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Most 5 set bonuses are ruined by one of two reasons sometimes more

  • maryriv
    maryriv
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    AlnilamE wrote: »
    Natjur wrote: »
    If they allows crafters to chance the trait on a set, or even the looks (combine two armor pieces, and get keeps its stats but gets the lock of the other set) that would fix some issues.

    Proc chance and limits to the number of procs is required or some sets would be far too powerful.

    So many players are using the exact same sets theses days.
    Most Magic\Healers are using 4 Martial Knowledge which is why this set is so costly now.


    Well, I consider the looks and trait of a set to be part of the "let-down" that will make me consider whether or not I want to use it. I ran around from V6-V10 wearing Nightshade and I did not like the Argonian Medium on my toon. I could have crafted myself something different, but I decided the set bonus worked for me and lived with it.

    If we can change any set to have the "perfect" trait and look, that would make some of them OP, so if that were possible, there should be a downside to it, like the set bonuses losing some strength.

    Same thing with availability of pieces. The limitation is there to keep you from making certain combinations, and I think that's fine.

    I don't think the sets that we are talking about have any threat of being OP lol.
  • Naivefanboi
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    maryriv wrote: »
    Percentage Chance to Process (PCP or Proc Rate) - Most 5 pc set bonuses have a ridiculously low chance to proc especially when considering how many opportunities are presented for the proc to occur. It seems that not much consideration is given to the amount of opportunities per second are potential but that instead a random number is picked.

    Cooldown Timer - Most great 5 pc set bonuses are totally destroyed by long cool down timers.

    These are the two main reasons most 5 pc set bonuses are very undesirable, here are a few more:

    Bind on Pickup - Some sets require ridiculously long farms to get all 5 of the pieces because they are bound when you pick them up instead of when you equip them this causes them to be less than useful bank hogs.

    Traits - Some items get random traits as well as random armor type, some get static traits. This is a really need idea, however, when you reach end game you frequently see really great sets with things like Training, Exploration, and Sturdy (it is arguable which is worse). I understand that crafted gear was supposed to be "the best" gear in game and this does a little towards forcing that to be almost true, however, it doesn't really work in practice except to intentionally nerf perfectly good sets. Perhaps you can implement the ability for super high level Crafters to change traits on armor with a % chance to destory the armor! Or just make crafted sets better and eliminate those 3 traits at least from all armor above say v12. Thank you <3

    Crazy/Situational Conditional Procs - Spawn of Mephala has an okay chance to proc but only on a fully charged heavy attack which makes it quite useless especially where the proc is most desirable in AvA. Most of the time it's hard to land a heavy attack in the heat of battle where you are getting interupted and people are immune to CC's a lot of the time.

    The Proc Itself - Sometimes the proc itself is not even worth procing as is the case with Wise Mage set it's not a very wise mage that uses this set!.

    Awkward 2,3 and 4 Bonuses - Other sets just have terrible 2, 3 and 4 bonuses which takes away from the 5 set making a potentially good or great bonus just meh. This is one of the reasons why items like Morag Ton are sought after because at least all the bonuses go towards the Stamina/Weapon Power theme, even though the trait on armor is still terrible, it doesn't take away from the 5 piece as other sets do.

    Availability of Set Pieces - Some sets only have exactly 5 pieces available 2 rings and 3 armor pieces or worse 1 Pendant and 4 other pieces like the Dreugh King Slayer set.

    Limited Level of Set Pieces - Many sets are not available in V14 versions at all, rarity is one thing but not at all available is kinda a big downer especially when they go up to V12 and V13 so close but so awkward. This is the case of most of the 2pc sets helmets from dungeons. I know vet ranks will be phased out soon so not sure how this could be addressed or if it should, I guess it depends on what you decide to do with itemization at that time.

    Crafted Sets - Lets face it, at end game, all crafted sets are terrible compared to other PvP found sets. Perhaps have some rare component that can be added during crafting to make them all much more powerful and thus viable end game.

