TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
Templar can go Stamina and have a massive heal.
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
Does any other class have this? Do we? No of course we dont. We never will.
Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.
"Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.
Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.
Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
They have a root that is pretty much one of the BEST CC's in the game.
Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.
FOSSILIZE - LOL at this ability STILL not being fixed
Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?
FOR DK's OUT THERE
Win = petrify > leap > wrecking blow = your welcome
Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.
I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
Does any other class have this? Do we? No of course we dont. We never will.
Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.
"Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.
Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.
Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
They have a root that is pretty much one of the BEST CC's in the game.
Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.
FOSSILIZE - LOL at this ability STILL not being fixed
Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?
FOR DK's OUT THERE
Win = petrify > leap > wrecking blow = your welcome
Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.
I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.
To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.
For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.
Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.
THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.
Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
Does any other class have this? Do we? No of course we dont. We never will.
Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.
"Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.
Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.
Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
They have a root that is pretty much one of the BEST CC's in the game.
Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.
FOSSILIZE - LOL at this ability STILL not being fixed
Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?
FOR DK's OUT THERE
Win = petrify > leap > wrecking blow = your welcome
Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.
I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.
To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.
For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.
Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.
THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.
Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.
You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
I have been hit for over 13k from wrecking blow at 14% mitigation and 17k crystal frags, neither of which are ultimates. Dragon leap bubble lasts 6seconds...wait it out.
Templar can go Stamina and have a massive heal. GDB costs magicka not stamina, and is contingent on your lost health to be "massive". NB and Sorcs can also make use of healing ward by using hardened ward or cloaking to protect the shield.
You can purge our dots, NB can cloak them off.
WB is a WB problem, not a DK problem.
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
Does any other class have this? Do we? No of course we dont. We never will.
Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.
"Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.
Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.
Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
They have a root that is pretty much one of the BEST CC's in the game.
Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.
FOSSILIZE - LOL at this ability STILL not being fixed
Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?
FOR DK's OUT THERE
Win = petrify > leap > wrecking blow = your welcome
Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.
I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.
To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.
For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.
Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.
THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.
Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.
You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
Does any other class have this? Do we? No of course we dont. We never will.
Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.
"Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.
Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.
Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
They have a root that is pretty much one of the BEST CC's in the game.
Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.
FOSSILIZE - LOL at this ability STILL not being fixed
Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?
FOR DK's OUT THERE
Win = petrify > leap > wrecking blow = your welcome
Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.
I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.
To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.
For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.
Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.
THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.
Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.
You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.
Leave it up to you to choose my "side note" as the only thing to comment on. Why don't you give a constructive comment on the rest of my post. And yes, DK is the class I have experience least in PvP, but I have done enough to know that they are not overpowered like the OP suggests. Do you have anything else valuable to add here?
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
Templar can go Stamina and have a massive heal.
wut? Please explain the 'massive' stamina-scaling heal Templars get.
"Draw on your draconic blood to heal 33% of missing Health and gain Major Fortitude, increasing Health Regeneration by 20% for 20 seconds. "kokoandshinb14a_ESO wrote: »TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
I have been hit for over 13k from wrecking blow at 14% mitigation and 17k crystal frags, neither of which are ultimates. Dragon leap bubble lasts 6seconds...wait it out.
Templar can go Stamina and have a massive heal. GDB costs magicka not stamina, and is contingent on your lost health to be "massive". NB and Sorcs can also make use of healing ward by using hardened ward or cloaking to protect the shield.
You can purge our dots, NB can cloak them off.
WB is a WB problem, not a DK problem.
Uh not true
The gdb heal is contingent upon whatever your health at 100 per cent is.
Which is why certain races like imperial can be deemed op for this class.
wut? Please explain the 'massive' stamina-scaling heal Templars get.
kokoandshinb14a_ESO wrote: »Uh not true
The gdb heal is contingent upon whatever your health at 100 per cent is.
Which is why certain races like imperial can be deemed op for this class.
12k damage - how dare an ultimate do good damage? Iunno, 12k seems like a crit on a squishy target. I don't know what you mean by a '20 bubble of health', my DK gets a ~23k shield in Cyrodiil running 27k health. Ferocious Leap gives an 88% damage shield based on your health. It lasts 6 seconds, which isn't long at all to wait. I think I probably run a little more health than most. It restores all resources, yes - as in I get back health, stamina and magicka - but not to full, and not near as much as people seem to think. I admit, I can't get on to check right now.1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
Dagoth_Rac wrote: »kokoandshinb14a_ESO wrote: »Uh not true
The gdb heal is contingent upon whatever your health at 100 per cent is.
Which is why certain races like imperial can be deemed op for this class.
No. GDB is 33% of missing health, not max health.
If an Imperial DK tank with 40,000 max health gets hit for 10,000 and casts GDB, he gets a 3,333 heal (33% of 10,000). He does not get a 12,500 heal (33% of 40,000).
If a Khajiit DK sniper with 20,000 max health gets hit for 10,000 and casts GDB, he gets a 3,333 heal (33% of 10,000), same as the above character with twice the health. He does not get a 6,667 heal (33% of 20,000).
