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Dodge-roll penalty

Baphomet
Baphomet
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@ZoS I can appreciate that 1.6 brought about many changes, and in the process of fine-tuning the balance subsequently, let me suggest that some type of dodge-rolling penalty is implemented - similar to the very same type that was brought upon streak to prevent spammage and avoiding combat.

Dodge-rolling and stamina builds is a little over the top right now and needs to be tweaked a little. The very reason why steak was penalized is now the case with dodging, so fair should be fair.

@Gina_Bruno please forward to the combat team.
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  • Sylveria_Relden
    Sylveria_Relden
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    Everyone has the same access/ability to build in either stamina or magicka, regardless of your class. Everyone also has the same access to building dodge-roll regardless of your class.

    I fail to see an "imbalance" here. Or is there one?
    TL;DR - If you got this far without reading the entire post you're either too lazy or suck at reading comprehension and probably don't belong in a public forum anyway. Just move along, you wouldn't understand.
  • King Bozo
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    I see no imbalance as well. You don't have to be stacked with Stam to dodge roll. Dodge is part of playing the game.
  • Varicite
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    Baphomet wrote: »
    @ZoS I can appreciate that 1.6 brought about many changes, and in the process of fine-tuning the balance subsequently, let me suggest that some type of dodge-rolling penalty is implemented - similar to the very same type that was brought upon streak to prevent spammage and avoiding combat.

    Dodge-rolling and stamina builds is a little over the top right now and needs to be tweaked a little. The very reason why steak was penalized is now the case with dodging, so fair should be fair.

    @Gina_Bruno please forward to the combat team.

    Streak disoriented players (w/out triggering CC immunity), did damage, AND teleported the player.

    /shrug
  • Emma_Overload
    Emma_Overload
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    Baphomet wrote: »
    @ZoS I can appreciate that 1.6 brought about many changes, and in the process of fine-tuning the balance subsequently, let me suggest that some type of dodge-rolling penalty is implemented - similar to the very same type that was brought upon streak to prevent spammage and avoiding combat.

    Dodge-rolling and stamina builds is a little over the top right now and needs to be tweaked a little. The very reason why steak was penalized is now the case with dodging, so fair should be fair.

    @Gina_Bruno please forward to the combat team.

    So costing HALF of my tiny Stamina pool isn't enough for you... you want an even bigger nerf?

    NO.
    #CAREBEARMASTERRACE
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    I know it's not popular, but I wonder if gameplay could be improved if dodge-rolling, sprinting, stealth, and breaking CC used a third resource?

    Of course, as an Elder Scrolls player since Daggerfall, I would be loathe to change the way it's been forever, but I could adjust if balance were achieved.
  • RavenSworn
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    I see no problems with the current setup. Damage mitigation class spells used magicka, and dodge roll, block,etc uses stamina. Seems balanced to me.
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  • Cody
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    apply this penalty to damage shield(or ABSORBER whatever one wants to call it, i personally don't care which, they both mean the same thing in this game) stack/spam as well, keep it fair.

    or, ZOS could do something about regeneration rates skyrocketing and the lack of softcaps, aka one of the main reasons people have infinite resource builds in the first place:/

    just a thought.
    Edited by Cody on April 19, 2015 12:01AM
  • Cathexis
    Cathexis
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    I have suggested many times before -- make cc breaks, dodges, etc use the resource of the skill type they are countering
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  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    Cathexis wrote: »
    I have suggested many times before -- make cc breaks, dodges, etc use the resource of the skill type they are countering

