Tintinabula wrote: »Im itching to get into Imperial City..hope there's buildings to hop up on and cemeteries to hide in etc.
Tintinabula wrote: »Im itching to get into Imperial City..hope there's buildings to hop up on and cemeteries to hide in etc.
You do know the IC will mostly be a PvE area much like Darkness Falls in DAOC was?
Yes the IC is THE anticipated content for PvP players as it may add some content to Cyrodiil but to be honest, I doubt it will add much PvP content to Cyrodiil. The IC will most likely be another instanced area inside Cyrodiil (like the delves) and they wouldn't want it to be the GoTo place for PvP as this would be the exact opposite direction of what they are trying to achieve at the moment (spread out players).
I know it is sad but I doubt the IC will hit the servers this year and I think it was an ambitioned project they wanted to bring to us players but half way there they noticed it won't be possible for technical reasons.
At least that's what I assume from what I have seen during the past couple of months as IC is only a "yes we are at it but priority shifted"-note in every Q&A about PvP and they don't come up with any real information about it at all.
All I want:
- more objectives
- upgradeable keeps
- better performance
- duels (!)
- 1v1 / 2v2 / 3v3 etc. Arena
- something like ctf or just death match, shouldn't be that hard to make.
All I want:
- more objectives
- upgradeable keeps
- better performance
- duels (!)
- 1v1 / 2v2 / 3v3 etc. Arena
- something like ctf or just death match, shouldn't be that hard to make.
I agree to the first 3 points, I don't care about duels but please don't add arenas or battlegrounds and make it another instanced PvP game.... ESO AvA is about fighting war battles and not cage fighting.
Then join cyrodiil and run with the zerg blob while other player can choose for themselves what they want to do.
More options = more player
If people only care about battlegrounds, this game won't hold these people anyway, so nothing to lose.
Then join cyrodiil and run with the zerg blob while other player can choose for themselves what they want to do.
More options = more player
If people only care about battlegrounds, this game won't hold these people anyway, so nothing to lose.
Again I disagree, we lose extremely valuable development time that may bring us actual AvA features instead of wasting it to instanced cage fighting PvP.
As long as Cyrodiil is just a big construction site and still lacking any PvP update since launch there is no need to waste time on battlegrounds or arenas. Of course this is just my opinion as a player being sick of instanced PvP and enjoying the more open world like AvA in ESO.
Because that's the reason why I play ESO, the AvA which I haven't seen like this since classic DAOC times. Every other mmo out there is providing battlegrounds and arenas but not a PvP like Cyrodiil and I am pretty sure many AvA players will agree.
lets just give the devs a break. Spell penetration is complicated and 1 year has gotten us this far. Maybe we should stop asking for fixes entirely and start begging for rollbacks to playable versions of the client. I've done two reinstalls this week since the most recent patch.
lets just give the devs a break. Spell penetration is complicated and 1 year has gotten us this far. Maybe we should stop asking for fixes entirely and start begging for rollbacks to playable versions of the client. I've done two reinstalls this week since the most recent patch.
... rollback to 1.2 please
gokhanuzmez wrote: »Adding any of the following will attract thousands of players for PvP
- Capture The Flag
- Team Deathmatch
- Any Scenario Oriented Small Scale PvP ( 10-15 vs 10-15 )
- Small Version of Cyrodiil
I get 80 fps on regular game, dungeons etc, Cyrodiil its 60, when hitting any other fiction not matter their size drops to 45.
Now any siege battle inside the castle its around 30, AND if 3rd faction shows up its around 20s.. Thats a Huge Drop, I do not need to suffer performance just for PvP, there should be a better way to handle this.
Any battle ground with 35-50 ppl in total SHOULD fix it without touching the performance updates.
Just food for thought.
I know I am repeating myself and I also know that you are gonna hate me for this but: If you want to play arena, battelground and the other usual CTF sauce nearly every MMO out there has to offer: Go there, play what you want but please do not try to make ESO a PvP game just like every other MMO is today.
ESO's strength in PvP is its rather unique Alliance War. The possibility to participate in huge battles over various points of interest within a really huge landscape. No other MMO is able to offer this at the moment, no, not even GW2 as Cyrodiil is way bigger than any of the seperated maps in GW2.
THAT's what makes many of us wanna PvP in ESO and all the whining and complaining aside, ESO is the first MMO to achieve something that's worth being described as "big ass battles" since Dark Age of Camelot.
So they better improve this unique gameplay feature called Alliance War before they try to move us over to the usual, limited, streamlined and mainstream MMO-PvP most of us aren't even here for.
Of course there are many guys out there still liking these cage fights called arena and such but I highly doubt this will add anything for most PvP players in ESO as I assume most of us want to get more dev attention moved towards Cyrodiil and not to another construction site called "instanced battleground x VS x" ***.
I know I am repeating myself and I also know that you are gonna hate me for this but: If you want to play arena, battelground and the other usual CTF sauce nearly every MMO out there has to offer: Go there, play what you want but please do not try to make ESO a PvP game just like every other MMO is today.
ESO's strength in PvP is its rather unique Alliance War. The possibility to participate in huge battles over various points of interest within a really huge landscape. No other MMO is able to offer this at the moment, no, not even GW2 as Cyrodiil is way bigger than any of the seperated maps in GW2.
THAT's what makes many of us wanna PvP in ESO and all the whining and complaining aside, ESO is the first MMO to achieve something that's worth being described as "big ass battles" since Dark Age of Camelot.
So they better improve this unique gameplay feature called Alliance War before they try to move us over to the usual, limited, streamlined and mainstream MMO-PvP most of us aren't even here for.
Of course there are many guys out there still liking these cage fights called arena and such but I highly doubt this will add anything for most PvP players in ESO as I assume most of us want to get more dev attention moved towards Cyrodiil and not to another construction site called "instanced battleground x VS x" ***.