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
Does any other class have this? Do we? No of course we dont. We never will.
Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.
"Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.
Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.
Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
They have a root that is pretty much one of the BEST CC's in the game.
Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.
FOSSILIZE - LOL at this ability STILL not being fixed
Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?
FOR DK's OUT THERE
Win = petrify > leap > wrecking blow = your welcome
Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.
I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.
To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.
For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.
Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.
THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.
Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.
You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.
Leave it up to you to choose my "side note" as the only thing to comment on. Why don't you give a constructive comment on the rest of my post. And yes, DK is the class I have experience least in PvP, but I have done enough to know that they are not overpowered like the OP suggests. Do you have anything else valuable to add here?
The whole premise of your post is that clearly most people posting here have never played a DK in PvP. It isn't my fault that your side note invalidates your own conclusions based on your premise.
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
Does any other class have this? Do we? No of course we dont. We never will.
Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.
"Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.
Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.
Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
They have a root that is pretty much one of the BEST CC's in the game.
Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.
FOSSILIZE - LOL at this ability STILL not being fixed
Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?
FOR DK's OUT THERE
Win = petrify > leap > wrecking blow = your welcome
Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.
I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.
To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.
For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.
Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.
THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.
Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.
You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.
Leave it up to you to choose my "side note" as the only thing to comment on. Why don't you give a constructive comment on the rest of my post. And yes, DK is the class I have experience least in PvP, but I have done enough to know that they are not overpowered like the OP suggests. Do you have anything else valuable to add here?
The whole premise of your post is that clearly most people posting here have never played a DK in PvP. It isn't my fault that your side note invalidates your own conclusions based on your premise.
And your point? I have played many hours in PvP as a DK, just never chose to slot petrify. It is clear that a lot of people posting here think that DK's are more powerful than they are in PvP. Do you disagree? Do you have an opinion on the topic? You still have yet to add anything constructive or valuable to the topic.
If anything, I think Sorcs are in a far better state than DKs. Let that seep in for a second.
For starters, you need to realize that DK's have no escape ability at all.
kokoandshinb14a_ESO wrote: »TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
I have been hit for over 13k from wrecking blow at 14% mitigation and 17k crystal frags, neither of which are ultimates. Dragon leap bubble lasts 6seconds...wait it out.
Templar can go Stamina and have a massive heal. GDB costs magicka not stamina, and is contingent on your lost health to be "massive". NB and Sorcs can also make use of healing ward by using hardened ward or cloaking to protect the shield.
You can purge our dots, NB can cloak them off.
WB is a WB problem, not a DK problem.
Uh not true
The gdb heal is contingent upon whatever your health at 100 per cent is.
Which is why certain races like imperial can be deemed op for this class.
Dagoth_Rac wrote: »kokoandshinb14a_ESO wrote: »Uh not true
The gdb heal is contingent upon whatever your health at 100 per cent is.
Which is why certain races like imperial can be deemed op for this class.
No. GDB is 33% of missing health, not max health.
If an Imperial DK tank with 40,000 max health gets hit for 10,000 and casts GDB, he gets a 3,333 heal (33% of 10,000). He does not get a 12,500 heal (33% of 40,000).
If a Khajiit DK sniper with 20,000 max health gets hit for 10,000 and casts GDB, he gets a 3,333 heal (33% of 10,000), same as the above character with twice the health. He does not get a 6,667 heal (33% of 20,000).
You missed his point.
If an Imperial DK tank with 40k max health has 5k HP left he will get healed for 11.55k HP (more like 15k HP with the Igneous Shield buff he should be using) .
If a khajt DK sniper with 20k max health has 5k HP left he will get healed for 5k HP.
Or he will get executed for letting his health drop that low. It is a dangerous gambit to run gdb efficiently
kokoandshinb14a_ESO wrote: »TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
I have been hit for over 13k from wrecking blow at 14% mitigation and 17k crystal frags, neither of which are ultimates. Dragon leap bubble lasts 6seconds...wait it out.
Templar can go Stamina and have a massive heal. GDB costs magicka not stamina, and is contingent on your lost health to be "massive". NB and Sorcs can also make use of healing ward by using hardened ward or cloaking to protect the shield.
You can purge our dots, NB can cloak them off.
WB is a WB problem, not a DK problem.
Uh not true
The gdb heal is contingent upon whatever your health at 100 per cent is.
Which is why certain races like imperial can be deemed op for this class.
A good dk build isnt necc 100 per cent stam build. A good dk build is best as a 80/20 split health/stam split.
That template gives you good damage and high sustain.
Which is why i continue to be baffled by the soc whines.
Make a dk with 25k health 20k stam as a meta and reap your rewards.
TheElementalPlatypus wrote: »WARNING - Not for DK's to comment L2P, as it seems most of you should do the same
Lets take a look at three things in pvp that are RIDICULOUS at the moment for dragon knight
1. The "tripot" passive - for dragon leap (Hits for 12k+) IT HITS HARD/GIves a 20 BUBBLE OF HEALTH/RESTORES ALL RESOURCES
2. Look at number one
3. Look at number one
Does any other class have this? Do we? No of course we dont. We never will.
