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Why DK is still the best class by far and always will be

TheElementalPlatypus
WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one

Does any other class have this? Do we? No of course we dont. We never will.

Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.

"Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.

Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.

Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
They have a root that is pretty much one of the BEST CC's in the game.

Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.

FOSSILIZE - LOL at this ability STILL not being fixed

Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?

FOR DK's OUT THERE
Win = petrify > leap > wrecking blow = your welcome

Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.

I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.
  • BloodStorm
    BloodStorm
    ✭✭✭
    Justice system guards are Dragonknights. When they used chains and talons I LOL'd. Of course I got away with Vampire Elusive mist easily, but the fact all Guards are Dragonknights shows they are the faceroll class, haha. Any class can be good but Dragonknights are so tanky. You can skip a zone or 2 as a Dragonknight and still quest decently. King of PVE hands down. Solod the Vampire quest at level 11 with a dk without kite!!! I have done it at level 6 as a nightblade but had to kite stairs for hours.
    Edited by BloodStorm on April 14, 2015 1:37PM
  • Rook_Master
    Rook_Master
    ✭✭✭✭✭
    Yeah, when they started with the Incincible guards using DK abilities, I somehow thought that was very fitting.
  • Armitas
    Armitas
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    ✭✭✭✭
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    I have been hit for over 13k from wrecking blow at 14% mitigation and 17k crystal frags, neither of which are ultimates. Dragon leap bubble lasts 6seconds...wait it out.

    Templar can go Stamina and have a massive heal (see later clarification). GDB costs magicka not stamina, and is contingent on your lost health to be "massive". NB and Sorcs can also make use of healing ward by using hardened ward or cloaking to protect the shield.

    You can purge our dots, NB can cloak them off.

    WB is a WB problem, not a DK problem.
    Edited by Armitas on April 14, 2015 3:23PM
    Retired.
    Nord mDK
  • drzycki_ESO
    drzycki_ESO
    ✭✭✭
    Then I must be the worst Dragonknight e.v.e.r. I die easily and often. I rolled one because of the pretty wings.

    Denauri
  • McDoogs
    McDoogs
    ✭✭✭✭
    Armitas wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one


    Templar can go Stamina and have a massive heal.

    wut? Please explain the 'massive' stamina-scaling heal Templars get.
    Edited by McDoogs on April 14, 2015 2:00PM
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    What is this, June 2014?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Wolfaen
    Wolfaen
    ✭✭✭
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    Does any other class have this? Do we? No of course we dont. We never will.

    Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.

    "Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.

    Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.

    Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
    They have a root that is pretty much one of the BEST CC's in the game.

    Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.

    FOSSILIZE - LOL at this ability STILL not being fixed

    Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?

    FOR DK's OUT THERE
    Win = petrify > leap > wrecking blow = your welcome

    Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.

    I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.

    To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.

    For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.

    Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.

    THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion. That is the only place DK's truely have burst and to be honest I think that ability is just broken.

    Not all stamina builds are meant for burst like you say. I have seen quite a few stamina builds that are made for sustain, not burst. Outlast your opponent is the name of the game for those type of builds. And it is not true all magicka builds are suppose to be sustainable. You are trying to say all stamina builds are the same and all magicka builds are the same and it is not true.

    Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.
    Edited by Wolfaen on April 14, 2015 2:54PM
    Wolfaen Moltencloak | Imperial Dragon Knight
    Wolfaen Bloodcloak | Dark Elf Nightblade
    Wolfaen | High Elf Sorcerer
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Wolfaen wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    Does any other class have this? Do we? No of course we dont. We never will.

    Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.

    "Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.

    Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.

    Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
    They have a root that is pretty much one of the BEST CC's in the game.

    Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.

    FOSSILIZE - LOL at this ability STILL not being fixed

    Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?

    FOR DK's OUT THERE
    Win = petrify > leap > wrecking blow = your welcome

    Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.

    I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.

    To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.

    For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.

    Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.

    THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.

    Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.

    You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.
    Edited by Erock25 on April 14, 2015 2:49PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • hamon
    hamon
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    well fact is i die less and kill more using my v8 sorc than my v14 stam DK right now....

    thats the simple truth.. so take that how you will
  • Rydik
    Rydik
    ✭✭✭✭
    L2P =P
  • Wolfaen
    Wolfaen
    ✭✭✭
    Erock25 wrote: »
    Wolfaen wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    Does any other class have this? Do we? No of course we dont. We never will.

    Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.

    "Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.

    Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.

    Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
    They have a root that is pretty much one of the BEST CC's in the game.

    Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.

    FOSSILIZE - LOL at this ability STILL not being fixed

    Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?

    FOR DK's OUT THERE
    Win = petrify > leap > wrecking blow = your welcome

    Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.

    I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.

    To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.

    For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.

    Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.

    THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.

    Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.

    You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.

    Leave it up to you to choose my "side note" as the only thing to comment on. Why don't you give a constructive comment on the rest of my post. And yes, DK is the class I have experience least in PvP, but I have done enough to know that they are not overpowered like the OP suggests. Do you have anything else valuable to add here?
    Wolfaen Moltencloak | Imperial Dragon Knight
    Wolfaen Bloodcloak | Dark Elf Nightblade
    Wolfaen | High Elf Sorcerer
  • kokoandshinb14a_ESO
    Armitas wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    I have been hit for over 13k from wrecking blow at 14% mitigation and 17k crystal frags, neither of which are ultimates. Dragon leap bubble lasts 6seconds...wait it out.

    Templar can go Stamina and have a massive heal. GDB costs magicka not stamina, and is contingent on your lost health to be "massive". NB and Sorcs can also make use of healing ward by using hardened ward or cloaking to protect the shield.

    You can purge our dots, NB can cloak them off.

    WB is a WB problem, not a DK problem.

    Uh not true

    The gdb heal is contingent upon whatever your health at 100 per cent is.
    Which is why certain races like imperial can be deemed op for this class.

    A good dk build isnt necc 100 per cent stam build. A good dk build is best as a 80/20 split health/stam split.
    That template gives you good damage and high sustain.

    Which is why i continue to be baffled by the soc whines.

    Make a dk with 25k health 20k stam as a meta and reap your rewards.
  • Soris
    Soris
    ✭✭✭✭✭
    DKs absolutely are not OP anymore but...
    Armitas wrote: »
    Templar can go Stamina and have a massive heal.

    You clearly have no idea
    Welkynd [Templar/AD/EU]
  • rich.magab14a_ESO
    rich.magab14a_ESO
    ✭✭✭
    Erock25 wrote: »
    Wolfaen wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    Does any other class have this? Do we? No of course we dont. We never will.

    Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.

    "Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.

    Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.

    Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
    They have a root that is pretty much one of the BEST CC's in the game.

    Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.

    FOSSILIZE - LOL at this ability STILL not being fixed

    Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?

    FOR DK's OUT THERE
    Win = petrify > leap > wrecking blow = your welcome

    Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.

    I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.

    To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.

    For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.

    Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.

    THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.

    Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.

    You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.

    Petrify hasn't had much utility until recently and it's only good for 1v1 sitautions and dks spamming 2h WB. So you arent going to find many group based DK builds that even use that skill. So it does make sense that an experienced DK wouldn't have experience with petrify especially since most dks were magika aoe based before 1.6.Also if you want to counter GDB put a heal debuff on a DK.
    Loki Ironheart
    Loki Firespitter
    Gattica!!
  • Erock25
    Erock25
    ✭✭✭✭✭
    ✭✭
    Wolfaen wrote: »
    Erock25 wrote: »
    Wolfaen wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    Does any other class have this? Do we? No of course we dont. We never will.

    Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.

    "Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.

    Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.

    Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
    They have a root that is pretty much one of the BEST CC's in the game.

    Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.

    FOSSILIZE - LOL at this ability STILL not being fixed

    Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?

    FOR DK's OUT THERE
    Win = petrify > leap > wrecking blow = your welcome

    Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.

    I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.

    To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.

    For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.

    Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.

    THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.

    Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.

    You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.

    Leave it up to you to choose my "side note" as the only thing to comment on. Why don't you give a constructive comment on the rest of my post. And yes, DK is the class I have experience least in PvP, but I have done enough to know that they are not overpowered like the OP suggests. Do you have anything else valuable to add here?

    The whole premise of your post is that clearly most people posting here have never played a DK in PvP. It isn't my fault that your side note invalidates your own conclusions based on your premise.
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  • Armitas
    Armitas
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    McDoogs wrote: »
    Armitas wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one


    Templar can go Stamina and have a massive heal.

    wut? Please explain the 'massive' stamina-scaling heal Templars get.

