Why Faction Change is Necessary and How to Implement It

Jaerlach
Jaerlach
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One of the great, unacknowledged challenges ESO faces in both PVE and PVP endgame are the factional population disparities. I am a DC-NA player and it is astounding how small our endgame playerbase really is - both for PVE and PVP, everyone knows everyone's guild, and many people are members of multiple. DC currently supports about 5 PVP guilds/dedicated enough for nightly raiding, and a similar number of PVE/Trials guilds, nearly none of which are working on progression or hardmodes (only 2 guilds have completed the SO speedrun achievement, and no one has completed SO hardmode in DC-NA).

This small player pool has a number of highly negative effects, and makes it increasingly difficult to find new groups of people to pursue content with. People slowly vanish due to attrition (either leaving the game entirely or faction swapping), and next to no one is swapping back in. As this continues, it becomes harder and harder to proceed outside the same pool of people, and people are further incentized to move on or reroll.

On the NA Megaserver, AD has the highest overall population, and EP has the highest PVP population by a substantial margin (EP only recently started having a lot of representation on trial leaderboards, and seems to support only 1 serious progression PVE guild). EP is capable of poplocking 4 or even all 5 servers at once when it wants to, whereas DC struggles to lock more than 2 (AD typically accounts for 3-4). As these problems continue, player departure will cause them to worsen, further shrinking the less-populated sections of factions.

But wait, you ask, wouldn't paid faction change make this problem worse? Wouldn't DC players be heavily incentivized to swap to a more populous faction where they could find more people to play with?

The answer is that they certainly would if they were allowed. And they should not be allowed to do so.

I propose a simple solution: Faction transfer should be sold per-character, on a specific basis only (eg EP to DC character faction change, 1000 crowns). This would allow Zenimax to only sell faction transfers that would facilitate rebuilding of an underpopulated or diminished faction. At this time, for example, perhaps only EP to DC and AD to DC faction transfers would be allowed. EU may have different needs, and different options could be deployed there. This would allow the faction transfer to both generate revenue and improve the overall game experience for the playerbase by presenting the option to travel to an underpopulated faction.

Why would this be attractive? Who would do it?

Imagine for a minute you are a PVP guild in EP-NA. Its not uncommon for your faction to have Emperor 3/4 or all of the veteran level campaigns simultaneously. Sometimes you are poplocked out of every server with queues over 100. It is difficult for your members to play together, and when they do, you often face little resistance and work with the other capable PVP guilds in your faction.

How much more fun could you have if your entire guild faction swapped? You could evade queue times and find higher number of organized, skilled opponents, instead of fighting the same fights against Mega Best Friends, Legion of Magnus, Axious Nekrous, or TFL every single night. Would every EP guild be interested in that? Probably not. Would some? Probably.

The population issuse are only worsening and are unlikely to self-improve without action by Zenimax. The game is going through a somewhat understandable content drought during the console launch, and this is only going to increase attrition and compound the problem further. At some point, whether its via new press, content launch or something else, returning and new players will becoming into the game. Zenimax currently does nothing to influence faction related decisionmaking or encourage people towards underpopulated factions. Faction change can be one way to address the issue before it becomes unrecoverable.

Potential Issue:

Quest progression. What happens to people's quest progression when the order of their zones is swapped?

I think this doesn't matter. The simple solution is to only allow characters who have completed Cadwell's Gold to faction transfer. Then all quests can be left in their current completed/not completed status.

