The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

ESO Wild Life is Really Brainless!!!

Blade_07
Blade_07
✭✭✭✭
eso_2015_03_29_10_00_54_05.jpg


I can tell the devs have never played Big Game Hunter or even went on a real life hunting trip. The ESO wild life is sorta of a buzz kill to realism. I know this aint really a bigy but never the less its lame as is. All of the wild life should have a much larger aggro range & they should run away faster as well. Also they should run much further away from you. Would be cool if squirrels ran for the nearest tree & went right up it to hide. Mouse and rats would run for cover. Make it so that you have to sneak up to them if you wanna kill them. Again I fully realize this is small stuff I'm talking about here but would be really cool to see that sorta attention to detail & again would really add to the realism of the game!
“Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Kreetar
    Kreetar
    ✭✭✭
    ... :sweat:

    I think it's just fine.
    dip me in the blood of mortals and throw me to the Dremora

  • Betahkiin
    Betahkiin
    ✭✭✭✭
    Blade_07 wrote: »
    eso_2015_03_29_10_00_54_05.jpg


    I can tell the devs have never played Big Game Hunter or even went on a real life hunting trip. The ESO wild life is sorta of a buzz kill to realism. I know this aint really a bigy but never the less its lame as is. All of the wild life should have a much larger aggro range & they should run away faster as well. Also they should run much further away from you. Would be cool if squirrels ran for the nearest tree & went right up it to hide. Mouse and rats would run for cover. Make it so that you have to sneak up to them if you wanna kill them. Again I fully realize this is small stuff I'm talking about here but would be really cool to see that sorta attention to detail & again would really add to the realism of the game!

    The problem of increasing the area of effect is that if there are many players scattered in the area, they will start to bounce around the screen like pinball.
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    Blade_07 wrote: »
    eso_2015_03_29_10_00_54_05.jpg


    I can tell the devs have never played Big Game Hunter or even went on a real life hunting trip. The ESO wild life is sorta of a buzz kill to realism. I know this aint really a bigy but never the less its lame as is. All of the wild life should have a much larger aggro range & they should run away faster as well. Also they should run much further away from you. Would be cool if squirrels ran for the nearest tree & went right up it to hide. Mouse and rats would run for cover. Make it so that you have to sneak up to them if you wanna kill them. Again I fully realize this is small stuff I'm talking about here but would be really cool to see that sorta attention to detail & again would really add to the realism of the game!

    big game hunter oooh..

    ya... you have NEVER seen the deer that live near me... the deer in the game are 100% lifelike when compared to the idiot herds around here.
    I play every class in every situation. I love them all.
  • Blade_07
    Blade_07
    ✭✭✭✭
    Blade_07 wrote: »
    eso_2015_03_29_10_00_54_05.jpg


    I can tell the devs have never played Big Game Hunter or even went on a real life hunting trip. The ESO wild life is sorta of a buzz kill to realism. I know this aint really a bigy but never the less its lame as is. All of the wild life should have a much larger aggro range & they should run away faster as well. Also they should run much further away from you. Would be cool if squirrels ran for the nearest tree & went right up it to hide. Mouse and rats would run for cover. Make it so that you have to sneak up to them if you wanna kill them. Again I fully realize this is small stuff I'm talking about here but would be really cool to see that sorta attention to detail & again would really add to the realism of the game!

    big game hunter oooh..

    ya... you have NEVER seen the deer that live near me... the deer in the game are 100% lifelike when compared to the idiot herds around here.

    lol ^^

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Blade_07
    Blade_07
    ✭✭✭✭
    Betahkiin wrote: »
    Blade_07 wrote: »
    eso_2015_03_29_10_00_54_05.jpg


    I can tell the devs have never played Big Game Hunter or even went on a real life hunting trip. The ESO wild life is sorta of a buzz kill to realism. I know this aint really a bigy but never the less its lame as is. All of the wild life should have a much larger aggro range & they should run away faster as well. Also they should run much further away from you. Would be cool if squirrels ran for the nearest tree & went right up it to hide. Mouse and rats would run for cover. Make it so that you have to sneak up to them if you wanna kill them. Again I fully realize this is small stuff I'm talking about here but would be really cool to see that sorta attention to detail & again would really add to the realism of the game!

