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Why and How to Remove the Pain of Veteran Ranks - It's SImple

  • Ley
    Ley
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    I have a hard time seeing a way for them to remove vet ranks without pissing off a lot of players who have worked hard to level up their characters and get vet gear for them. I can think of lots of ways to remove vet ranks but again not without pissing off a lot of people.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Sinthrax
    Sinthrax
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    It's reasonable to me now. Then I have been around since the word MMORPG was invented so maybe I am at bit star struck from games of old.
  • Naivefanboi
    Naivefanboi
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    Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.

    How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.

    Why not do it....next patch? :)

    nope remove the vet levels might aswell just delete my account.. already grind back power with champion points. xp is super easy to get currently.
  • Varicite
    Varicite
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    Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.

    How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.

    Why not do it....next patch? :)

    nope remove the vet levels might aswell just delete my account.. already grind back power with champion points. xp is super easy to get currently.

    Might as well delete your account then, since removing VR has been the plan for 6 months running.
  • Jando
    Jando
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    Why: Player Separation. Player separation is the number one reason why vet levels need to be removed/adjusted. I've had too many real life friends simply give up because the road is too long to get to max level. The reason why becoming max level is so important in an MMO is because that pool of max level characters is the largest pool of players in the game as compared to each other individual level prior to max level. I would be very surprised if there weren't more vr14 characters than any other single level in the game (other than level 1 , or perhaps VR1). Being max level means that when you are looking for a group you don't have to find a tiny sliver of the population that is the same level as you are, instead there is a large pool of people that have reached end-game content which also happens to be the best content in the game.

    How: Simply reduce the XP required to gain each vet rank from 1,000,000 to the amount of xp needed to go from 49-50 (not sure what that is). This essentially just makes vr14 the equivalent of level 63. No other changes to the game would be required. No retroactive granting of vet levels for xp gained prior to the change.

    Why not do it....next patch? :)

    nope remove the vet levels might aswell just delete my account.. already grind back power with champion points. xp is super easy to get currently.

    Umm..my proposal is actually not to remove vet ranks at all. Just seriously reduce the XP needed to gain a rank. VR14 essentially becomes level 63.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • LordSkyKnight
    LordSkyKnight
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    They should just remove leveling period since the super solo casuals won't be happy until they can be max level and character power right after rolling out of the newbie zone. Why bother even putting in any levels at all since nobody wants to even play the game anymore.
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
    - Matt Firor
  • Unoriginality
    Unoriginality
    Soul Shriven
    If they made it so just doing the main storyline missions of each area give enough XP to hit the next vet rank then it would be fine. Having to complete everything in every area to get enough XP just gets tedious for me.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    If they made it so just doing the main storyline missions of each area give enough XP to hit the next vet rank then it would be fine. Having to complete everything in every area to get enough XP just gets tedious for me.

    Problem solved by adding new zones. Then you have a choice of what to do. Instead of adding new zones people want them to yet again nerf all VR14 characters after the 1.6 nerf. As far as the guy saying vr14s are second most common level characters thats nonsense. Most people never make it past level 50. I bet if you check the most characters are around lvl 20-40 ish.

    The ones that do stay normally leave at VR10 ish because they hit a wall. All zones are a mix of solo and group play. Then they hit craglorn and its all forced grouping long tredious quests and phasing to top it all off so you cant help your friends. Then they quit.
  • Kingdinguhling
    Kingdinguhling
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    u Can always tell the narrow minded people when they say things like - "they wanted to be given power" or "everyone is wining so they gonna remove veteran ranks"

    This has been the chief complaint since the beginning VR ranks where rediculous and replaying other factions doesnt fit at all with the lore. It acctually breaks the lore because it shows you everything before you play that alliance as the main story. From a hard core player demographic the veteran rank are absurd in my opinion and im sure a lot of others feel this way due to there simply not being any content other than 1 daily and Questing from VR1-14.

    YOUR NOT LOOSING YOUR EDGE. - People have been given champion points based on they're VR RANK so when they take them out they will still be more powerful than someone who has just hit 50.

