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https://forums.elderscrollsonline.com/en/discussion/668861

Why Only Provisioning Needs Recipes?

djynn1_ESO
I'm sure this has been discussed before but now with the Justice system, the situation has changed. Before the Justice system, gaining Provisioning Recipes wasn't a huge problem since we could check furniture and backpacks as we played. Now I hardly ever get a recipe since I don't roleplay as a thief. And they sell for quite a bit.

But even setting aside the above issue I have always wondered why only Provisioning required separate recipes. It doesn't make sense. Has a dev ever answered why this is the case?
  • Nestor
    Nestor
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    I am a pretty good cook and I would never try to make anything without a recipe. Even if I know the recipe by heart from making it so many times, I still started with a recipe.

    Besides, Equipment Crafting Has Recipes, they are called Motifs and Traits, you need to learn those to create anything advanced in those craft lines.

    Alchemy has Recipes, they are called Reagent Reactions. If you don't know what goes together, your potions will fail.

    In fact, the only thing that really does not have recipes in the game is Enchanting. And that is only to the extent that any 3 Runes will make a functioning Glyph. But you still need to know what Runes to put together to create specific glyphs.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Xendyn
    Xendyn
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    Cooking uses recipes, same as real life. Makes sense to me.
    You can do the Provisioning writs to get recipes, too. You can even do them on multiple characters, leveling Provisioning is still the easiest craft.

    Adding: Also when you are in solo delves in zones, make sure to check all backpacks, urns, Dwemer pots, etc. Those can all drop recipes with no stealing :)
    Edited by Xendyn on April 6, 2015 5:17PM
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Nestor
    Nestor
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    Xendyn wrote: »
    Cooking uses recipes, same as real life. Makes sense to me.
    You can do the Provisioning writs to get recipes, too. You can even do them on multiple characters, leveling Provisioning is still the easiest craft.

    One thing to remember, the Recipes you get from the Writ Rewards, and quite frankly the Recipes you are asked to make, are tied to your Provisioning Recipe Level. I have two L6 Mules and had two VR6 characters doing L1 Provisioning Recipes.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • djynn1_ESO
    Nestor wrote: »
    I am a pretty good cook and I would never try to make anything without a recipe. Even if I know the recipe by heart from making it so many times, I still started with a recipe.

    I'm not really looking at comparing to RL - I'm looking at the game system :)
    Besides, Equipment Crafting Has Recipes, they are called Motifs and Traits, you need to learn those to create anything advanced in those craft lines.

    Alchemy has Recipes, they are called Reagent Reactions. If you don't know what goes together, your potions will fail.

    In fact, the only thing that really does not have recipes in the game is Enchanting. And that is only to the extent that any 3 Runes will make a functioning Glyph. But you still need to know what Runes to put together to create specific glyphs.

    Yes we need other ingredients for other crafting professions as well but I am talking about creating ANYTHING, not more advanced items. Yes Alchemy needs water but...
  • ShadowMage
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    djynn1_ESO wrote: »
    Nestor wrote: »
    I am a pretty good cook and I would never try to make anything without a recipe. Even if I know the recipe by heart from making it so many times, I still started with a recipe.

    I'm not really looking at comparing to RL - I'm looking at the game system :)
    Besides, Equipment Crafting Has Recipes, they are called Motifs and Traits, you need to learn those to create anything advanced in those craft lines.

    Alchemy has Recipes, they are called Reagent Reactions. If you don't know what goes together, your potions will fail.

    In fact, the only thing that really does not have recipes in the game is Enchanting. And that is only to the extent that any 3 Runes will make a functioning Glyph. But you still need to know what Runes to put together to create specific glyphs.

