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Anchors and players with too high level like veterans.

Tapio75
Tapio75
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For me, veterans and generally people that are way too high for anchors, especially in low level zones... Make those anchors highly frustrating and unenjoyable..

Barely i can even lay a hit on enemies before swarm of those veterans kill it in less than a second.. Anchors end up being places to stand and spam some skill button to hope getting hit to something..

This can not go on..

I know this will get much opposition as players seem to hate making an effort to do something but still.. I think all players should downscale to the level which anchors are.. Or all anchors should be like Cyrodil and players should upscale to them but this would make it too hard for lowbies me thinks..

One thing could also be that generals in anchors that are too low for your level wont credit to achievment but i think that is too hars.. People should be abl to farm for generals BUT they should need to make an effort fighting at achors.

Yes, i dont think you have the right to faceroll enemies just because you dont want to make that hard of an effort to grind for generals..
>>PC-EU Mostly PVE. Played since BETA<<
  • staxjax
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    I mostly play by myself, and I like it when very high level people kill my dolmens for me.
  • Tapio75
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    I understand that you like it but i just think it will not hurt anyone if they have to make an effort in the process.

    I also play mostly solo as my friends are rarely online but i still want to play with random people in the open world and make an effort in each battle i fight.
    >>PC-EU Mostly PVE. Played since BETA<<
  • NadiusMaximus
    NadiusMaximus
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    ...
    Edited by NadiusMaximus on April 20, 2015 9:36AM
  • tengri
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    Tapio75 wrote: »
    One thing could also be that generals in anchors that are too low for your level wont credit to achievment but i think that is too hars.. People should be abl to farm for generals BUT they should need to make an effort fighting at achors.

    No VR should be credited for killing a non-VR General, ever.
    And if you are in Cadwell's Silver range Generals should only count for you in Silver zones. And same for Gold.

    However, the General spawn mechanic would need adjusting for that... no totally random Generals in VR zones, they need to stick to the same spawning patterns as in non-VR zones.
  • MornaBaine
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    I would LOVE for them to adjust the rate at which Generals appear. Farming for achievements is SUCH a pain and the only ones I bother with are the ones that give you dyes. Unfortunately, because they have ALSO made all the best dyes PvP achievements I and many others will NEVER see, you have a lot of players going for the other achievements. The red from the Dolmen Generals achievement is one of the better reds that is even REMOTELY achievable. Dyes should have NEVER been tied to achievements as they are purely a cosmetic item and it's even more ridiculous that they are the ONLY thing worth having tied to the achievements.

    So what's that expression? Oh yeah...

    Don't hate the player, hate the game.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • eliisra
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    It's often like that doing VR dolmens to. You'll never get credit for all enemies unless you play in the middle of the night.

    With multiple players at anchors, you wont have time to tag all enemies for exp and loot. Most things die in 1-3 seconds. Sometimes you get no exp at all, unless you just stand there and spam executioner. Dolmens now are clearly balanced for solo'ers or maybe a duo, yet there's naturally going to be way more people there, resulting in unpleasant game play.

    Topic: Higher levels zerging lowbie spots sucks, I agree. I only heal or do light attacks myself, if I'm doing a Dolmen in a lower level zone. I'm not getting exp for the kills anyway, so there's absolutely no reason to kill everything in one AoE, other than being a d-bag. I also know by experience how *** it is with inconsiderate people at dolmens. Try doing the pinion achievements for purple dye, after you cleared all waves and still fighting the last Harvested, some guy always pops out of sneak and clicks/steals all of them :rage:
  • Tapio75
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    Well, i have to disagree about dyes and achievments. They make some of the dyes fun to hunt for but i do agree that making them part of one playstyle or another is not good. They should all be something you can do at least somewhat easily.. PVP dyes should only be part of PVE activities in Cyrodil with PVP adding an element as sense of danger.. Other than those PVP dyes.. I think other achievments are good but some just need to be able to get bit easily or have some alternative way to get them

    Alternative never being a crown store though
    >>PC-EU Mostly PVE. Played since BETA<<
  • LtCrunch
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    MornaBaine wrote: »
    I would LOVE for them to adjust the rate at which Generals appear. Farming for achievements is SUCH a pain and the only ones I bother with are the ones that give you dyes. Unfortunately, because they have ALSO made all the best dyes PvP achievements I and many others will NEVER see, you have a lot of players going for the other achievements. The red from the Dolmen Generals achievement is one of the better reds that is even REMOTELY achievable. Dyes should have NEVER been tied to achievements as they are purely a cosmetic item and it's even more ridiculous that they are the ONLY thing worth having tied to the achievements.