    And this system still scales in HP/MP/ST check it with someone who is lower lvl than you or who has less champion points. Each Champion point you get gives you onbe of those three stats plus your bonus you pick.

    No one wants anything handed to them. we want it done right. not just here is all the quests and 2/3 of the world go Quest and lvl the biggest part of the game solo.

    Really good games you play together no matter how hard they are and ussually i love to play the hardest games. FFXI was by far the toughest game out there of its time. took people years to get to cap at 75. and some weapons took years to obtain (i had 5 of them before i quit) and the only way to XP was to group. and there was no group finder.

    NO one is asking for them to make it easier. if they drop it back to 50 it will help alot of things and fix this terrible Questing grindfest. hopefully then they can add some more lvls raising the cap to 55 or 60.

    I have played since launch i love the combat and i love the versitility of the classes and the dungeons but this grind from VR1-14 makes several players quit and when asked why they quit. I'm sure most say something similar to what i posted above.

    To make something people absolutely can not stop playing because it just too good is the goal here. to make the experience to amazing people want to be on 17 hours a day. thats what a game designer should be aiming for.

    this VR system is just awful and boring with no group content. fighting over grinding spots to try and get ahead.

    They have a chance to do it right this time. and possibly raise the lvl cap to 55 maybe higher but atleast they can do it right.
  • Jando
    Jando
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    The reason i am suggesting that instead of entirely removing veteran ranks from the game, that they instead drastically reduce the XP to achieve each rank (to something on par with the xp of 49-50) is because i want them to do it now. I know it will be the fastest way, for all intents and purposes, to do away with the veteran grind - without all of the system, itemization, testing, design, and other changes associated with actually removing the ranks themselves.

    I really believe this could probably be done with a Hot-fix. It should have been done at the launch of the Champion system.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • teladoy
    teladoy
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    Maybe they can reduce the veterans level to 10 xD

    But the main problem I find are the skills points, I think do all the quests is important because of that.
  • htoncic
    htoncic
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    Raygee wrote: »
    Ooooooooorrr..... people could stop complaining and just lvl. I spent 2hrs grinding mobs and gained a full vet rank. Its not as bad as people make it out to be. More than likely a bunch of people used to modern mmos that never learned what grinding was. Yes it takes effort to hit v14 but it isn't the end of the world. Biggest issue is questing is far slower than just aoe grinding mobs. 2h grinding vs 4hrs questing. Pick your poison and quit crying about it...

    Exactly. It really doesn't take too long.
    Actually, I still hope Veteran Ranks will NOT be removed; people who want them removed should think about the consequences, f.e. this "yeah, only 5% more, then I hit the next rank" (looking forward to something) will be gone.

    More and more often, in a game or RL, I see people (mostly the younger generations) who just want things handed out to them without putting any effort into it. Everything must be faster, better, and cheaper (if not for free). They don't appreciate things anymore, they can't look forward to anything because they have it already, they don't know what they have and want even more.
    To say it with a Skyrim Guard: "These are dark times, my friend, dark times indeed."

    So, are you saying that stuff shouldn't be getting faster, better and cheaper?
  • Jando
    Jando
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    This is a game, it should be fun. The excessively boring parts should be kept to a minimum, and we should not have to grind like crazy just to get to the fun parts. No one is saying that leveling should be removed or that it shouldn't feel like an accomplishment when you achieve max level. But as it stands right now, 2/3rds of the leveling process was added-on at the last minute before release to deal with the lack of content at the time. It's time that this filler was removed from the mandatory progression of this game and made optional. The fastest, and simplest way to do that is to drastically reduce the XP of each veteran rank.
    Edited by Jando on April 6, 2015 3:27PM
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Jando
    Jando
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    If they made it so just doing the main storyline missions of each area give enough XP to hit the next vet rank then it would be fine. Having to complete everything in every area to get enough XP just gets tedious for me.

    If they reduced the XP to achieve each rank to be the same as a regular level, your approach would be viable.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
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