    This wouldn't even come close to working.
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  • Mayrael
    Mayrael
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    Haha it is funny to see all the stamina users defending the roll dodge from being nerfed. Right now when youre in magica build u can use one time break free or about 2-3 roll dodges. Diference between roll dodge and shields or bolt escape are so huge that i have to point it out:
    1. BE and shields doesnt prevent u from being hit. Shields in current state are useful but without stamina to break free they are melting like ice in a volcano. U can be cced through shield. U can be hit while bolt escaping, there is a ton of ways to kill be sorc, if u dont know how - what are doing here? While using a roll dodge gives u perma damage immunity no matter what number of ppl is trying to kill you, no matter how they are trying to do so, you cant be hit. The only thing that goes through roll dodge are daedric curse and streak (which is useles right now, bc of hard cc). Its hilarious when group of 10 ppl cannot kill single guy which trolls them with a roll dodge.
    2. Costs. Compare costs and effectiveness of roll dodge and defensive skills.
    3. Roll dodge is not a skill, it doesnt use any slot on ure skill bar and can be used on any skill&weapon setup.
    4. I dont want it to be nerfed because i have stamina NB and DK to, but its just lol-like when im forced on my sorc to use 1h+shield and permablock because if i dont im perma cced (1 cc break uses about 60% of my stamina).
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Shogunami
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    Mayrael wrote: »
    While using a roll dodge gives u perma damage immunity no matter what number of ppl is trying to kill you, no matter how they are trying to do so, you cant be hit

    This is just not true. I've died mid-roll or instantly when coming out from a dodge so many times it's just ridiculous.

    This game is just fascinatingly inconsistent. Some people can sprint endlessly on horses, some can't. Some people take damage in dodge-roll, some don't.
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Mayrael wrote: »
    Haha it is funny to see all the stamina users defending the roll dodge from being nerfed. Right now when youre in magica build u can use one time break free or about 2-3 roll dodges. Diference between roll dodge and shields or bolt escape are so huge that i have to point it out:
    1. BE and shields doesnt prevent u from being hit. Shields in current state are useful but without stamina to break free they are melting like ice in a volcano. U can be cced through shield. U can be hit while bolt escaping, there is a ton of ways to kill be sorc, if u dont know how - what are doing here? While using a roll dodge gives u perma damage immunity no matter what number of ppl is trying to kill you, no matter how they are trying to do so, you cant be hit. The only thing that goes through roll dodge are daedric curse and streak (which is useles right now, bc of hard cc). Its hilarious when group of 10 ppl cannot kill single guy which trolls them with a roll dodge.

    1. Try Ball of Lightning, only way to catch up is with gap closers or bolt escape (+morph). Any magicka single target abilities will be absorbed by the lightning ball and any people trying to close the gap with a charge move will get stunned for 2sec, giving the Sorcerer enough time to get out of range from those abilities.

    Dodge rolling doesn't give perma immunity, it gives a 100% dodge frame which is not the same. Dodge only affects attacks in the Physical and Projectile categories. So any magicka based abilities that aren't projectiles go right trough your dodge, good exemple of those abilities are Molten Whip, Daedric Curse, Impulse, Sap Essence, Jesus Beam, Soul Assault, Meteor, Bat Swarm, ...

    There are plenty of counters against dodge rollers, people just need to start using more of those.
    Edited by Brasseurfb16_ESO on April 21, 2015 11:23AM
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Mayrael wrote: »
    While using a roll dodge gives u perma damage immunity no matter what number of ppl is trying to kill you, no matter how they are trying to do so, you cant be hit.

    Skills like concealed weapon or flame lash still hit your enemy even when he dodges.
  • olsborg
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    2,3 or even 4 dodge rolls consecutively to avoid dmg is fine, but when they do it 50 times in the direction of their keep to get to safety and avoid getting killed by 3 players....something is [snip] up. Infinite dodge roll and spamming vigor + rally for 5 full minutes...yea, its broken.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on April 25, 2015 10:36PM

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  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    olsborg wrote: »
    2,3 or even 4 dodge rolls consecutively to avoid dmg is fine, but when they do it 50 times in the direction of their keep to get to safety and avoid getting killed by 3 players....something is [snip] up. Infinite dodge roll and spamming vigor + rally for 5 full minutes...yea, its broken.

