Attorneyatlawl wrote: »Attorneyatlawl wrote: »Bah, just looking at this list is making me cringe even thinking of playing the console. So much quality of life missing from the native UI.
If it wasn't for my RL friends I wouldn't be caught dead attempting to enjoy the console and it's potentially completely lacking UI.
In other words, I want them all available.
Agreed... I won't be playing on the consoles, but I just can't imagine it being enjoyable to play without these relatively simple, but missing, quality of life features not being available.
@Attorneyatlawl Like text chat >_> <_< Still can't grasp why they think it's smart to exclude such a huge feature from a social game. Stating that consoles have voice chat as a feature is not acceptable either. Not everyone has a voice and not everyone can hear voices.
Voice chat is not a substitute for text chat, certainly. They have some functional overlap, but they are absolutely not the same thing in use, practice, or experience, and almost always are just used alongside eachother in groups, from small to giant. If you're not using voice because you're sick, it's late at night and you're tired, you don't want to wake a spouse, or you don't want to go onto voice chat to kill an easy dungeon and would be fine if you had some way let eachother know when you're ready or when you need to afk a minute... well, not having text chat available which can handle those just fine, isn't exactly a good thing. And with no visible history if you miss something, voice chat is found wanting there, as well.
Voice chat is great for organization and some socialization, but in larger groups it becomes less effective for enjoyment's sake and due to only one person being able to be audible understandably at a time, you need to keep the comms clear so that chat or call-outs by people important to the actual game can be heard reliably such as a big group slamming into your raid's flank in Cyrodiil, or a stealther sniping your healer that fell behind 10 feet, or that the raid boss is about to drop one of his biggest attacks and you need to block, etc. While voice is typically considered better for immediate communication, it isn't as good at groups (and gets worse with group size getting larger) for socialization. Conversely, text is considered better for relaxing, and in many cases socialization, but it's not as easy or reliable for most people to type while fighting as it is for them to talk, nor is it as easily noticed during combat by the rest of the group or raid.
In larger groups, they compliment eachother by providing a primary and secondary chat outlet, where important comms during battle or potential battle can be reserved from voice with some chat other times... and stuff you'd just like to chat about that may not be very relevant to playing can be chatted about in text whenever, and voice occasionally when things are slower.
tl;dr: I agree, @Lionxoft.
(for you internet new'uns, that means "too long, didn't read" with an implied "section" on the end)