I would be interested in hearing perspectives both from EU players and from players in EP/AD NA about what they see as far as the population imbalances. From the DC side, it feels a bit worse every week.
Edited by Jaerlach on April 20, 2015 11:32PM
Jaerlach Kesepton (DK)
The 7th Vanguard
DC - NA first SO speed run & first Hardmode Speedrun
NA Record Vet DSA: 11519
  • Grunim
    Grunim
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    I'm curious how you came to the conclusion that AD has the highest overall population outside of PvP for the NA megaserver. When I go to various areas with my EP characters, they seem at least as populated as the AD areas I visit. Is there something ZOS published that I'm not aware of that shows that AD currently has an overall higher population than the other two alliances?
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Jaerlach
    Jaerlach
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    Grunim wrote: »
    I'm curious how you came to the conclusion that AD has the highest overall population outside of PvP for the NA megaserver. When I go to various areas with my EP characters, they seem at least as populated as the AD areas I visit. Is there something ZOS published that I'm not aware of that shows that AD currently has an overall higher population than the other two alliances?

    Observation. I have characters in neither faction, but AD has substantially more endgame PVE guilds, and has a much easier time maintaining a buff server (which is why NA typically only has one buff server, and it is yellow if it isn't invaded).
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Grunim
    Grunim
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    Jaerlach wrote: »
    Grunim wrote: »
    I'm curious how you came to the conclusion that AD has the highest overall population outside of PvP for the NA megaserver. When I go to various areas with my EP characters, they seem at least as populated as the AD areas I visit. Is there something ZOS published that I'm not aware of that shows that AD currently has an overall higher population than the other two alliances?

    Observation. I have characters in neither faction, but AD has substantially more endgame PVE guilds, and has a much easier time maintaining a buff server (which is why NA typically only has one buff server, and it is yellow if it isn't invaded).

    Isn't Thornblade the EP buff server these days? Please see http://www.esostats.com/

    In terms of your statement that AD has substantially more endgame PvE guilds, try being a west coast player and finding AD guilds who run end game content starting during Pacific prime time hours, I've been trying to find anybody on AD who starts their runs in the 8 to 10 PM PDT time range and it's incredibly difficult to find. I think one's perspective is skewed by the time of day one plays and populations vary quite a bit depending on time of day.

    I am curious to hear if ZOS will allow any sort of alliance transfers in the future.
    Am a whimsical Generation Jones gamer. Online RPGs hooked me since '94 and no sign of stopping soon...


  • Glurin
    Glurin
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    Faction transfer makes population disparities worse, not better. Especially when you're talking about PvP. Nobody wants to be on the losing side, so they move over to whatever side is winning and then whine that there's nobody left to fight.

    The way to solve it in PvE is simply to allow grouping cross faction for dungeons. Maybe even make it guild only or something to maintain some degree of faction separation.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • dietlime
    dietlime
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    Glurin wrote: »
    Faction transfer makes population disparities worse, not better. Especially when you're talking about PvP. Nobody wants to be on the losing side, so they move over to whatever side is winning and then whine that there's nobody left to fight.

    The way to solve it in PvE is simply to allow grouping cross faction for dungeons. Maybe even make it guild only or something to maintain some degree of faction separation.

    Hey, nice to see you didn't read this thread, just like you didn't read my thread about the same issue; except I was hoping to transfer into DC status quo.
    Jaerlach wrote: »
    The answer is that they certainly would if they were allowed. And they should not be allowed to do so.

    I propose a simple solution: Faction transfer should be sold per-character, on a specific basis only (eg EP to DC character faction change, 1000 crowns). This would allow Zenimax to only sell faction transfers that would facilitate rebuilding of an underpopulated or diminished faction. At this time, for example, perhaps only EP to DC and AD to DC faction transfers would be allowed. EU may have different needs, and different options could be deployed there. This would allow the faction transfer to both generate revenue and improve the overall game experience for the playerbase by presenting the option to travel to an underpopulated faction.

    .

    "Allow faction change only to the less populated faction, until their active head count is within a tolerance."
    Edited by dietlime on April 21, 2015 12:36AM
  • Jaerlach
    Jaerlach
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    Glurin wrote: »
    Faction transfer makes population disparities worse, not better. Especially when you're talking about PvP. Nobody wants to be on the losing side, so they move over to whatever side is winning and then whine that there's nobody left to fight.