    I've also seen it and I'll need some explanation for that. I've been confronted to some people which are litteraly spaming stamina skills, dodge rolling and breaking stuns like they do not break a sweat. I've got a 25K stamina pool, and even with my DK Earthen hearth abilities I am not able to do that kind of stuff a whole minut without getting out of stamina.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on April 25, 2015 10:37PM
  • Brizz
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    Mayrael wrote: »
    Haha it is funny to see all the stamina users defending the roll dodge from being nerfed. Right now when youre in magica build u can use one time break free or about 2-3 roll dodges. Diference between roll dodge and shields or bolt escape are so huge that i have to point it out:
    1. BE and shields doesnt prevent u from being hit. Shields in current state are useful but without stamina to break free they are melting like ice in a volcano. U can be cced through shield. U can be hit while bolt escaping, there is a ton of ways to kill be sorc, if u dont know how - what are doing here? While using a roll dodge gives u perma damage immunity no matter what number of ppl is trying to kill you, no matter how they are trying to do so, you cant be hit. The only thing that goes through roll dodge are daedric curse and streak (which is useles right now, bc of hard cc). Its hilarious when group of 10 ppl cannot kill single guy which trolls them with a roll dodge.
    2. Costs. Compare costs and effectiveness of roll dodge and defensive skills.
    3. Roll dodge is not a skill, it doesnt use any slot on ure skill bar and can be used on any skill&weapon setup.
    4. I dont want it to be nerfed because i have stamina NB and DK to, but its just lol-like when im forced on my sorc to use 1h+shield and permablock because if i dont im perma cced (1 cc break uses about 60% of my stamina).

    This was a good Lol
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  • Birdovic
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    Sorc here,
    That Nonstop Roll-dodging is really annoying, just like Ball of Lighting (Streak Morph).
    I'd say both Need nerfs/balancing, it cant be Like someone said, that 1 guy can troll 10+ enemys just with spamming 1 Skill.

    Ideas for Ball of Lighting:

    - Add an "maximum. Amount" of absorbed Projectiles(Just like on Reflecting scales)
    - Adjust skills that get absorbed (Less of course)
    - Add a % Chance to decide if a Projectile gets absorbed or not (Like 70% Maybe?)
    - Decrease the Radius of the absorbing orb -> Sorc too far away = Can get hit, even when absorbing orb is still up

    Ideas for Roll-Dodging:

    - Add a small cooldown After every 3 Dodge-Rolls done in quick occassion Like 5 Sec (Numbers are just an example)
    - Increase Dodge-Roll cost with every Roll done in quick occassion (Like with streak, just make it Less, example: 15% instead 50% increased cost per use
    - Stop Stamina Regen Ticks while Dodge-Rolling
  • OdinForge
    OdinForge
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    Makes me wonder if any of these complainers have actually tried running various stamina builds..

    As someone who played stamina since launch, with many different types of builds. Some of these nerfs would flat out kill stamina builds. I can just imagine trying to survive in DSA and dealing with no regen ticks during roll dodge, or increased cost of roll dodge. As it is already with high regen, i cannot simply roll dodge all day while throwing up defensive skills to stay alive. Having roll dodge cost MORE and i would stop getting invited period.

