Elijah_Crow wrote: »I think the removal of Vet levels which is still planned will address this.
Elijah_Crow wrote: »I think the removal of Vet levels which is still planned will address this.
How? The XP required for the next CP will remain the same, won't it?
I bought the game for PvP and so did many others. The CP system and difficult to acquire passives, such as the Undaunted line, should be enough time-investment advantage to set people apart, without gear locking players out of being effective. It isn't a good business strategy to require this much time investment just to reach a level of average (not stellar) effectiveness.
Onebitsoul wrote: »Elijah_Crow wrote: »I think the removal of Vet levels which is still planned will address this.
How? The XP required for the next CP will remain the same, won't it?
As far as I know, the XP for one CP is 400k, correct? You get it much faster than actual levels, too. It doesn't take long to get one CP.
Onebitsoul wrote: »Elijah_Crow wrote: »I think the removal of Vet levels which is still planned will address this.
How? The XP required for the next CP will remain the same, won't it?
As far as I know, the XP for one CP is 400k, correct? You get it much faster than actual levels, too. It doesn't take long to get one CP.
So if one Vet Rank is 1,000,000 XP and 1 CP is 400K, you get 2.5 CPs per vet rank... per 1 million XP. This will not change, so post 50 progression will not change. Right? Do vet Ranks afford a player any additional benefit other than simply making the number next to the shield by their name increase by 1?
Onebitsoul wrote: »Elijah_Crow wrote: »I think the removal of Vet levels which is still planned will address this.
How? The XP required for the next CP will remain the same, won't it?
As far as I know, the XP for one CP is 400k, correct? You get it much faster than actual levels, too. It doesn't take long to get one CP.
So if one Vet Rank is 1,000,000 XP and 1 CP is 400K, you get 2.5 CPs per vet rank... per 1 million XP. This will not change, so post 50 progression will not change. Right? Do vet Ranks afford a player any additional benefit other than simply making the number next to the shield by their name increase by 1?
Elijah_Crow wrote: »I think the removal of Vet levels which is still planned will address this.
Sallington wrote: »Elijah_Crow wrote: »I think the removal of Vet levels which is still planned will address this.
They haven't said that the Vet level change is canceled....but I wouldn't exactly call it "planned". Brainstormed maybe, at best.
Sallington wrote: »Elijah_Crow wrote: »I think the removal of Vet levels which is still planned will address this.
They haven't said that the Vet level change is canceled....but I wouldn't exactly call it "planned". Brainstormed maybe, at best.
Actually I saw a post just yesterday confirming it's in the works.
Rook_Master wrote: »People that say the CP passives are inconsequential clearly haven't looked at some of them, like reducing stamina costs by 80% after break free, as well as 1000 point damage shield every time you block, etc.
It will separate new players from old.
Sallington wrote: »Sallington wrote: »Elijah_Crow wrote: »I think the removal of Vet levels which is still planned will address this.
They haven't said that the Vet level change is canceled....but I wouldn't exactly call it "planned". Brainstormed maybe, at best.
Actually I saw a post just yesterday confirming it's in the works.
Just like the imperial city and spellcrafting have "been in the works" for months and months and months now? They are really good at giving extremely vague statements on the forums.
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