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The things not done right.

Keron
Keron
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I'll start this off with my most favourite topic: start to acknowledge the things you messed up instead of silencing them. Admit that you have an exploit problem and no clue how to deal with it.

The next point is the siege weaponry. Please explain again why you managed to mess up the increase? How can you make siege damage scale with character bonuses? Give them a fixed damage with the one and only applicable modifier being the emperor passive, nothing else. Don't tell me that this is already the fact, because the damage caused by the same type of siege is hugely different depending on player.

NPC range. I understand that it is a stupid mechanic to have the NPC guards be superfluous because of attack range. But how can you think the situation is better by making players pick up a treb instead? So you removed the option for most players to just pick up a bow and distract enemies (while having DKs still able to omfg-scales them), for what? To sell more siege?

Sneak and camouflage in general. What happened, and during which one of the last couple patches, where you managed to introduce an obvious glitch that enables you to target stealthed players through stealth?

If you introduce a mechanic like flare, make damned sure that the target of the flare is at least aware that everyone can see his scrawny backside. Otherwise just remove the stealth mechanic completely and be done with it.

Lagsploiting. Meteor is not the only one, but certainly the most obvious example. If you cannot curb the lag, then at least disable all abilities that allow players to circumvent resource limitations by lagging its consumption to allow multiple actuations.

I am absolutely convinced that this is only the tip of the iceberg. Start dealing, stop ducking.
  • Darkonflare15
    Darkonflare15
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    Keron wrote: »
    I'll start this off with my most favourite topic: start to acknowledge the things you messed up instead of silencing them. Admit that you have an exploit problem and no clue how to deal with it.

    The next point is the siege weaponry. Please explain again why you managed to mess up the increase? How can you make siege damage scale with character bonuses? Give them a fixed damage with the one and only applicable modifier being the emperor passive, nothing else. Don't tell me that this is already the fact, because the damage caused by the same type of siege is hugely different depending on player.

    NPC range. I understand that it is a stupid mechanic to have the NPC guards be superfluous because of attack range. But how can you think the situation is better by making players pick up a treb instead? So you removed the option for most players to just pick up a bow and distract enemies (while having DKs still able to omfg-scales them), for what? To sell more siege?

    Sneak and camouflage in general. What happened, and during which one of the last couple patches, where you managed to introduce an obvious glitch that enables you to target stealthed players through stealth?

    If you introduce a mechanic like flare, make damned sure that the target of the flare is at least aware that everyone can see his scrawny backside. Otherwise just remove the stealth mechanic completely and be done with it.

    Lagsploiting. Meteor is not the only one, but certainly the most obvious example. If you cannot curb the lag, then at least disable all abilities that allow players to circumvent resource limitations by lagging its consumption to allow multiple actuations.

    I am absolutely convinced that this is only the tip of the iceberg. Start dealing, stop ducking.

    Yeah Stealth in general is really pointless in this game. I am hoping when we get thieves guild and the dark brotherhood in the game the stealth system gets better. It's a dream. :(
  • prose08b14a_ESO
    prose08b14a_ESO
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    Bumpity to the f'ing MAX!!!

    This guy gets it!!!

    This *** needs to get attention. Everyone ^Agree^ or ^Awesome^ the OP, meanwhile tag the damned devs that need to earn their f'ing paychecks!!!

    @ZOS_BrianWheeler @ZOS_GinaBruno
    Edited by prose08b14a_ESO on April 6, 2015 3:34AM
  • Galalin
    Galalin
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    Change the graphic and for meteor

    Healing springs is a major cause of lag and only further encourages players to grp closely while spamming abilities since it requires you to be in a small radius

    Change healing springs to a grp buff like igneous shield that gives 30% more healing recieved for 20sec.

    DK SCRUB OUT

  • kitsinni
    kitsinni
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    If they didn't fix this stuff after a year of people paying subs I doubt they care now that it is free.
  • Keron
    Keron
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    Yes, that is my thoughts as well. It needs to be made known, though.
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