I agree with you BUT:Huggernaut wrote: »I hope this is the kick in the pants this dev team needs to push them out of their shells and come out and really interact with us on a personal level. There are multiple game studios that do this to great effect. You should learn from them. I understand this is your first foray into the big scary world of triple A MMOs. Which is all the more reason not to let yourself build up bad habits early on.
Players reading this, you guys and gals need to step up too. Show the devs that you need more interaction with them too!, besides the odd patch note or forum moderation post.
On to the real post....
So I was going through posts, and one of the comments from a dev made me stop for a second, they said "We're here all the time!, check the dev tracker"...so I did!
There are HUGE gaps, sometimes almost a month long. Most averaging 2 weeks or so though.
This is not acceptable. This is not how you build a community.
Also, a great deal of the responses are just dev replies to forum threads that have had a cleaning out ie "Too many hostile posts in this thread, we have deleted, blah blah blah". These replies don't even count in my eyes. As they are nothing more than forum moderation.
There needs to be real communication between the players and the devs in charge of ... everything. I've said it before and I'll say it again, we need a section on the forums for nothing but feedback & suggestions. Sure /feedback exists, but honestly there needs to be a place where players and devs alike can come and discuss things. A place they can return to after some amount of pondering upon the issues and make informed replies.
This should be a daily occurrence. Not a monthly one.
- The dev (or team) that is in charge of the crown store should be making weekly posts. Showcasing stuff that is added, stuff that is upcoming. You need to be running polls to find out how players are receiving new items that have been added to the store. How are they reacting to said items, why are they reacting that way (if negative), etc.
- Art dept members, can be coming to the forum to showcase new costumes, pet or mount skins, etc. This is an excellent way to hype up your community about patches still in the pipe. It also gives you a solid feel on what the community likes and dislikes. Saves you time and money down the road. Which is why we need a dev spoiler section on the forums, as I've suggested in the past.
- Gameplay mechanics devs should be here on a daily basis, without question. This team is arguably the most important. There are all sorts of things that can be iterated on a daily basis in regards to these systems. How a particular change (good or bad) has affected a class in pvp or dungeons for example. How certain classes might need updating, why this is, how this can happen, etc. There needs to be a place where hard data can be presented, refuted or accepted and tests continued.
- Map design team, also important. Have a boss fight in a cool looking locale, but all the fancy extras are actually hindering your ability to fight the boss properly? We need a place to tell you this and offer examples on how it can be fixed. Maybe your favorite locale has too much "immersion clutter" as I like to call it (tables, chairs, pots, bookcases, etc), again, there needs to be a 2 way street of communication about this as well.
- Events!, there needs to be some, even weekly or bi-weekly events. These are low cost / high reward systems that can easily be introduced to the game. By that I mean, they cost you (the studio) relatively nothing in regards to manpower, salary, etc, but gain you huge amounts traffic in game, player good will, possibly new players, which equals more cash streams, etc. These events don't need to be all that involved, they could be as simple as boosted weekends, increasing xp / gold / loot drop rates. They can be as complex and involved as you want really. More you put into it, the more you generally get out of them though.
- Lore & Rp fans, don't think I've forgotten you either!. I am sure there are oodles of players that would love to discuss the story so far, and where it's heading in the future with the writers that are responsible for this facet of the game. I'm sure they have questions in regards to RP that could use clearing up, and I'm most definitely sure they have suggestions on things they would like to see in the future as well as stuff they have disliked in the past.
This can go on and on.
The point is, that no matter what your job is, there are players that want to talk to you. Players that NEED to talk to you and by the extension, there needs to be devs that NEED to talk to the players as well. Without everyone, this doesn't work.
Cheers.

The last time I seen a dev post anything it was in regards to the experience gained after vet 14. People used that statement to chastise the crap out of them after something changed. Why would they want to risk something like that again?
Dagoth_Rac wrote: »To give the devs some credit, please take a look at this post made by @Merlin13KAGL on April 1st:
http://forums.elderscrollsonline.com/en/discussion/162399/mephalia-seems-to-be-the-new-praxin
There were no ZOS comments on that thread. Heck, there were barely any comments on that thread! But 12 days later, Spawn of Mephala was fixed. And the patch notes are an almost 1-to-1 mapping of the issues mentioned in his post.
It could just be coincidence. Devs could have independently realized that boss encounter was buggy and decided they were going to work on it. But it sure seems like that post made its way directly to the devs. Either because one read it directly, or because a forum manager forwarded it to them.
I played LoTRO for a long time and one of their Devs, (The Mighty...) Sapience was ALWAYS commenting on the forums and engaging with the players by organising silly games etc. Sadly he left a year or so ago and so did I...
Would be awesome if the ZoS ones did the same...
