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Removing vet ranks?

HerrRhodes
I keep hearing about the removal of vet ranks but have no idea what it means and how it affects me.
  • MissBizz
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    No details have been revealed as I assume ZOS is still mulling over the best way to do it.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Natjur
    Natjur
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    The dev's said they would remove them, but they have not said how this will be done, so no one know for sure.

    But it looks like
    (1) You level will change from V14 down to L50
    (2) Gear will have a level and CP requirement
    So your V14 gear might become L50 and need 140 CP to wear
    (3) All vet zones will be changed to L50 mobs (except craglorn with will have L50++ mobs)

    But for now, no one really knows, all we know is they said they will remove them, but that might change.
  • Lord_Kreegan
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    HerrRhodes wrote: »
    I keep hearing about the removal of vet ranks but have no idea what it means and how it affects me.

    Veteran Ranks are what you achieve after completing levels 1-50 . Each Veteran Rank is nominally equal to five normal levels.

    The idea of Veteran Ranks came about in answer to rancorous player complaints that an individual character, because of factions, could not see all zones in the game. A veteran is in effect disguised to allow playing in other factions' zones. The zones, however, are merely "phases" (copies) of the regular zones with all NPCs/mobs leveled up appropriately.

    So, for instance, Stonefalls would become a VR1 zone and all opponents in the zone would be VR1 for a veteran going through it.

    Veteran Ranks are a perfect example of "Be careful what you ask for because you might just get it." The clamour against them nowadays is almost as loud as the riot demanding the ability to visit all zones originally.

    If they are removed, ZOS will replace them with something else as a means of extending the game; currently it is anticipated that the Champion Point system in some variation will be that replacement.

    Don't hold your breath.
  • MissBizz
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    Natjur wrote: »
    The dev's said they would remove them, but they have not said how this will be done, so no one know for sure.

    But it looks like
    (1) You level will change from V14 down to L50
    (2) Gear will have a level and CP requirement
    So your V14 gear might become L50 and need 140 CP to wear
    (3) All vet zones will be changed to L50 mobs (except craglorn with will have L50++ mobs)

    But for now, no one really knows, all we know is they said they will remove them, but that might change.

    It could change, although it was stated in the most recent ESO live that this is still happening. So at least we have heard it recently
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • HungryHobo
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    Natjur wrote: »
    The dev's said they would remove them, but they have not said how this will be done, so no one know for sure.

    But it looks like
    (1) You level will change from V14 down to L50
    (2) Gear will have a level and CP requirement
    So your V14 gear might become L50 and need 140 CP to wear
    (3) All vet zones will be changed to L50 mobs (except craglorn with will have L50++ mobs)

    But for now, no one really knows, all we know is they said they will remove them, but that might change.

    On point #2: CP requirement would be terrible. I have about 120 personally, but for my brother starting the game, would he really have to be vastly underpowered compared to me for 6-12 months to get the necessary account-wide xp?

    1 & 3, yes.

    How this will affect you is that you Should be able to get to "End game" content sooner. What I would expect is that all the VR items are marginalized, meaning VR14 gear wont be 40% better than VR1, maybe only 5-10% better and all be accessible at lvl 50. They could also make the resource nodes randomized through all VR maps. This way, you'd have to factor in a little RNG, but you wont have to wade through 14 million xp points..... for each character. you could play how you want to play, and if you find some good mats along the way, you could sell the better ones for a pretty penny or craft yourself a good set. You would have a linear progression towards a VR14 equivalent item, without having to invest many hours into grinding before you even start the gear acquisition process.
  • HungryHobo
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    If they are removed, ZOS will replace them with something else as a means of extending the game; currently it is anticipated that the Champion Point system in some variation will be that replacement.

    Big sad-face if this is true...
  • vovus69
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    This never gonna happen in nearest 2-3 years. You can forget about it. I hope they will spend their time on something more reasonable like spell crafting and Murkmire (solo end game content).
    "If I'll need your opinion, I'll give one to you" - Rivenspire
  • NewBlacksmurf
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    Natjur wrote: »
    The dev's said they would remove them, but they have not said how this will be done, so no one know for sure.

    But it looks like
    (1) You level will change from V14 down to L50
    (2) Gear will have a level and CP requirement
    So your V14 gear might become L50 and need 140 CP to wear
    (3) All vet zones will be changed to L50 mobs (except craglorn with will have L50++ mobs)

    But for now, no one really knows, all we know is they said they will remove them, but that might change.
    Stop....

