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The in-game bug reporting needs to be improved

nathan_bri
nathan_bri
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I report in-game bugs a lot. Typically at least one a day, but, after a while, rarely the same bug again. That partly says a lot about how many bugs still remain, but it also says a lot about how many bugs have been fixed.

That said, the developers could do a lot to make it easier for players to report bugs. The current selections reflect the way a programmer thinks about bugs rather than the way players think about them. For example, I just now hit the comma button by accident and a LUA error appeared on my screen.

First, I go to /bug it and I get the choices Crash / Blocks Progress, Impairs Functionality, Cosmetic, Exploit! and Delays Progress. Well, out of those five, it actually satifies five of them. Which am I to choose. It's sort of a crash, but it's also cosmetic and, until I dismiss it, the functionality of my game is impaired. My progress is also delayed. You could quibble about "Well, by 'Delays progress.' it means X, Y and Z." Maybe so, but I am not thinking about anything other than the fact that there is a nasty window full of gibberish in the middle of my screen. Don't make me have to analyze this ***. Just give me an easy way to say, "Something is wrong! Handle it!" so I can get back to playing the game. The internal system should be recording enough information that the devs can extract what they need from context and the screen shot. If not, then they need to improve the metrics.

Second, once I have arbitrarily decided which of these five "impacts" this situation might be, I get various Categories beneath. Again, this is so obviously designed by a programmer for other programmers. You might as well ask players to report a mystical error number that mysteriously appeared on their screen. The process here is almost as inscrutible and is horrible interface design for non-computer-literate players. How are they to know whether that LUA error box was because of a problem with their Character or Text/localization or Game Systems or Quests? What if it had to do with multiple categores? No, they can only select one. Don't make them do that. You need to be recording enough "behind the scenes" information that none of these things are asked of the player.

Third, depending upon which category I choose, I get different options in the pop-up menu below. Sometimes, I have actually had to hunt and peck through different categories before the correct list came up in the menu, at which point I could successfully say, "Ah yes, this was a Crafting problem, which finally appeared when I selected the Game Systems category." Until then, nothing about crafting would show up. How the *hell* should a random non-computer-literate player hope to figure this out? They don't know "game systems" from "graphics & UI" from "Characters." This is all backwards and makes reporting bugs into much more of a chore than it should be. It makes me scratch my head and I've been programming for over 30 years. You should be an ally to the players helping you make the game better, not a hindrance.

Lastly, if the problem is about a quest, assuming that I am enough of a computer whiz to realize that is the nature of the problem at hand, I then have to remember to which of the 15 quests in my journal this applies. Okay. Now I am a bit lost because my quest tracker no longer appears on the screen (if I was using it), and God help me to remember the actual quest name. Nope. I have to cancel this whole damn process, go look up the quest in my journal, then write down the name, then start this whole process over again before I can actually explain to you by typing out a description what the nature of the problem is.

WHAT SHOULD HAPPEN:

1. I type /bug

2. I get a place where I can briefly explain the problem.

3. Since *NOTHING* was changed about my screen--my character, camera angle and UI overlay are EXACTLY how they were before I typed /bug--I can confidently attached a screenshot without having to carefully line up my camera so that, when I type /bug, it just happens to point in the right direction to catch what it was I wanted to show you.

4. I hit SUBMIT and all the pertinent metrics about my character's position, quest log, recent history of actions, as well as all the crap I typed and my screenshot are transmitted to you.

5. I can keep playing the game, thankful that I don't have to have a Masters Degree in Computer Science in order to divine the necessary technical details to report a bug in an MMO.
  • MissBizz
    MissBizz
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    Phew long read.

    I do agree, although I'm sure I know why they do it. Rather than a person sorting the bug reports to send UI to team A and combat to team B.. I imagine they automatically get sent to the appropriate department.

    Once again, I do agree.. I constantly find myself going through all the first options (functionality, crash etc.) just to so I can find the drop down category that actually want. It definitely can be a bit frustrating.

    I do think attaching your entire quest log (or even current focused quest) would be the answer though.. there is lots of times I pass by an NPC I talk to for a quest on my way to my focused quest target.. so if I didn't tell them, they (ZOS) would not know what quest I was actually working on.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • nathan_bri
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    I agree.

