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Let's Get Daedric Artifacts in the Game . . . here's how

  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Daedric Artifacts should be like the legendary and mythic weapons in FFXI were..

    months to years of effort just to obtain one, and seriously op compaired to others.

    they should be the ultimate hard to get thing that less than 0.001% of the population has.

    but they should not be a "only one character has it thing" as that doesnt work in MMOs so well.
    I play every class in every situation. I love them all.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    IMO we should get Mehrunes Razor from completing every achievement in the game. 1% chance to instantly kill any non boss enemy

    Yea can't do that Mehrunes Razor is beyond OP I seen it one hit legendary dragons on legendary mode on skyrim...... Yea even if it is 1% chance that's 1% every single hit so..... a weapon that can insta kill anything even bosses kinda seems.............. Can't even call it OP cause OP can be nerfed and can't nerf the Razor cause that's what it was designed for to insta kill anything.


    Maybe make it a .1% then , since tamriel uunlimited worships the .1%....

    tu'sha good sir
  • michael_bimson
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    You could certainly see the daedric weapons being used in PvP, although using the Mace of Molag Bal to bludgeon a certain someone to death could be delicious in its viciousness.

    All of the daedric artifacts in Lore have their own, call it sphere of influence, based on their respective Daedric Lord and the methods of acquiring the artifacts should relate to their patrons e.g.
    • Mace of Molag Bal comes from dominating the PvP map and/or PvP leaderboard.
    • The Ebony Blade comes from escaping PvP battles where everyone else on your side dies.
    • Volendrung could go to those PvP players who are repeatedly killed (Malacath is patron of outcasts and the spurned).
    • Saviour's Hide could be from killing werewolf players.
    • Skeleton key from knocking down keep doors/walls.

    Artifacts could work very well as PvP items that bounce from player to player with only one of each available in each version of Cyrodiil and which are in the possession of qualifying players for the duration of their play (perhaps plus 10-15 mins in case of crashes) before it moves onto the next person.

    Ultimately, I would like to see them included but it would certainly need to be thought through very thoroughly.
  • Folkb
    Folkb
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    I feel they need to complete their current itemization before they add more.
  • mlstevens42_ESO
    mlstevens42_ESO
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    Sorry would have to say I would rather they did not add them at all then to see hundreds of the same item floating around. I could see like the Wabberjack you going and retrieving the artifact for someone but not being able to keep and use it. It would then technically be in the game but less worries about game balance and so on due to over powered items. I can ignore the every one is the vestige thing. It is a lot harder to ignore being hit by six different people all wielding volundrung or mehrunes razor...ect. Even if one could not use them in pvp ....it would make boss fights less of a challenge if they were as powerful as they are supposed to be.

    In single player games it is different doesn't have to be balanced against every thing else in the same way it does for an mmo. You can be vastly over powered compared to everything else and it not break the game horribly. MMO's completely different beastie. Especially given the competitive nature of pvp and the like. They would have to be almost completely useless say just pretty item with nice skin and no real powers beyond what is already in the game for people to not be screaming for them to be removed. For proof of this just look at all of the nerf this or that class threads. Soon as some one gets popped by an artifact user if not before since they were not the first to get one....the qq begins....

  • michael_bimson
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    Another suggestion:

    Just as Dawnbreaker is usable in the game by summoning it for a second in order to batter someone, perhaps daedric quest lines could be added to gain a skill related to the relevant daedric artifact.

    E.g. Spell Breaker - it's the daedric artifact of Peryite, daedric prince of task, natural order (not prefect order who is Jyggalag) and pestilence. The quest could involve righting an unnatural wrong (undead), spreading a disease or stopping the spread of an unsanctioned disease or absolutely anything else because that would fall under the "tasks" heading. On successfully completing the quest you could be awarded the Spell Breaker skill which summons Spell Breaker for X seconds and provides a X point damage shield.

    Mephala's Ebony Blade could be a lifesteal attack, Boethia's Goldbrand could be a flame attack, Molag Bal's Mace could absorb stamina, Malacath's Volendrung could stun, and Vaermina's Skull of Corruption could absorb magicka etc etc.
  • Kronosphere
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    Dear OP, you do realize 1 daedric artifact is already in the game, and you can even use it (for a second). read the description of the dawnbreaker ult in the fighters guild skill line. when you use it, you literally have the dawnbreaker sword, for a second.

    @Messy1
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Rune_Relic
    Rune_Relic
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    MornaBaine wrote: »
    Messy1 wrote: »
    MornaBaine wrote: »
    To only have ONE artifact active in the game at a time is just not workable in an MMO. I wish that weren't the case but there's just no way around it. Nor do I see the appeal of paying for DLC that does not grant you some sort of permanent benefit. I'm not buying a sandwich, I'm buying a piece of a game I expect to keep around. I don't see how it'd be any more "lore breaking" to have multiple versions of the same artifact around than it is for each and every player character to be the ONE true hero that saves Nirn from Molag Bal. If we can live with THAT absolutely ridiculous premise we can live with there being more than one super special grand Daedric weapon in the game at a time.

