- FULL LINKZOS_PaulSage wrote: »Actively, we are looking at changing the behavior of the players to remove incentives for large groups to stay in the same area.
Well Ive been here since early access and I am now at the point of thinking they actually don't know what to do .
In the past when the fight was local the lag would hit, now its a case if there is a large fight (usually a keep assault) anywhere on the map the lag hits everywhere.
Increasing siege damage and the zergbuster skills really did nothing because the lag prevents anything being done. I am so sad and disappointed that it seems they cannot fix it and because of this PvP in the form they promised will eventually die in this game and cyrodiil will become just another PvE zone.
As for me and most of my guild we have about 7 weeks of sub remaining and we have all said that we wont be paying anymore until the lag is sorted and zos just have to hope that another serious PvP game doesn't come out because they will lose their own PvP community.
When there is no lag nothing touches this game for Visuals and PvP but it seems that they cannot keep both when large scale battles occur (something that happens every half hr or less due to keeps being the objectives) , personally I would take less intense graphics for performance.
We also need more campaigns opening up as once again last night all EU campaigns were almost full on every faction. More importantly get rid of cyrodiil PvE buffs as the buff campaigns with every keep 1 colour deter people from going there to try and take keeps back only to get zerged down by 100 pvers trying to keep their bonuses.
We need some input as to where we are going with this as this performance is unacceptable after 1 year and if this goes live on console the game will be reviewed as a complete joke. But hey I suppose they are all working on that now.
I don't think its the servers at all, its our own systems.
Online games are very complex, you have AI, physics and of course the graphics, sounds ... All of these things are processed / organized by our CPU. Unfortunately does this lead to a CPU overhead, which results in our GPU waiting for commands from our CPU. This behavior you then experience as a lag or FPS drop.
You can see this pretty well if you log in to the game. First you can hear the sounds, then you see your own char, then your surroundings, then the bigger distance objects and NPC´s and last, the other players. If we had a better API, then you would see everything at the same time, but this wont work with DX 11 sadly.
What you as a user can do is lowering said things. Don't play on Ultra if you PVP, but on high / medium. Lower the sound channels, you can even work on the network throttling if you are able to work with your registry on Win 7, put down the particles, shadows and draw distance.
I know this seems wrong and I agree, but a fix from ZOS wont come, its just not possible right now. Maybe they will give us players access to Mantle or DX 12 at the end of the year, but only they know if this is a realistic thing to do.
Zershar_Vemod wrote: »They never had a clue when it came to PvP from the get-go.
wOOOOt_of_SD wrote: »I don't think its the servers at all, its our own systems.
Online games are very complex, you have AI, physics and of course the graphics, sounds ... All of these things are processed / organized by our CPU. Unfortunately does this lead to a CPU overhead, which results in our GPU waiting for commands from our CPU. This behavior you then experience as a lag or FPS drop.
You can see this pretty well if you log in to the game. First you can hear the sounds, then you see your own char, then your surroundings, then the bigger distance objects and NPC´s and last, the other players. If we had a better API, then you would see everything at the same time, but this wont work with DX 11 sadly.
What you as a user can do is lowering said things. Don't play on Ultra if you PVP, but on high / medium. Lower the sound channels, you can even work on the network throttling if you are able to work with your registry on Win 7, put down the particles, shadows and draw distance.
I know this seems wrong and I agree, but a fix from ZOS wont come, its just not possible right now. Maybe they will give us players access to Mantle or DX 12 at the end of the year, but only they know if this is a realistic thing to do.
If it was the players Pc's that are the problem, then you would see lag where some can play, while others get slaughtered. That is not the case in Cyrodiil. Here the lag spikes affects everyone at the same time, no matter what system they run on. I play with my guild, and we communicate during PVP, and its not just some with older systems, its everyone when lag hits.
I have high end PC and super fast internet. I get the lag, even when running ESO on low settings.
stefan.gustavsonb16_ESO wrote: »At this point, I'd say that anyone hoping for a lag-free Cyrodiil should be looking at what the console release will bring. On locked-down platforms with signed code, the server can be a lot more naive in its trust that the client software is not up to anything funny. Many server computations could be off-loaded to the clients, reducing the server load to what it was right after launch for the PC/Mac version.
No official word for a month in the sticky thread started by Paul Sage. I don't know what to make of that, really.
I don't think its the servers at all, its our own systems.
.
May be, to reduce lags, Zos should try to remove PvE stuff (anchors, mobs,quests, dungeons, etc) from Cyradiil?
Dragonphart wrote: »I agree with the OP. Large PvP is one of the main attractions for this game. I am beginning to wonder if the game engine is not really capable to handle large scale PvP. If this is so then would it take a major redesign and coding for the game engine to make this happen. If so I do believe this will not happen do to time and expense. I have returned to the game recently, but I do not remember it being this bad when it first launch. But then that just may be me. I did not crash in PvP in those early days and this is the very same PC that I was using. And we had some large battles of keep taking and defending. But now I crash and have a lag fest at lest once in an hour. The other night frame rate dropped to under 10, needless to say, I died a lot.
There are very few MMOs out currently that offer this style PvP. It will be sad if ESO cannot really offer it as, for me, this is one of the main selling points to be in the game.
I don't think its the servers at all, its our own systems.
...
What you as a user can do is lowering said things. Don't play on Ultra if you PVP, but on high / medium. Lower the sound channels, you can even work on the network throttling if you are able to work with your registry on Win 7, put down the particles, shadows and draw distance.
wrlifeboil wrote: »Can any mmo with decent graphics handle 2k players on a single battlefield (as originally advertised) without lag? It may be that the technology doesn't exist yet or the Internet in the U.S. isn't good enough. Well, we do know that the Internet in the U.S. isn't great.
Rune_Relic wrote: »