    So what's that expression? Oh yeah...

    Don't hate the player, hate the game.

    It's the best dye system implementation I have seen. There are enough of each color that you're not forced to do something you don't enjoy to get a color you like.

    NerdSauce Gaming
    Laughs-At-Wounds - Sap tanking since 03/30/14
    ßrandalf - Light armor tanking since 03/03/15
    Brandalf Beer-Belly - Tanking drunk since 12/30/16


  • Faugaun
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    Tapio75 wrote: »
    Well, i have to disagree about dyes and achievments. They make some of the dyes fun to hunt for but i do agree that making them part of one playstyle or another is not good. They should all be something you can do at least somewhat easily.. PVP dyes should only be part of PVE activities in Cyrodil with PVP adding an element as sense of danger.. Other than those PVP dyes.. I think other achievments are good but some just need to be able to get bit easily or have some alternative way to get them

    Alternative never being a crown store though

    This is interesting ...perhaps there should be multiple ways to get each color, I myself really really really want the fishing achieve dye, but I'm having trouble motivating myself to get the color.

    I personally don't mind PvP or pve .....but lots of people prefer one to the other.

    Perhaps the solution is kind of like boyscout badges where you have several options:
    For instance:
    EP Red

    Complete 4 of the following tasks.

    Complete pact hero achievement
    Kill 5000 ebonhart pact enemies
    Kill 5000 enemies with an ebonhart pact character
    Discover all locations on ebonhart pact
    Read all ebonhart pact lore
    Craft and equip every unique garmant look for male and female for all ebonhart pact races (this includes imperial).
    Catch all rare fish in ebonhart pact waters.
    Recieve 50,000 gold from selling items to ebonhart pact vendors
    Learn all ebonhart pact recipes
    Clear all dolemens and delves in ebonhart pact
    Get a character of each ep race (on ep, sorry preoder peeps) to veteran rank
    Get an ebonhart character of each class to veteran rank

    Now before you go saying, omg the sky is falling, the sky is falling this is a lot more work than before....

    Please consider two things....

    First, my idea is that the same achievement can also count towards multiple dye unlocks and other rewards....perhaps a cp or title or mount or some other awards can also be added....ohh if they ever did housing you could get a giant golden fish for the fishing quest that mounts on the wall....

    Second, the unlocks are now more flexible to obtain ....meaning if you don't like to PvP you don't have to, I'd you don't like to craft you don't have to, if you don't like dolemens and delves you don't have too....but there are options (hopefully for everyone).
  • dietlime
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    Tapio75 wrote: »
    For me, veterans and generally people that are way too high for anchors, especially in low level zones... Make those anchors highly frustrating and unenjoyable..

    Barely i can even lay a hit on enemies before swarm of those veterans kill it in less than a second.. Anchors end up being places to stand and spam some skill button to hope getting hit to something..

    This can not go on..

    I know this will get much opposition as players seem to hate making an effort to do something but still.. I think all players should downscale to the level which anchors are.. Or all anchors should be like Cyrodil and players should upscale to them but this would make it too hard for lowbies me thinks..

    One thing could also be that generals in anchors that are too low for your level wont credit to achievment but i think that is too hars.. People should be abl to farm for generals BUT they should need to make an effort fighting at achors.

    Yes, i dont think you have the right to faceroll enemies just because you dont want to make that hard of an effort to grind for generals..

    1.) Be Templar.

    2.) Blazing Shield.

    3.) Kill entire dolmen before others can find it.