    But I think there are other ways to incorporate these items into the game that don't break the lore by having bunches of people running around with them. Questlines where you rescue the weapon from evil forces or individuals and return it to a place where it can be safeguarded and you get to use it in the final boss fight could be really fun. Associated quest rewards could be a visually special (but in line with other purple weapons) weapon or a cool costume armor associated with being the weapon's defender. Some other actually useful purple item could also be granted along with the nifty costume. I'd totally buy DLC like that.

    I'm not suggesting that there only be one active artifact at a time. I'm suggesting that out of a pool of say 100 or so artifacts a player only be able to own that artifact for 1 week and then never again*. So the other 99 artifacts would still be in play for other players to own. Also, I am opposed to the sheer avarice of some players (not you) who are like ohhhh I have to have this piece of equipment in the game as a part of the DLC in order for it to be worth it. The artifacts and the quests and requirements to obtain the artifacts would in themselves be the content and then you could setup a bunch of other permanent collectibles and possible skill lines around the framework of the Daedric Artifacts.

    You're right the fact that all the players have defeated Molag Bal is a ridiculous premise, but as I suggested in my post there are multiple unique Daedric weapons/items that would be in play. And most likely, the chances of gaining a Daedric Artifact for a while and being a fearsome force in Tamriel would be more probable than say someone becoming Emperor.

    *Or maybe there could be a cool down for being able to obtian and own the Daedric weapon for a while

    Even 100 weapons in play is not tenable in a game with thousands of players. IF this were a game update that was generally available with no cost to players the rarity of getting your hands on these items would not be a terribly big deal to me. Kinda like being Emperor, something that is never going to happen for me and while I resent that I can never get the best red dye in the game I don't care at all that I'll never be Emperor. If these quests and associated artifacts were a rare thing you stumbled over purely randomly like finding Maiq the Liar I'd actually think it was pretty awesome. But if it's being presented as DLC then yes, it needs to have replayability and tangible permanent rewards.

    Wait. Think about it a minute.
    These are daedric artifacts. They are supposed to be ultra rare and ultra unique and powerful.
    There is the dwemer catalogue for all dwemer....that simply doesnt drop.
    Should they be harder to find than such a book ?
    Yes they should IMHO and they would be far too powerful for anyone to keep.

    @OP
    The problem though is that if this is tied to a DLC everyone will expect to receive an item if they do the DLC.
    So its inevitable there would HAVE to be multiple copies.
    The only way around that is tying the artifact to a phase or solo/group instance.

    To me the problem is PVP vs PVE.
    If they were confined to PVP campaign....there is no problem with only 1 version of the artifact.
    If they were confined to PVE zone...everyone expects an artifact for the god hood status.

    So they either exist in PVP and are unique ..or...they are confined to a specific solo instance where it doesnt matter if everyone has their own artefact as they never run into another player with the same artefact..but then you would have do argue with those that DEMAND they can use said solo artefact in any solo dungeon creating balance issues.

    Anyway.... //signed....but needs a lot of care and more thought to avoid pitfalls.
    Edited by Rune_Relic on April 15, 2015 11:40AM
    Anything that can be exploited will be exploited
  • Saltypretzels
    Saltypretzels
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    I like the idea of only one person wielding one artifact exclusively, for a set period of time like an hour or two.

    One way to dramatically raise how widespread they are would be to put them into each instance of Cyrodil. Only one version of each, but each Cyrodil instance can have all of them. Leave your campaign, and the artifact goes inaccessible for use, but you still have it for that short time period. Or, if you get killed 20 times then you lose it.

    Man this could add a lot of variety into Cyrodil. Now you can be emperor- which is a long shot for almost everyone, or you can pursue one of these artifacts, and if there are 20 of them your chances are way way better in getting it.