    I'm referring to BoL in as much as GDB is a "massive heal" that costs magicka in a stam build. I don't know whether OP thinks GDB costs stamina or what. Assuming OP is not mistaken in his understanding of GDB and making this point as is, they both meet the same criteria. Albeit the point is ridiculous referring to a stamina build. Countering it this way should end either assumptions about what the OP means. I was far too brief in my reply.
    Armitas wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    I have been hit for over 13k from wrecking blow at 14% mitigation and 17k crystal frags, neither of which are ultimates. Dragon leap bubble lasts 6seconds...wait it out.

    Templar can go Stamina and have a massive heal. GDB costs magicka not stamina, and is contingent on your lost health to be "massive". NB and Sorcs can also make use of healing ward by using hardened ward or cloaking to protect the shield.

    You can purge our dots, NB can cloak them off.

    WB is a WB problem, not a DK problem.

    Uh not true

    The gdb heal is contingent upon whatever your health at 100 per cent is.
    Which is why certain races like imperial can be deemed op for this class.
    "Draw on your draconic blood to heal 33% of missing Health and gain Major Fortitude, increasing Health Regeneration by 20% for 20 seconds. "
    Edited by Armitas on April 14, 2015 3:35PM
    Retired.
    Nord mDK
  • eliisra
    eliisra
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    McDoogs wrote: »
    wut? Please explain the 'massive' stamina-scaling heal Templars get.

    I think he means the other way around. DK's can go stamina and keep their "big heal" since it scales of health. Lucky them.

    Unless he actually thinks Restoring Light abilities scales of stamina or health, but no one can be that clueless. Even gimmicky Repentance scales of magicka.
  • Stamden
    Stamden
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    Alright, but let me lay out the the dilemma with DK PvP builds. There are really only 2 viable builds for them in PvP.

    Most run around with a 1H + Shield. The idea is to be relatively tanky while having some damage skills like flame lash and unstable flame. GDB also gives you good survivabilty. The problems? This build is very dependent on all stats. Health for being tanky, Stam for blocking/CC breaking, and Magika for damage/GDB. It is very reliant on the "tripot" passive. But IMO, the worst thing about this build is that it is really group reliant. Ganking? This build takes way too long to kill anybody with. Any 1v1s you find won't be 1v1s for long. In zergs, your melee and your damage is still low, you'll barely get anything as far as points go. The only time it's really effective is in a coordinated group of 10-15 guys.

    The 2nd build you can go is destro staff w/ light armor and try to nuke people down. Some of the DK passives and Dunmer passives will increase fire damage so a good flame staff with crushing shock/flame reach does really good damage. Reflective scales is good for ranged fights too. The problem? Light armor is absolutely terrible on anyone that can't get 40k damage shields (sorcs). If you get caught out, your dead.

    A 2h with wrecking blow spam is an honorable mention, but IMO it's really not that great.

    Complaining about DKs is useless with the current state of Sorcs. That class has more offense, defense, and mobility then the rest. Once all of the blatantly overpowered stuff gets fixed in Cyrodiil, then maybe you can make an atguemt for DK changes.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Sphinx2318
    Sphinx2318
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    FYI....Wrecking blow is NOTa DK ability.

    in my honest opinion...DK's need a little bit of a buff after the 1.6 strip down.
  • Dagoth_Rac
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    Uh not true

    The gdb heal is contingent upon whatever your health at 100 per cent is.
    Which is why certain races like imperial can be deemed op for this class.

    No. GDB is 33% of missing health, not max health.

    If an Imperial DK tank with 40,000 max health gets hit for 10,000 and casts GDB, he gets a 3,333 heal (33% of 10,000). He does not get a 12,500 heal (33% of 40,000).

    If a Khajiit DK sniper with 20,000 max health gets hit for 10,000 and casts GDB, he gets a 3,333 heal (33% of 10,000), same as the above character with twice the health. He does not get a 6,667 heal (33% of 20,000).
  • Tonturri
    Tonturri
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    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    12k damage - how dare an ultimate do good damage? Iunno, 12k seems like a crit on a squishy target. I don't know what you mean by a '20 bubble of health', my DK gets a ~23k shield in Cyrodiil running 27k health. Ferocious Leap gives an 88% damage shield based on your health. It lasts 6 seconds, which isn't long at all to wait. I think I probably run a little more health than most. It restores all resources, yes - as in I get back health, stamina and magicka - but not to full, and not near as much as people seem to think. I admit, I can't get on to check right now.