  • Tapio75
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    1)Be any class

    2)Any skill combo

    3)you are always the same level than anchor is

    Better experience for all when some folks are not able to just slay everything in less than few seconds.. Anchors should be hard but the Generals need to spawn more often.
    >>PC-EU Mostly PVE. Played since BETA<<
  • idk
    idk
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    ESO created acheive with dolmens so your going to get gets there regardless and it's a waste of time to complain about it.
  • purple-magicb16_ESO
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    staxjax wrote: »
    I mostly play by myself, and I like it when very high level people kill my dolmens for me.

    ^this. Its called power levelling.
    I don't comment here often but when I do, I get [snip]
  • Adramelach
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    I'm a V4 and yesterday went and caught up a dolmen I'd forgotten about back in I dunno Malabal Tor or something VERY low-level for me. And yeah, I pretty much decimated it with no trouble.

    The only reason I did it, was basically to get the achievement. Didn't really care about XP or rewards or anything, I just needed the "black" circle to go white and get that Regional achievement for killing that one.

    I agree it's kind of silly when a high-ranked player mows down a low-level boss or dolmen or whatever, but what's the alternative?

    Perhaps if you're high enough level, you get a checkbox that basically allows you to "claim" the achievement and mark it done without having to actually do it, since it's a waste of everyone's time and can frustrate low-level folks trying to legitimately defeat the thing.
  • AlnilamE
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    tengri wrote: »
    Tapio75 wrote: »
    One thing could also be that generals in anchors that are too low for your level wont credit to achievment but i think that is too hars.. People should be abl to farm for generals BUT they should need to make an effort fighting at achors.

    No VR should be credited for killing a non-VR General, ever.
    And if you are in Cadwell's Silver range Generals should only count for you in Silver zones. And same for Gold.

    However, the General spawn mechanic would need adjusting for that... no totally random Generals in VR zones, they need to stick to the same spawning patterns as in non-VR zones.

    I don't think that you shouldn't get credit. And I'm not sure what you mean about "silver range" and "gold range" generals? Do you mean the player has to be the level of the zone? Or have the Silver or Gold quest line? Because my V6 is still questing in Glenumbra. This weekend I went to help someone at a dolmen from zone chat and got a General she didn't have. Should she not have gotten credit for it?

    Fixing the spawns in Silver/Gold would fix the problem, as I'm sure most vet players would much prefer taking down dolmens in a place where they can get XP and loot along with the chance at a general.
    The Moot Councillor
  • xaraan
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    I would say that aside from getting credit for taking down that specific anchor a player that is enough levels above the mobs to not get xp shouldn't get credit for pinions or generals either.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • MrGhosty
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    For gameplay reasons I would love it if a dolmen scaled based on the number of people there and spawned the number and difficulty of enemies accordingly. It would then make it something entirely different each time depending on who showed up.

    If we're talking about changes to dolmens, I'd prefer it if hitting the dolmen pinions counted for everyone no matter who actually closed them. I've seen time and time again a player wait out of the way then run in and hit as many pinions as they can while others are doing the fighting.

    The dolmen Generals would be nice if they spawned guaranteed when you had X amount of people and were hardcore making it a massive boss fight. The whole system needs looking at imo.
    "It is a time of strife and unrest. Armies of revenants and dark spirits manifest in every corner of Tamriel. Winters grow colder and crops fail. Mystics are plagued by nightmares and portents of doom."
  • firstdecan
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    This comes up a lot, it's generally considered rude for 'over leveled' players to decimate content at the expense of appropriately leveled players. I myself have done lower level dolmens with an over leveled character, but if I see other people there I stand back and whip out the healing staff.

    Like I said, it's generally considered rude, but welcome to the internetz.
  • Keron
    Keron
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    MrGhosty wrote: »
    For gameplay reasons I would love it if a dolmen scaled based on the number of people there and spawned the number and difficulty of enemies accordingly. It would then make it something entirely different each time depending on who showed up.
    This is already implemented as much as possible: opponent numbers increase significantly the more players are there. To also adjust opponent's level would be a two-edged sword. I bet you that there are not only a few high level players getting their jollies by going to low level dolmens, scale it and watch the low level players getting eradicated.
    Edited by Keron on April 20, 2015 6:40PM
  • runagate
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    I think it's hilarious that it's such an annoyance to get the General Executioner achievement that low level players are complaining again. Trust me, you'll be much more annoyed once you've hit max level and there's little else to do but complete achievements.

