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Pixysticks 1 - Sorcerer PvP Video

Pixysticks
Pixysticks
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Finished my first video; thanks for watching!

https://www.youtube.com/watch?v=mbj8bQc8E_M
Alacrity

Retired 05/04/15.
  • Sypher
    Sypher
    ✭✭✭✭✭
    ✭✭✭
    Ayyy I really liked this. Can't wait to get my EP sorc to v14. :)
    DC Dragonknight 'Sypher - AD Nightblade Sypher Ali - AD Sorcerer Sypher Sensei - EP Sorcerer Sypharian - DC Templar Ali Sypher

    Youtube: www.youtube.com/SypherPK
    Twitch: www.twitch.tv/SypherPK
  • sbanned_530978
    sbanned_530978
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    Skills were good, except the music killed it until the end : p
  • Kaghei
    Kaghei
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    krayiss wrote: »
    Skills were good, except the music killed it until the end : p

    Needed more Aqua
    Alacrity
    World's Fastest AA
    World's First claimer of Bleakers
    First Grand Overlord Slayer
  • NedicWildling
    NedicWildling
    ✭✭✭
    Kaghei wrote: »
    krayiss wrote: »
    Skills were good, except the music killed it until the end : p

    Needed more Aqua

    *Needed more Ricky Martin

    Fixed it for you.

    Edited by NedicWildling on May 3, 2015 1:49AM
  • IxSTALKERxI
    IxSTALKERxI
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    ✭✭
    Pixy op.

    Laughed so hard when you kited aoe bbq onto that rock and 2 shot him haha. :smiley:
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • krim
    krim
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  • Huntler
    Huntler
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    We really need to talk about your music tastes.....
  • Lionxoft
    Lionxoft
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    Sypher wrote: »
    Ayyy I really liked this. Can't wait to get my EP sorc to v14. :)

    You do love playing fotm :wink:
  • Ezareth
    Ezareth
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    ✭✭✭✭
    Great movie Pixy! And it looked great! I actually thought the final songs were pretty hilarious and the final clip was my favorite and than the one where you 2-shotted AoE BBQ. Great play there on the bridge.

    Are all of your clips normal speed or are they sped up? It seems like you move a little faster than I do on my char but that could be just my imagination.

    It's interesting to see how a max damage sorc playstyle controlled by a skilled player differs from my own with a sustainability build. You freaking destroy people so fast and your shields are significantly larger. I'm also surprised to see you dodge rolling as much as you do. I'm assuming you're using stamina cost reduction enchants as well?
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Methuselah
    Methuselah
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    Awsome vid Pixy.
  • Bahalul
    Bahalul
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    Nirncrux OP.

    Can't really blame people for using it though, everyone's stacking nirnhoned on their armors.
  • Yuke
    Yuke
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    hahaha 30k meteor and almost no hit under 13k damage. Well at least i have 2 month to reroll sorc untill nirnhoned nerf, because after that sorces are going to meltdown cyro.

    skillfull video, but doesnt change the fact that pvp TTK is broken.

    i really hope one of the ZoS guys gonna watch this...but who am i kidding...not gonna happen.
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • corx3
    corx3
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    Reported for hurting my feelings
  • Iyas
    Iyas
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    the damage is out of control atm for magicka builds and stamina builds.
    Noricum/ Kitesquad/ PC/EU

    Kitesquad Vol. 1

    https://youtube.com/watch?v=6tGxK9KRrEI
  • Pixysticks
    Pixysticks
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    Ezareth wrote: »
    Are all of your clips normal speed or are they sped up? It seems like you move a little faster than I do on my char but that could be just my imagination.

    It's interesting to see how a max damage sorc playstyle controlled by a skilled player differs from my own with a sustainability build. You freaking destroy people so fast and your shields are significantly larger. I'm also surprised to see you dodge rolling as much as you do. I'm assuming you're using stamina cost reduction enchants as well?

    Thanks Ez, the only part I sped up was at the end when I was wall-walking on the bridge; it was taking a little while to crouch across so I sped it up. I guess it just looks like I'm moving faster because of all the rolling. I use spell damage glyphs on my jewelry, I just have most of my points in Tumbling instead of regen or reduction cost to spells.

