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Lower caps again or SOMETHING, Servers can't handle this mass pvp.

Domander
Domander
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On Azura's Star, nothing working. There were even 2 other keep battles going on, and it's unplayable.
Edited by Domander on April 11, 2015 3:11AM
  • Sylveria_Relden
    Sylveria_Relden
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    Ah, the good ole days of DAoC when the servers would shut down because we had an RvR battle of 200+ players in a single area...
    TL;DR - If you got this far without reading the entire post you're either too lazy or suck at reading comprehension and probably don't belong in a public forum anyway. Just move along, you wouldn't understand.
  • FireCowCommando
    FireCowCommando
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    We tried to fight the server stability and stop dethrone by defending two seperate emperor keeps, the result were both keeps being forced flipped with friendly raid groups still alive =(
  • Alomar
    Alomar
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    They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • Domander
    Domander
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    Alomar wrote: »
    They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.

    Well, what's the correct solution....
  • Draxys
    Draxys
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    Domander wrote: »
    Alomar wrote: »
    They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.

    Well, what's the correct solution....

    #revertthelightingpatch2015
    2013

    rip decibel
  • IxSTALKERxI
    IxSTALKERxI
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    I agree they need to do 'something'. However I don't think lowering population caps will achieve anything. It only requires 50 players on 2 factions to lag out a server.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Valnas
    Valnas
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    Draxys wrote: »
    Domander wrote: »

    Well, what's the correct solution....

    #revertthelightingpatch2015

    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • Minack
    Minack
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    Domander wrote: »
    Alomar wrote: »
    They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.

    Well, what's the correct solution....

    Personnel changes.
  • Perphection
    Perphection
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    Draxys wrote: »
    Domander wrote: »
    Alomar wrote: »
    They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.

    Well, what's the correct solution....

    #revertthelightingpatch2015

  • Rune_Relic
    Rune_Relic
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    Minack wrote: »
    Domander wrote: »
    Alomar wrote: »
    They've done this twice already, neither time was it the correct solution seeing as the lag in Auriel's Bow 1.0 was 1/10 of what we have now so many poorly coded patches later.

    Well, what's the correct solution....

    Personnel changes.

    They will have no idea of the bespoke systems and take months to get upto speed.
    Our best option is just to encourage the existing devs though blackmail bribery and corruption and keep everything crossed.
    :D

    Probably could have ported everything to a different engine in this time though :/
    Edited by Rune_Relic on April 11, 2015 12:50PM
    Anything that can be exploited will be exploited
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