kkravaritieb17_ESO wrote: »I used to heal only with breath of life before 1.6 but now i am forced to heal with healing springs because of damage discrapancies. I wished and asked for many times healing ritual of templar become an aoe without a cast time so you dont have to use healing springs but i doubt my requests will be heared at all. Healing ritual could be such a nice aoe heal without causing lag.
I just think Healing Ritual should actually be a useful skill. It's kind of ridiculous:
1) It's a channel (So you can't be move/block)
2) Has a long cast time
3) Is basically a wannabe burst that's not a burst
4) Costs a lot of mana
5) CAN BE INTERRUPTED
Seriously... They need to make that heal actually viable and an alternative to springs.
Hi, NB PvE Healer here and my response is HELL NO! ZoS indeed needs to fix the lag not remove viable abilities for PvE to "fix" Cyrodiil.
And destroy anyone who enjoys group healing / supportive play that isn't a templar? Noty.
kkravaritieb17_ESO wrote: »Well tbh theres no other viable aoe heal in game except healing springs and that should change along with healing ritual.
kkravaritieb17_ESO wrote: »Well tbh theres no other viable aoe heal in game except healing springs and that should change along with healing ritual.
Agreed... but to point out there are a ton of self healing abilities in this game... and a group buff would boost them all... effectively replacing the need for group heals. Although im sure that could and will be debated
DK SCRUB OUT
dap_robertb16_ESO wrote: »And when removing healing springs does nothing to fix the lag?
kkravaritieb17_ESO wrote: »We can blame each other for exploting abilities and causing lag but the problem is for zos to deal with. No matter what you do big groups are always going to zerg and use abilitties that cause lag. We can only hope for ZoS to put their ducks in a row and give PvP the attention it requires.
kkravaritieb17_ESO wrote: »kkravaritieb17_ESO wrote: »Well tbh theres no other viable aoe heal in game except healing springs and that should change along with healing ritual.
Agreed... but to point out there are a ton of self healing abilities in this game... and a group buff would boost them all... effectively replacing the need for group heals. Although im sure that could and will be debated
DK SCRUB OUT
Sorry to say but that argument is null to me why would everybody self heal in a group when you can have a couple people dedicated to healing?
And destroy anyone who enjoys group healing / supportive play that isn't a templar? Noty.
Thats a pretty bold statement... care to elaborate on exactly how it will it will destroy group healing and supportive play? I mean feedback would help alot more than a blanket statement. .. just sayin because i don't see that at all with changing it a 30% increased healing recived buff. Unless by group play you are reffering to crunch up into the smallest ball possible and spam abilities which i hardly call grp play but rather a lazy mans way to push 1 or 2 buttons while following a crown and kill ppl while calling it leet skillz
Added: im not saying that isn't a valid tactic but rather it shouldn't be.
DK SCRUB OUT
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
And destroy anyone who enjoys group healing / supportive play that isn't a templar? Noty.
Thats a pretty bold statement... care to elaborate on exactly how it will it will destroy group healing and supportive play? I mean feedback would help alot more than a blanket statement. .. just sayin because i don't see that at all with changing it a 30% increased healing recived buff. Unless by group play you are reffering to crunch up into the smallest ball possible and spam abilities which i hardly call grp play but rather a lazy mans way to push 1 or 2 buttons while following a crown and kill ppl while calling it leet skillz
Added: im not saying that isn't a valid tactic but rather it shouldn't be.
DK SCRUB OUT
dap_robertb16_ESO wrote: »And when removing healing springs does nothing to fix the lag?
There is that possibility... however highly unlikely. There is also the side effect from changing healing springs that would eliminate the need to be jammed into a tiny circle and thus allowing players to spread out which i think would also have an impact not only on the lag but the dynamics of PvP itself allowing for new and much more diverse tactics
DK SCRUB OUT

Magicka Detonation
Using this new ability will place a bomb on your target. After 4 seconds, the bomb will explode dealing high area of effect damage. This ability has a 2 second cast time.
Inevitable Detonation (morph)This ability will deal area of effect damage spread if dispelled.