ZOS_GinaBruno wrote: »Hey guys, wanted to pop in and address a few topics mentioned in this thread.
First, thanks for your suggestions and feedback. We care very deeply for this game, as you all do, and want to continually improve how we communicate with you all to keep you in the loop as much as we can.
That said, as we've stated before, the team is currently very focused on console launch and supporting the PC/Mac version. We're releasing the game on two new platforms in just a few weeks, and the studio is buzzing! It's definitely an exciting time, but also very busy.
Without getting into all the hairy details of day-to-day activities amongst different teams, we can tell you that we do gather your feedback and issues straight from the forums to bring to the developers' attention. There are many reports that go out, and please trust that we keep a close eye on all topics (even though we may not always respond in each thread).
One thing we'd like to continue doing, and perhaps even expand on, is getting your opinion about current and upcoming content or features. For example, we have a thread currently stickied asking what you'd like to see in the Crown Store. We've gotten some really good ideas from that thread, and it also gives us a good idea of the things you'd like to see (and what you don't necessarily want to see, too!) Yes, we have been reading it.
We absolutely want to work with you to continue strengthening the community; tell us what you'd like to see, and we'll do our best to make it happen. Within reason, of course.
I played LoTRO for a long time and one of their Devs, (The Mighty...) Sapience was ALWAYS commenting on the forums and engaging with the players by organising silly games etc. Sadly he left a year or so ago and so did I...
Would be awesome if the ZoS ones did the same...
There are great deal more bad ideas, or worse.deathpandax_ESO wrote: »There are some good ideas in this forum ZoS, listen to them!
While I understand it would be great to hear from the devs directly more frequently, I also understand that they have different obligations and can't talk as freely as they might like to anyway. The community team, especially Gina who posts quite often in the forums, are doing a tremendous job in relaying our feedbacks to the developers, and the bi-weekly ESO live is something I wouldn't have expected to happen from a big studio.
That said, I believe there is room for a little more information coming from the developers - as has been suggested, maybe just a short video each week where a dev can show a little piece he has been working on during that week: A piece of artwork, a sound effect, some UI elements, anything that doesn't reveal or promise too much, but gives a little insight into the development process and keeps us in touch with the developers themselves. Before launch, we at least saw the developers every week for the Question of the Week.
ZOS_GinaBruno wrote: »While I understand it would be great to hear from the devs directly more frequently, I also understand that they have different obligations and can't talk as freely as they might like to anyway. The community team, especially Gina who posts quite often in the forums, are doing a tremendous job in relaying our feedbacks to the developers, and the bi-weekly ESO live is something I wouldn't have expected to happen from a big studio.
That said, I believe there is room for a little more information coming from the developers - as has been suggested, maybe just a short video each week where a dev can show a little piece he has been working on during that week: A piece of artwork, a sound effect, some UI elements, anything that doesn't reveal or promise too much, but gives a little insight into the development process and keeps us in touch with the developers themselves. Before launch, we at least saw the developers every week for the Question of the Week.
Something we're toying around with internally is a "What are you working on?" video segment for ESO Live where we would, quite literally, go to the desks of developers and ask them what they're working on right that second. Could be fun.
@ZOS_GinaBruno, make it spontaneous and I can see this leading up to some potentially awkward moments...ZOS_GinaBruno wrote: »Something we're toying around with internally is a "What are you working on?" video segment for ESO Live where we would, quite literally, go to the desks of developers and ask them what they're working on right that second. Could be fun.
That's an awesome ideaZOS_GinaBruno wrote: »Something we're toying around with internally is a "What are you working on?" video segment for ESO Live where we would, quite literally, go to the desks of developers and ask them what they're working on right that second. Could be fun.
This I could get into....*gets popcorn*Merlin13KAGL wrote: »@ZOS_GinaBruno, make it spontaneous and I can see this leading up to some potentially awkward moments...ZOS_GinaBruno wrote: »Something we're toying around with internally is a "What are you working on?" video segment for ESO Live where we would, quite literally, go to the desks of developers and ask them what they're working on right that second. Could be fun.
*Soon followed by the ESO Live "WTF are you doing?" segment* or the ever popular "Scare the heck out of the Dev's" segment.
Keep 'em on their toes.
ZOS_GinaBruno wrote: »Hey guys, wanted to pop in and address a few topics mentioned in this thread.
First, thanks for your suggestions and feedback. We care very deeply for this game, as you all do, and want to continually improve how we communicate with you all to keep you in the loop as much as we can.
That said, as we've stated before, the team is currently very focused on console launch and supporting the PC/Mac version. We're releasing the game on two new platforms in just a few weeks, and the studio is buzzing! It's definitely an exciting time, but also very busy.