    Running 25k health - using GDB at 5k health gives you a glorious 6.6k heal. Less if you actually bothered to heal debuff them. Using the ability at 25% health - 6250 - gives you a 6.1k heal.
  • Erock25
    Erock25
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    Dagoth_Rac wrote: »
    Uh not true

    The gdb heal is contingent upon whatever your health at 100 per cent is.
    Which is why certain races like imperial can be deemed op for this class.

    No. GDB is 33% of missing health, not max health.

    If an Imperial DK tank with 40,000 max health gets hit for 10,000 and casts GDB, he gets a 3,333 heal (33% of 10,000). He does not get a 12,500 heal (33% of 40,000).

    If a Khajiit DK sniper with 20,000 max health gets hit for 10,000 and casts GDB, he gets a 3,333 heal (33% of 10,000), same as the above character with twice the health. He does not get a 6,667 heal (33% of 20,000).

    You missed his point.

    If an Imperial DK tank with 40k max health has 5k HP left he will get healed for 11.55k HP (more like 15k HP with the Igneous Shield buff he should be using) .

    If a khajt DK sniper with 20k max health has 5k HP left he will get healed for 5k HP.
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  • Wolfaen
    Wolfaen
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    Erock25 wrote: »
    Wolfaen wrote: »
    Erock25 wrote: »
    Wolfaen wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    Does any other class have this? Do we? No of course we dont. We never will.

    Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.

    "Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.

    Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.

    Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
    They have a root that is pretty much one of the BEST CC's in the game.

    Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.

    FOSSILIZE - LOL at this ability STILL not being fixed

    Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?

    FOR DK's OUT THERE
    Win = petrify > leap > wrecking blow = your welcome

    Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.

    I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.

    To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.

    For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.

    Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.

    THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.

    Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.

    You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.

    Leave it up to you to choose my "side note" as the only thing to comment on. Why don't you give a constructive comment on the rest of my post. And yes, DK is the class I have experience least in PvP, but I have done enough to know that they are not overpowered like the OP suggests. Do you have anything else valuable to add here?

    The whole premise of your post is that clearly most people posting here have never played a DK in PvP. It isn't my fault that your side note invalidates your own conclusions based on your premise.

    And your point? I have played many hours in PvP as a DK, just never chose to slot petrify. It is clear that a lot of people posting here think that DK's are more powerful than they are in PvP. Do you disagree? Do you have an opinion on the topic? You still have yet to add anything constructive or valuable to the topic.

    If anything, I think Sorcs are in a far better state than DKs. Let that seep in for a second.
    Wolfaen Moltencloak | Imperial Dragon Knight
    Wolfaen Bloodcloak | Dark Elf Nightblade
    Wolfaen | High Elf Sorcerer
  • Erock25
    Erock25
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    ✭✭
    Wolfaen wrote: »
    Erock25 wrote: »
    Wolfaen wrote: »
    Erock25 wrote: »
    Wolfaen wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    Does any other class have this? Do we? No of course we dont. We never will.

    Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.

    "Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.

    Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.

    Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
    They have a root that is pretty much one of the BEST CC's in the game.

    Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.

    FOSSILIZE - LOL at this ability STILL not being fixed

    Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?

    FOR DK's OUT THERE
    Win = petrify > leap > wrecking blow = your welcome

    Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.

    I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.

    To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.

    For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.

    Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.

    THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.

    Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.

    You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.

    Leave it up to you to choose my "side note" as the only thing to comment on. Why don't you give a constructive comment on the rest of my post. And yes, DK is the class I have experience least in PvP, but I have done enough to know that they are not overpowered like the OP suggests. Do you have anything else valuable to add here?

    The whole premise of your post is that clearly most people posting here have never played a DK in PvP. It isn't my fault that your side note invalidates your own conclusions based on your premise.

    And your point? I have played many hours in PvP as a DK, just never chose to slot petrify. It is clear that a lot of people posting here think that DK's are more powerful than they are in PvP. Do you disagree? Do you have an opinion on the topic? You still have yet to add anything constructive or valuable to the topic.