    The way to solve it in PvE is simply to allow grouping cross faction for dungeons. Maybe even make it guild only or something to maintain some degree of faction separation.

    Again this is why you only allow them from high to low pop, and not vice-versa.

    For example, they would not permit DC to AD or DC to EP transfer, only players moving to DC, for the time being.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Dysturbed
    Dysturbed
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    We do not need faction changes..
  • Varicite
    Varicite
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    Dysturbed wrote: »
    We do not need faction changes..

    Why not? You're already forced to play every faction anyway.

    I have to help this stupid queen throughout all of these zones, but I can't choose to fight for her if I want to?
    Jaerlach wrote: »
    For example, they would not permit DC to AD or DC to EP transfer, only players moving to DC, for the time being.

    While I can see why you would want to do this, the truth is that EP and DC players are generally actually happy where they are, while some DC players are unhappy w/ being in the underdog faction.

    Personally, I deleted my EP toons except for my Clothier and rerolled everything else on DC for that exact reason. But some people want to jump ship, and I can't really blame them.

    You're going to make those people pretty upset if you allow faction changes to everyone EXCEPT the people who are unhappy.
  • Jaerlach
    Jaerlach
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    Varicite wrote: »
    Dysturbed wrote: »
    We do not need faction changes..

    Why not? You're already forced to play every faction anyway.

    I have to help this stupid queen throughout all of these zones, but I can't choose to fight for her if I want to?
    Jaerlach wrote: »
    For example, they would not permit DC to AD or DC to EP transfer, only players moving to DC, for the time being.

    While I can see why you would want to do this, the truth is that EP and DC players are generally actually happy where they are, while some DC players are unhappy w/ being in the underdog faction.

    Personally, I deleted my EP toons except for my Clothier and rerolled everything else on DC for that exact reason. But some people want to jump ship, and I can't really blame them.

    You're going to make those people pretty upset if you allow faction changes to everyone EXCEPT the people who are unhappy.

    There are different factors for different players. Being underdog in PVP can be nice - it means no shortage of action.

    For PVE, especially trials, population is a benefit - its hard to keep 12 people motivated in progression and showing up on time, and a larger playerbase is a huge asset to this.

    There's a reason you don't see any DC scores of hardmodes on -any- trial in 1.6. There aren't enough people interested in working on them.
    Jaerlach Kesepton (DK)
    The 7th Vanguard
    DC - NA first SO speed run & first Hardmode Speedrun
    NA Record Vet DSA: 11519
  • Iluvrien
    Iluvrien
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    I will quote myself (and by requirement of response, AngryNord) from a thread in mid-January:
    Iluvrien wrote: »
    AngryNord wrote: »
    Only if it COSTs 50-100$, is one-time only and makes you start from Level 3 again.

    Or at V14 only, after all quests had been completed, all skyshards found, all lorebooks located... at which point it would be a possibility as a betrayal style quest. After which any npc/mob/character of note in your old faction would instantly aggro (even common townsfolk) and rush you out of any settlement where they could gather enough people.

    ... I would be interested to see how many people would take it up then.
  • xMovingTarget
    xMovingTarget
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    I would instantly buy a faction change. Started out on DC. On my old d
    DC main, I almost completed everything. All skills maxed, ~280 skill points, most achievements etc. Also the character name.

    Then I switched to EP because of guild change and had to level a new char. That one is a replica of my DC main. But I still dont wanna max out on that one. Cant be bothered to grab all shards, quests etc a third time. Also I had to name him differently.

    So give me(us) a faction change. Even though it is not that easy to implement. Due to quests in vet zones etc. But it should be possible. So I hope ZoS takes this into consideration.
  • Muizer
    Muizer
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    And they could add a nice "traitor" achievement for this too!
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    There are just so many reasons faction change would break the leveling aspects of PVE I won't begin to list them: except to point out ALL PVE progression is faction-based till you complete Cadwell's, and I'm sure many of those demanding this won't want to wait till then.

