Are there not other factors involved in dodge? I believe it's a 20% increase to an already significant dodge base for NB's.
Fact is if you only dodged 20% of the time the skill wouldn't be worth keeping on your bar over something else.
Leave well enough alone. There are skills that render some immune to any damage for a short period of time. Blur and it's morphs are akin to that.
Are there not other factors involved in dodge? I believe it's a 20% increase to an already significant dodge base for NB's.
Fact is if you only dodged 20% of the time the skill wouldn't be worth keeping on your bar over something else.
Leave well enough alone. There are skills that render some immune to any damage for a short period of time. Blur and it's morphs are akin to that.
no, if its bugged it should be fixed, the skill is good enough on its description to be worth using. And while they are at it maybe they could fix some of the other bugs NB have.
ArgonianAssassin wrote: »Are there not other factors involved in dodge? I believe it's a 20% increase to an already significant dodge base for NB's.
Fact is if you only dodged 20% of the time the skill wouldn't be worth keeping on your bar over something else.
Leave well enough alone. There are skills that render some immune to any damage for a short period of time. Blur and it's morphs are akin to that.
no, if its bugged it should be fixed, the skill is good enough on its description to be worth using. And while they are at it maybe they could fix some of the other bugs NB have.
Gotta disagree with it being good enough with text on the ability, if all it did was increase dodge by 20% and my speed for 4 seconds, I would never use that, if I'm using it for the 20% dodge why not just use shuffle and break snares and gain snare and stun immunity while im at it.
It may just be snare, I need to login and double check later.ArgonianAssassin wrote: »Are there not other factors involved in dodge? I believe it's a 20% increase to an already significant dodge base for NB's.
Fact is if you only dodged 20% of the time the skill wouldn't be worth keeping on your bar over something else.
Leave well enough alone. There are skills that render some immune to any damage for a short period of time. Blur and it's morphs are akin to that.
no, if its bugged it should be fixed, the skill is good enough on its description to be worth using. And while they are at it maybe they could fix some of the other bugs NB have.
Gotta disagree with it being good enough with text on the ability, if all it did was increase dodge by 20% and my speed for 4 seconds, I would never use that, if I'm using it for the 20% dodge why not just use shuffle and break snares and gain snare and stun immunity while im at it.
Shuffle gives stun immunity? I thought it was only snares.
I think Double Take's movement speed is very useful. If it was removed from the skill, I'd have to alter my build. Double Take works well with Dark Cloak, allowing me to move swiftly and get out of trouble if need be. Although I do agree that the dodge chance seems higher than the 20%. It may be worth 'looking into' ZoS :P
I tested Shuffle, and there the 20% dodge chance seems normal, but with Double Take it is far, far higher than 20%. Five or six or seven or even eight dodges in a row happened all the time. I would say Double Take has about 80% dodge chance.
You have said exactly what I was thinking. Some of the posts I'm reading sound as if people are expecting the skill to make the NB dodge 20% of attacks, whereas it is a 20% chance to dodge each and every attack. Very different concepts. So it is very possible to get "Five or six or seven or even eight dodges in a row".KingShocker wrote: »I tested Shuffle, and there the 20% dodge chance seems normal, but with Double Take it is far, far higher than 20%. Five or six or seven or even eight dodges in a row happened all the time. I would say Double Take has about 80% dodge chance.
80%? hah ok.
it's RNG guys, 20% doesn't mean you will dodge every fifth attack (although i think it should, i hate RNG in my builds)
it means each attack you recieve has that same 20% chance to be dodge. some of you may have attacked someone where every one of your attacks were proc'ing that 20% chance to be dodged. and as far as i understand there is no internal cooldown on dodges from this ability.
I use it allot and there's some times I feel like i'm dodging allot but they're rare. It's a completely unreliable ability to slot but i do like how well it works while blocking
over a long enough time line that 20% dodge chance will translate into 20% block damage reduction and cost reduction. which is what i think it's intended purpose was because if you're running a glass cannon stealthy nb build 20% is not nearly enough
ArgonianAssassin wrote: »Gotta disagree with it being good enough with text on the ability, if all it did was increase dodge by 20% and my speed for 4 seconds, I would never use that, if I'm using it for the 20% dodge why not just use shuffle and break snares and gain snare and stun immunity while im at it.
Are there not other factors involved in dodge? I believe it's a 20% increase to an already significant dodge base for NB's.
Fact is if you only dodged 20% of the time the skill wouldn't be worth keeping on your bar over something else.
Leave well enough alone. There are skills that render some immune to any damage for a short period of time. Blur and it's morphs are akin to that.
no, if its bugged it should be fixed, the skill is good enough on its description to be worth using. And while they are at it maybe they could fix some of the other bugs NB have.
20% dodge rating sucks:/
still fix the bug though.