Ah, the good ole days of DAoC when the servers would shut down because we had an RvR battle of 200+ players in a single area...
TL;DR - If you got this far without reading the entire post you're either too lazy or suck at reading comprehension and probably don't belong in a public forum anyway. Just move along, you wouldn't understand.
We tried to fight the server stability and stop dethrone by defending two seperate emperor keeps, the result were both keeps being forced flipped with friendly raid groups still alive =(
They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.
Haxus Council Member
Former Havoc Commander
Former DiE officer
Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
Awaiting New World, Camelot Unchained, and Crowfall
They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.
They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.
I agree they need to do 'something'. However I don't think lowering population caps will achieve anything. It only requires 50 players on 2 factions to lag out a server.
NA | PC | Aldmeri Dominion
Laser Eyes AR 26 Arcanist |Stalker V AR 41 Warden |I Stalker I AR 42 NB |Stalkersaurus AR 31 Templar |Stalker Ill AR 31 Sorc |Nigel the Great of Blackwater
They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.
They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.
They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.
Well, what's the correct solution....
Personnel changes.
They will have no idea of the bespoke systems and take months to get upto speed.
Our best option is just to encourage the existing devs though blackmail bribery and corruption and keep everything crossed.
Probably could have ported everything to a different engine in this time though