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Cyrodiil Public Dungeon Bosses

aeroch
aeroch
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Does anyone else have an issue triggering spawns for these?

The last 4-5 dungeons I've completed have at least two bosses, but it seems as if they're triggered or on incredibly long respawn timers.

The first boss is usually up, so after killing it I'll head to the next chamber where I'd expect the second boss to be. The problem is that I end up farming trash mobs for 10~ minutes until the second boss spawns. Maybe that's just how the dungeons in Cyrodiil operate but it's a huge difference from the public dungeon bosses in the PvE zones
  • Skewki
    Skewki
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    I've been waiting for a solo dungeon boss in Cyrodiil to spawn for over an hour.... what is the purpose of this extreme spawn timer?

    update: after waiting over 2 hours with no spawn, i was killed by other players. giving up now
    Edited by Skewki on May 11, 2014 5:47AM
  • poochie
    poochie
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    I hope whenever I go into a dungeon in Cyrodiil that no enemy players are in there because that's kinda stupid to go into a "solo" dungeon and see some reds or blues running around so I stealth far away and watch where they go and follow them and then hide when they go back to the entrance and just wait for boss to respawn or to hit the skyshard. I know they had ways to raise with grand soul gems but to me for ZOS to take that out, its a long run to some places in Cyrodiil if ya faction doesn't control ***...
  • shawnglass1_ESO
    shawnglass1_ESO
    Soul Shriven
    Cyradiil is open pvp, and the public (not "solo") dungeons there mean you may run into other players - friend and foe. Basically you have to be extra cautious or run with a buddy or 2. I find it adds a level of excitement, especially when exploring the public dungeons in the other alliances starting areas.

    As to the originally post I too have had issues with completing many of the public dungeons in Cyradiil - again not sure if it is long spawn timers, clearing certain mobs, etc. Considering the number of players that can come into these I would hope the timers would at least not be over 15 minutes for named/bosses.
    Edited by shawnglass1_ESO on May 12, 2014 2:30PM
  • Axer
    Axer
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    Plain bugged imo.

    Always 1 boss that spawns fine, and 2-3 others that just never appear.

    They should all use the same mechanic as the standard zone ones - Bosses spawn instantly if you havent yet completed the dungeon.
    Axer. Main tank and Leader of Crush it! (NA-EP highly skilled trials guild)
  • Psychoke
    Psychoke
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    i got the explorer title and so i can tell you that it is infact possible :p the clue is that you need to do all the public dungeons in 1 campaign first, and you end up with like 6-8 dungeons (for me) that you didnt 100% complete due to missing bosses. Then you go to a different campaign and try those 6-8 dungeons again, rinse and repeat untill you end up with all done :)
    "imagine a world without elder scrolls customer support, i can't either"
  • aeroch
    aeroch
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    They all spawn and it can be done on one campaign, but the respawn is entirely too long. 10 minutes in my first post was being generous
  • TomLukman
    TomLukman
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    aeroch wrote: »
    They all spawn and it can be done on one campaign, but the respawn is entirely too long. 10 minutes in my first post was being generous

    Actually regular mobs take 10 minutes to spawn - I timed it in Lipsard Tarn. Boss respawns are indeed really ridicilous.

  • Anvos
    Anvos
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    I agree that it is ridiculous and each one seems to have one that spawns far more common than the other so you keep having to run around and kill that one, unless its just plain bugged.
    Edited by Anvos on May 19, 2014 3:18AM
  • sagitter
    sagitter
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    Yes, in many dung in Cyrodiil, Bosses respawn is really long or maybe bugged?
    If u must kill 3 bosses in the same dung for exemp. , 1 could respawn every 10 mins, but another could takes forever. I'm in Toadstool Hollow dungeon right now and waited 1 hour and not respawn yet, it's boring.
  • F7sus4
    F7sus4
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    One year after the release and they did NOTHING to fix that.

    They probably did the spawn timers so long, because at the beginning people were farming bosses for XP. Now when the boss can give you XP+loot only once per 1 hour (or 30 minutes, doesn't matter), it's not really "farmable". Yet, they kept the ridiculous spawn timers. So annoying!
  • Jaxom
    Jaxom
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    I havent played in awhile but when I got my title, there is a trick. All the bosses in the delves are on the same timer and only a set number of bosses can ever be there at a time. So what you need to do is run around, kill the boss, after 5-10 minutes, another boss will spawn. Some bosses are rarer than others so you may have to continue killing the same few bosses over and over until the one you need spawns. Hope this helps. Once I understood this mechanic, finishing the title was easy.
  • Ourorboros
    Ourorboros
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    Jaxom wrote: »
    I havent played in awhile but when I got my title, there is a trick. All the bosses in the delves are on the same timer and only a set number of bosses can ever be there at a time. So what you need to do is run around, kill the boss, after 5-10 minutes, another boss will spawn. Some bosses are rarer than others so you may have to continue killing the same few bosses over and over until the one you need spawns. Hope this helps. Once I understood this mechanic, finishing the title was easy.

    Agree, this is exactly how it works. It helps if you can team with someone, then each camp on different boss spawns. Otherwise, you may have to kill the same bosses repeatedly until the one you need spawns. As much as a PITA this is, it's easier than some other achievements.
    PC/NA/DC
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  • AlnilamE
    AlnilamE
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    F7sus4 wrote: »
    One year after the release and they did NOTHING to fix that.

    I'm not sure that's the case. I have the Cyrodiil Cave Delver achievement on 2 characters and am working on the third.
    The Moot Councillor
  • Nardvark
    Nardvark
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    Mother Of God.. Now I remember why i quit playin in cyrodil
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