    Many PVPers are so myopic.
    Edited by fromtesonlineb16_ESO on April 21, 2015 6:44AM
  • Varicite
    Varicite
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    There are just so many reasons faction change would break the leveling aspects of PVE I won't begin to list them: except to point out ALL PVE progression is faction-based till you complete Cadwell's, and I'm sure many of those demanding this won't want to wait till then.

    Many PVPers are so myopic.

    All of the dungeons are available, no matter which faction you're on. So I don't see a problem w/ that.

    All of the guild quests are exactly the same, regardless of faction (only a few locations change), so there's no problem w/ that either.

    Zone quests are tricky, but these could just be reset when changing factions.

    ...what else would be an issue? What PvE progression are you talking about, exactly?
  • Zhoyzu
    Zhoyzu
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    Jaerlach wrote: »

    I propose a simple solution: Faction transfer should be sold per-character, on a specific basis only (eg EP to DC character faction change, 1000 crowns). This would allow Zenimax to only sell faction transfers that would facilitate rebuilding of an underpopulated or diminished faction. At this time, for example, perhaps only EP to DC and AD to DC faction transfers would be allowed. EU may have different needs, and different options could be deployed there. This would allow the faction transfer to both generate revenue and improve the overall game experience for the playerbase by presenting the option to travel to an underpopulated faction.

    Why would this be attractive? Who would do it?

    .
    You know, you bring up a lot of good points and i agree with a lot of it. However because you cannot play a campaign if your other character is there it completely defeats the purpose and further limits the player sprea don campaigns. Alot o people run a couple of PvP guilds and convincing 2 entire guilds to change factions for a single player just isnt going to happen.

    What needs to happen is PvE areas like craglorn need to be cross faction. Lore be damned, for the health of the game it is a necessary evil.

    Maybe the meeting and socialization of PvE might convince more faction swapping because you make a new group of friends and deem it worth while.

    I dont like the PvE in this game and i hate waiting for a really long time to find a pledge group more so i would endorse some changes to the PvE experience. UNdaunted camp moved to craglorn and problem solved. PvE sucks less and population imbalance resolved.
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • Zhoyzu
    Zhoyzu
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    Varicite wrote: »
    There are just so many reasons faction change would break the leveling aspects of PVE I won't begin to list them: except to point out ALL PVE progression is faction-based till you complete Cadwell's, and I'm sure many of those demanding this won't want to wait till then.

    Many PVPers are so myopic.

    All of the dungeons are available, no matter which faction you're on. So I don't see a problem w/ that.

    All of the guild quests are exactly the same, regardless of faction (only a few locations change), so there's no problem w/ that either.

    Zone quests are tricky, but these could just be reset when changing factions.

    ...what else would be an issue? What PvE progression are you talking about, exactly?
    Nah zone quests is easy to solve. WHen you finish Coldharbour and are Vr1 you unlock the ability to swap alliances then regular cadwells silver/gold (maybe in an alliance of your choice to start out for silver too)
    Zhoyzu - Nightblade Alchemist (v15) RETIRED
    Has-No-Heart - Templar Enchanter (v4) FUBAR
    Ambadassador - Dragon knight (v1) Naked with no future (returned from the naked realm to tank PvE)
    Sakis Tolis - Sorceror (v10 in progress) Living Legend!

    Xuhl'Xotuun - Warden Current Main as im starting the game over essentially with this character aside from crafting.

    Creator of Khajiit fall dmg reduction racial passive concept.

  • maryriv
    maryriv
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    Jaerlach wrote: »
    One of the great, unacknowledged challenges ESO faces in both PVE and PVP endgame are the factional population disparities. I am a DC-NA player and it is astounding how small our endgame playerbase really is - both for PVE and PVP, everyone knows everyone's guild, and many people are members of multiple. DC currently supports about 5 PVP guilds/dedicated enough for nightly raiding, and a similar number of PVE/Trials guilds, nearly none of which are working on progression or hardmodes (only 2 guilds have completed the SO speedrun achievement, and no one has completed SO hardmode in DC-NA).