    1. No as this was never said or implied
    2. " "
    3. " "

    This is how threads become rumors and then ZOS makes a change and uninformed ppl make threads to attack ZOS

    We don't know....the only assumption can be that in some way VR character levels "might" convert into champion levels but that's a stretch and only based on the champion levels granted off VR exp as outlined by ZOS as one of the last phased prior to VR removal


    How about let's discuss what each person wants ZOS to do

    I'm in support of VR to champion level conversion where a VR1= cp1-cp5
    VR2= cp6-cp10 and so on and so forth until VR14= cp70

    Anything that needs to be converted like items, armor requirements and NPC would follow this format.

    The skills /stats that are grante on each level would then be earned by account therefore following a similar conversion but only required to be earned from cp6-cp70 and afterwards apply to the account at level 50+

    That's just me tho
    Edited by NewBlacksmurf on April 15, 2015 10:50PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • shane.roberts25b14_ESO
    Please, for the love of the Tribunal, let this just be a rumor. Eliminating vet ranks is the absolute worst idea I have heard since WoW announced they will sell lvl 90 toons! If you want a game to be mind-numbingly easy, go play Farmville! One of the best parts of any Elder Scrolls game is leveling your character, completing quests, and getting that awesome feeling of accomplishment when you finally do hit max level. People need to realize this isn't just another vanilla MMO, this is an Elder Scrolls MMO, and trying to make it just another WoW or GW2 clone will kill the game!
    "I used to be an adventurer like you, then I took a nerf-arrow to the knee!"
  • NewBlacksmurf
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    Please, for the love of the Tribunal, let this just be a rumor. Eliminating vet ranks is the absolute worst idea I have heard since WoW announced they will sell lvl 90 toons! If you want a game to be mind-numbingly easy, go play Farmville! One of the best parts of any Elder Scrolls game is leveling your character, completing quests, and getting that awesome feeling of accomplishment when you finally do hit max level. People need to realize this isn't just another vanilla MMO, this is an Elder Scrolls MMO, and trying to make it just another WoW or GW2 clone will kill the game!

    I see you're new to the forums...do you have any VR characters?

    Have you created and achieved a VR alt?

    ZOS has more than drastically nerfed our exp rate and progress so that VR levels either go complete all silver n golds quests on each character and the grind exp for VR 10-vr14

    Just asking for context on your point of view
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Rune_Relic
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    Please, for the love of the Tribunal, let this just be a rumor. Eliminating vet ranks is the absolute worst idea I have heard since WoW announced they will sell lvl 90 toons! If you want a game to be mind-numbingly easy, go play Farmville! One of the best parts of any Elder Scrolls game is leveling your character, completing quests, and getting that awesome feeling of accomplishment when you finally do hit max level. People need to realize this isn't just another vanilla MMO, this is an Elder Scrolls MMO, and trying to make it just another WoW or GW2 clone will kill the game!

    /Shakes-head.
    Phase 1/2/3 of Vet rank removal is already complete over several months.
    Phase 4 will be done as soon as it can be.
    http://www.elderscrollsonline.com/en-gb/news/post/2015/04/09/eso-lives-next-episode-410

    Had you been here as long as many others you may feel very differently.
    Edited by Rune_Relic on April 15, 2015 11:22PM
    Anything that can be exploited will be exploited
  • Enodoc
    Enodoc
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    Since someone asked for what we would like to see, here is what I would like to see:
    Everything with a veteran rank becomes (visibly) Level 50, and rank restrictions on things are removed. Also:
    • Cadwell's Silver and Gold can be done in any order, with Reaper's March/The Rift/Bangkorai having similar difficulty to each other, but being tougher than Auridon/Stonefalls/Glenumbra. This keeps the progression within the content, but removes the restriction of having to do one before the other.
    • Overland Lower Craglorn is completable at Lvl 50, but you would need to advance your character a bit for the Delves, and advance further for the Upper Craglorn stuff. Again, this keeps the progression within the content, but removes the restriction of having to do Cadwell first.
    • Trials could have tiers of difficulty (EQBallzz' suggestion), where the first tier is available to new 50s, but the final tier would be balanced on you having progressed your character further. No tiers have actual restrictions on access (my suggestion), they just contain content which is balanced on a different CP level. Higher tier gives higher rewards.
    • VR gear all becomes Level 50, with VR1-5 gear becoming "Season 1", VR6-10 becoming "Season 2", and VR11-14 becoming "Season 3". Higher season gear is more powerful, more rare, but available to everyone.
    Basically, the essence is that the content is based around having a certain number of CPs, but number of CPs does not actually restrict you from doing anything.
    Edited by Enodoc on April 16, 2015 9:43AM
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    Join us on Discord - discord.gg/uesp
  • skarvika
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    The removal can't come soon enough, that's all I know.
    QQing is a full time job
  • Razzak
    Razzak
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    The removal of Vet ranks will only happen if console players demand it.
  • BlueIllyrian
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    Razzak wrote: »
    The removal of Vet ranks will only happen if console players demand it.