    Sometimes a combination of several of the above points are the issue as in the case of Magicka Furnace First we have the trait, Reinforced on Light armor is terrible! Especially since the armor was reduced on light (which is good but it stealth nerfed sets like this) the 2 pc of Physical Reistance, again on light armor, not so much, then we have the bonus itself, recovered magicka is good but the condition is ONLY on Melee attack THEN it has a 30 second CD on top of that. There are better examples but this one has the potential to be so much better if even one of the 3 problems with it were addressed. I would love to see the trait changed and the timer reduced to 15 seconds or on any damage not just melee.

    Also there are abused sets such as the Valkyn Skoria where people stack aoe DoT abilities to get tons of chances to get the 4% proc and lagging out the whole world with meteors.

    Finally there are absolutely ideal and perfect sets like the Arch-Mage which are super rare which is awesome. I think this type was done right, perfect but super rare.

    I understand that every set can't be perfect but could we at least have them reworked so there are more than a hand full of desirable sets out of to many that are already out there. It's so bad that in almost all cases it's better to go maximum of 4 pc for the best spell/weapon damage rather than go for a bonus and sacrifice those stats. Plus you are talking about making more when most of the ones we already have need serious tweeking.

    I'm not asking for all sets to be equal but just that most of them to not be completely useless :smiley:

    If you have some good examples that I can fill in the ones I'm missing or in addition to the ones I have please say below. Also if you don't agree with all or some of the points please elaborate with specific examples. Thanks.

    Disclaimer: I am not asking for CD or Proc to be eliminated from gear, I like those mechanics. I am asking that some CD's be halved and some Proc %'s to be doubled for example, in order to make sets more viable.

    awsome well thought out post! agree with everything.
  • reften
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    maryriv wrote: »

    Crafted Sets - Lets face it, at end game, all crafted sets are terrible compared to other PvP found sets. Perhaps have some rare component that can be added during crafting to make them all much more powerful and thus viable end game.

    Good post except this part. Crafted sets allow you to make exactly what you want...fnish off your build.

    I use 5 piece shadow walker. Morag Tong daggers...leaving 5 more pieces. Tons of options now with crafted, and went to Night's Silence for sneak speed.
    Reften
    Bosmer (Wood Elf)
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    Semi-retired till the lag is fixed.

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  • idk
    idk
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    Blinded by the run on wall to words that seemed to be another compete complaint of everything in the game. Please write with some focus.
  • lihentian
    lihentian
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    everything will be better once they release jew crafting.. hopefully...
  • Victus
    Victus
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    lihentian wrote: »
    everything will be better once they release *** crafting.. hopefully...

    Um please correct this typo... lol
    Edited by Victus on April 30, 2015 5:24PM
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
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  • daemonios
    daemonios
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    Blinded by the run on wall to words that seemed to be another compete complaint of everything in the game. Please write with some focus.

    I could take the time to rewrite the OP using smaller words for you to understand... but in fact I think that would be a disservice to a well thought-out post. I didn't agree with it all, but it certainly is focused. And structured.

    Guess what, not all forum posts need to be click-baity tites with post-your-own-whine-in-three-words-or-less content.
  • maryriv
    maryriv
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    oren74 wrote: »
    maryriv wrote: »

    Crafted Sets - Lets face it, at end game, all crafted sets are terrible compared to other PvP found sets. Perhaps have some rare component that can be added during crafting to make them all much more powerful and thus viable end game.

    Good post except this part. Crafted sets allow you to make exactly what you want...fnish off your build.

    I use 5 piece shadow walker. Morag Tong daggers...leaving 5 more pieces. Tons of options now with crafted, and went to Night's Silence for sneak speed.

    I gave you an insightful because I think that it is, however for end game I still don't feel it outweighs getting more weapon power from other 3 or 2 combos. Plus sneak speed is free for vampires!
  • newtinmpls
    newtinmpls
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    spoqster wrote: »
    Good post.

    I'd like to add another thought, however. You could also spin it around and look at the problem from another perspective. The set bonuses wouldn't all be so terrible if min/maxing were less rewarding. Personally I feel that the focus on min/maxing makes the game too linear. It would be more interesting if the game rewarded you for finding the perfect mix of stamina and magicka for your play style. If they changed the skills so that they would now longer scale off of stam/wpndmg and mag/spdmg, then all those sets you mentioned would be a lot more useful, and the game would be much richer.