    None of my VR 14 toons has this achievement, one of the few I haven't gotten, really, as I don't want to spend time bonking on low level dolmens. All but 2 bosses can be gotten in Cyrodiil if I remember correctly. People should just go there to do them when they're VR 6+, as they're easily soloable (even easier than in PvE zones) and you can get the fun new deadric siege weapons. I didn't think to check if they're BoP, but if not PvEers could make some good gold off them, as PvPers generally don't even slow down while zipping past the PvE content in Cyrodiil.

    Every time I see threads like this I am embarrassed by how much time I spent trying to find some way to make Cloud Ruler Temple let me up inside so I could whack the dolmen floating above that floating keep. If you're never been to Cyrodiil it's well worth the effort to gallop on over there and check it out.
  • Ourorboros
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    firstdecan wrote: »
    This comes up a lot, it's generally considered rude for 'over leveled' players to decimate content at the expense of appropriately leveled players. I myself have done lower level dolmens with an over leveled character, but if I see other people there I stand back and whip out the healing staff.

    Like I said, it's generally considered rude, but welcome to the internetz.

    It great when vets show consideration to non-vets when they visit home alliance dolmens, whatever their reason is for doing so. But it's not realistic to think every vet will do so, and unfair to punish all vets because of a few bad eggs. For the OP and his supporters, the problem is not the vets, it's the game mechanics. I wasn't even aware of most achievements when I went through my home alliance, so I had no choice but get some of them as a vet. As much as you may hate having vets around, we are as entitled to the content as you are. That was true when we had to pay, and it's still true. There are LOTS of things in this game that could be improved, and maybe someday a lot of them will be. Until then, take a breath and relax when you play, with the game's warts and all. You'll have a better experience.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • smacx250
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    As a VR14 and recently "cleaning up" things on my maps, I have been doing some dolmens that I either missed altogether or skipped for some reason. I think maybe one was in a non-vet zone, but even the VR zones are mostly "low level". For the most part I did them solo, but just wiping the thing without giving near-by players a chance to see it and get there and get credit didn't seem right, so I waited a few minutes after the chains dropped before I started in on them. Most were out of the way and none showed up, but sometimes they did. Some will be upset if you don't help enough and they die, and some will be upset if you roll over everything and it is too easy for them. You can't satisfy everyone. I tried to shoot for somewhere in the middle, and probably ended up upsetting both groups at one time or another. But I did at least try to be respectful of players on-level (e.g., let them release the pinions). And because of the bug where you don't get the XP for clearing a dolmen, the only thing I got was the missing achievement.

    Another thing to consider is that sometimes there are organized events which are things like "clear all public dungeons", "get all skyshards", or "clear all dolmens". There you may get a large group of players, generally of mixed levels, whose purpose is to clear every objective as a group as quickly as reasonable, and move on to the next. I expect it could be frustrating for people who get their dolmen "crashed" by such a group. But realize that people play the game in many different ways, and sometimes they may be in conflict. This is especially true when large groups encounter soloers, due to the very different level of difficulty in the two experiences (i.e., easy for the group so much of the fun may be in doing it quickly, where for the soloer it may be more about just being able to get it done). Whatever the reason, if you don't have a good experience due to other players, you can always do the dolmen again when the conditions are more to your liking.
  • Dixa
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    I can almost guarantee you that these vet ranked people doing the level 30 dolmens power leveled up on things like crabs in fungal grotto, and are now going back to get all of the explore and skill points they missed by blowing through the levels.
  • Evandus
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    It is what it is...

    If they decide to listen to the possible hundred or so threads filled with suggestions to make the Dolmen events better - perhaps we'll see some changes. So far, that'd be a negative, Ghost Rider.

    1. They linked the dye achievements to Dolmens.
    2. They set up general spawns to where they show up more in lowbieland than vetland.
    3. There is no scaling at Dolmens.