    Truth. So nothing for at least 6 months.

    They'll remove them sometimes in the future, maybe, if they feel like it and there is no other option.

    Naturally the same phantom community that demanded B2P will demand they stay.
  • NewBlacksmurf
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    Razzak wrote: »
    The removal of Vet ranks will only happen if console players demand it.


    Hmmm well I'll be transferring over....hoped to see it gone but heard otherwise in December so, yeah....It's only been a year in waiting
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • ArterionAU
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    In my opinion I hope they keep the VR system, Not really a fan of Champion points.
    Founder of the Victorious Brotherhood
    Bringer of Light I The Flawless Conqueror I Boethiah's Scythe | Dro m'athra Destroyer | Craglorn Trials Conqueror I Divayth Fyr's Coadjutor I Voice of Reason I Blackrose Executioner
  • Keron
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    If they remove the Veteran Ranks, I'm pretty sure that the 14 ranks we have so far will be converted to regular levels. Least hassle in regards to item adjustment. They'll probably add another two veteran ranks at some point before they make the change-over, though. Then, after change-over, the new max rank level will be 65.

    The point at which you start generating CP will then possibly be tied to main quest closure rather than a specific level (which makes kind of sense: you are a champion after you beat Mr. Balls).

    I could actually live with that, too. OK, maybe a slight little bit of whining on forums. But not too much, I promise.
    Edited by Keron on April 27, 2015 12:07PM
  • Exstazik
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    1)remove vet ranks
    2) scale DLC to character lvl....hmmm max lvl will be 50...so scale to Champion rank(CR)
    3)scale dungeon (also loot) with CR
    4)pay to "no lifer" to scale dungeon for better loot
    5)economy dead
  • Lancillotto
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    Frankly, I don't mind having the veteran ranks and I don't understand why they should be removed.
    If somebody could explain that would be great.
  • Keron
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    Frankly, I don't mind having the veteran ranks and I don't understand why they should be removed.
    If somebody could explain that would be great.
    Acquisition to grindy. That's the bottom line of the discussion.
  • ebls_BR
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    Finally I'm leveling my 8th VR14 now, all of them I reached VR14 doing quests (7 toons have Silver and Gold Cadwell's quests completed) and sometimes grinding, and I must say, even loving The Elder Scrolls games and lore (I've been playing each game for a thousand of hours since Morrowind), even doing RP a lot (trying different dialogs and solutions, different races and classes), progression through VR ranks it's a hard, slow and sometimes a painful process.

    I don't like the idea of just remove the VR levels and make the CP system the only character progression in this game (after level 50). And I can see also how unfair this would be, without any compromise solution, for all people who have their VR14 alts. (so many people have 4, 5, 6 alts now...).

    So, I hope this process (remove the VR levels), which I suppose is not going to happen for a while..., can create a new progression system and also compensate the time invested in leveling alts.
  • Cuyler
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    Please, for the love of the Tribunal, let this just be a rumor. Eliminating vet ranks is the absolute worst idea I have heard since WoW announced they will sell lvl 90 toons! If you want a game to be mind-numbingly easy, go play Farmville! One of the best parts of any Elder Scrolls game is leveling your character, completing quests, and getting that awesome feeling of accomplishment when you finally do hit max level. People need to realize this isn't just another vanilla MMO, this is an Elder Scrolls MMO, and trying to make it just another WoW or GW2 clone will kill the game!

    I see you're new to the forums...do you have any VR characters?

    Have you created and achieved a VR alt?

    ZOS has more than drastically nerfed our exp rate and progress so that VR levels either go complete all silver n golds quests on each character and the grind exp for VR 10-vr14

    Just asking for context on your point of view

    I'm not new here, have multiple v14 alts and I'm working on 2 new ones. I think the XP gains for the most part are fine right now. I agree with shane, I'd prefer them keep vertical progression. Just saying....the guy may be new here but his point is still valid nonetheless.
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Forztr
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    Veteran ranks were why I left the game the first time around and after coming back and leveling a new character from scratch I've just hit the VR grind again and will probably leave again.

    The problem I have with the system is that it puts you into a kind of limbo state. I'm not high enough level to do endgame Trails, most Pledge groups are VR10+. As a fresh VR toon in PVP I'm in a tough spot given the number of VR14 characters there now. So I'm left doing Cadwell Silver and Gold and if I wanted to do those zones I'd roll alts.

