Skyrim only has to worry about one player. ESO has to balance 6 weapons against each other which is hard enough without the addition of consumable ammo. I can burn through the charges on a weapon enchantment in less than an hour of mob grinding. A stack of 200 arrows could be blown through just as fast, even with recovery unless other players are prevented from looting your arrows.demonaffinity wrote: »
I vote yes, but don't want an arrow limit, just different type of arrows that you slot next to the bow; for example, if would be cool to be able to use negative potions on an arrow to defined that arrow's type and maybe enchantments. It would also be cool to be able to craft arrows of different types like way armor is crafted in the game:
Light arrows - extreme range, fast, but gives light damage.
Medium arrows - a balance between light and heavy arrows.
Heavy arrows - short range, slow, but gives heavy damage.
But, I don't want a limit on the number of arrows! PERIOD!
I'd rather have special quivers to equip, with an unlimited supply of arrows like now, but with special properties.
No. we have more important things to deal with right now.
I'd rather have special quivers to equip, with an unlimited supply of arrows like now, but with special properties.
I'd rather have special quivers to equip, with an unlimited supply of arrows like now, but with special properties.
Glyphs kind of do this now. Change out the Fire Glyph for Disease Glyph for instance. Not as easy as changing quivers, and you have to make a new glyph to change. Might be easier to make two bows and switch those out as needed.