liammozzb16_ESO wrote: »No one would put up with it if the forced you to be in a guild to do anything else, so why accept it with selling?
Imagine having to be in a guild before you could quest and the guild leader gets a cut of all your earnings.
Same thing goes for doing Dungeons or trials.
I shouldn't have to go through some 3rd party I don't even know and give him a cut of my earnings just to sell a item on a vendor.
i dont understand the fuss over guild stores. in other mmos you have auction houses, which ALWAYS charge a cut of your profit, that goes to nobody. a guild store actually makes sense, because any cut actually goes to someone. its a win win situation. you get to sell your goods, and the seller gets profit. your losing a cut anyway, whats the difference? its not like you have to like the guild you are in, hell you dont ever have to even talk to them. be in one guild that you like, and another one just for selling, you can have five yaknow.
seriously, this 'we need an auction house' argument is completely confusing to me
liammozzb16_ESO wrote: »i dont understand the fuss over guild stores. in other mmos you have auction houses, which ALWAYS charge a cut of your profit, that goes to nobody. a guild store actually makes sense, because any cut actually goes to someone. its a win win situation. you get to sell your goods, and the seller gets profit. your losing a cut anyway, whats the difference? its not like you have to like the guild you are in, hell you dont ever have to even talk to them. be in one guild that you like, and another one just for selling, you can have five yaknow.
seriously, this 'we need an auction house' argument is completely confusing to me
The reasons against the system are
You have to join a guild you don't want to, to be able to sell
A player has control over you selling
Top guilds control the best vendors
Vendors are spread out all over the place
Most vendors are in useless out the way places
@ZOS_AlexD Just throwing this idea out there. Why not have a properly moderated and formal discussion about "To go AH or Not - what are the options" where we can actually have some participation from the Dev's in charge, or someone who understands the concepts/build required towards this type of system.
It would put in a very healthy debate and it would also solidify what was promised by Gina in the Stickied thread about the "Developers wanting to interact with the community". IF it's never going to be done, then say it - rather than have the community consistently bringing this up? Let's try to put it to bed finally....or at least for a while...with some formal input.
MercyKilling wrote: »It's entirely relevant because I am not joining any guilds unless it's one I form for myself.....and since I cannot have the required amount of slots to fill my personal guild....
I think you can follow the rest of the logic there.
liammozzb16_ESO wrote: »4000g-6000g for 200 wood I don't think so.Pendrillion wrote: »Yet we still manage to sell and buy stuff at reasonable prices... Strange how that can work...
Pendrillion wrote: »The only thing that gets easier with an auction house is Goldfarmers taking advantage of players, by dictating their prices.
Thanks for posting that. Lots of misinformation going on that needed cleared up.I find this system mostly a success story. The economy feels stable and many people tell me every week how well it is working for them. I run a large trading guild and we have built over time and I feel our member base has worked for and continues to earn the privilege of one of the 'better locations' in the game. If someone just started a guild and is complaining that they can't bid in Rawl'kha, then that's like opening a store in a strip mall and getting upset that they aren't automatically able to have the giant premium mall location. It's irrational to think that you'll have instant finances/backing to compete there and it's a slow, time-intensive, and mostly thankless process to build a community to great success in ANY aspect of the game. The economics mimic that of the real world and I feel it is healthy, but I do find the blind bid system and high competition to be very stressful at times. Honest good merchant guild leaders will build trust and gain the guild wealth to bid on better and better locations as time passes.
Being a high volume store with comparatively high costs, I need a guild of active participants, so yes I absolutely have in place some minimal participation requirements (presently 3k/wk per person in either store transactions or raffle entries to be exact) to ensure that people are there to be part of the trading community / supportive of our primary objective. I only have 500 guild spaces to offer and with high weekly expenses (recently in excess of 3 mil/wk), I would be a fool to let people ghost on our roster when there are others that will use our trading location to its potential. We keep a fun atmosphere and much like Hiyde was mentioning, we additionally run many not-for-profit events that are a ton of fun and give great prizes. Many of our successful traders work hard to educate others on how to enjoy the game economics. Remember that for some part of the game's member base, it *is* their way of enjoying the game just as some players enjoy PvP and others Trials and such. I understand that every guild is different and this might not be your experience, but the positive feedback I receive FAR outweighs the criticism.
For the taxes, they generally pay roughly 1/3 what it takes to keep our high volume kiosk in a the MOST competitive city. Supplementing through raffles and other means are necessary to make up the remainder (and a HUGE time investment for GMs). It's so critical for me to note that MOST TRADING HUBS DON'T REQUIRE THIS. So in contrast I'll also state that I run a second guild that I started recently in another area where demand is not as high and that guild easily pays for itself between taxes and member donations using no gold from my main guild AND WITHOUT having any formalized requirements. This also supports what I see with many new guilds that have taken spots in great locations within cities. This barrier to entry that a 'new guild can't be successful' that keeps being thrown around in this thread just doesn't reflect what I have experienced and what I see week after week.
For the point of members being shut out of prime trading guilds or denied access based on trying to do the numbers of the population, any trade guild GM can speak to the availability of entry. I am constantly refreshing our roster to have 500 active participants in both guilds and thus am constantly recruiting. I believe that anyone that wants a quality selling location can EASILY get one or more in-game by watching zone chat as I see many large guilds with great trading locations recruiting constantly.
Lastly, as for not having anything in common with these other 499 members of a trading guild... you instantly do and for the reason you joined. You want to sell stuff and make money. You can do price checks on items you don't have data on, ask questions, etc. You might even find people that you like there. I know that I have built many great friendships that I'm sure will last long past the duration of ESO.
The system isn't perfect, but I and many others find it workable and have a great amount of fun regardless.
liammozzb16_ESO wrote: »Name one GM that would be happy I am constantly selling my items less than him because I think he's selling them too high and wouldn't do anything about it.
Gandrhulf_Harbard wrote: »wOOOOt_of_SD wrote: »Selling items is not a problem - its easy to get into Trading guilds.
No one has aver said getting into a Trade Guild is difficult, so why people keep mentioning it is quite beyond me.
What people are saying is we shouldn't have to join a guild just to sell stuff.
All The Best
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liammozzb16_ESO wrote: »Name one GM that would be happy I am constantly selling my items less than him because I think he's selling them too high and wouldn't do anything about it.
So please ZOS keep current system as is, never think of adding a AH to placate the vocal minority.