    Yes we need other ingredients for other crafting professions as well but I am talking about creating ANYTHING, not more advanced items. Yes Alchemy needs water but...
    They're different skills. I would expect them to work differently. Imagine how boring it would be if all you had to do was collect the materials and click Craft to make an item in any of the different craft professions. Unfortunately, it isn't too far off from that now. I would actually prefer it if there was MORE variance in how each line worked and MORE complexity in each line. Would make crafting much more enjoyable, IMO.
    Edited by ShadowMage on April 6, 2015 6:47PM
    PC / NA
    Thenathra - Khajiit Stormblade (Sorcerer - Dual-wield Swords/Lightning Staff)

    Several alts I've created, but haven't leveled much yet:
    Norryne - Dunmer Paladin (Templar - Two-hand Hammer/One-hand Hammer & Shield)
    Demerwei - Argonian Shadowscale (Nightblade - Dual-wield Axes/Dual-wield Daggers)
    Gohrnag - Orc Elementalist (Dragon Knight - Frost Staff/Lightning Staff)
    Kerasha - Redguard Mystic (Templar - Flame Staff/Restoration Staff)
    Alawael - Bosmer Assassin (Nightblade - Bow/Two-hand Battleaxe)
    Hjerlm the Quiet - Nord Dragonguard (Dragon Knight - One-hand Sword & Shield/Two-hand Greatsword)
  • Kalman
    Kalman
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    Because:

    rec·i·pe
    ˈresəˌpē
    noun
    a set of instructions for preparing a particular dish, including a list of the ingredients required.
  • Artemiisia
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    u can still check without looting the dresser and such, I do that all the time, and once a recipe or something else I need shows up, ill try to take it in stealth.

  • djynn1_ESO
    All I'm wondering is why every other crafting profession consists of simply finding materials and making items except for Provisioning. It is a game system question, not a question that has anything to do with whether Cooking uses Recipes in Real Life.

    And I said in the OP that my characters don't steal as my RP choice.
  • Chuggernaut
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    I would love it if blacksmiths, woodworkers and tailors could find design books to set armor in town, but I would also like it if after breaking down x amount of set items the crafter could learn how to make the set on his own.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Zimnel
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    From experience, you don't need to rely on thievery to get provisioning recipes.
    Writs provide them and containers in delves and dungeons too, so I don't see the shortage of recipes ingame.

    In comparison my khajiit thief got less recipes by thieving than doing his provisioning writs.
  • Cristiano
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    It would definitely be interesting to see some set recipes added for blacksmithing, woodworking and clothing that you could only make after finding them as opposed to finding a crafting station. It would add even more variation. ESO crafting in general could use some rethinking - not a total redo, but some aspects do need improvement and dropped recipes for other crafting professions would be a nice addition.
  • Athas24
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    Artemiisia wrote: »
    u can still check without looting the dresser and such, I do that all the time, and once a recipe or something else I need shows up, ill try to take it in stealth.

    I say loot it all and let the junk folder sort it out :D hee hee
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Jayne_Doe
    Jayne_Doe
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    To the OP - I've wondered this myself. Yes, cooking IRL uses recipes, but honestly, who needs a recipe to boil an egg or fry some chicken? Or make a simple omelet? Why can't we at least make basic food without needing a recipe? Or, start with all level 1 recipes known?

    It seems really silly to me, especially when you consider that you can walk up to any crafting station, and, as long as you have the materials, you can pop out a cuirass - A CUIRASS. With no blueprint or template needed, I can make a piece of armor? Now that's really stupid. Yes, you still have to find motif books if you want to make something in a different STYLE, but you don't need any kind of blueprint or template to make a piece of armor? Arguably more difficult than making a stew.

    The point is, you can craft any armor/weapon from the start of the game without any need to find a motif book - you just need the materials. For provisioning, you can't even make tomato soup without finding a recipe. And, with enchanting and alchemy, you can make anything as long as you have the materials. Yes, in alchemy it is experimental and you can end up with nothing to show for your experimentation, but at least you can do it. You can craft a potion of health without needing the recipe first. The same with enchanting, except in that case, you always get a usable glyph.