    The only real purpose of Veteran ranks is to slow you down to endgame and to hide gear upgrades behind 13 walls.

    I just don't see how they can get rid of them now without a lot of work and a lot of tough decisions. No matter how they eventually do it, it's guaranteed to upset a sizable proportion of the player base. I wish them luck.

    My solution would be:-
    Level cap 50
    Cadwell nonsense scrapped completely and to make up for lost skill points have more quests give them and have skyshards up the rate from 1 for 3 to 1 for 2 or even 1 for 1.
    Craglorn scaled so that overland is soloable but the rest is group content.
    Gear I have no idea other than top end content should reward top end gear.

    Of course my solution is completely unworkable now but it would have been a better way to go along with the champion system at launch.
  • c0rp
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    Frankly, I don't mind having the veteran ranks and I don't understand why they should be removed.
    If somebody could explain that would be great.

    Because they killed off like half the population ESO had. They will do the same to the console players too.

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • bloodenragedb14_ESO
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    Forztr wrote: »
    Veteran ranks were why I left the game the first time around and after coming back and leveling a new character from scratch I've just hit the VR grind again and will probably leave again.

    The problem I have with the system is that it puts you into a kind of limbo state. I'm not high enough level to do endgame Trails, most Pledge groups are VR10+. As a fresh VR toon in PVP I'm in a tough spot given the number of VR14 characters there now. So I'm left doing Cadwell Silver and Gold and if I wanted to do those zones I'd roll alts.

    The only real purpose of Veteran ranks is to slow you down to endgame and to hide gear upgrades behind 13 walls.

    I just don't see how they can get rid of them now without a lot of work and a lot of tough decisions. No matter how they eventually do it, it's guaranteed to upset a sizable proportion of the player base. I wish them luck.

    My solution would be:-
    Level cap 50
    Cadwell nonsense scrapped completely and to make up for lost skill points have more quests give them and have skyshards up the rate from 1 for 3 to 1 for 2 or even 1 for 1.
    Craglorn scaled so that overland is soloable but the rest is group content.
    Gear I have no idea other than top end content should reward top end gear.

    Of course my solution is completely unworkable now but it would have been a better way to go along with the champion system at launch.

    im ok with vr

    i like cadwells silver and gold

    Craglorn overworld is already soloable, adjust your build

    crafters shouldnt suffer
  • nlantoncub18_ESO
    At current vet levels are just slower normal levels (i.e. you still get an attribute and skill point.) The biggest difference is in gear. The percent change in say armor value from VR1-VR3 gear is much greater than say level 1 to level 3 (I should really check that though).

    I think we get really hung up on VR taking so long and having (seemingly) less reward is because the first 50 levels go so quick. Advances in VR come in leaps and bounds not the slow trickle we see with levels 1-50. With CP you have a chance to get that trickle back, especially if you are just starting a vet character after the champion system was introduced. Thus the current systems progression may not be so bad if we look at the benefits of a Vet rank as a whole (CP included). I think there is no urgent need to remove VR, but maybe there is cause to tweak it.

    TLDR: VR is not game killing, especially if one is leveling VR characters post champion system. If one really has to get rid of VR then I am a fan of just raising the level cap. It makes all the finicky business of changing how gear works easier.
  • Tavore1138
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    Keron wrote: »
    Frankly, I don't mind having the veteran ranks and I don't understand why they should be removed.
    If somebody could explain that would be great.
    Acquisition to grindy. That's the bottom line of the discussion.

    So vet levels are too grindy but CP points that require over 100 times the grind are fine? You people is strange....
    Edited by Tavore1138 on April 27, 2015 2:31PM
  • Keron
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    Keron wrote: »
    Frankly, I don't mind having the veteran ranks and I don't understand why they should be removed.
    If somebody could explain that would be great.
    Acquisition to grindy. That's the bottom line of the discussion.
    So vet levels are too grindy but CP points that require over 100 times the grind are fine? You people is strange....
    Didn't say that was my opinion. Just summarizing about 57 threads dealing with that topic. In fact:
    Keron wrote: »
    C0pp3rhead wrote: »
    Probably the reason they chose to limit it to non-vet toons is that non-vet toons cannot earn CP. Because xp goes to both levels and CP, making an xp potion at champion levels would be a P2W potion.
    They managed to make enlightenment count for CP but not veteran rank. Why can't they do it the other way round? I mean, I don't give a *** because I enjoy the leveling phase, but that's probably just me.
    (from the other topic)
    Edited by Keron on April 27, 2015 2:42PM
  • kewl
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    It will look just like the champ system, one big nerf.
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