Does anyone else find it suspicious that the dwemer motif farming method originally reported over six months ago was only addressed immediately after those motifs were added to the cash shop? I for one will miss farming containers during my downtime at work, but that's not my issue. I find the issue to be that its another example of how the game is being designed around pushing micro-transactions. If Zenimax only takes action in situations like this, then how are players supposed to trust that there are also not behind the scenes drop-rate decreases occuring for other motifs? Or other gameplay changes occurring which further push players into cash-shop purchases?
I'm referring to the patch note today:
Exploration & Itemization
General
Due to extensive pillaging, many containers in Mzeneldt (the Dwemer ruins from the Fighters Guild questline) and Avanchnzel (the Dwemer delve located in the Rift) have been ransacked, causing many of them to be emptier than before. We are looking at increasing the number of interactable objects in other Dwemer locations in the future.
Edited by pecheckler on April 21, 2015 3:41AM End the tedious inventory management game.