    It was even harder before, when my builds weren't relying on high stamina regen. Not every stamina build is using high regen, these nerfs would kill them. I think people are just mad, they can't get free stamina player kills as easily anymore.
    Edited by OdinForge on April 21, 2015 1:19PM
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  • Mayrael
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    @OdinForge Nope its not about free stamina kills, its about balance. If youd read me carefuly youd know that i have 2 based stamina chars. But i like to play all of my toons, each is diferent and uniqe but right now its very anoying on my magica sorc that the only viable weapon to fight multiple enemies is 1h+shield cause of block costs reduction and permablock, cause if i get cced twice im already dead cause i dont have stamina to break free again. My 2 stamina chars are so way easier to play right now its just riddiculus. I know that stamina builds were in this situation since launch but it is not the good way to restore the balance of the force. Maybe it roll dodge and break free should cost some % of ure total stamina pool not a flat number. Medium armor could still give some cost reduction to roll dodge and break free, but at least it wouldnt be unreal for magica users to roll dodge or break free while beeing attacked by multiple enemies.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • OdinForge
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    Mayrael wrote: »
    @OdinForge Nope its not about free stamina kills, its about balance. If youd read me carefuly youd know that i have 2 based stamina chars. But i like to play all of my toons, each is diferent and uniqe but right now its very anoying on my magica sorc that the only viable weapon to fight multiple enemies is 1h+shield cause of block costs reduction and permablock, cause if i get cced twice im already dead cause i dont have stamina to break free again. My 2 stamina chars are so way easier to play right now its just riddiculus. I know that stamina builds were in this situation since launch but it is not the good way to restore the balance of the force. Maybe it roll dodge and break free should cost some % of ure total stamina pool not a flat number. Medium armor could still give some cost reduction to roll dodge and break free, but at least it wouldnt be unreal for magica users to roll dodge or break free while beeing attacked by multiple enemies.

    I don't want to say "L2P magicka", because i think that's a terrible response. But most Sorcs i fight have no issue liquefying me through roll dodge with Destro/Resto. Between curse and detonation pressure, proper timing of basic attacks with crystal frag. A proper Sorc can burn through my own stamina bar. It's not all roll doging, most of the time roll dodgers are evading multiple people like a Sorc would bolt away. Against a proper Sorc i need to constantly bash to prevent detonation or other casted abilities, while keeping my defensive abilities up and throwing out damage and keeping my HP up. This takes a huge toll on even my high regen stamina pool..there is a video out there that shows how fast my stamina pool drains in a fight like this. I dare say it might even be impossible for most stamina users not on regen. The benefit of the Sorc is even though CC cost more, he isn't actively using that resource. And you can build out nice regen for stamina too. CC and dodge cost less for me, but once i run out of stamina i cannot attack, heal or defend myself. It doesn't matter if my HP and magicka is at 100%, once I'm out of stamina i'm dead too.

    In a situation like this, a penalty to roll dodge. Laughable.
    Edited by OdinForge on April 22, 2015 12:56PM
    The Age of Wrobel.
  • RinaldoGandolphi
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    After switching my Sorc over to the stamina side of the fence, and seeing dodge roll from a different perspective, its not OP at all and i'll explain why.

    You have to build specifically for it, and you have to give up a lot of weapon damage for stamina regen, you also have give up food buffs(max hp, stamina, and magic) for higher regen with drinks. Even then, you can't dodge roll forever.

    Its much easier to escape sticky situations with Bolt Escape(Ball of Lighting) then it is dodge rolling. Dodge rolling also has to be timed, if you don't time it right, things like Wrecking Blow can still hit you, Sorcs with Bolt Escape can just simply press a button and stun everyone next to them as well as teleport a good distance. Dodge roll don't even cover half the distance a Bolt Escape teleport does.

    I'll admit, the biggest issue and complainers about dodge roll(myself included before i look at it from the other side) is single target Sorc builds and to some degree archer builds.

    Why? Simple

    http://elderscrollsonline.wiki.fextralife.com/Crusader+Set

    If someone is wearing the Crusader Set and dodge rolling you shouldn't expect your Crystal Shards, Crushing Shock, Snipe, Arrows, etc to hit that person. That set of Armor has specific bonus to dodge and is designed to avoid damage, it extends the dodge 0.3 secs.

    Before anyone says the Crusader set is OP, look at the traits on it for gods sake! all pieces have exploration on them, it gives no weapon damage increase, in many ways its not really a good set of armor, but someone who wants to focus on dodge rolling can use this set and augment a few things and make it doable, by giving up a considerable amount of damage.

    I prefer the Way of Air set, but i have taken the Crusader Set into Cyrodiil on occasion...and yes it does make you much harder to hit with single target abilities and you don't have to dodge roll spam as fast because of the extra dodge time. Again though, look at what you have to give up though....exploration traits and no weapon damage, no weapon critical, its quite the sacrifice to be able to pull that off.