    The problem of increasing the area of effect is that if there are many players scattered in the area, they will start to bounce around the screen like pinball.

    I dont see this being a problem. Not that many people to cause something like this.
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • Phinix1
    Phinix1
    ✭✭✭✭✭
    ✭✭✭✭✭
    Blade_07 wrote: »
    I can tell the devs have never played Big Game Hunter or even went on a real life hunting trip...

    Would be cool if squirrels ran for the nearest tree & went right up it to hide. Mouse and rats would run for cover. Make it so that you have to sneak up to them if you wanna kill them...

    You "big" game hunt mouse and squirrel? O.O

    Also, the deer around here are all very cow-like and walk right up to you unafraid. :p
  • Blade_07
    Blade_07
    ✭✭✭✭
    Also, the deer around here are all very cow-like and walk right up to you unafraid. :p

    Yeah, just as my picture shows.

    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • tonyglissonb14_ESO
    tonyglissonb14_ESO
    ✭✭✭
    Get rid of the leashes on the open world mobs as well.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Animals are guided by their instinct of "flight or fight" response. Basically all they need to do it set a scale that determines at what point the animal will engage or run away. So a deer for instance should run at the approach of anything threatening. A wolf however should engage but may run away if it feels like it's not going to win; though it might take longer to do so if it has its pack with it. The same could also apply to humanoid NPCs. I always love how I wipe out an entire group yet that last guy standing thinks he's somehow going to be the one to kill me at full health.
    :trollin:
  • AaronMB
    AaronMB
    ✭✭✭
    I like the ideas here but don't forget that ZO$ had to remove the [brainless] deer from Cyrodiil because of lag.

    /facetopalm
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    AaronMB wrote: »
    I like the ideas here but don't forget that ZO$ had to remove the [brainless] deer from Cyrodiil because of lag.

    /facetopalm
    That turned out to have not made a difference.
    :trollin:
  • nerevarine1138
    nerevarine1138
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sometimes I wonder how the developers would get anything done if they responded to every minor problem people have with a completely pointless game mechanic.
    ----
    Murray?
  • Obscure
    Obscure
    ✭✭✭✭✭
    The local fuana isn't designed to add to the environment, they are meant to be static and generally unused environment art. When you see a deer in ESO, it should elicit the same feeling as seeing a tree or a rock formation. It's background decoration.

    Cop out? Yes indeed. Unrealistic? Totally. Problem? Not really, no.

    Generally speaking the AI in ESO is remarkably dumb and unsophisticated. When you gaze into the eyes of the non player characters, you simply cannot fathom the magnitude of raw stupidity gazing back it you. Big area of effect made of fire between them and you that you literally just put there, despite options to go around? Yeah they'll just walk right into it, burning alive, with no apparent drive for self preservation.
  • ChampionSheWolf
    ChampionSheWolf
    ✭✭✭
    Blade_07 wrote: »
    eso_2015_03_29_10_00_54_05.jpg


    I can tell the devs have never played Big Game Hunter or even went on a real life hunting trip. The ESO wild life is sorta of a buzz kill to realism. I know this aint really a bigy but never the less its lame as is. All of the wild life should have a much larger aggro range & they should run away faster as well. Also they should run much further away from you. Would be cool if squirrels ran for the nearest tree & went right up it to hide. Mouse and rats would run for cover. Make it so that you have to sneak up to them if you wanna kill them. Again I fully realize this is small stuff I'm talking about here but would be really cool to see that sorta attention to detail & again would really add to the realism of the game!

    Wut? :/ You must live in some weird place, because where I live the deer walk up to people regularly. Hell, there is a guy in the area around the lake that the deer follow him around and live in his yard. So I don't know what you are on about. Methinks you play vidja games pretending to be real life more than actually getting out in it. Because animals won't flee unless you give them a reason to flee or run away.
    Harbinger of The Black Wolves.
    Member of Grindstone.

