One thing could also be that generals in anchors that are too low for your level wont credit to achievment but i think that is too hars.. People should be abl to farm for generals BUT they should need to make an effort fighting at achors.
MornaBaine wrote: »I would LOVE for them to adjust the rate at which Generals appear. Farming for achievements is SUCH a pain and the only ones I bother with are the ones that give you dyes. Unfortunately, because they have ALSO made all the best dyes PvP achievements I and many others will NEVER see, you have a lot of players going for the other achievements. The red from the Dolmen Generals achievement is one of the better reds that is even REMOTELY achievable. Dyes should have NEVER been tied to achievements as they are purely a cosmetic item and it's even more ridiculous that they are the ONLY thing worth having tied to the achievements.
So what's that expression? Oh yeah...
Don't hate the player, hate the game.
Well, i have to disagree about dyes and achievments. They make some of the dyes fun to hunt for but i do agree that making them part of one playstyle or another is not good. They should all be something you can do at least somewhat easily.. PVP dyes should only be part of PVE activities in Cyrodil with PVP adding an element as sense of danger.. Other than those PVP dyes.. I think other achievments are good but some just need to be able to get bit easily or have some alternative way to get them
Alternative never being a crown store though
EP Red
Complete 4 of the following tasks.
Complete pact hero achievement
Kill 5000 ebonhart pact enemies
Kill 5000 enemies with an ebonhart pact character
Discover all locations on ebonhart pact
Read all ebonhart pact lore
Craft and equip every unique garmant look for male and female for all ebonhart pact races (this includes imperial).
Catch all rare fish in ebonhart pact waters.
Recieve 50,000 gold from selling items to ebonhart pact vendors
Learn all ebonhart pact recipes
Clear all dolemens and delves in ebonhart pact
Get a character of each ep race (on ep, sorry preoder peeps) to veteran rank
Get an ebonhart character of each class to veteran rank
For me, veterans and generally people that are way too high for anchors, especially in low level zones... Make those anchors highly frustrating and unenjoyable..
Barely i can even lay a hit on enemies before swarm of those veterans kill it in less than a second.. Anchors end up being places to stand and spam some skill button to hope getting hit to something..
This can not go on..
I know this will get much opposition as players seem to hate making an effort to do something but still.. I think all players should downscale to the level which anchors are.. Or all anchors should be like Cyrodil and players should upscale to them but this would make it too hard for lowbies me thinks..
One thing could also be that generals in anchors that are too low for your level wont credit to achievment but i think that is too hars.. People should be abl to farm for generals BUT they should need to make an effort fighting at achors.
Yes, i dont think you have the right to faceroll enemies just because you dont want to make that hard of an effort to grind for generals..
One thing could also be that generals in anchors that are too low for your level wont credit to achievment but i think that is too hars.. People should be abl to farm for generals BUT they should need to make an effort fighting at achors.
No VR should be credited for killing a non-VR General, ever.
And if you are in Cadwell's Silver range Generals should only count for you in Silver zones. And same for Gold.
However, the General spawn mechanic would need adjusting for that... no totally random Generals in VR zones, they need to stick to the same spawning patterns as in non-VR zones.
This is already implemented as much as possible: opponent numbers increase significantly the more players are there. To also adjust opponent's level would be a two-edged sword. I bet you that there are not only a few high level players getting their jollies by going to low level dolmens, scale it and watch the low level players getting eradicated.For gameplay reasons I would love it if a dolmen scaled based on the number of people there and spawned the number and difficulty of enemies accordingly. It would then make it something entirely different each time depending on who showed up.
firstdecan wrote: »This comes up a lot, it's generally considered rude for 'over leveled' players to decimate content at the expense of appropriately leveled players. I myself have done lower level dolmens with an over leveled character, but if I see other people there I stand back and whip out the healing staff.
Like I said, it's generally considered rude, but welcome to the internetz.
I can almost guarantee you that these vet ranked people doing the level 30 dolmens power leveled up on things like crabs in fungal grotto, and are now going back to get all of the explore and skill points they missed by blowing through the levels.
I can almost guarantee you that these vet ranked people doing the level 30 dolmens power leveled up on things like crabs in fungal grotto, and are now going back to get all of the explore and skill points they missed by blowing through the levels.
It is what it is...
We have to just deal with it for now. Frankly put, I get annoyed when I am soloing a dolmen at level or below testing build ideas and people run up and hit my pinons and scramble to hit the boss to get essentially free credit. Happens all the time.