    There are many metrics, including your entire quest log, active quest, most recently completed quest, as well as a whole host of other things like most recent 100 actions (which the client really should be recording, along with where those actions took place) which should be sent to the bug report sorter on Zeni's end. They could even write a script to process incoming reports on their end to look for key phrases or words or look for patterns that show up based upon automatically-collected metrics. It depends upon how smart they made their collection system on the back end.

    I suspect that it's not too smart right now, since, as you say, they are relying on players to pre-sort the information. Relying on players to be smarter than they should be is both bad for the players and the bug reporting in general. Hopefully, they fix it soon.
  • Gyudan
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    It's purposely designed to be unpractical. If making a bug report was easy, the system would be flooded.
    Edited by Gyudan on April 16, 2015 6:11AM
    Wololo.
  • stefan.gustavsonb16_ESO
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    nathan_bri wrote: »
    ...
    Relying on players to be smarter than they should be is both bad for the players and the bug reporting in general. Hopefully, they fix it soon.
    I have sent in several "meta" bug reports about the unclear, ambiguous and incomplete categories in the bug reporting dialog, but it has remained like this for a year.

    The population in the game is way lower than they expected. Several important game systems are more or less broken. Do you really think they care enough to fix the bug report categories? No. This is all we are ever going to have.
  • nathan_bri
    nathan_bri
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    nathan_bri wrote: »
    ...
    Relying on players to be smarter than they should be is both bad for the players and the bug reporting in general. Hopefully, they fix it soon.
    I have sent in several "meta" bug reports about the unclear, ambiguous and incomplete categories in the bug reporting dialog, but it has remained like this for a year.

    The population in the game is way lower than they expected. Several important game systems are more or less broken. Do you really think they care enough to fix the bug report categories? No. This is all we are ever going to have.

    Pretty much since the beginning, I too have tried to point out how non-intuitive the in-game bug report system was in pretty much every report I submitted. I sometimes chose ridiculous categories which did not match the problem at hand just to illustrate my point, accompanied by a "See?" I finally got so frustrated yesterday that I decided to post here as well.

    I want this game to be the best in the market and fixing bugs, as well as making it easier to report bugs, is part of that. As you said, their human resources are finite and they have to choose carefully. However, funds permitting, they could outsource a bug reporting overhaul since it is separate from the game engine and the game world.
    Edited by nathan_bri on April 16, 2015 2:16PM
  • bugmom
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    I rarely report bugs because for the the bug reporting UI itself is usually broken. I can type the command in chat just fine but when the window comes up it is empty and just sort of hangs there forever till i dismiss it.
  • Altaire
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    Do we ever get feed-back after filing a bug report?
    Right now I'm setting on a broken Fiords set of armor and not sure if I should continue lvling character, Don't know if bug is w/ character or the armor.
    Or does it help to do /bug report again? Don't want to spam the system.
  • stefan.gustavsonb16_ESO
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    You usually won't get any feedback on bug reports, but my general feeling is that they are being read. Some of the things I have been reporting over the past year have been fixed. Lately though, not so much. We can only hope for them to return some of their attention to the PC version soon, but I'm sure they will have their hands full with fixing console bugs for at least a couple of months more.
  • Xendyn
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    Altaire wrote: »
    Do we ever get feed-back after filing a bug report?
    Right now I'm setting on a broken Fiords set of armor and not sure if I should continue lvling character, Don't know if bug is w/ character or the armor.
    Or does it help to do /bug report again? Don't want to spam the system.

    You don't get a response from bug reports. What you need to do is use the Customer Support option and you'll get a reply by email.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Bouvin
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    But then people might submit more bug reports... and that means more support and Q&A staff.
  • nathan_bri
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    If the bug reporting system were intelligent, more bug reports would require less support as the AI behind the reporting system would pre-sort based upon key words, player location and such. If done right, support would see a map with hot zones marked where reports were being filed, then could open them up to see that 12 out of 14 had matching issues. The severity of 12 at once would clue them in that it was an important thing to fix and the matching similarities, all matched up via AI, would give them great tools to divine the problem. This type of system is not easy nor cheap, but would make everyone's life better.
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