We have seen this with other games and I was wondering what the possibility of
@ZOS adding it to ESO?
The concept is simple, adding a quest builder to the game that allows players to design a quest that they and other players can run.
Players could take pre-existing dungeons or design their own for the quest area
“of course the quests would be instance to the player and his group not open world”.
Players would than add pre-existing creatures and boss’s to their quest. There would be a difficulty setting that would increase the amount of mobs in each spawning location and would increase also the boss mechanics and power. The difficulty setting would determine the quality of gear dropped by the mobs.
Players would add NPCs with written dialog explaining what the quest is about and what they need to do. Of course there would be no voice acting just an old school RPG experience.
The quest rewards for completing the quest would be determined by several factors; the amount of mob spawning points, the difficulty setting of the quest and the amount of major and minor boss fights.
It would also be a good idea to add PVP variants so that guilds could start fight clubs with the ESO Architect.
Why do I think this would be a good idea?
It would be a DLC that I would buy
“@ZOS makes more $$$”
It would give players more to do once the content from
@ZOS runs out. What I am asking for is to pay you so that we can make more content for you.
“Hint, the content has already run out for most of us”.
This would add so much more fun to being in a guild. Guilds could design their own dungeons and run as a guild and have in house competitions with guild rewards going to the winners.
Fight Club “this could be a way to add player designed Arenas, dueling”
I also believe Role Players would get a kick out of this. They would also be able to set up and design their own guild areas to role play in without getting trolled by other players.
I will continue to refine and update this idea as I receive feedback and brainstorm.
Edited by Kallipsoe on April 20, 2015 1:47PM