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  • Snit
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    Why don't we just let 1.6 settle in for a few more months, then see where we are?

    It's too early yet to make deep adjustments. Most players are still adjusting to 1.6, with many thinking it's grossly imbalanced in part because they've stubbornly held on to their preferred build and playstyle. They therefore think it's impossible to kill [fill in the blank], despite the fact that others playing their class have figured it out.

    Let's see how it turns out. Will Cyrodiil be filled with perma-rolling stam builds that are nearly unkillable? Or will that be mostly a small group of Alcoholic Bosmer NB Werewolves? You give up a fair bit of max damage if you stack regeneration instead of weapon/ spell damage or maximum stam/ magicka. Also, the more people out there running a perma-dodge build, the more people will build to kill it.

    Patience :)
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  • eliisra
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    Snit wrote: »
    Why don't we just let 1.6 settle in for a few more months, then see where we are?

    It's too early yet to make deep adjustments. Most players are still adjusting to 1.6, with many thinking it's grossly imbalanced in part because they've stubbornly held on to their preferred build and playstyle. They therefore think it's impossible to kill [fill in the blank], despite the fact that others playing their class have figured it out.

    Like how DW and 2-Hander was severely under-performing for many month lol? When was that to early to adjust? For how long do you people back than should have waited and just let everything settle in? You know as well as I do that everyone re-rolled magicka or quit the game. No one will play underperforming builds for "a few more months" so that others using fotm can feel great about themselves.

    Also no, everyone that's interested in PvP already knows what build to use. We're no longer in some kind of 1.6 transition period. Even the blobs and the trains have converted to full stamina dps for god's sake. Not complaining that much, I'm making loads of AP thanks to my barrel-rolling fotm Steel Tornado minions melting everything in seconds. But balance needs to happen, hopefully not later than June.
  • Cody
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    Mayrael wrote: »
    Haha it is funny to see all the stamina users defending the roll dodge from being nerfed. Right now when youre in magica build u can use one time break free or about 2-3 roll dodges. Diference between roll dodge and shields or bolt escape are so huge that i have to point it out:
    1. BE and shields doesnt prevent u from being hit. Shields in current state are useful but without stamina to break free they are melting like ice in a volcano. U can be cced through shield. U can be hit while bolt escaping, there is a ton of ways to kill be sorc, if u dont know how - what are doing here? While using a roll dodge gives u perma damage immunity no matter what number of ppl is trying to kill you, no matter how they are trying to do so, you cant be hit. The only thing that goes through roll dodge are daedric curse and streak (which is useles right now, bc of hard cc). Its hilarious when group of 10 ppl cannot kill single guy which trolls them with a roll dodge.
    2. Costs. Compare costs and effectiveness of roll dodge and defensive skills.
    3. Roll dodge is not a skill, it doesnt use any slot on ure skill bar and can be used on any skill&weapon setup.
    4. I dont want it to be nerfed because i have stamina NB and DK to, but its just lol-like when im forced on my sorc to use 1h+shield and permablock because if i dont im perma cced (1 cc break uses about 60% of my stamina).

    I stopped at the "prevent you from being hit" part
    there are quite a few abilities that still hit players despite roll dodging; and I've dealt with them constantly. flame whip, concealed weapon(whatever that ones called, I don't use it) BE i believe, ambush, even uppercut every now and then.
    Lets see what other abilities.... meteor is almost undodgable, resto heavies cant be dodged, lighting staff heavies cant seem to be dodged, yeah, you get my point. Heck I know there are still more abilities that get thru dodge rolling

    .Now Im not saying there is not a problem with roll dodging, im saying that there is a reason for it being jacked up in the first place.

    Players can roll dodge while still performing about 15 stamina based actions after about 7-10 rolls, because of the lack of soft caps, very high resource regeneration, and very high resource pools. It is not the mechanic itself, its the PvP system as a whole.

