Hopefully Mr Wheeler sees this and considers it.
So my guild got together and talked about something that could be added to each armor type to really help its play type in Cyrodiil and even fix some other issues at the same time. this could be effective everywhere or just in while Cyrodiil.
The following could be implemented in 2 ways. One option could be adding these passives under the different Armors Passive Skill of using a set of 5 or more pieces. The other option could be adding a passive to both Assault and Support Skills line giving a passive benefit of wearing 5 or more of a certain armor type with different skill levels up to maybe 4/4 points into it at a certain alliance rank.
Here is what we came up with
Heavy Armor = Siege Mastery. Wearing a set of 5 or more heavy armor pieces will increase the damage you do with siege weapons by 20% and also decrease the damage you receive from siege weapons by 20%. We understand that recently siege damage was drastically increased so to balance this, the overal damage from siege weapons could first be lowered by 20% to currently put only heavy armor operators at the same siege damage we see now, but they would also receive 20% less damage. Many people felt that Light Armor and medium armor have many tools to excel at ranged combat in standoffs and keep sieges and this would give the heavy armor users a way to engage as well with some purpose besides just being a tank.
Medium Armor = Stealth Tracker. Wearing a set of 5 or more medium armor pieces removes the sneak movement penalty and increase sneak detection range by 20%. many people feel that medium armor is really suppose to excel at sneaking but in reality the other armor types are just as effective at hiding, ambushing, and moving in sneak. We feel that a medium armor user should be able to find those that do not use medium armor a little bit easier. currently all 3 armors are equal at this. We also feel that medium armor should be able to move faster so they can strike and NOT be forced to be a vampire or use a set bonus for this which takes away at the ability to use a set bonus more effective at combat. There would still be plenty of incentives for heavy and light armor users to use the Night Silence Set as well as anyone to be a vampire.
Light Armor = Magika Presence. Wearing a set of 5 or light armor pieces will increase the damage of area magika abilities by 20% as well as decrease the damage you take from area magika abilities by 20%. We feel that that for most area effect spell the damage is not high enough to use. liquid Lightning was brought up many times as a spell people would really like to use to change the tide of a keep siege but just didn't do enough. making light armor stronger at using these spells while also being resistant would help the person who want to be a powerful mage and have the ability to lay down that key spell which could be the difference in saving a keep. But also NOT be able to kill any single target faster than possible now as that is already something that is very strong.
Thanks
Please consider
-Immunity
Edited by Pirhana7_ESO on April 9, 2015 8:24PM