    Yeah, I didn't use to roll dodge this much back in the day. The break stun animation is so god awful and slow; back in the day it didn't use to matter because it took people awhile to kill you, so you had time to recover after a break stun. Nowadays you can literally die before being able to get a spell off after being CC'd and waiting for the break stun animation to end. So I think I subconsciously started to roll dodge any CC or high damaging moves I saw coming at me because of that, which eventually evolved into what happened at 1:23 in the video, where I saw the sorc's hands light up after he cast hardened ward then he bolted behind me, so I roll dodged because I knew he was going to throw his frag proc at my back and it would mess up my kill on the other guy.

    I think that's also part of the reason why shields are so prevalent right now, just like roll dodging-- preventative measures are just better than reactive measures when people die so fast (and the game has clunky mechanics).I remember back before the champion system I hadn't ever used hardened ward once on my character. When I came back to the game in 2.0, I actually had to go level it up so I could morph it. I use to be able to heal myself with crit surge and not have any shields on, because people didn't die instantly back then so healing was actually useful. Nowadays healing is useless to a sorc, even if crit surge was changed to heal you for 10000% of the damage you deal on crits, it would still be useless because your HP doesn't take any damage when you have shields on, and if you don't have shields on you can instantly die so healing isn't going to help you any, just re-casting your shields will. I use to never walk around Cyrodiil with shields on before the champion system, and only healing ward myself when I needed it, now I just permanently have hardened ward on me at all times regardless if I'm in the middle of nowhere on my horse, because the second it drops off I know I could die in .5 seconds even know I have 22k HP.

    I think they should probably make some sort of change where you can only have 1 shield on yourself active at a time, then change crit surge to shield you for 60% of the critical damage you do (if it would heal you over 100% of your maximum life), or something to that extent.

    Shield stacking is too strong atm, but so is roll dodging, and so is fear & petrify, and damage is way too high. A lot of problems that would literally take a week maximum to address and implement, if only ZoS would hire someone who actually PvP'd to help them decide on these changes, because it's pretty obvious to most of the PvP community that their lead developers do not PvP very much, or they would see the same things that were seeing.
    Alacrity

    Retired 05/04/15.
  • Pixysticks
    Pixysticks
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    corx3 wrote: »
    Reported for hurting my feelings

    I love you bbq. <3
    Alacrity

    Retired 05/04/15.
  • Davenaro
    Davenaro
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    Nice vid man
    Davnaro
    Havoc

    1.6 Killed PvP.
  • krim
    krim
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    corx3 wrote: »
    Reported for hurting my feelings

    Got killed by a point blank hard cast frag....
  • Pixysticks
    Pixysticks
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    corx3 wrote: »
    Reported for hurting my feelings

    bbq.png

    <3
    Alacrity

    Retired 05/04/15.
  • Juraigr
    Juraigr
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    Pixysticks wrote: »
    Ezareth wrote: »
    Are all of your clips normal speed or are they sped up? It seems like you move a little faster than I do on my char but that could be just my imagination.

    It's interesting to see how a max damage sorc playstyle controlled by a skilled player differs from my own with a sustainability build. You freaking destroy people so fast and your shields are significantly larger. I'm also surprised to see you dodge rolling as much as you do. I'm assuming you're using stamina cost reduction enchants as well?

    Thanks Ez, the only part I sped up was at the end when I was wall-walking on the bridge; it was taking a little while to crouch across so I sped it up. I guess it just looks like I'm moving faster because of all the rolling. I use spell damage glyphs on my jewelry, I just have most of my points in Tumbling instead of regen or reduction cost to spells.

    Yeah, I didn't use to roll dodge this much back in the day. The break stun animation is so god awful and slow; back in the day it didn't use to matter because it took people awhile to kill you, so you had time to recover after a break stun. Nowadays you can literally die before being able to get a spell off after being CC'd and waiting for the break stun animation to end. So I think I subconsciously started to roll dodge any CC or high damaging moves I saw coming at me because of that, which eventually evolved into what happened at 1:23 in the video, where I saw the sorc's hands light up after he cast hardened ward then he bolted behind me, so I roll dodged because I knew he was going to throw his frag proc at my back and it would mess up my kill on the other guy.