    If anything, I think Sorcs are in a far better state than DKs. Let that seep in for a second.

    If you can't deduce my point clearly enough from those two sentences you just quoted, well I don't really have much more to explain to you.

    You think Sorc are in a far better state than DKs yet you are not using an extremely powerful ability that a DK has. I'm sure the Sorcs you have seen play that bring you to the conclusion that they are more powerful than DKs are using all of their abilities to the fullest extent.

    As for my opinion on DK... the jury is still out. They certainly have been nerfed compared to 1.5 when they were the authority on 1vsX because of ult generation and Battle Roar passive. I've seen some very impressive DKs out there and I think the frequency at which you run into them will increase as more people are getting used to their stamina build/meta. I think Sorcs are in a good spot but their relative power will continue to decline while the stamina people discover nirnhorn traited armor and just how powerful dodge roll is.
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  • Wreuntzylla
    Wreuntzylla
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    Wolfaen wrote: »
    For starters, you need to realize that DK's have no escape ability at all.

    I'm glad ZoS did not place any ability that gives Major Expedition, removes all snares and imobs, while making you immune to snares and imobs, so that any class can sprint faster than a sorc can streak.....

    I realize I'm responding to a troll post as most of what he says is not relevant to 1.6/2.0 metas, but... he got me... ohhhhh, he got me!
  • Armitas
    Armitas
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    Armitas wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    I have been hit for over 13k from wrecking blow at 14% mitigation and 17k crystal frags, neither of which are ultimates. Dragon leap bubble lasts 6seconds...wait it out.

    Templar can go Stamina and have a massive heal. GDB costs magicka not stamina, and is contingent on your lost health to be "massive". NB and Sorcs can also make use of healing ward by using hardened ward or cloaking to protect the shield.

    You can purge our dots, NB can cloak them off.

    WB is a WB problem, not a DK problem.

    Uh not true

    The gdb heal is contingent upon whatever your health at 100 per cent is.
    Which is why certain races like imperial can be deemed op for this class.
    Erock25 wrote: »
    Dagoth_Rac wrote: »
    Uh not true

    The gdb heal is contingent upon whatever your health at 100 per cent is.
    Which is why certain races like imperial can be deemed op for this class.

    No. GDB is 33% of missing health, not max health.

    If an Imperial DK tank with 40,000 max health gets hit for 10,000 and casts GDB, he gets a 3,333 heal (33% of 10,000). He does not get a 12,500 heal (33% of 40,000).

    If a Khajiit DK sniper with 20,000 max health gets hit for 10,000 and casts GDB, he gets a 3,333 heal (33% of 10,000), same as the above character with twice the health. He does not get a 6,667 heal (33% of 20,000).

    You missed his point.

    If an Imperial DK tank with 40k max health has 5k HP left he will get healed for 11.55k HP (more like 15k HP with the Igneous Shield buff he should be using) .

    If a khajt DK sniper with 20k max health has 5k HP left he will get healed for 5k HP.

    Or he will get executed for letting his health drop that low. It is a dangerous gambit to run gdb efficiently. Its better than nothing of course but its hard to optimize without considerable risk.
    Edited by Armitas on April 14, 2015 3:57PM
    Retired.
    Nord mDK
  • Erock25
    Erock25
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    Armitas wrote: »

    Or he will get executed for letting his health drop that low. It is a dangerous gambit to run gdb efficiently

    No arguments here. Just pointing out how a higher overall health pool can increase GDB effectiveness.
    You earned the 500 LOLs badge.
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  • Durham
    Durham
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    Armitas wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    I have been hit for over 13k from wrecking blow at 14% mitigation and 17k crystal frags, neither of which are ultimates. Dragon leap bubble lasts 6seconds...wait it out.

    Templar can go Stamina and have a massive heal. GDB costs magicka not stamina, and is contingent on your lost health to be "massive". NB and Sorcs can also make use of healing ward by using hardened ward or cloaking to protect the shield.

    You can purge our dots, NB can cloak them off.

    WB is a WB problem, not a DK problem.

    Uh not true

    The gdb heal is contingent upon whatever your health at 100 per cent is.
    Which is why certain races like imperial can be deemed op for this class.

    A good dk build isnt necc 100 per cent stam build. A good dk build is best as a 80/20 split health/stam split.
    That template gives you good damage and high sustain.