    Ebonheart Pact
    Tyra Ravenheim - Templar (newly rerolled)
  • Pallmor
    Pallmor
    ✭✭✭✭✭
    Forget the wildlife. I want to know why a supposedly intelligent lvl 3 NPC mob armed with sticks will still attack me when I'm VR10 and carrying the Flaming Giant Sword of ButtKicking. Are they suicidal? Has serving Molag Bal become such a nightmare that they WANT to die? Because nothing else makes any sense.
  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Who cares ? If you can catch it with you sword the half the progress done other half is cooking it *slurps mouth* ooohhhhhh skyrim deer steaks.
  • wilsonirayb16_ESO
    Blade_07 wrote: »
    eso_2015_03_29_10_00_54_05.jpg


    I can tell the devs have never played Big Game Hunter or even went on a real life hunting trip. The ESO wild life is sorta of a buzz kill to realism. I know this aint really a bigy but never the less its lame as is. All of the wild life should have a much larger aggro range & they should run away faster as well. Also they should run much further away from you. Would be cool if squirrels ran for the nearest tree & went right up it to hide. Mouse and rats would run for cover. Make it so that you have to sneak up to them if you wanna kill them. Again I fully realize this is small stuff I'm talking about here but would be really cool to see that sorta attention to detail & again would really add to the realism of the game!

    The reason it hasn't much attention to detail is because MMO developers don't care about the open world any more. Sure they pay lip service with words such as 'adventure' and 'exploration.' But really they all follow FFXIV's school of thought, which is that open world mobs are simply back drops and idle fillers, with select areas of consolidated mobs for quest purposes.

    It also goes hand in hand with the concept that mobs are not meant be a consistent source of experience gain. This style of MMORPG gaming died in the early 2000s after the rise of Warcraft and similar titles. EQOA, FFXI, SWG and Vanguard would be the noteable exceptions.

    And due to this change in design, open world mobs are not as focused on and thus we end up with how they are in ESO and similar games.


    Then there's the separate and equally aggravating issue of leashing. I can't stand short leash mobs in MMOs. As far as I am concerned a mob should chase you indefinitely unless some other extenuating force hinders it, such as stamina, fear, death, change of zones, teleportation etcetc. It's so frustrating to be fighting a mob and then step over some imaginary and invisible line which automatically stops the mob from fighting, restores it's health instantly and sends it back to it's spawn point while being immune and moving at a swift pace. Contrast this to other games of old, where a mob would return back to it's spawn point at a normal pace and was vulnerable to attack.

    I don't know why developers are so afraid of kiting tactics in MMOs these days. Please stop giving us ridiculous mechanics like fourteen foot distance Die Hard rolls and eight foot jump distances, suggesting the game is about being able to make use of space to your advantage - if you don't intend for us to kite mobs.

    I'm tired of running circles in a five by five box.
    Betahkiin wrote: »
    The problem of increasing the area of effect is that if there are many players scattered in the area, they will start to bounce around the screen like pinball.

    And? Is your defense that other players don't want to see other people playing? Any time I've ever pointed out something like that, it's often met with the a-typical rebuttal of 'don't play an MMO if you don't want to see other people!'

    Additionally if being able to move mobs around more freely, extends the space in the game world that people traverse, then that means they'll be encountering each other more - as opposed to being isolated to select questing areas.

    Also, how is it different from all the players pinballing around the inside of shared instances, making a mockery of the concept of an EPIC quest, when forty people and forty prophets are sharing the same objectives simultaneously?



    Edited by wilsonirayb16_ESO on April 18, 2015 1:37PM
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm sure the animals would fear us a lot more if they just had a few minutes to read the chat window.

    I do think there's a valid argument for a lack of fear in the game. A level 4 wolf should want to run away from a VR1 player, not attack him. Players should have a half-circle aura in front of them that repels mobs more than 10 levels lower than they are.

    I don't think the pinball comparison is entirely off. That's what you usually do in a hunt - force something into a corner and then kill it. It would be realistic for most game animals to be more concentrated in the areas of lowest player traffic. There would also be neutral exceptions like the goats in Alik'r and the monkeys in Auridon for those people in need of easy sources of game or white meat.
    signing off
Sign In or Register to comment.