BrassRazoo wrote: »Nothing.
But it does take a bit of effort to flag a keep and if it is a small group it can get easily whipped if discovered.
It can also be a long ride back.
One man can flag a keep if they are sneaky.
Scheneighnay wrote: »BrassRazoo wrote: »Nothing.
But it does take a bit of effort to flag a keep and if it is a small group it can get easily whipped if discovered.
It can also be a long ride back.
One man can flag a keep if they are sneaky.
So, you're telling me the players are just stupid, then. How could I expect anything else?
A guild could easily dispatch 2 groups away from the main battle, and take over 2 keeps while the zerg takes 1.
danno816_ESO wrote: »It's not like people haven't figured out the "Split up" technique. And it can work effectively.
But it also exposes a weakness...numbers. If your opponent is able to respond to the diversion with greater numbers they can quickly eliminate the group taking keep 1 while your second group is taking keep 2. And there is often enough time to hop on your horse and arrive at keep 2, again with superior numbers, and save that keep also.
If there was no Transitus at all, then splitting up would be a more effective technique as you could set up 2 attacks on opposite sides of the map. But that is not how the maps are set up. There is almost always a way to get within 1 keep away from an attacked keep.