Alright, then allow access to these zones when the player reaches the levels required for them. Easy fix. Anyways, yeah I'd really like this. I'm not big on questing...maybe once I'm not focused on leveling I'll do that stuff for fun on those days I'm not up to PVPing, but for now I'd just like to explore the world and grind some mobs...ok, so I wouldn't LIKE to grind, but you get what I mean right?Cons:
1. The forums get littered with posts of DC VR1's who are whining to ZOS to make The Rift easier because they can't take down VR12 mobs with their VR1 toon.
2. The forums get littered with posts of players whining about no endgame content because they skipped 3/4 of the content along the way.
4. Gives VR1-5's access to Cadwells Gold mats, motifs and gear that they haven't otherwise earned. Loot drops are based on the mob levels of the zone you're in. Gives unfair advantage to VR1's zerging on VR12 zones specifically to loot gear they can't even use (but gain wonderful deconstruction inspiration from).
Cadwell
Assume you are a member of the Daggerfall Covenant for this section.
- Cadwell's Silver will begin as it does now. following the end of the Main Quest. But:
- As soon as you arrive in the starter city of Vulkhel Guard, the following text appears on-screen: New Task: Cadwell's Silver - Experience the Aldmeri Dominion.
- Cadwell's Silver is then removed/hidden from the Journal. This is so that the quest is not there hanging over you if you don't want to do it. (Progress tracking in Cadwell's Almanac proceeds as normal.)
- A projection of Cadwell invites you to visit the Aldmeri version of the Harborage to return to your own alliance. There's a projection of him in the Aldmeri Harborage as well, with the same dialogue he would have if you met him in the normal (Daggerfall) Harborage.
- Activating the Light of Meridia in the Aldmeri Harborage returns you to the Daggerfall Harborage, where Cadwell is waiting... with a new quest for you.
- Cadwell's Gold will begin as soon as you return to the Daggerfall Harborage after your initial trip to the Dominion lands. Cadwell's dialogue here ("Well, you've experienced two of the three alliances. Care to finish the set?[...]") does not need to be changed, as you have still technically experienced two alliances.
- As before, as soon as you arrive in Davon's Watch, you get a New Task: Cadwell's Gold - Experience the Ebonheart Pact.
- Cadwell's Gold is removed/hidden from the Journal to avoid clutter.
- You now have access to both Cadwell areas without being required to complete one of them first, aside from visiting the first city and leaving again.
- Returning to any version of the Harborage gives you access to the Light of Meridia. Activate it whenever you like to be given a choice of alliances to visit. eg, press E for Dominion, F for Pact or X for Covenant.
- If either section of Cadwell's Almanac is completed, you see Task Completed: Cadwell's Silver/Gold - You have completed the Dominion/Pact section of Cadwell's Almanac. At this time, the relevant quest reappears in the Journal for you to turn in to Cadwell in the Daggerfall Harborage. Turn in works as it does now.
- Cadwell Zones will have a minor progression system, so that Tier 5 zones (Bangkorai, Reaper's March, and The Rift) are more difficult than Tier 1 zones (Glenumbra, Auridon, and Stonefalls), but are of comparable difficulty to each other (The Rift is no more difficult than Reaper's March).
I see it the other way around actually. In order to provide some semblance of progression through Cadwell's, VRs were created. When actually, that was unnecessary. Cadwell's is there to allow people to play the other alliances with one character as an endgame activity, and didn't need level progression applied to it at all.fromtesonlineb16_ESO wrote: »
That wasn't me, and I don't agree with that statement either (whoever made it).fromtesonlineb16_ESO wrote: »
nothing2591 wrote: »yeah do this and you hit v14 with 64 skill points, downside of grinding
RakshaTheKhajiit wrote: »Pros:
1. Will let people to skip main quests in zones v1-v5 and choose what quests to do. Freedom is good, and, for me personally, it will let me enjoy side quests from zones v1-v5 properly
2. Will stop people like me from complaining about my character being forced to be a traitor by doing zone main quests. Being traitor really kills enjoyment and immersion.
3. Will be more consistent with Cold Harbor (you can go there whenever you want) and Craglorn.
Cons:
None!
Totomushen wrote: »This permission should be account-wide. I mean, If one of your characters finished Caldwell's Silver, then all of them can be access the next zone.
Well, I experienced them, and now I'm sure that nasty EP and DC leaders need to be removed so we can unite Tamriel under proper leadership. When we are done, no Moley will threaten Tamriel! Happy now?I_killed_Vivec wrote: »Meridia has plans for you that require you to first experience the other factions through their eyes. You aren't a traitor, you just have a bigger world view now that you've faced Ole Moley. The civil war is fought on petty, arbitrary lines and is purely divisive - just what Moley wanted...
Ever heard of spies? You could try to play as if you are one. Can even try to use justice system for that. And of course I'm trying to slay evil EP and DC leaders, but game does not allow it and instead is trying to force me to kiss their assesI_killed_Vivec wrote: »Alternatively, if you want to perpetuate your allegiance to one faction then how can you expect to visit the other factions? Just walking freely among them? If you really do have a strict allegiance then why aren't you attempting to assassinate the other leaders? Why don't the people see you as an interloper and attack you on sight?
And I'm doing thatI_killed_Vivec wrote: »if you want immersion then go to Cyrodiil and fight for your faction!
Hehe, yeah, done that on my EP alt, since I wanted to try VR6-10 AD zones (they are much more fun than at 1-50). Rushing through silver is good workaround, I'd just rather remove need for that workaround altogether, since that whole Cadwels Silver content gate looks unnecessary and completely artificial in the first placewenxue2222b16_ESO wrote: »I just charged through the main quest bits of the silver areas. Got to the gold areas at VR3. Now going back and forth as I please to pick up quests.
He didn't say it's doable solo at VR1. Craglorn is intended entirely as group content, and it's perfectly doable in a group at VR1.fromtesonlineb16_ESO wrote: »
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Nooo, no more level gates people. Freedom is goodI can get on board with gating it to level and not Caldwell's quests. So when you hit v1 you immediately have access to Silver and at v6 have access to Gold.