    Also would give people more reason to do PVE in Cyrodil-- to obtain these artifacts. And since that is what the dev's want poeple to do in order to spread out the population, it works for their goals too.
  • sheggorathb16_ESO
    To everyone who only wants one person to have a daedric artefact, you would really never want to be able to wield it? Or do you really think you have a better chance than thousands of other players out there? It could come down to luck in the end. Think about it, if you have this one trial right at the end before you can grab the artefact just imagine how many players would swamp that end challenge. There would be guides telling everyone exactly where to be and what to do, and if it wasnt a set time, (such as 10pm on a Sunday it resets) you would just get people running timers on when it would be more likely to reappear. Trust me I've done the rare mount grind on WoW... Thousands of people will come together to work or to fight to get it. If the battlegrounds cant handle that kind of thing I imagine only the people with the best connections would stand a chance, and thats a bit unfair on those with worse systems or internet. Its elitism, and they would be swamped with complaints from people who didnt make the top percentage with a long list of reasons why, probably blaming the game and bugs. Besides whoever said the daedra couldnt make more than one artefact? If I recall all you need is a design and a daedric essence of one kind or another you can stuff into it. I wouldnt be surprised if theres a cupboard full of wabbajacks on the shivering isles somewhere... Just make them hard to get, not unique, and call it a day. Personally I find it odder when you can collect every daedras favour... (not that it stopped me of course...) I'd expect most of them to recall their favour out of spite when you got their arch-enemies favour. So maybe you could make the player choose which artefact they want on their character and not let them get any others? Like choosing the end of a skill line. Then you could choose in a group which person you wanted with what artefact, and it'd add that extra layer of combat detail. It'd keep them more rare than letting every character have every artefact, but still let people get them. If you want more of them just go reroll an alt... Sure there would be flavour of the month artefacts, or ones you'd need for your build, but this is ESO, people probably wouldnt pay much attention to that anyway...
    ... ҉ ⚝ ⚛ The one and only ⚡ᚺεǥϑ☉ᚱꜽ♰ϗ, whoever I am, I'm ȿℌͼℊƍ◎ℛ⎃ᛏ♄ the skooma cat. ⚛⚝.. ҉..
  • ShadowMage
    ShadowMage
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    Rykoth wrote: »
    Better way to incorporate Daedric Artifacts.

    1. Release a content update and have there be a world quest to find the artifacts. So say there's 12 of them, you have a counter of 0/12 to begin with. Only 12 artifacts in the entire game.

    As a player finishes a long quest - scavenger hunt style to finish and get an artifact, the counter goes up. After 12, quest is over - the people who discovered the artifacts get the artifact.

    Here's the catch.

    It flags you for PVP. People can and will kill you because they want what you have: power.

    1. Anyone wielding a daedric artifact is powerful, so they *can* and *will* be tough to kill. Multiple people will have a challenge bringing them down.
    2. Getting the artifact makes you immune to PVP for a cooldown period, but when the cooldown period ends, nobody will protect you - even your guilds can kill you.
    3. The longer you hold onto the artifact, the more "corrupted" you become. You become similar to the servants of the particular prince whose artifact you hold. This then activates the justice system. So for power, you become an outlaw.

    Oh yeah - make the artifacts drop the second you log out so that in a way it is its own minigame.
    Now that would be fun! One question though, if you're in possession of an artifact, would you be able to attack other players at will or only once they attack you? I'd say only once you're attacked. This whole idea might be a little messy to implement, though...
    PC / NA
    Thenathra - Khajiit Stormblade (Sorcerer - Dual-wield Swords/Lightning Staff)

    Several alts I've created, but haven't leveled much yet:
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  • Faulgor
    Faulgor
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    There are much more artifacts than only the Daedric ones, and frankly, artifacts have rarely been that powerful in previous TES games. Wabbajack is just silly, Mehrunes Razor is reasonably nice, and Savior's Hide in Morrowind was top notch, but generally, they don't have enchantments you can't make yourself. Usually worse.
    No, what made them interesting were the history behind the item and the unique looks. There are style items right now that I see only rarely, like the Ebon Armory or Savior's Hide helmets. And those have been in the game for a long time now. So I say, let everyone have one.

    And I do mean one.

    I'm not sure how you would obtain them, but I'd be fine with either a quest reward or dungeon drop (lots of artifacts could be found somewhere in the world in previous games). When you get one, great! When you get another, you either can't pick it up or have to lose your previous one. This should prevent you from seeing the same artifacts all over.

    FYI, there are already a lot of artifacts in the game, just not obtainable (although during the beta, some of them dropped in group dungeons). You can check them out here: http://i.imgur.com/gDlSwE7.jpg

    I'm trying to identify them, but it's a bit tough.

    Cleaver of St Felms (?)
    Mace of the Crusader
    Mace of Aevar Stone-Singer
    Ebony Blade/Goldbrand
    Hopesfire
    Blackwater Blade
    Chillrend
    Debaser
    Trueflame
    Thornblade (?)
    Umbra (?)
    Sword of the Crusader (?)
    Umbra (?)
    Looks like a Daedric Battleaxe from TES:V
    Scourge
    Stendarr's Hammer
    Volendrung
    Staff of Indarys
    Staff of Hasedoki
    Spear of Bitter Mercy
    ?
    Staff of the Everscamp (?)
    Mehrunes' Razor
    Fork of Horripilation
    ?
    ?
    ?
    Auriel's Bow
    Bow of Shadows
    Shield of the Crusader
    Auriel's Shield
    Eleidon's Ward
    Crosier of St Llothis
    Staff of Magnus
    Hrormir's Ice Staff
    Wabbajack

    Not sure about some of them, but those are basically the artifacts they could add right now. As you can see, a whole lot of them aren't associated with a Daedric Prince (all except Ebony Blade, Umbra, Scourge, Volendrung, Mehrunes' Razor, Fork of Horripilation, Bow of Shadows, Wabbajack).
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
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