@ZoS I can appreciate that 1.6 brought about many changes, and in the process of fine-tuning the balance subsequently, let me suggest that some type of dodge-rolling penalty is implemented - similar to the very same type that was brought upon streak to prevent spammage and avoiding combat.
Dodge-rolling and stamina builds is a little over the top right now and needs to be tweaked a little. The very reason why steak was penalized is now the case with dodging, so fair should be fair.
@Gina_Bruno please forward to the combat team.
@ZoS I can appreciate that 1.6 brought about many changes, and in the process of fine-tuning the balance subsequently, let me suggest that some type of dodge-rolling penalty is implemented - similar to the very same type that was brought upon streak to prevent spammage and avoiding combat.
Dodge-rolling and stamina builds is a little over the top right now and needs to be tweaked a little. The very reason why steak was penalized is now the case with dodging, so fair should be fair.
@Gina_Bruno please forward to the combat team.
While using a roll dodge gives u perma damage immunity no matter what number of ppl is trying to kill you, no matter how they are trying to do so, you cant be hit
Haha it is funny to see all the stamina users defending the roll dodge from being nerfed. Right now when youre in magica build u can use one time break free or about 2-3 roll dodges. Diference between roll dodge and shields or bolt escape are so huge that i have to point it out:
1. BE and shields doesnt prevent u from being hit. Shields in current state are useful but without stamina to break free they are melting like ice in a volcano. U can be cced through shield. U can be hit while bolt escaping, there is a ton of ways to kill be sorc, if u dont know how - what are doing here? While using a roll dodge gives u perma damage immunity no matter what number of ppl is trying to kill you, no matter how they are trying to do so, you cant be hit. The only thing that goes through roll dodge are daedric curse and streak (which is useles right now, bc of hard cc). Its hilarious when group of 10 ppl cannot kill single guy which trolls them with a roll dodge.
2,3 or even 4 dodge rolls consecutively to avoid dmg is fine, but when they do it 50 times in the direction of their keep to get to safety and avoid getting killed by 3 players....something is [snip] up. Infinite dodge roll and spamming vigor + rally for 5 full minutes...yea, its broken.
Haha it is funny to see all the stamina users defending the roll dodge from being nerfed. Right now when youre in magica build u can use one time break free or about 2-3 roll dodges. Diference between roll dodge and shields or bolt escape are so huge that i have to point it out:
1. BE and shields doesnt prevent u from being hit. Shields in current state are useful but without stamina to break free they are melting like ice in a volcano. U can be cced through shield. U can be hit while bolt escaping, there is a ton of ways to kill be sorc, if u dont know how - what are doing here? While using a roll dodge gives u perma damage immunity no matter what number of ppl is trying to kill you, no matter how they are trying to do so, you cant be hit. The only thing that goes through roll dodge are daedric curse and streak (which is useles right now, bc of hard cc). Its hilarious when group of 10 ppl cannot kill single guy which trolls them with a roll dodge.
2. Costs. Compare costs and effectiveness of roll dodge and defensive skills.
3. Roll dodge is not a skill, it doesnt use any slot on ure skill bar and can be used on any skill&weapon setup.
4. I dont want it to be nerfed because i have stamina NB and DK to, but its just lol-like when im forced on my sorc to use 1h+shield and permablock because if i dont im perma cced (1 cc break uses about 60% of my stamina).
@OdinForge Nope its not about free stamina kills, its about balance. If youd read me carefuly youd know that i have 2 based stamina chars. But i like to play all of my toons, each is diferent and uniqe but right now its very anoying on my magica sorc that the only viable weapon to fight multiple enemies is 1h+shield cause of block costs reduction and permablock, cause if i get cced twice im already dead cause i dont have stamina to break free again. My 2 stamina chars are so way easier to play right now its just riddiculus. I know that stamina builds were in this situation since launch but it is not the good way to restore the balance of the force. Maybe it roll dodge and break free should cost some % of ure total stamina pool not a flat number. Medium armor could still give some cost reduction to roll dodge and break free, but at least it wouldnt be unreal for magica users to roll dodge or break free while beeing attacked by multiple enemies.
Why don't we just let 1.6 settle in for a few more months, then see where we are?
It's too early yet to make deep adjustments. Most players are still adjusting to 1.6, with many thinking it's grossly imbalanced in part because they've stubbornly held on to their preferred build and playstyle. They therefore think it's impossible to kill [fill in the blank], despite the fact that others playing their class have figured it out.
Haha it is funny to see all the stamina users defending the roll dodge from being nerfed. Right now when youre in magica build u can use one time break free or about 2-3 roll dodges. Diference between roll dodge and shields or bolt escape are so huge that i have to point it out:
1. BE and shields doesnt prevent u from being hit. Shields in current state are useful but without stamina to break free they are melting like ice in a volcano. U can be cced through shield. U can be hit while bolt escaping, there is a ton of ways to kill be sorc, if u dont know how - what are doing here? While using a roll dodge gives u perma damage immunity no matter what number of ppl is trying to kill you, no matter how they are trying to do so, you cant be hit. The only thing that goes through roll dodge are daedric curse and streak (which is useles right now, bc of hard cc). Its hilarious when group of 10 ppl cannot kill single guy which trolls them with a roll dodge.
2. Costs. Compare costs and effectiveness of roll dodge and defensive skills.
3. Roll dodge is not a skill, it doesnt use any slot on ure skill bar and can be used on any skill&weapon setup.
4. I dont want it to be nerfed because i have stamina NB and DK to, but its just lol-like when im forced on my sorc to use 1h+shield and permablock because if i dont im perma cced (1 cc break uses about 60% of my stamina).
Once damage shield stacking will receive a huge penalty, the time may come to nerf the dodge rolls.@ZoS I can appreciate that 1.6 brought about many changes, and in the process of fine-tuning the balance subsequently, let me suggest that some type of dodge-rolling penalty is implemented - similar to the very same type that was brought upon streak to prevent spammage and avoiding combat.
Dodge-rolling and stamina builds is a little over the top right now and needs to be tweaked a little. The very reason why steak was penalized is now the case with dodging, so fair should be fair.
@Gina_Bruno please forward to the combat team.