    Which is why i continue to be baffled by the soc whines.

    Make a dk with 25k health 20k stam as a meta and reap your rewards.

    Your wrong its gdb missing health...

    Your wrong its not 80/20... Imperial with 100% stamina still hits 25k in PvP...20k in PVE... Mine sits at 25k Health 28k stamina 11k magicka with food...

    Lol I have 25k health as a dk if I hit the 4k magicka gdb ability I have to be at 1% health to get a 8k heal... Lol most of my gdb heals are from 4k to 5k at most.. And that still puts me very close to execute range which is bad...I use a damage shield that's 8k all the time and costs less and you use it in rotation with Rally and it is much better .... People that post on gdb are morons .... When I get vigor at my next level I will kiss gdb goodbye on my bar... I seldom use it as is...

    Green Dragon Blood is still good when you tank up in heavy and have a ton of health like over 35k to 40k
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  • Sensesfail13
    Sensesfail13
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    Dragonknights have already been nerfed into the ground, as it stands we can still take the hits but alot of our offensiveness has been taken from us. We have NO feasible ranged attacks, no feasible execute ( lol jesus beams that can strike from inner keep to outer wall), and our passives which grant us those bursts of resources are often so easily burned down that it doesnt matter.

    Go and attack another class you washed up snob, we have been nerfed enough as it is right now.
    Edited by Sensesfail13 on April 14, 2015 3:58PM
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
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  • Stamden
    Stamden
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    Erock25 wrote: »
    Wolfaen wrote: »
    Erock25 wrote: »
    Wolfaen wrote: »
    Erock25 wrote: »
    Wolfaen wrote: »
    WARNING - Not for DK's to comment L2P, as it seems most of you should do the same :)

    Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
    1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
    2. Look at number one
    3. Look at number one

    Does any other class have this? Do we? No of course we dont. We never will.

    Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.

    "Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.

    Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.

    Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
    They have a root that is pretty much one of the BEST CC's in the game.

    Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.

    FOSSILIZE - LOL at this ability STILL not being fixed

    Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?

    FOR DK's OUT THERE
    Win = petrify > leap > wrecking blow = your welcome

    Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.

    I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.

    To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.

    For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.

    Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.

    THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.

    Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.

    You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.

    Leave it up to you to choose my "side note" as the only thing to comment on. Why don't you give a constructive comment on the rest of my post. And yes, DK is the class I have experience least in PvP, but I have done enough to know that they are not overpowered like the OP suggests. Do you have anything else valuable to add here?

    The whole premise of your post is that clearly most people posting here have never played a DK in PvP. It isn't my fault that your side note invalidates your own conclusions based on your premise.

    And your point? I have played many hours in PvP as a DK, just never chose to slot petrify. It is clear that a lot of people posting here think that DK's are more powerful than they are in PvP. Do you disagree? Do you have an opinion on the topic? You still have yet to add anything constructive or valuable to the topic.

    If anything, I think Sorcs are in a far better state than DKs. Let that seep in for a second.

    If you can't deduce my point clearly enough from those two sentences you just quoted, well I don't really have much more to explain to you.

    You think Sorc are in a far better state than DKs yet you are not using an extremely powerful ability that a DK has. I'm sure the Sorcs you have seen play that bring you to the conclusion that they are more powerful than DKs are using all of their abilities to the fullest extent.

    As for my opinion on DK... the jury is still out. They certainly have been nerfed compared to 1.5 when they were the authority on 1vsX because of ult generation and Battle Roar passive. I've seen some very impressive DKs out there and I think the frequency at which you run into them will increase as more people are getting used to their stamina build/meta. I think Sorcs are in a good spot but their relative power will continue to decline while the stamina people discover nirnhorn traited armor and just how powerful dodge roll is.

    You really can't compare the two classes. Sorcs as tanky, more mobile, and do more damage. The best Sorcs who actually know how to exploit there broken abilities are practically unkillable unless vastly outnumbered.

    DKs don't have any escapes. You can GDB a few times, but you'll only last so long. Besides, tanks haven't been relevant in the PvP meta ever since burning talons range got gutted. Now top level guild vs. guild PvP is basically all LoS ranged damage, which Sorcs excel at.

    Only people who actually think DKs are OP are Sorcs, and that is cause they are the only ones that can compete with them.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
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