    I think that's also part of the reason why shields are so prevalent right now, just like roll dodging-- preventative measures are just better than reactive measures when people die so fast (and the game has clunky mechanics).I remember back before the champion system I hadn't ever used hardened ward once on my character. When I came back to the game in 2.0, I actually had to go level it up so I could morph it. I use to be able to heal myself with crit surge and not have any shields on, because people didn't die instantly back then so healing was actually useful. Nowadays healing is useless to a sorc, even if crit surge was changed to heal you for 10000% of the damage you deal on crits, it would still be useless because your HP doesn't take any damage when you have shields on, and if you don't have shields on you can instantly die so healing isn't going to help you any, just re-casting your shields will. I use to never walk around Cyrodiil with shields on before the champion system, and only healing ward myself when I needed it, now I just permanently have hardened ward on me at all times regardless if I'm in the middle of nowhere on my horse, because the second it drops off I know I could die in .5 seconds even know I have 22k HP.

    I think they should probably make some sort of change where you can only have 1 shield on yourself active at a time, then change crit surge to shield you for 60% of the critical damage you do (if it would heal you over 100% of your maximum life), or something to that extent.

    Shield stacking is too strong atm, but so is roll dodging, and so is fear & petrify, and damage is way too high. A lot of problems that would literally take a week maximum to address and implement, if only ZoS would hire someone who actually PvP'd to help them decide on these changes, because it's pretty obvious to most of the PvP community that their lead developers do not PvP very much, or they would see the same things that were seeing.

    I miss 1.5 where even tho the game was buggy ttk was somewhat sensible now.......well yea....struggle is real
    Ps I miss my 1.5 sorc
    Edited by Juraigr on May 3, 2015 4:24PM
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • krim
    krim
    ✭✭✭✭✭
    Juraigr wrote: »
    Pixysticks wrote: »
    Ezareth wrote: »
    Are all of your clips normal speed or are they sped up? It seems like you move a little faster than I do on my char but that could be just my imagination.

    It's interesting to see how a max damage sorc playstyle controlled by a skilled player differs from my own with a sustainability build. You freaking destroy people so fast and your shields are significantly larger. I'm also surprised to see you dodge rolling as much as you do. I'm assuming you're using stamina cost reduction enchants as well?

    Thanks Ez, the only part I sped up was at the end when I was wall-walking on the bridge; it was taking a little while to crouch across so I sped it up. I guess it just looks like I'm moving faster because of all the rolling. I use spell damage glyphs on my jewelry, I just have most of my points in Tumbling instead of regen or reduction cost to spells.

    Yeah, I didn't use to roll dodge this much back in the day. The break stun animation is so god awful and slow; back in the day it didn't use to matter because it took people awhile to kill you, so you had time to recover after a break stun. Nowadays you can literally die before being able to get a spell off after being CC'd and waiting for the break stun animation to end. So I think I subconsciously started to roll dodge any CC or high damaging moves I saw coming at me because of that, which eventually evolved into what happened at 1:23 in the video, where I saw the sorc's hands light up after he cast hardened ward then he bolted behind me, so I roll dodged because I knew he was going to throw his frag proc at my back and it would mess up my kill on the other guy.

    I think that's also part of the reason why shields are so prevalent right now, just like roll dodging-- preventative measures are just better than reactive measures when people die so fast (and the game has clunky mechanics).I remember back before the champion system I hadn't ever used hardened ward once on my character. When I came back to the game in 2.0, I actually had to go level it up so I could morph it. I use to be able to heal myself with crit surge and not have any shields on, because people didn't die instantly back then so healing was actually useful. Nowadays healing is useless to a sorc, even if crit surge was changed to heal you for 10000% of the damage you deal on crits, it would still be useless because your HP doesn't take any damage when you have shields on, and if you don't have shields on you can instantly die so healing isn't going to help you any, just re-casting your shields will. I use to never walk around Cyrodiil with shields on before the champion system, and only healing ward myself when I needed it, now I just permanently have hardened ward on me at all times regardless if I'm in the middle of nowhere on my horse, because the second it drops off I know I could die in .5 seconds even know I have 22k HP.

    I think they should probably make some sort of change where you can only have 1 shield on yourself active at a time, then change crit surge to shield you for 60% of the critical damage you do (if it would heal you over 100% of your maximum life), or something to that extent.

    Shield stacking is too strong atm, but so is roll dodging, and so is fear & petrify, and damage is way too high. A lot of problems that would literally take a week maximum to address and implement, if only ZoS would hire someone who actually PvP'd to help them decide on these changes, because it's pretty obvious to most of the PvP community that their lead developers do not PvP very much, or they would see the same things that were seeing.

