Cooking uses recipes, same as real life. Makes sense to me.
You can do the Provisioning writs to get recipes, too. You can even do them on multiple characters, leveling Provisioning is still the easiest craft.
I am a pretty good cook and I would never try to make anything without a recipe. Even if I know the recipe by heart from making it so many times, I still started with a recipe.
Besides, Equipment Crafting Has Recipes, they are called Motifs and Traits, you need to learn those to create anything advanced in those craft lines.
Alchemy has Recipes, they are called Reagent Reactions. If you don't know what goes together, your potions will fail.
In fact, the only thing that really does not have recipes in the game is Enchanting. And that is only to the extent that any 3 Runes will make a functioning Glyph. But you still need to know what Runes to put together to create specific glyphs.
They're different skills. I would expect them to work differently. Imagine how boring it would be if all you had to do was collect the materials and click Craft to make an item in any of the different craft professions. Unfortunately, it isn't too far off from that now. I would actually prefer it if there was MORE variance in how each line worked and MORE complexity in each line. Would make crafting much more enjoyable, IMO.djynn1_ESO wrote: »I am a pretty good cook and I would never try to make anything without a recipe. Even if I know the recipe by heart from making it so many times, I still started with a recipe.
I'm not really looking at comparing to RL - I'm looking at the game systemBesides, Equipment Crafting Has Recipes, they are called Motifs and Traits, you need to learn those to create anything advanced in those craft lines.
Alchemy has Recipes, they are called Reagent Reactions. If you don't know what goes together, your potions will fail.
In fact, the only thing that really does not have recipes in the game is Enchanting. And that is only to the extent that any 3 Runes will make a functioning Glyph. But you still need to know what Runes to put together to create specific glyphs.
Yes we need other ingredients for other crafting professions as well but I am talking about creating ANYTHING, not more advanced items. Yes Alchemy needs water but...
Artemiisia wrote: »u can still check without looting the dresser and such, I do that all the time, and once a recipe or something else I need shows up, ill try to take it in stealth.
You make a good point. It might be nice to start with basic foods and have to find recipes for higher level stuff. As I mentioned before, more complexity would be a good thing, so I'm not against the idea of having to find/research blueprints for crafting armor and weapons. Motifs touch on that a little bit, but it might be nice to see the idea expanded a little bit. Perhaps requiring the player to find/purchase blueprints for the different pieces of armor and weapons (ie, one for chest pieces, one for gloves, one for axes, one for swords, etc.) or maybe a book that teaches every piece in each armor category (light, medium, heavy) and each weapon category (axes, swords, maces). Maybe something like:To the OP - I've wondered this myself. Yes, cooking IRL uses recipes, but honestly, who needs a recipe to boil an egg or fry some chicken? Or make a simple omelet? Why can't we at least make basic food without needing a recipe? Or, start with all level 1 recipes known?
It seems really silly to me, especially when you consider that you can walk up to any crafting station, and, as long as you have the materials, you can pop out a cuirass - A CUIRASS. With no blueprint or template needed, I can make a piece of armor? Now that's really stupid. Yes, you still have to find motif books if you want to make something in a different STYLE, but you don't need any kind of blueprint or template to make a piece of armor? Arguably more difficult than making a stew.
The point is, you can craft any armor/weapon from the start of the game without any need to find a motif book - you just need the materials. For provisioning, you can't even make tomato soup without finding a recipe. And, with enchanting and alchemy, you can make anything as long as you have the materials. Yes, in alchemy it is experimental and you can end up with nothing to show for your experimentation, but at least you can do it. You can craft a potion of health without needing the recipe first. The same with enchanting, except in that case, you always get a usable glyph.
I think the OPs point is that it's the only profession that requires you to FIND the recipe FIRST before even being able to attempt the craft.