Without getting into all the hairy details of day-to-day activities amongst different teams, we can tell you that we do gather your feedback and issues straight from the forums to bring to the developers' attention. There are many reports that go out, and please trust that we keep a close eye on all topics (even though we may not always respond in each thread).
One thing we'd like to continue doing, and perhaps even expand on, is getting your opinion about current and upcoming content or features. For example, we have a thread currently stickied asking what you'd like to see in the Crown Store. We've gotten some really good ideas from that thread, and it also gives us a good idea of the things you'd like to see (and what you don't necessarily want to see, too!) Yes, we have been reading it.
We absolutely want to work with you to continue strengthening the community; tell us what you'd like to see, and we'll do our best to make it happen. Within reason, of course.
You have some great thoughts there @Merlin13KAGL. The community team is doing a good job with ESO live, The Tamriel Chronicles, Orienteering Challenges, and tales of the dead. The thing with those is that they function like player created events. The tales of the dead should result in the winning entry being added to the game & the orienting challenges should be more like an "amazing race" in ESO with waypoints.
Those of us still here are here because we still believe, and I am trusting that once ZOS finishes the console version, the game will finally get updates and content. Afterall, they were likely told last August or September to transition to buy to play and console MUST be out June 2015. So they had 10 like months to make that happen. Couple that with the rebalancing, Champion System, and lag issues they were dealing with at the time (and still are) and you kind of get a big picture of what ZOS has been trying to handle.
I'm sure they WANT to be more involved in the community. I'm sure they WANT to release Imperial City and new zones but the reality of the situation is that they have had some unexpected work added to them by both the and by listening to community feedback.
We need to be patient and hope that after the console releases, we get the quake con 2014 ZOS back.
If our comments on the forum do indeed get to the development team, please let them know that there are many of us on the forum, I would go so far to say most of us, that believe in ESO and we believe the team at ZOS has the skill and vision to make ESO the definitive MMO and the definitive TES game. If we didn't believe that we would have left long before now.
We are in this for the long haul.
The tales of the dead should result in the winning entry being added to the game
ZOS_GinaBruno wrote: »While I understand it would be great to hear from the devs directly more frequently, I also understand that they have different obligations and can't talk as freely as they might like to anyway. The community team, especially Gina who posts quite often in the forums, are doing a tremendous job in relaying our feedbacks to the developers, and the bi-weekly ESO live is something I wouldn't have expected to happen from a big studio.
That said, I believe there is room for a little more information coming from the developers - as has been suggested, maybe just a short video each week where a dev can show a little piece he has been working on during that week: A piece of artwork, a sound effect, some UI elements, anything that doesn't reveal or promise too much, but gives a little insight into the development process and keeps us in touch with the developers themselves. Before launch, we at least saw the developers every week for the Question of the Week.
Something we're toying around with internally is a "What are you working on?" video segment for ESO Live where we would, quite literally, go to the desks of developers and ask them what they're working on right that second. Could be fun.
ZOS_GinaBruno wrote: »
DO ITZOS_GinaBruno wrote: »Something we're toying around with internally is a "What are you working on?" video segment for ESO Live where we would, quite literally, go to the desks of developers and ask them what they're working on right that second. Could be fun.
ZOS_GinaBruno wrote: »While I understand it would be great to hear from the devs directly more frequently, I also understand that they have different obligations and can't talk as freely as they might like to anyway. The community team, especially Gina who posts quite often in the forums, are doing a tremendous job in relaying our feedbacks to the developers, and the bi-weekly ESO live is something I wouldn't have expected to happen from a big studio.
That said, I believe there is room for a little more information coming from the developers - as has been suggested, maybe just a short video each week where a dev can show a little piece he has been working on during that week: A piece of artwork, a sound effect, some UI elements, anything that doesn't reveal or promise too much, but gives a little insight into the development process and keeps us in touch with the developers themselves. Before launch, we at least saw the developers every week for the Question of the Week.
Something we're toying around with internally is a "What are you working on?" video segment for ESO Live where we would, quite literally, go to the desks of developers and ask them what they're working on right that second. Could be fun.
Huggernaut wrote: »I hope this is the kick in the pants this dev team needs to push them out of their shells and come out and really interact with us on a personal level. There are multiple game studios that do this to great effect. You should learn from them. I understand this is your first foray into the big scary world of triple A MMOs. Which is all the more reason not to let yourself build up bad habits early on.
Players reading this, you guys and gals need to step up too. Show the devs that you need more interaction with them too!, besides the odd patch note or forum moderation post.
On to the real post....
So I was going through posts, and one of the comments from a dev made me stop for a second, they said "We're here all the time!, check the dev tracker"...so I did!
There are HUGE gaps, sometimes almost a month long. Most averaging 2 weeks or so though.
