/spear halberd naginata etc
    Unarmed gloves spiked nuckles claws etc
    Wands
    Morning star
    Scutom shield
    Roman gladius
    Short swords
    When asked what he would do for a Klondike bar. Grand Moff Tarkin said "why I would blow up Alderaan."
  • OutlandishMachine
    Okay everybody, so I see where you are all coming from on the terms of unarmed, and I think yes, it should do less damage, but definitely have some good cc effects. I think some of the passives could be that the resist CC thing is X% shorter for any unarmed attacks.
    I also thought of some new abilities (no idea why it took so long, I've been doing Wing Chun for 2 years and Ten Chi Wa for 5):
    I think an eye gouge would be a cool ability, stunning enemies if they are casting (I'll do a full formal layout of abilities in a new comment). Morph could be a flash powder type stuff for range or a flash of holy light.
    Yeah a finisher could be a jumping kick to the face, knocking them down, and then stomping full on their head when you land.
    Another ability could be a strangulation type ability, which you slip behind them and choke them for a few seconds, which reduces their damage and speed for X seconds.
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • Mettaricana
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    Ke Jun Wen wrote: »
    Aren't pole arms like 2h? I don't see why we need a pole arm other than for cosmetic reasons. The only other game I played that had a polearm was Runescape... and to be honest it didn't change the dynamic of the game much... I don't see a reason for a polearm other than for an extended range but isn't that what 2h? are for?

    missing the entire point of a pole arm...

    added range completely different skill line compared to twohanded sword. also i guess because bows are 2 handed we dont need them since we have a greatsword.
  • OutlandishMachine
    rynth wrote: »
    Crossbow
    Japanese style weapons
    Pole arms/spear halberd naginata etc
    Unarmed gloves spiked nuckles claws etc
    Wands
    Morning star
    Scutom shield
    Roman gladius
    Short swords

    First off, Japanese/Asian weapons are a racial style (excluding the really interesting cool ones which I forget the names of, but I don't think those would be added), and that race in the TES universe is the Akaviri (well in truth the Tsaesci, but I don't feel like reciting all of that stuff).

    Polearms, I've already done above under spears, but they could all be implemented similarly. I understand that there are critical differences in the way those weapons work in reality, but I'm trying to be realistic about what they can add to the game.

    I'm currently doing unarmed and all that.

    Wands I feel like they don't really merit their own line. If you could give me some more insight to what you plan for wands, I'd gladly do some work on this. Morning star I would definitely like to do, but I need some time to get around to it.

    Again, a Scutum shield is really a style, distinctive of the Romans. However, since the Empire is more partial to diamonds, I don't really see it being lore viable.

    A gladius was a short sword, and yes, perhaps short swords do merit a line, but I'm not too familiar with them. I'll give it a go, but can you give me some more information on short swords?

    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • OutlandishMachine
    Ke Jun Wen wrote: »
    Aren't pole arms like 2h? I don't see why we need a pole arm other than for cosmetic reasons. The only other game I played that had a polearm was Runescape... and to be honest it didn't change the dynamic of the game much... I don't see a reason for a polearm other than for an extended range but isn't that what 2h? are for?

    missing the entire point of a pole arm...

    added range completely different skill line compared to twohanded sword. also i guess because bows are 2 handed we dont need them since we have a greatsword.

    Thanks :)
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • TheShadowScout
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    rynth wrote: »
    Japanese style weapons
    Akaviri style currently used for "fighters guild" NPCs and PvP weapons is japanese-inspired... (yes, its more complicated then just "akaviri" but for the most part, those details are unknown anyways at this point by the majority of tamriels population)
    rynth wrote: »
    Pole arms/spear halberd naginata etc
    Definitely would be a worthy skill line to be added! The different weapons would come with racial styles... dwemer halberd, altmer partisan, breton glaive, bosmer spear, akaviri naginata, maormer trident, nord lochaber, imperial pike, dunmer ranseur, etc.
    rynth wrote: »
    Wands
    Personally I'd like to see wands as part of an "spellsword" skill line, one handed melee weapon right and ranged magic wand left...
    rynth wrote: »
    Morning star
    A whole line of "flexible" weapons is sort of absent from ESO. Morning stars, military flails, nunchaku, chain whips, urumi... I suspect it might be a bit more difficult to do in animation, flaxi stuff usually takes more processor power, so it might be missing to keep the lag down...
    rynth wrote: »
    Roman gladius
    Short swords
    Well... considering how big the "daggers" are in ESO, they are pretty close to short swords... so we sort of could consider that covered... on the other hand, more varietee is never wrong! So, a "short sword" style that's halfway between current daggers and swords... I wouldn't say no to that...

  • OutlandishMachine
    rynth wrote: »
    Japanese style weapons
    Akaviri style currently used for "fighters guild" NPCs and PvP weapons is japanese-inspired... (yes, its more complicated then just "akaviri" but for the most part, those details are unknown anyways at this point by the majority of tamriels population)
    rynth wrote: »
    Pole arms/spear halberd naginata etc
    Definitely would be a worthy skill line to be added! The different weapons would come with racial styles... dwemer halberd, altmer partisan, breton glaive, bosmer spear, akaviri naginata, maormer trident, nord lochaber, imperial pike, dunmer ranseur, etc.
    rynth wrote: »
    Wands
    Personally I'd like to see wands as part of an "spellsword" skill line, one handed melee weapon right and ranged magic wand left...
    rynth wrote: »
    Morning star
    A whole line of "flexible" weapons is sort of absent from ESO. Morning stars, military flails, nunchaku, chain whips, urumi... I suspect it might be a bit more difficult to do in animation, flaxi stuff usually takes more processor power, so it might be missing to keep the lag down...
    rynth wrote: »
    Roman gladius
    Short swords
    Well... considering how big the "daggers" are in ESO, they are pretty close to short swords... so we sort of could consider that covered... on the other hand, more varietee is never wrong! So, a "short sword" style that's halfway between current daggers and swords... I wouldn't say no to that...

    Yeah, definitely. I've covered spears and polearms and stuff above. I know there's differences, but I'm trying to be realistic about what can be implemented.

    Now I get it about the wands as being part of a spellsword thing. Yeah, I'd like that quite a bit.

    Morning star and all those "flexible weapons" would be AWESOME.
    Every cyclone derives its power from a calm centre. So too does a Nimbus Monk.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
    ✭✭✭✭✭
    With two new classes and Frost staff changed to defense some of this idea would be awesome today.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
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