Siege Shield is a good magicka dump and can be unlocked in a few minutes of PvP
I totally agree with OP, this mechanic drasticly increased in effectiveness (read killing people) since 1.6 previously you would have a chance even when you detonate with a low % of your magicka, lets say up to 30% for magicka users, now you instantly die no matter how low your magicka (above the treshold where the debuff is dispelled). I think they made a mistake in the formular for the new 1.6 values and should rework this.
This debuff SHOULD kill anyone not aware that he/she got the debuff or who is too slow to react, it should not kill people actively trying to counter it.
ViciousWayz wrote: »This is actually a silly, lazy mechanic. I agree with you OP, it should be looked at (and hopefully changed to something that makes sense).
DeathDealer19 wrote: »ViciousWayz wrote: »This is actually a silly, lazy mechanic. I agree with you OP, it should be looked at (and hopefully changed to something that makes sense).
The mechanic itself isn't bad I mean its a nice added element to make the boss fight interesting and keep people on their toes. But with out stats scaling and reduction plus regen being so high now, the mechanic needs to be adjusted accordingly. Its not feasible to make the threshold for this detonation 10% magicka when I simply have too much magicka regen and cost reduction to even get to 10% lol.
Artemiisia wrote: »change build when u get to the serpent, some of our healers that wear 5 piece warlock, removes one.
I do believe purge is the level 2 Alliance war skill and you get it by doing the training missions, not entirely sure tho. Siege Shield is also 2k more magika than Cleanse, nonetheless magika debuff should get a looking at either way unless this is how they want us to use ravage magika potions!
ViciousWayz wrote: »I've played many MMOs, have done raids, dungeons, etc.... this is not a good boss mechanic.
Can a healer DM me their character makeup?
How can you get 30k magicka and still survive S.O? How much health do you guys have?
Can a healer DM me their character makeup?
How can you get 30k+ Magicka and still survive S.O? How much health do you guys have?
DeathDealer19 wrote: »Hello everyone,
Recently me and my guild (We Wipe On Trash) have begun Hard Mode Serpent progression. We have speed runs down and this is the only thing left for us to do. Anyhow, during the Serpent fight normal and HM everyone who has done the fight knows of the pesky blue totems and the magicka bomb they place on random players. This magicka bomb requires you to "dump" all of your magicka to a certain % before it expires or you detonate. We know how it works and have all come up with strats for mitigating it. But our recent changes in stats and the addition of CP have made this mechanic a nightmare.Myself for instance, I am a Templar healer and with my healing gear on and CP spent, I have nearly 35000 magicka. My breath of life heal costs around 2000 magicka. This is the spammable spell that healers tend to use to dump magicka quickly but it simply doesn't work anymore. If I get the magicka bomb with over 80% of my magicka, im screwed. I simply cant spam 15+ times before it detonates. Theres been many occasions where I get to like 15-10% magicka and still die to it. I have discovered a work around for myself. I put the NON EFFECIENT purge spell on one of my bars and luckily it costs nearly 6k magicka and is instant cast. But this isn't available to every player if they don't pvp. While this method does work for me and people who have it available, I don't think we should have to waste a slot on our already small skill bar simply to get around a mechanic. I feel like this mechanic needs to be looked at and adjusted since magicka builds now try to get all the magicka they can and with CP in the picture, magicka pools are MUCH higher and our costs are much lower.
Another thing I tried... I typically heal with Seducer 5pc, Engine Guardian 2pc (1 Heavy, 1 Light), Healer 3pc, and a Master Resto Staff..... I always change my helm to healer because if I get a magicka dwemer during the magicka bomb (which happens a lot) im screwed. But last night I swapped out my helm and also 4 of my seducer armor to Martial Knowledge for Spell Power and to increase my magicka cost and hurt my magicka regen. Even with those changes, I could not dump magicka quick enough without purge. Me and another top healer in our guild/faction were discussing how were 2nd guessing spending our CP in magicka cost reduction and magicka regen because of this one fight and one mechanic.
I know my posts are long and im sorry but id like some other peoples opinions and WOULD LOVE a ZOS response or opinion. Im only talking about the Magicka Bomb during the Serpent Fight. Please add your opinions and lets see if we can get ZOS to rework this mechanic a bit. Its really making HM progression difficult. At least until some new content comes out and we don't need to waste time in SO any longer.
Just keep your magicka under 50% for the entire fight. Part of the mechanic of this fight requires you to work on keeping your magicka low. It's an added puzzle piece. If it is too hard, keep practicing until you get it down. That's it. No reason to nerf it. No offense to the OP and the people who agree with him/her, but I am so tired of seeing people complain over how hard certain things are in the game. Practice and adapt. Practice and adapt.
DeathDealer19 wrote: »Just keep your magicka under 50% for the entire fight. Part of the mechanic of this fight requires you to work on keeping your magicka low. It's an added puzzle piece. If it is too hard, keep practicing until you get it down. That's it. No reason to nerf it. No offense to the OP and the people who agree with him/her, but I am so tired of seeing people complain over how hard certain things are in the game. Practice and adapt. Practice and adapt.
Its not that its hard. I dont complain over hard. Were working on hard mode and have done speed runs. Obviously I know about the mechanic. I simply cant keep my magicka around 50% like I used to be able to. Cp passives and my massive magicka pool make that not possible to keep my magicka at a certain level while actually healing my guild. If I get a bomb at 100% magicka I need to breath of life 16 times to get under 10%. That's not possible in the time alotted. Again in saying it needs to be looked at and re worked since our magicka pools and resources are Vastly different now