    I miss 1.5 where even tho the game was buggy ttk was somewhat sensible now.......well yea....struggle is real
    Ps I miss my 1.5 sorc

    But the game is still and arguably even more buggy.
  • Juraigr
    Juraigr
    ✭✭✭✭
    krim wrote: »
    Juraigr wrote: »
    Pixysticks wrote: »
    Ezareth wrote: »
    Are all of your clips normal speed or are they sped up? It seems like you move a little faster than I do on my char but that could be just my imagination.

    It's interesting to see how a max damage sorc playstyle controlled by a skilled player differs from my own with a sustainability build. You freaking destroy people so fast and your shields are significantly larger. I'm also surprised to see you dodge rolling as much as you do. I'm assuming you're using stamina cost reduction enchants as well?

    Thanks Ez, the only part I sped up was at the end when I was wall-walking on the bridge; it was taking a little while to crouch across so I sped it up. I guess it just looks like I'm moving faster because of all the rolling. I use spell damage glyphs on my jewelry, I just have most of my points in Tumbling instead of regen or reduction cost to spells.

    Yeah, I didn't use to roll dodge this much back in the day. The break stun animation is so god awful and slow; back in the day it didn't use to matter because it took people awhile to kill you, so you had time to recover after a break stun. Nowadays you can literally die before being able to get a spell off after being CC'd and waiting for the break stun animation to end. So I think I subconsciously started to roll dodge any CC or high damaging moves I saw coming at me because of that, which eventually evolved into what happened at 1:23 in the video, where I saw the sorc's hands light up after he cast hardened ward then he bolted behind me, so I roll dodged because I knew he was going to throw his frag proc at my back and it would mess up my kill on the other guy.

    I think that's also part of the reason why shields are so prevalent right now, just like roll dodging-- preventative measures are just better than reactive measures when people die so fast (and the game has clunky mechanics).I remember back before the champion system I hadn't ever used hardened ward once on my character. When I came back to the game in 2.0, I actually had to go level it up so I could morph it. I use to be able to heal myself with crit surge and not have any shields on, because people didn't die instantly back then so healing was actually useful. Nowadays healing is useless to a sorc, even if crit surge was changed to heal you for 10000% of the damage you deal on crits, it would still be useless because your HP doesn't take any damage when you have shields on, and if you don't have shields on you can instantly die so healing isn't going to help you any, just re-casting your shields will. I use to never walk around Cyrodiil with shields on before the champion system, and only healing ward myself when I needed it, now I just permanently have hardened ward on me at all times regardless if I'm in the middle of nowhere on my horse, because the second it drops off I know I could die in .5 seconds even know I have 22k HP.

    I think they should probably make some sort of change where you can only have 1 shield on yourself active at a time, then change crit surge to shield you for 60% of the critical damage you do (if it would heal you over 100% of your maximum life), or something to that extent.

    Shield stacking is too strong atm, but so is roll dodging, and so is fear & petrify, and damage is way too high. A lot of problems that would literally take a week maximum to address and implement, if only ZoS would hire someone who actually PvP'd to help them decide on these changes, because it's pretty obvious to most of the PvP community that their lead developers do not PvP very much, or they would see the same things that were seeing.

    I miss 1.5 where even tho the game was buggy ttk was somewhat sensible now.......well yea....struggle is real
    Ps I miss my 1.5 sorc

    But the game is still and arguably even more buggy.

    +1 why do we play this game actually? None of our suggestions are implemented and the game gets worse periodically, reminds me of watchdogs when it was obvious there was a change in graphical content yet the devs adamantly said it was the same
    EU Worst DK , Best DK Singapore and NA also known as 'Special Snowflake'

    Jurra - V14 Dragonknight Rank 38 August Palatine
    Jurra Hex - V14 Sorcerer Rank 25 Colonel [SEMI-RETIRED until Zos fix this BS sorc nonsense]

    LA DK Still OP :P

    One of the Three Light Armor DK's

    #200StandardOfMightFFS
    #RevertAshCloud
    #RevertNewAnimations
    #RevertUltiGain

    #FixMoltenWhip

    Grinding my way to August Palatine finally made it, still holding a torch for eso so now imma filthy casual
  • Fatalyis
    Fatalyis
    ✭✭✭✭
    Good stuff
  • joetpelusob14_ESO
    pixy a beast

    -permared
  • Xael
    Xael
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    Not sure why people think TTK is vastly different than it was at start. Until everyone switched to full LA/Impen/Resto/1hS, TTK was no different than now. I killed people in 2-3 spells on my sorc with my Frags doing 800-1k a pop. I also had over 60% crit at all times. Considering the average player had around 2k Health (DK tanks @3k) I would burn people down instantly. This happened from the end of April all the way until September.

