
One doesn't really have to spent a lot of time in game or on Youtube to see that the balance is more [snip] up than ever. Not only did @ZoS try to empower stamina builds, but they also nerfed magicka builds in the process.
Stamina builds, regardless of class, can be specced in such ways that they are more imbalanced than the old 7 light DK - bravo Zenimax.
Now, this imbalance doesn't just originate from a single cause, but it is a lot of things coming together in a way that apparently was too complex for the combat team to foresee.
In short though, it is a mixture buffs to the weapon skill lines, medium armor + the availability of stamina gear along with the removal of softcaps.
Not only does it cost close to nothing for a stamina build to break CC or dodge-roll, they even made it so that they get CC immunity for waaay longer than everybody else - no one sees how idiotic this is?
And the fact that you have a game where you can move faster in stealth that others can sprinting and out-sprint projectiles - what kind of brilliant game mechanics are those?
Then let's throw in a two-handed stamina feats that heals better than breath of life, just to have a little fun.
A few things that needs to be changed to bring some balance back into the game:
1. Consecutive dodge-rolling should have a penalty.
2. CC immunity after breaking free should not be prolonged by people using medium armor.
3. Uppercut should be interuptible again.
4. Sneak attacks should only be possible from melee range (or allow all weapons to do it again)
5. Movement speed should be addressed - stealthed and unstealthed.
6. Stamina gear should be nerfed back again after their empowerment prior to the cap-removal.
7. Restore light armor.
And yes, there are some magicka issues also, which are screwing up this game, too, and they of course needs to be nerfed as well.
1. Shield stacking - more broken than prior to 1.6. Only the strongest shield should apply as long as they are of same type i.e. healing ward and hardened ward shouldn't stack, but hardened ward and harness magicka should.
2. Bolt escape balls of lightning - these are too effective at absorbing projectiles and linger for far too long. Too effective at avoiding combat just like dodge-rolling.
Curse, Flame Lash, Magicka Detonation, Concealed Weapon, Caltrops, Soul Assault, Jesus Beam.
Blow the Rollerblade up and move on with your life.
deepseamk20b14_ESO wrote: »It would be nice to have a stamina version of magicka detonation. I want grenades!
Drago Belsazar wrote: »deepseamk20b14_ESO wrote: »It would be nice to have a stamina version of magicka detonation. I want grenades!
If that happens, I want a Vigor scaling with Magicka.
Drago Belsazar wrote: »deepseamk20b14_ESO wrote: »It would be nice to have a stamina version of magicka detonation. I want grenades!
If that happens, I want a Vigor scaling with Magicka.
Hmm, I'm pretty sure they call that EVERY SINGLE ABILITY on the Resto staff and the Templar healing skills, as well as every other classes' healing abilities.
What a silly statement.
Drago Belsazar wrote: »deepseamk20b14_ESO wrote: »It would be nice to have a stamina version of magicka detonation. I want grenades!
If that happens, I want a Vigor scaling with Magicka.
Hmm, I'm pretty sure they call that EVERY SINGLE ABILITY on the Resto staff and the Templar healing skills, as well as every other classes' healing abilities.
What a silly statement.
But that means that you have to have a resto staff equipped, or be a Templar. Vigor has none of these requirements.