Maintenance for the week of May 25:
• PC/Mac: No maintenance – May 25
• ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Skirmishes - Small(er) Scale PvP With Large Scale Consequences

Ser Lobo
Ser Lobo
✭✭✭✭✭
One of the little things that's bothered me about ESO is that all of the 'battles' of these three massive alliances seem to be centered on one convenient and well-defined location. Heck, about the only time I remember fighting actual troops from another army was doing the Ebonheart Pact questline on Bleakrock Isles. Otherwise its rebels or insurgents or some otherwise native population being subverted by a spy or enemy commander.

Another little issue that's bothered me is that the PvP is centered on large scale conflicts. Which are awesome, I might add, until the lag inevitably hits or the almost constant disproportion of teams causes one zerg to roll another, yadda yadda yadda. And while you can get smaller scale battles simply by roaming around in small groups, using scouts, and avoiding larger groups while you hunt even smaller groups than you

But one key element of ESO that cannot be ignored is that Cyrodiil is *supposed* to mean something for PvPers. Your home campaign is meant to be a fight worth having.

Thus, Skirmishes (not my idea, but pieced together from other posters for your viewing pleaure)

Skrimishes would be little fights happening in locations other than Cyordiil itself (mountains of Morrowind; plains of Elsewyr; forest glade in Valenwood; etc). They would have a limited number of participants (12v12). They would include different game modes per battlefield (deathmatch, capture the fort, defend the caravan, etc). Finally, winning a match would provide cheaper prices, or stronger NPC's, or better enemy intelligence for every home campaign.

That's right ... these skirmishes affect ALL campaigns, making the participants capable of giving bonuses to all other PvPers of their alliance!

The crux here is that these fights are instanced. They are queued from anywhere. The same fight could be happening for hundreds of players at one time. They can last from 5 minutes to 25 minutes, according to the fight. And kills and wins count towards a separate alliance rank and leaderboard structure (giving players the capability of distinguishing the skirmishers from the full-time soldiers).

Each fight would be balanced teams, with no limit to classes or role allocation per team. However, with unique map design, maps could be made to disuade 'class stacking'.

Those players who lead the leaderboards in skirmishes for their alliance over a weeks time would recieve the rank and title 'Commander General', including a unique costume, to go side-by-side with Cyrodiil's 'Emperor', to include command abilities and a 'former' title for those who are no longer leading. Unlike Emperor, however, there are alwyas three 'Commander Generals' at a time (one for each alliance).


Pros:
- Smaller fights mean less lag.
- Quicker fights make PvP available to those who have less time.
- Smaller fights make PvP more available (keyword, more) to those players who dislike large-scale fights.
- Allowing players to contribute to all home campaigns makes each skirmish count more for your whole alliance.
- Different ranks allow players to keep track of the difference in playstyles and what that means for accomplishments.
- 12v12 allows for the games innate balance mechanics to stay present, without putting too much emphasis on small-team combat (one thing WoW developers said they wished they could have avoided, as it distorted their games balance drastically and, in their mind, for the worst)

Cons:
- For each PvPer who skirmishes, that's one less PvPer who is in Cyrodiil.
- An allaince that is more popular could maintain more benefits, even if they lose in Cyrodiil.
- Elitism may occur between skirmish and Cyrodiil players if one is percieved to be 'truer' PvP than the other.



Your thoughts?
Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

XBOX NA
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    They should include these sorts of small objectives within the Cyrodiil map. There is tons of blank space that is not being used.
  • Zakua
    Zakua
    ✭✭✭
    I like this!
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    They should include these sorts of small objectives within the Cyrodiil map. There is tons of blank space that is not being used.

    That's not a bad idea at all, as there is a TON of space on that zone. But I'm sure the moment you rope off an area, some team will try to run their scrolls straight through it.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • BRogueNZ
    BRogueNZ
    ✭✭✭✭✭
    Sounds good but yeah, not in Cryodil. It's the land of trolls.
  • Mataata
    Mataata
    ✭✭✭
    I've sent feedback suggesting something similar to this several times in the past. Glad I'm not the only one, I suppose.

    I'm not entirely sure what to think about the whole "affecting other campaigns" stuff. I guess if you really wanted to you could do that, but I prefer each to be its own thing.
    I love the Power Glove! It's so bad!
    i also do art and stuff i guess, here's my twitter
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    I love the idea of arenas nothing better than 2v2 buuut we have a problem.
    You guys do watch eso live they stated that small scale pvp is and i quote "not the direction we want for elder scrolls online".
    Unless you guys found some information i have missed we will never get to do this.

    Ps i would nane my arena team " The Last P.u.s.s.y *cat* you will see"
    Edited by Heromofo on April 29, 2015 7:19PM
  • Valymer
    Valymer
    ✭✭✭✭✭
    Heromofo wrote: »
    You guys do watch eso live they stated that small scale pvp is and i quote "not the direction we want for elder scrolls online".