    I think the OPs point is that it's the only profession that requires you to FIND the recipe FIRST before even being able to attempt the craft.
  • ShadowMage
    ShadowMage
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    Jayne_Doe wrote: »
    To the OP - I've wondered this myself. Yes, cooking IRL uses recipes, but honestly, who needs a recipe to boil an egg or fry some chicken? Or make a simple omelet? Why can't we at least make basic food without needing a recipe? Or, start with all level 1 recipes known?

    It seems really silly to me, especially when you consider that you can walk up to any crafting station, and, as long as you have the materials, you can pop out a cuirass - A CUIRASS. With no blueprint or template needed, I can make a piece of armor? Now that's really stupid. Yes, you still have to find motif books if you want to make something in a different STYLE, but you don't need any kind of blueprint or template to make a piece of armor? Arguably more difficult than making a stew.

    The point is, you can craft any armor/weapon from the start of the game without any need to find a motif book - you just need the materials. For provisioning, you can't even make tomato soup without finding a recipe. And, with enchanting and alchemy, you can make anything as long as you have the materials. Yes, in alchemy it is experimental and you can end up with nothing to show for your experimentation, but at least you can do it. You can craft a potion of health without needing the recipe first. The same with enchanting, except in that case, you always get a usable glyph.

    I think the OPs point is that it's the only profession that requires you to FIND the recipe FIRST before even being able to attempt the craft.
    You make a good point. :) It might be nice to start with basic foods and have to find recipes for higher level stuff. As I mentioned before, more complexity would be a good thing, so I'm not against the idea of having to find/research blueprints for crafting armor and weapons. Motifs touch on that a little bit, but it might be nice to see the idea expanded a little bit. Perhaps requiring the player to find/purchase blueprints for the different pieces of armor and weapons (ie, one for chest pieces, one for gloves, one for axes, one for swords, etc.) or maybe a book that teaches every piece in each armor category (light, medium, heavy) and each weapon category (axes, swords, maces). Maybe something like:
    - Crafting Light Armor (teaches all light armor pieces)
    - Crafting Medium Armor (teaches all light armor pieces)
    - Crafting Heavy Armor (teaches all heavy armor pieces)
    - Crafting Shields (teaches shields)
    - Crafting Blades (teaches daggers, swords and greatswords)
    - Crafting Axes (teaches axes and battle axes)
    - Crafting Maces (teaches maces and mauls)
    - Crafting Staves (teaches all staves)
    - Crafting Bows (teaches bows; perhaps combine with staves)

    Then still require the player to find style motifs to be able to craft particular styles.

    It would also be nice if they added specific perks to allow players to specialize in certain things. Say if you choose to specialize in medium armor, any medium armor you craft would have a small boost to armor rating and might degrade significantly slower as well as have higher boosts from traits and perhaps even enchantments. Specializing would obviously lock you out of being able to specialize in other armor types to prevent being a "master of everything". You could specialize in one type of armor and one type of weapon at a time, though (say you do medium armor and blades, which might allow mastery of daggers, swords and greatswords).
    PC / NA
    Thenathra - Khajiit Stormblade (Sorcerer - Dual-wield Swords/Lightning Staff)

    Several alts I've created, but haven't leveled much yet:
    Norryne - Dunmer Paladin (Templar - Two-hand Hammer/One-hand Hammer & Shield)
    Demerwei - Argonian Shadowscale (Nightblade - Dual-wield Axes/Dual-wield Daggers)
    Gohrnag - Orc Elementalist (Dragon Knight - Frost Staff/Lightning Staff)
    Kerasha - Redguard Mystic (Templar - Flame Staff/Restoration Staff)
    Alawael - Bosmer Assassin (Nightblade - Bow/Two-hand Battleaxe)
    Hjerlm the Quiet - Nord Dragonguard (Dragon Knight - One-hand Sword & Shield/Two-hand Greatsword)
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