    This small player pool has a number of highly negative effects, and makes it increasingly difficult to find new groups of people to pursue content with. People slowly vanish due to attrition (either leaving the game entirely or faction swapping), and next to no one is swapping back in. As this continues, it becomes harder and harder to proceed outside the same pool of people, and people are further incentized to move on or reroll.

    On the NA Megaserver, AD has the highest overall population, and EP has the highest PVP population by a substantial margin (EP only recently started having a lot of representation on trial leaderboards, and seems to support only 1 serious progression PVE guild). EP is capable of poplocking 4 or even all 5 servers at once when it wants to, whereas DC struggles to lock more than 2 (AD typically accounts for 3-4). As these problems continue, player departure will cause them to worsen, further shrinking the less-populated sections of factions.

    But wait, you ask, wouldn't paid faction change make this problem worse? Wouldn't DC players be heavily incentivized to swap to a more populous faction where they could find more people to play with?

    The answer is that they certainly would if they were allowed. And they should not be allowed to do so.

    I propose a simple solution: Faction transfer should be sold per-character, on a specific basis only (eg EP to DC character faction change, 1000 crowns). This would allow Zenimax to only sell faction transfers that would facilitate rebuilding of an underpopulated or diminished faction. At this time, for example, perhaps only EP to DC and AD to DC faction transfers would be allowed. EU may have different needs, and different options could be deployed there. This would allow the faction transfer to both generate revenue and improve the overall game experience for the playerbase by presenting the option to travel to an underpopulated faction.

    Why would this be attractive? Who would do it?

    Imagine for a minute you are a PVP guild in EP-NA. Its not uncommon for your faction to have Emperor 3/4 or all of the veteran level campaigns simultaneously. Sometimes you are poplocked out of every server with queues over 100. It is difficult for your members to play together, and when they do, you often face little resistance and work with the other capable PVP guilds in your faction.

    How much more fun could you have if your entire guild faction swapped? You could evade queue times and find higher number of organized, skilled opponents, instead of fighting the same fights against Mega Best Friends, Legion of Magnus, Axious Nekrous, or TFL every single night. Would every EP guild be interested in that? Probably not. Would some? Probably.

    The population issuse are only worsening and are unlikely to self-improve without action by Zenimax. The game is going through a somewhat understandable content drought during the console launch, and this is only going to increase attrition and compound the problem further. At some point, whether its via new press, content launch or something else, returning and new players will becoming into the game. Zenimax currently does nothing to influence faction related decisionmaking or encourage people towards underpopulated factions. Faction change can be one way to address the issue before it becomes unrecoverable.

    Potential Issue:

    Quest progression. What happens to people's quest progression when the order of their zones is swapped?

    I think this doesn't matter. The simple solution is to only allow characters who have completed Cadwell's Gold to faction transfer. Then all quests can be left in their current completed/not completed status.

    I would be interested in hearing perspectives both from EU players and from players in EP/AD NA about what they see as far as the population imbalances. From the DC side, it feels a bit worse every week.

    You are right on all points.
  • maryriv
    maryriv
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    Glurin wrote: »
    Faction transfer makes population disparities worse, not better. Especially when you're talking about PvP. Nobody wants to be on the losing side, so they move over to whatever side is winning and then whine that there's nobody left to fight.

    The way to solve it in PvE is simply to allow grouping cross faction for dungeons. Maybe even make it guild only or something to maintain some degree of faction separation.

    This is not true. All ZoS has to do is make it so you can only transfer from overpopulated factions (i.e. AD and EP) to lower population factions. It's been done before in other games it works wonders.
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