This is not acceptable. This is not how you build a community.
Also, a great deal of the responses are just dev replies to forum threads that have had a cleaning out ie "Too many hostile posts in this thread, we have deleted, blah blah blah". These replies don't even count in my eyes. As they are nothing more than forum moderation.
There needs to be real communication between the players and the devs in charge of ... everything. I've said it before and I'll say it again, we need a section on the forums for nothing but feedback & suggestions. Sure /feedback exists, but honestly there needs to be a place where players and devs alike can come and discuss things. A place they can return to after some amount of pondering upon the issues and make informed replies.
This should be a daily occurrence. Not a monthly one.
- The dev (or team) that is in charge of the crown store should be making weekly posts. Showcasing stuff that is added, stuff that is upcoming. You need to be running polls to find out how players are receiving new items that have been added to the store. How are they reacting to said items, why are they reacting that way (if negative), etc.
- Art dept members, can be coming to the forum to showcase new costumes, pet or mount skins, etc. This is an excellent way to hype up your community about patches still in the pipe. It also gives you a solid feel on what the community likes and dislikes. Saves you time and money down the road. Which is why we need a dev spoiler section on the forums, as I've suggested in the past.
- Gameplay mechanics devs should be here on a daily basis, without question. This team is arguably the most important. There are all sorts of things that can be iterated on a daily basis in regards to these systems. How a particular change (good or bad) has affected a class in pvp or dungeons for example. How certain classes might need updating, why this is, how this can happen, etc. There needs to be a place where hard data can be presented, refuted or accepted and tests continued.
- Map design team, also important. Have a boss fight in a cool looking locale, but all the fancy extras are actually hindering your ability to fight the boss properly? We need a place to tell you this and offer examples on how it can be fixed. Maybe your favorite locale has too much "immersion clutter" as I like to call it (tables, chairs, pots, bookcases, etc), again, there needs to be a 2 way street of communication about this as well.
- Events!, there needs to be some, even weekly or bi-weekly events. These are low cost / high reward systems that can easily be introduced to the game. By that I mean, they cost you (the studio) relatively nothing in regards to manpower, salary, etc, but gain you huge amounts traffic in game, player good will, possibly new players, which equals more cash streams, etc. These events don't need to be all that involved, they could be as simple as boosted weekends, increasing xp / gold / loot drop rates. They can be as complex and involved as you want really. More you put into it, the more you generally get out of them though.
- Lore & Rp fans, don't think I've forgotten you either!. I am sure there are oodles of players that would love to discuss the story so far, and where it's heading in the future with the writers that are responsible for this facet of the game. I'm sure they have questions in regards to RP that could use clearing up, and I'm most definitely sure they have suggestions on things they would like to see in the future as well as stuff they have disliked in the past.
This can go on and on.
The point is, that no matter what your job is, there are players that want to talk to you. Players that NEED to talk to you and by the extension, there needs to be devs that NEED to talk to the players as well. Without everyone, this doesn't work.
Cheers.
ZOS_GinaBruno wrote: »While I understand it would be great to hear from the devs directly more frequently, I also understand that they have different obligations and can't talk as freely as they might like to anyway. The community team, especially Gina who posts quite often in the forums, are doing a tremendous job in relaying our feedbacks to the developers, and the bi-weekly ESO live is something I wouldn't have expected to happen from a big studio.
That said, I believe there is room for a little more information coming from the developers - as has been suggested, maybe just a short video each week where a dev can show a little piece he has been working on during that week: A piece of artwork, a sound effect, some UI elements, anything that doesn't reveal or promise too much, but gives a little insight into the development process and keeps us in touch with the developers themselves. Before launch, we at least saw the developers every week for the Question of the Week.
Something we're toying around with internally is a "What are you working on?" video segment for ESO Live where we would, quite literally, go to the desks of developers and ask them what they're working on right that second. Could be fun.
ZOS_GinaBruno wrote: »While I understand it would be great to hear from the devs directly more frequently, I also understand that they have different obligations and can't talk as freely as they might like to anyway. The community team, especially Gina who posts quite often in the forums, are doing a tremendous job in relaying our feedbacks to the developers, and the bi-weekly ESO live is something I wouldn't have expected to happen from a big studio.
That said, I believe there is room for a little more information coming from the developers - as has been suggested, maybe just a short video each week where a dev can show a little piece he has been working on during that week: A piece of artwork, a sound effect, some UI elements, anything that doesn't reveal or promise too much, but gives a little insight into the development process and keeps us in touch with the developers themselves. Before launch, we at least saw the developers every week for the Question of the Week.
Something we're toying around with internally is a "What are you working on?" video segment for ESO Live where we would, quite literally, go to the desks of developers and ask them what they're working on right that second. Could be fun.