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Revive 20 players daily quest

  • bugmom
    bugmom
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    I think what would happen is you'd get some people asking their own team members to die so they can rez them for the AP. Over and over. I like the idea of a rez quest but it needs some mechanism to stop the cheaters.
  • RedTalon
    RedTalon
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    Give 20 soul gems as a quest item for the quest and sounds like a great idea.

    Not really needed for soul gems to be the reward light ap like a scout mission maybe just a few points higher works, soul gems are super easy to get
    Edited by RedTalon on April 7, 2015 5:37PM
  • Jaxsun
    Jaxsun
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    badmojo wrote: »
    Having a daily quest for reviving friendly players would help encourage people to revive each other more. The quest could reward gold and ap like the other daily quests, or maybe even reward 20 empty soul gems. Anything to make reviving more common.

    +1
  • Jaxsun
    Jaxsun
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    Anazasi wrote: »
    I think the quest idea is good. I have a very specific build and I play it probably better than any other AD character. I have been ridiculed and called many things. I have been slapped by one hand and applauded with the other. I have been called useless in PVP and then my build copied by others working with the same groups that criticized me. The fact is this. Every group should have a player who can rez in 1.25 seconds. That player should understand what their individual role is and be able to play it well. I have worked closely with groups and faction members. I always know where to be and never pass up a body. I love to play the game where I find the hardest person to rez and do it. Its a thrill and a great way to build a reputation. I have been with groups on top of a keep when everyone thinks its over and within 15 seconds have the whole group back up again. Yes I have a very specialized build. I play it well and know what I am doing. Rez your group first. Rez others second. Never leave a dead player on the ground. Stay with your crown. When the group is safe, in position, fan out look for others. Make it look good so the other factions learn to recognize you, then fear you, because you are doing something they just don't understand. AD----FOR THE QUEEN!!!!

    1.25 second rez
    full health on rez
    600 magicka regen on target when rezzed
    damage shield on rezzed players
    take less damage when rezing.
    (follow the Lord's Constellation)

    This build works great, he has saved our entire group many times. Anyone hating is jelly.
    Thanks for the rezzes!
  • prose08b14a_ESO
    prose08b14a_ESO
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    Durann wrote: »
    ZoS is like: "Hide everyone, there is another great idea we could implement!" Later they will laugh about it in the cafeteria xP

    Funny_Pictures_155720.jpg
  • Joy_Division
    Joy_Division
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    Bahalul wrote: »
    1. Spell symmetry+ravage health pots
    2. Revive friend
    3. ???????????????
    4. Profit

    I'm not seeing the "profit" is wasting time and resources to fulfill this particular quest when I kill a single Imperial sergeant in Cheydinhal or collect three baskets of clothes in Bruma for the same reward.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Bahalul
    Bahalul
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    Well the way I see it is people will get some friends to spell sym+ravage health pot in front of the quest board, rez them, repeat 20x.

    Boom quest done in 2mins.
    Edited by Bahalul on April 7, 2015 6:59PM
  • badmojo
    badmojo
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    Bahalul wrote: »
    Well the way I see it is people will get some friends to spell sym+ravage health pot in front of the quest board, rez them, repeat 20x.

    Boom quest done in 2mins.

    Sure, and you can get a friend on another alliance to run up to you 20 times for the bounty quests. Get a couple partners to come with and you could do the rezzing quests while you're at it.

    The point isn't to make these quests impossible to cheat at, the point is to reward players for what they're already doing. The reward alone isn't worth the time, having fun is worth the time, the rewards are just a by product of us having fun doing what we're already doing. People feel good when a game rewards them, regardless of how insignificant that reward actually is.
    Edited by badmojo on April 7, 2015 7:25PM
    [DC/NA]
  • Vanzen
    Vanzen
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    Really good idea !
  • Itoq
    Itoq
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    Great idea.

    Reward could be a paltry amount of AP and Exp with just enough gold to nearly break even on empty soul gems.

    Revives already usually are risky. Making them costly and time consuming (filling soul gems) are adding too many negatives onto what should be a positive action.

  • WebBull
    WebBull
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    There should be a daily for kill 20 enemy players in a Dolmen.
  • Fordd
    Fordd
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    @ZOS_GinaBruno Hook it up.
    Fordd / Ford Trucks
    VR14 Templar (AD)
    VR14 DK (AD)

    Decibel Heals
  • Legedric
    Legedric
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    Just make the rezz only count if the player got damaged by an enemy player... pretty much like deaths work in Cyrodiil anyway. Today you may rezz using a gem when you die to fall damage for example but you may only rezz in keeps when you die to guards, players etc.

    So the rezzes would have to use a similar system to count towards the quest and exploiting this quest will be down to a minimum. Simple, eh? But I am afraid it may still be too complicated for ZOS...
    Edited by Legedric on April 8, 2015 5:11AM
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    It's a daily. There is no need to limit or any more than that. Who cares if someone spends 20 pots and 20 gems on a quest that returns, say, some xp and gold.

    They could get that reward from doing any other daily in cyrodiil
  • Tintinabula
    Tintinabula
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    "anything" to get EP to rezz more.."anything"
  • DaggerfallTradeMasters
    Glurin wrote: »
    You'd have to do something to compensate for the 20 soul gems you used up to do the quest. Plus people would have to die and you'd have to survive in order to do it. Too many other practical concerns IMO.

    Ofc people die in order but..... but.... really i dont see your point if you go to a keep with a 40 vs 40 its not that all of you are dead suddenly you die slowly 1 by 1 then you can ress with out a problem
  • pronkg
    pronkg
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    Give 20 soul gems as a quest item for the quest and sounds like a great idea.

    Let's make that 10, if you get xp for it.

    This is a great idea
  • PeggymoeXD
    PeggymoeXD
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    I try my best to rez everyone. If I run by your dead body, I'm either out of gems, or you're a zone chat troll and you lying there dead keeps us safe for maybe 5 more peaceful minutes.
    Kitty DK

    Vanguärd
    Învictus
    Sun's Death
    EPHS

    - Peggy Moe - Look Mom No Emp Buff - Chalman - Linda the Zookeeper -
  • Legedric
    Legedric
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    pronkg wrote: »
    Give 20 soul gems as a quest item for the quest and sounds like a great idea.

    Let's make that 10, if you get xp for it.

    This is a great idea

    Just do it as a reward for the quest, no need to create extra quest items for this. Everyone should be able to have the 20 gems at hand anytime for this and you will get them back as soon as you finished the quest. Pretty simple to add it to the game if you ask me.
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
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