    With my Nightblade I was doing the exact same thing with uppercut or Snipe (pre nerf). I could kill a 3k hp DK by the time he got up from his dismount knockdown.

    Those of you complaining about TTK either did not PvP much for the first 5-6 months of ESO or have a poor memory.

    When people began stacking Impen and using reflect, various spell shields, Healing Ward, fights began to last longer. Look at some of the videos @Ezareth was posting during this meta. He was not built around burst at all. If I remember correctly you would see him spamming Mage's Wrath and Vel Curse to do the bulk of his damage (when not in overload). Due to crit being non existant, fight's were about sustain which forced people into Light Armor / Resto builds. This is why you think TTK was so much better.

    In conclusion the game has always had a fast TTK. The only thing that changed was the meta.
    I got killed in pvp, nerf everything...
  • krim
    krim
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    Xael wrote: »
    Not sure why people think TTK is vastly different than it was at start. Until everyone switched to full LA/Impen/Resto/1hS, TTK was no different than now. I killed people in 2-3 spells on my sorc with my Frags doing 800-1k a pop. I also had over 60% crit at all times. Considering the average player had around 2k Health (DK tanks @3k) I would burn people down instantly. This happened from the end of April all the way until September.

    With my Nightblade I was doing the exact same thing with uppercut or Snipe (pre nerf). I could kill a 3k hp DK by the time he got up from his dismount knockdown.

    Those of you complaining about TTK either did not PvP much for the first 5-6 months of ESO or have a poor memory.

    When people began stacking Impen and using reflect, various spell shields, Healing Ward, fights began to last longer. Look at some of the videos @Ezareth was posting during this meta. He was not built around burst at all. If I remember correctly you would see him spamming Mage's Wrath and Vel Curse to do the bulk of his damage (when not in overload). Due to crit being non existant, fight's were about sustain which forced people into Light Armor / Resto builds. This is why you think TTK was so much better.

    In conclusion the game has always had a fast TTK. The only thing that changed was the meta.

    Yeah i mean just look at the last two clips of this video starting at 6:49.

    https://www.youtube.com/watch?v=2wxqqe_ooMU
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    Iyas wrote: »
    the damage is out of control atm for magicka builds and stamina builds.

    Nerf magicka and stamina builds.

    Heck, why stop there. Let's make things really balanced. Let's all just play Mud Crabs and use nothing but light attacks..

    Of course, if that were the case then people would be on the forums screaming "nerf mud crabs" and "nerf light attacks" lol...
  • Pixysticks
    Pixysticks
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    Xael wrote: »
    When people began stacking Impen

    Well yeah, most everyone wore full impen-- that's why everyone lived a lot longer back then. In addition to the fact people could generate ult extremely fast and use bats and veils and negates that helped them live longer.
    Alacrity

    Retired 05/04/15.
  • Derra
    Derra
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    ✭✭✭✭✭
    Pixysticks wrote: »
    Xael wrote: »
    When people began stacking Impen

    Well yeah, most everyone wore full impen-- that's why everyone lived a lot longer back then. In addition to the fact people could generate ult extremely fast and use bats and veils and negates that helped them live longer.

    Well having 40% more HP than nowadays helped too.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Pixysticks
    Pixysticks
    ✭✭✭✭✭
    Derra wrote: »
    Pixysticks wrote: »
    Xael wrote: »
    When people began stacking Impen

    Well yeah, most everyone wore full impen-- that's why everyone lived a lot longer back then. In addition to the fact people could generate ult extremely fast and use bats and veils and negates that helped them live longer.

    Well having 40% more HP than nowadays helped too.

    Yeah, thats another good point; they dropped the value of health per piece of gear/set/attribute points by 40%.
    Alacrity

    Retired 05/04/15.
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