    Pretty sure that bankruptcy due to lack of players isn't the direction they want to go either.
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Valymer wrote: »
    Heromofo wrote: »
    You guys do watch eso live they stated that small scale pvp is and i quote "not the direction we want for elder scrolls online".

    Pretty sure that bankruptcy due to lack of players isn't the direction they want to go either.

    Yeah but i think they may have another version they want to try in the form of the justice system pvp in enforcer if it even makes it in. Personally i figured having things like arena and what not would be a good thing as it would help reduce lag in cryo and we could make arena teams. Hell it could even be like in oblivion where it has two side one the pve side verse monsters in teams of 1-2-3-4 or the pvp side player verse player in teams of 1v1 2v2 3v3 4v4.
    Edited by Heromofo on April 29, 2015 7:28PM
  • Valymer
    Valymer
    ✭✭✭✭✭
    Heromofo wrote: »
    Valymer wrote: »
    Heromofo wrote: »
    You guys do watch eso live they stated that small scale pvp is and i quote "not the direction we want for elder scrolls online".

    Pretty sure that bankruptcy due to lack of players isn't the direction they want to go either.

    Yeah but i think they may have another version they want to try in the form of the justice system pvp in enforcer if it even makes it in. Personally i figured having things like arena and what not would be a good thing as it would help reduce lag in cryo and we could make arena teams. Hell it could even be like in oblivion where it has two side one the pve side verse monsters in teams of 1-2-3-4 or the pvp side player verse player in teams of 1v1 2v2 3v3 4v4.

    Yep there are quite a number of different ways that they could implement it but in the meantime people quit playing every day.

    A dime-sized hole in the bottom of an ocean liner will eventually sink it if nothing is done.
  • reften
    reften
    ✭✭✭✭✭
    If fighting in skirmishes means more AP then Cyrodiil...then Cyrodiil will be dead.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Heromofo
    Heromofo
    ✭✭✭✭✭
    Valymer wrote: »
    Heromofo wrote: »
    Valymer wrote: »
    Heromofo wrote: »
    You guys do watch eso live they stated that small scale pvp is and i quote "not the direction we want for elder scrolls online".

    Pretty sure that bankruptcy due to lack of players isn't the direction they want to go either.

    Yeah but i think they may have another version they want to try in the form of the justice system pvp in enforcer if it even makes it in. Personally i figured having things like arena and what not would be a good thing as it would help reduce lag in cryo and we could make arena teams. Hell it could even be like in oblivion where it has two side one the pve side verse monsters in teams of 1-2-3-4 or the pvp side player verse player in teams of 1v1 2v2 3v3 4v4.

    Yep there are quite a number of different ways that they could implement it but in the meantime people quit playing every day.

    A dime-sized hole in the bottom of an ocean liner will eventually sink it if nothing is done.

    Probably why there working so hard on consoles?
    New player base using the same tech so easy to manage.


  • Valymer
    Valymer
    ✭✭✭✭✭
    Heromofo wrote: »
    Valymer wrote: »
    Heromofo wrote: »
    Valymer wrote: »
    Heromofo wrote: »
    You guys do watch eso live they stated that small scale pvp is and i quote "not the direction we want for elder scrolls online".

    Pretty sure that bankruptcy due to lack of players isn't the direction they want to go either.

    Yeah but i think they may have another version they want to try in the form of the justice system pvp in enforcer if it even makes it in. Personally i figured having things like arena and what not would be a good thing as it would help reduce lag in cryo and we could make arena teams. Hell it could even be like in oblivion where it has two side one the pve side verse monsters in teams of 1-2-3-4 or the pvp side player verse player in teams of 1v1 2v2 3v3 4v4.

    Yep there are quite a number of different ways that they could implement it but in the meantime people quit playing every day.

    A dime-sized hole in the bottom of an ocean liner will eventually sink it if nothing is done.

    Probably why there working so hard on consoles?
    New player base using the same tech so easy to manage.


    A bird in the hand may end up being worth two in the bush. Time will tell.
  • Bouvin
    Bouvin
    ✭✭✭✭✭
    Cons:
    - For each PvPer who skirmishes, that's one less PvPer who is in Cyrodiil.

    Your thoughts?

    After sitting in a 90 person Queue last night (Tuesday) for AD Chillrend, I see this as a PRO not a con...
  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    Bouvin wrote: »
    Cons:
    - For each PvPer who skirmishes, that's one less PvPer who is in Cyrodiil.

    Your thoughts?

    After sitting in a 90 person Queue last night (Tuesday) for AD Chillrend, I see this as a PRO not a con...

    i think if there was only one Cyrodiil zone, but many instanced PvP mini-zones, it would work out great.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
Sign In or Register to comment.