Now recently with nirnhoned/champion passives HEAVILY favoring stamina, ZOS clearly just moved the problem... not fixed the dress + staff just changed it to med armor + 2h.
"Play how you want" - no one wants to play a class in a magic build that gets hit by 20k wrecking blows, believe it or not, WE DONT.
Green Dragon Blood. DK IS THE ONLY class that can go stamina and have a MASSIVE self heal (without vigor which takes a while to get). It heals 33% of missing REGARDLESS.
Between passives GIVING back resources/ultimate, they have a HARD counter to projectiles, idc if its only 4, in small situations it might as well be unlimited.
They have a root that is pretty much one of the BEST CC's in the game.
Did I mention as a STAMINA DK, they can LOAD you up with DoT's hit you for 12k with a CHEAP ultimate that is basically a TRIPOT for them, and HAVE 6 SECONDS OF AN ENTIRE shield to eat through.
FOSSILIZE - LOL at this ability STILL not being fixed
Where to start with this one, is a hard CC that DOESNT give immunity? and You can fossilize INTO wrecking blow for a CC?
FOR DK's OUT THERE
Win = petrify > leap > wrecking blow = your welcome
Keep in mind this is ALL In a stamina build which is supposed to have good burst but not be AS SUSTAINABLE as a magic build.
I'm begging ZOS, fix stamina in general or BUFF magic, we SHOULD NOT BE THIS SQUISHY AND have 1/4 the damage of stam builds.
To start, I have a VR Sorc, VR NB, and VR DK and have experienced PvP with all of them. Clearly most people posting here have never played a DK in PvP. Or if you did, it was in Blackwater Blade where skilled PvPers are rare and counterplay isn't a factor in most battles.
For starters, you need to realize that DK's have no escape ability at all. They are pretty much forced to fight until they drop. NB has cloak, Sorc has Bolt escape, and temp, well they are in the same boat as DK's except they have massive heals and shields to be on par with DK sustain. DK's have to have some way to sustain themselves in order to survive without an escape ability, which is one of the reasons DK's were given the GDB heal. Which by the way, only heals 33% of your missing health so it is a waste if you use it when you are above 25% hp, which at that point heals about 25% of your max hp. This costs Magicka which stam builds don't have a huge reserve.
Yes DK's have lots of DoTs, but like @Armitas said they can easily be countered with purge or NB dark cloak. DK's are built to be able to have long sustained fights and not a ton of burst. The resources DK's get back from ulting plays an important role in that. Like others said as well, if the shield from dragon leap is a problem for you, just wait the 6 seconds out. You can also dodge this ability easily as it has a huge, oh sh*t animation. If you learn how to counter DK's then they shouldn't be a issue.
THE PROBLEM here is that wrecking blow's power is being abused. It does too much damage and the buff should not apply to itself if spammed in my opinion.
Also, as a side note, does petrify not give you cc immune once the effect is over? Correct me if I am wrong, but stuns, immobilize, fear, etc. don't give cc immune until the effect is over right? It would be weird if you got cc immune instantly when petrify is applied cause then they could just wait like 5 seconds until it passes to stun you again if you aren't going to break out of it. I don't know, I haven't had a ton of experience with this ability in particular.
You make comments on DK's current PVP prowess and suggest someone else doesn't have experience with a DK, yet you have little to no experience with Petrify? Something is not making sense here.
Leave it up to you to choose my "side note" as the only thing to comment on. Why don't you give a constructive comment on the rest of my post. And yes, DK is the class I have experience least in PvP, but I have done enough to know that they are not overpowered like the OP suggests. Do you have anything else valuable to add here?
The whole premise of your post is that clearly most people posting here have never played a DK in PvP. It isn't my fault that your side note invalidates your own conclusions based on your premise.
And your point? I have played many hours in PvP as a DK, just never chose to slot petrify. It is clear that a lot of people posting here think that DK's are more powerful than they are in PvP. Do you disagree? Do you have an opinion on the topic? You still have yet to add anything constructive or valuable to the topic.
If anything, I think Sorcs are in a far better state than DKs. Let that seep in for a second.
If you can't deduce my point clearly enough from those two sentences you just quoted, well I don't really have much more to explain to you.
You think Sorc are in a far better state than DKs yet you are not using an extremely powerful ability that a DK has. I'm sure the Sorcs you have seen play that bring you to the conclusion that they are more powerful than DKs are using all of their abilities to the fullest extent.
As for my opinion on DK... the jury is still out. They certainly have been nerfed compared to 1.5 when they were the authority on 1vsX because of ult generation and Battle Roar passive. I've seen some very impressive DKs out there and I think the frequency at which you run into them will increase as more people are getting used to their stamina build/meta. I think Sorcs are in a good spot but their relative power will continue to decline while the stamina people discover nirnhorn traited armor and just how powerful dodge roll is.