geoffreyb14_ESO wrote: »Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.
How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.
Why not do it....next patch?
Naivefanboi wrote: »geoffreyb14_ESO wrote: »Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.
How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.
Why not do it....next patch?
nope remove the vet levels might aswell just delete my account.. already grind back power with champion points. xp is super easy to get currently.
Naivefanboi wrote: »geoffreyb14_ESO wrote: »Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.
How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.
Why not do it....next patch?
nope remove the vet levels might aswell just delete my account.. already grind back power with champion points. xp is super easy to get currently.
Unoriginality wrote: »If they made it so just doing the main storyline missions of each area give enough XP to hit the next vet rank then it would be fine. Having to complete everything in every area to get enough XP just gets tedious for me.
theweakminded wrote: »Ooooooooorrr..... people could stop complaining and just lvl. I spent 2hrs grinding mobs and gained a full vet rank. Its not as bad as people make it out to be. More than likely a bunch of people used to modern mmos that never learned what grinding was. Yes it takes effort to hit v14 but it isn't the end of the world. Biggest issue is questing is far slower than just aoe grinding mobs. 2h grinding vs 4hrs questing. Pick your poison and quit crying about it...
Exactly. It really doesn't take too long.
Actually, I still hope Veteran Ranks will NOT be removed; people who want them removed should think about the consequences, f.e. this "yeah, only 5% more, then I hit the next rank" (looking forward to something) will be gone.
More and more often, in a game or RL, I see people (mostly the younger generations) who just want things handed out to them without putting any effort into it. Everything must be faster, better, and cheaper (if not for free). They don't appreciate things anymore, they can't look forward to anything because they have it already, they don't know what they have and want even more.
To say it with a Skyrim Guard: "These are dark times, my friend, dark times indeed."
Unoriginality wrote: »If they made it so just doing the main storyline missions of each area give enough XP to hit the next vet rank then it would be fine. Having to complete everything in every area to get enough XP just gets tedious for me.