Guild Sizes, Bank and Store Access, and Console Players

Ser Lobo
Ser Lobo
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I'll try to keep this short and to the point.

From my observations, Console players don't generally gravitate into very large, organized clans like we see on PC. There are a few, but they are far more rare. Small groups of three or four players are much more common.

Now may be a good time to reconsider the requirement of guild size for bank and store access, as it's entirely likely that many console players won't ever see access to those features due to our grouping habits.
Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

XBOX NA
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • NewBlacksmurf
    NewBlacksmurf
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    Huh....
    Ever seen games like Battlefield, COD and Destiny

    I think you're prejudicing a market that you're unfamiliar with.
    I also think it's too early to have these discussions until people have at least played the BETA with all the functions and features set for release.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Talrenos
    Talrenos
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    I'll try to keep this short and to the point.

    From my observations, Console players don't generally gravitate into very large, organized clans like we see on PC. There are a few, but they are far more rare. Small groups of three or four players are much more common.

    Now may be a good time to reconsider the requirement of guild size for bank and store access, as it's entirely likely that many console players won't ever see access to those features due to our grouping habits.

    ZOS wont do a thing. For some reason they believe their guild system is perfect, their banking system is perfect, their grouping system is perfect. Why change what is already perfect?
  • Ser Lobo
    Ser Lobo
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    Huh....
    Ever seen games like Battlefield, COD and Destiny

    I think you're prejudicing a market that you're unfamiliar with.
    I also think it's too early to have these discussions until people have at least played the BETA with all the functions and features set for release.

    I'm playing Halo Master Chief Collection as we speak. I've spent the last several years focusing almost primarily on Xbox play, with very few PC exceptions (ESO being one of them). I don't feel that I'm unfamiliar with this market in the slightest bit.

    Then again, it is from my perspective. I am not part of any large gaming clans like AngryArmy or IGN, though I see that they exist. I play with real life ffriends in a small, contained environment. That is my experience, and the experience of those I know.

    Simply reporting what I've seent, that's all.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Nyghthowler
    Nyghthowler
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    IMO, quit expecting ZOS to redesign everything to suite console players.
    Console players aren't special; nor do they deserve special consideration.
    I'm not prejudiced; I hate everyone equally !
  • stevepdodson_ESO888
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    IMO, quit expecting ZOS to redesign everything to suite console players.
    Console players aren't special; nor do they deserve special consideration.

    Oh we so need the "LOL" back.
    Why on earth do you think ZO$ have been screwing us PC players over so much...its all for the console players.
  • Cristiano
    Cristiano
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    IMO, quit expecting ZOS to redesign everything to suite console players.
    Console players aren't special; nor do they deserve special consideration.

    It is not a matter of being special, it is recognizing the differences in the platforms. Not having text based chat has an impact on the community aspects of the game, and ESO is fairly guild centric. It will be interesting to see how the console version plays out - if it is anything like Neverwinter has been so far, it will be pretty silent community wise.
  • NewBlacksmurf
    NewBlacksmurf
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    IMO, quit expecting ZOS to redesign everything to suite console players.
    Console players aren't special; nor do they deserve special consideration.


    I'm a console player and yet I support this statement.
    Respectively the console version as is...voice chat and controller support but no keyboard mouse is ideal.

    Now it's only fair that the same apply to PC being limited to keyboard/mouse and no voice chat
    Edited by NewBlacksmurf on April 19, 2015 2:50AM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Nyghthowler
    Nyghthowler
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    Cristiano wrote: »
    IMO, quit expecting ZOS to redesign everything to suite console players.
    Console players aren't special; nor do they deserve special consideration.

    It is not a matter of being special, it is recognizing the differences in the platforms. Not having text based chat has an impact on the community aspects of the game, and ESO is fairly guild centric. It will be interesting to see how the console version plays out - if it is anything like Neverwinter has been so far, it will be pretty silent community wise.

    You can hook a 5 dollar keyboard up to your chosen console and chat away.
    The original post was about doing away with the guild player limit on consoles because console players don't go in for big guilds, so will never have the benefits of guild banks. Again I say, adapt to the games mechanics or deal with it.
    I'm not prejudiced; I hate everyone equally !
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