    We have to just deal with it for now. Frankly put, I get annoyed when I am soloing a dolmen at level or below testing build ideas and people run up and hit my pinons and scramble to hit the boss to get essentially free credit. Happens all the time.
  • krees28b14_ESO
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    I did the general's on my vet 14 NB last summer. Yes, I was heckled by many players telling me "you can go to Cyrodil to do generals" or "why are you here, stop being a d-bag". Well, if memory serves, yes you can get the bosses to spawn in Cyrodil. The problem is that you get a chance for ANY of the bosses to spawn. When you get that list down to needed just 2-3 generals getting the one you want to spawn is a real pain since you still have a chance for any general to spawn. I went down to my starter zones to farm them as each zone will have a chance at spawning only 4 generals. If you are trying to get a certain general to spawn then you can go to a specific zone for him. That is why I went to lower zones, because I was missing specific bosses and did not want to farm from a pool so large the chances were slim. Now, If you do not like that then to bad. Sorry dude, but I was there, the monster died and I played a part in its death so I get the achievement end of story. About to start doing the achievement again on a new character. This should be entertaining to see the lowbies complain about my presence, but they sure thank me when they are getting their butt kicked and I save their a**.
  • tallenn
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    I've probably skipped half to two-thirds of the dolmens when leveling up. Really, unless it was up and I was fairly close to it, I didn't bother trying to complete it. I never actually waited around for any of them. So, no doubt when I get to the point where I'm achievement hunting as a way to pass the time, I'll likely go back over some of them.

    One thing I was thinking of doing: just heal. Let the appropriate leveled players actually kill the mobs, while keeping them healed. Sure, it still takes the challenge out of it (there's not really any challenge unless it's only two appropriately level players anyway- any more than that, and it kind of becomes almost trivial), but they still get the enjoyment of doing the fights, and I still get my Achievement.
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    It gives players incentive to come back to lowbie zones. I like it. I don't want to hang around in Caldwells Silver and Gold, those aren't my faction's home zones. If I need a help at a dolmen, I can always message a higher level guildie and ask them to help me. There are also rare gear sets that drop from the chests, and the chests scale to your level. They want achievements, those achievement points go towards their CP as well. Its not like the dolmens disappear forever, they only go dormant for like ten minutes.

    As you get to the higher vet zones you'll notice the population thins out. I feel like you're just making a big stink about nothing, there are other issues to deal with in this game.
  • Evandus
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    Dixa wrote: »
    I can almost guarantee you that these vet ranked people doing the level 30 dolmens power leveled up on things like crabs in fungal grotto, and are now going back to get all of the explore and skill points they missed by blowing through the levels.

    This is incorrect.

    Generals spawn in vetland dolmens in such a way that you could farm dolemens there for months and still not see the 2-4 generals you need to kill.

    Meanwhile, you go to the level 5/12/30 zones in your faction and the spawn like hotcakes in comparison.

    Nothing was skipped for any of my characters in relation to Dolemens. The spawn mechanics force vets into lowbieland.

    Most vets I know don't take enjoyment out of potentially greifing lowbies. But they are forced by game mechanics to possibly grief because the generals they need simply will not spawn at dolemens of their level.

    So, no.

    Thanks.
  • Ourorboros
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    Dixa wrote: »
    I can almost guarantee you that these vet ranked people doing the level 30 dolmens power leveled up on things like crabs in fungal grotto, and are now going back to get all of the explore and skill points they missed by blowing through the levels.

    This is probably rarely true, and not in the least bit constructive to the thread.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • Ourorboros
    Ourorboros
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    Evandus wrote: »
    It is what it is...



    We have to just deal with it for now. Frankly put, I get annoyed when I am soloing a dolmen at level or below testing build ideas and people run up and hit my pinons and scramble to hit the boss to get essentially free credit. Happens all the time.

    LOL, this is an MMO. The pinion belongs to the person who can activate it. Nothing else matters. What does it matter if they get credit for the boss? That affects you how, exactly? Best to roll with it and develop a lowered annoyance threshold.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
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