    If you nerf roll dodging, you make it impossible to effectively use it WITHOUT making one of these ridiculous infinite resource builds.

    so instead of asking for nerfs for every problem you see, think of why it is like it is, and think of a way to FIX IT, not MAKE IT WORSE.

    that, or just deal with it.

    pick one friend
    Edited by Cody on April 22, 2015 1:36AM
  • Sylveria_Relden
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    NURF THIS NAO!!! Oh wait... NURF THIS INSTEAD!!!! etc.

    Seriously, I think they need to start auto-deleting threads with the "nerf" calls in them.
    TL;DR - If you got this far without reading the entire post you're either too lazy or suck at reading comprehension and probably don't belong in a public forum anyway. Just move along, you wouldn't understand.
  • kijima
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    Sure, nerf dodge roll for stamina users.

    But at the same time nerf shield stacking magicka users.
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • trimsic_ESO
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    Baphomet wrote: »
    @ZoS I can appreciate that 1.6 brought about many changes, and in the process of fine-tuning the balance subsequently, let me suggest that some type of dodge-rolling penalty is implemented - similar to the very same type that was brought upon streak to prevent spammage and avoiding combat.

    Dodge-rolling and stamina builds is a little over the top right now and needs to be tweaked a little. The very reason why steak was penalized is now the case with dodging, so fair should be fair.

    @Gina_Bruno please forward to the combat team.
    Once damage shield stacking will receive a huge penalty, the time may come to nerf the dodge rolls.


  • olsborg
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    Shieldstacking needs to go away.

    Dodgeroll needs to be adjusted (to not be infinitely spammed)

    Bolt Escape is already nerfed.

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  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    I still don't know how people can spam roll dodge for several minutes. I have cost reduction on all jewelry, 18 or 19 points into tumbler, and with relentless focus and a potion (also include continuous attack) I sit at almost 2900 stamina regen. Even making sure I have my pot up as soon as I can, I literally can only roll dodge back to back for less than a minute.
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  • Baphomet
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    One doesn't really have to spent a lot of time in game or on Youtube to see that the balance is more [snip] up than ever. Not only did @ZoS try to empower stamina builds, but they also nerfed magicka builds in the process.

    Stamina builds, regardless of class, can be specced in such ways that they are more imbalanced than the old 7 light DK - bravo Zenimax.

    Now, this imbalance doesn't just originate from a single cause, but it is a lot of things coming together in a way that apparently was too complex for the combat team to foresee.

    In short though, it is a mixture buffs to the weapon skill lines, medium armor + the availability of stamina gear along with the removal of softcaps.

    Not only does it cost close to nothing for a stamina build to break CC or dodge-roll, they even made it so that they get CC immunity for waaay longer than everybody else - no one sees how idiotic this is?

    And the fact that you have a game where you can move faster in stealth that others can sprinting and out-sprint projectiles - what kind of brilliant game mechanics are those?

    Then let's throw in a two-handed stamina feats that heals better than breath of life, just to have a little fun.

    A few things that needs to be changed to bring some balance back into the game:

    1. Consecutive dodge-rolling should have a penalty.
    2. CC immunity after breaking free should not be prolonged by people using medium armor.
    3. Uppercut should be interuptible again.
    4. Sneak attacks should only be possible from melee range (or allow all weapons to do it again)
    5. Movement speed should be addressed - stealthed and unstealthed.
    6. Stamina gear should be nerfed back again after their empowerment prior to the cap-removal.
    7. Restore light armor.

    And yes, there are some magicka issues also, which are screwing up this game, too, and they of course needs to be nerfed as well.

    1. Shield stacking - more broken than prior to 1.6. Only the strongest shield should apply as long as they are of same type i.e. healing ward and hardened ward shouldn't stack, but hardened ward and harness magicka should.
    2. Bolt escape balls of lightning - these are too effective at absorbing projectiles and linger for far too long. Too effective at avoiding combat just like dodge-rolling.

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_UlyssesW on April 26, 2015 12:37AM
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