Do you think this would be viable?
ENDGAME CHANGE: I see a lot of people unhappy with trials and such using the no reason to run them stance. I was thinking what if we took MASTER WEAPONS and made them researchable. EXAMPLE: I loot a master inferno staff w/prcise trait. I can then learn it at a min of 30 day research time ,this helps to prevent using alts to exploit the function. I can then craft myself a master inferno staff with just the precise trait but adding a set bonus. So I could make a v14 master inferno staff w/prcise that is tourags pact. This will help open up builds,make crafting feel very important and thru the next step trails very viable. so master drops in dsa/vdsa. Now to help AA/HRC we allow random drop master trait stones so even if I have learned the master inferno w/precise I need to run aa/hrc to aquire a master prcise trait stone to craft it. Lastly Vds and SO can drop the master chants ie increase damage of crushing shock/force pulse by 400 or increase max magicka by 900 etc. So more people are running trails ,end game is worth it and crafters feel rewarded. SO I could in theory craft myself a v14 masters inferno staff with prcise /tourags pact/that increases my force pulse dam by 400. That's pretty solid. By making players learn each staff indiv by type and trait you add a nice bit of content to the game.
Edited by SIN-X on May 2, 2015 8:28PM X-SINISTER-X v14 NB
"DEATH WAITS IN THE DARK"