    THis ^^^
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • desciviib14_ESO
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    You forgot traits. I'm looking at you Footman's set with Exploration trait... (it's ok tho i still love you)

    [sigh]......yeah.......Footman's could be such an awesome tank set and yet I feel like it's safe to say that if I'm V12, I don't really need exploration anymore; actually, there is probably very few places I haven't at least accidentally ran through and "discovered"
    There is nothing here of interest to any nations; as a matter of fact, there is nothing here but people.
  • seblatourneb18_ESO
    Bad set traits or bonuses wouldn't matter so much if we could craft jewelry from craftable sets. It would add so much variety to what we can actually do? Warlock, shadow walker, ravager are good because of the bonuses, but especially because they have rings/necklace.

    If I could have a 5 piece set with Hist bark that included 3 pieces of jewelry, I wouldn't care so much I have to wear a sturdy 5 piece set to complement it.

    Just use the metal we already have in the game for levels, and add some 3 stones, one for robust, one for healthy, one for arcane, and we'll be happy.
    You can always make a better system later ZOS, like you did with provisionning. It would take you less time than redoing all the sets in the game, right?
  • maryriv
    maryriv
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    Bad set traits or bonuses wouldn't matter so much if we could craft jewelry from craftable sets. It would add so much variety to what we can actually do? Warlock, shadow walker, ravager are good because of the bonuses, but especially because they have rings/necklace.

    If I could have a 5 piece set with Hist bark that included 3 pieces of jewelry, I wouldn't care so much I have to wear a sturdy 5 piece set to complement it.

    Just use the metal we already have in the game for levels, and add some 3 stones, one for robust, one for healthy, one for arcane, and we'll be happy.
    You can always make a better system later ZOS, like you did with provisionning. It would take you less time than redoing all the sets in the game, right?

    All these ideas are great and will go a long way towards making sets of all sorts more viable, but there also needs to be some serious looks given to the % chance to proc and the cooldown length of most of these sets.
  • amasuriel
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    Sometimes I fantasize that Zos had even 1 person working on itemization who played the game.

    The worst part is there are some good ideas that are ruined. I love Spectre's Eye piece bonus, and I think having some defense on a PvP set would be awesome maybe...but then the 2-4 bonuses are so useless.

    If Spectre's Eye was Magicka / Magicka Regen / Spell Damage with its 5 trait some people would use it. It would have a place. As it is its crappy hist bark that takes more traits to be able to make.

    I would also love to troll through their DB and find out if any single person in Tamriel is wearing Oblivion's Foe. Because I would like to take that person aside and explain to them very gently why they suck so bad.

  • zeitzbachrwb17_ESO
    Another reason

    I don't want to run around in a robe so if I can't make a proper set combination without the robe in it cause I medium leather armor, kaboom.

    Gotta love min-maxing with that handicap in mind until they come up with a better argonian-ish crown store costume.
  • maryriv
    maryriv
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    amasuriel wrote: »
    Sometimes I fantasize that Zos had even 1 person working on itemization who played the game.

    The worst part is there are some good ideas that are ruined. I love Spectre's Eye piece bonus, and I think having some defense on a PvP set would be awesome maybe...but then the 2-4 bonuses are so useless.

    If Spectre's Eye was Magicka / Magicka Regen / Spell Damage with its 5 trait some people would use it. It would have a place. As it is its crappy hist bark that takes more traits to be able to make.

    I would also love to troll through their DB and find out if any single person in Tamriel is wearing Oblivion's Foe. Because I would like to take that person aside and explain to them very gently why they suck so bad.

    You gave me an idea, what if max lvl crafters could put skill points in a tree that would let them manipulate set bonuses as well as change traits!!!!!

    The problem as I see it with crafting is that mats are way to plentiful and it is far to easy to craft, perhaps if it where a bit more involved they could make it more powerful.
  • maryriv
    maryriv
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    Most recently Valkyn Skoria (sp?) was nerfed Oblivion. This means that everyone flocked to DC helmet and shoulder combo as being the most clearly over powered option.

    Is there any way we could get sets buffed to be similar in power? Valyn for example should never have been nerfed in such a way without compensating by increasing proc chance OR decreasing the CD.
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