NadiusMaximus wrote: »Why get boosted at all.
Low ranks should be just that. They should be relegated to being in the rear as support and siege while upper ranks protect them and rush the walls. It's more real this way.
Why not ask for legendary v14 stats and gear also... after all that was 30 whole mins of grinding to get up to lvl 10... cmon ZoS lets get this fixed.
DK SCRUB OUT
NadiusMaximus wrote: »Why get boosted at all.
Low ranks should be just that. They should be relegated to being in the rear as support and siege while upper ranks protect them and rush the walls. It's more real this way.
I think it is fair to boost the low level players but to make them stand equal to vr14s is too much. They must have something to respect and get inspiration. When they will finally get vr14 can they wreck these players all day and night.
shane.roberts25b14_ESO wrote: »Why not ask for legendary v14 stats and gear also... after all that was 30 whole mins of grinding to get up to lvl 10... cmon ZoS lets get this fixed.
DK SCRUB OUT
Honestly, I don't want v12 stats... I have toons for that. I would rather Cyrodil not be boosted at all, that all attacks/abilities worked exactly the same in PvP as they did in PvE, and that ZOS would quit nerfing the crap out of everything, forcing me to create new toons because my old ones were made obsolete. I rarely ever play my v12 now because 1.6 crippled her, and I have no quests, world bosses, etc left to do to level new skill trees...NadiusMaximus wrote: »Why get boosted at all.
Low ranks should be just that. They should be relegated to being in the rear as support and siege while upper ranks protect them and rush the walls. It's more real this way.
^^^ Would it be so much to ask to have 1 campaign where ZOS just left everything alone? No boosts, no nerfs, no "this ability does this, except against other players, where it does this" crap... Worried about low levels complaining that they are getting stomped by v8,10,12,14? Make 1 campaign non vet and 1 vet...
But back on point, if you are going to scale EVERYTHING, including stats, consumables should be scaled as well. Either allow me to craft food/potions (that will actually scale) on my v12 to give to my lowbies, change potions to restore a percentage of max instead of a set number ( and before the "but then a v14 has no reason to get high level potions" argument comes out, ZOS could make it so its just like soul gems: once you out-level them, you cant use them anymore), or create scaled consumables to be sold by siege merchants which can only be used in Cyrodil. Don't scale everything, then hang my sorc or nb out to dry (these classes have no self heal abilities which even come close to DK's Dragon Blood or Templar's entire Restoring Light tree)...
Cyrodiil gives you pretty decent exp right now. And seriously, crippled because you have nothing left to do?shane.roberts25b14_ESO wrote: »I rarely ever play my v12 now because 1.6 crippled her, and I have no quests, world bosses, etc left to do to level new skill trees...
NadiusMaximus wrote: »Why get boosted at all.
Low ranks should be just that. They should be relegated to being in the rear as support and siege while upper ranks protect them and rush the walls. It's more real this way.
Cyrodiil gives you pretty decent exp right now. And seriously, crippled because you have nothing left to do?shane.roberts25b14_ESO wrote: »I rarely ever play my v12 now because 1.6 crippled her, and I have no quests, world bosses, etc left to do to level new skill trees...
After I finished Cadwell's gold and reached vet 14, here are a few skill lines I've maxed out:
- 2 Handed (never even used it prior to v14)
- Destro staff
- Resto staff
- Light armor
- Heavy armor
- Vampire (bitten at v14)
- Werewolf (devoured at v14)
And to be honest, I grinded out a lot of those in Bangkorai (v10 zone).
New crown store item. V10 potions that can be used at any level.