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pickpocket need to be more rewarding

lihentian
lihentian
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Pickpocket currently don't work very well..

first even with all the possible skill boost the maximum chance on hard target is cap at 90%. which is not good enough, because 90% only happen when you are at the right timing, it is not so easy to pick pocket always at the right time. and it is certainlly not rewarding at all, we can open a chest that guard by no one, and get some blue/green item. while pickpocket even on hard target will almost always give white stolen item.. at least i never get any gold or equipment from them.

my suggestion is that easy pickpocket target always give green item, while medium give blue item.. hard target have a chance to give gold item..Also please boost pickpocket rate by 10% so we can pickpock hard target without fail..
  • Natjur
    Natjur
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    I prefer the current system or everyone will be pickpocketing for easy gold.
  • guldrik
    guldrik
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    Pickpocket each target 3 times you you have a better chance of getting a better item. I am a causal pickpocketer and probably not too good. But i can make 6-12 k on my spree. Those suggestions would just make a millionaire out of everyone with no work. Sure way to increase inflation then start the process of "we need a way to make more money cycle "
    Edited by guldrik on April 4, 2015 10:38PM
  • lihentian
    lihentian
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    guldrik wrote: »
    Pickpocket each target 3 times you you have a better chance of getting a better item. I am a causal pickpocketer and probably not too good. But i can make 6-12 k on my spree. Those suggestions would just make a millionaire out of everyone with no work. Sure way to increase inflation then start the process of "we need a way to make more money cycle "

    you make 6~12k spree?? i pickpocket only hard target today. total of 110 item. and i barely get 4k.. how you get 6k? and how many hours does it take you?? i tired to do green/blue only, but it take way too long..

    also if you want these you are better off just loot from container instead of pickpocket.. pickpocket have way inferior chance of getting these, and it way way more then to pickpocket
  • Folkb
    Folkb
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    I'd like to see the limit of items per r day to go up. I should be allowed to make more gold if I want to go through the trouble
  • guldrik
    guldrik
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    I guess I should say i also steal 70g a great sword or maul x 100= 7000 throw away whites when stealing ..force locks on lockboxes 6 blues =1.5k ...add in a multitude of greens ..and im old ...my math may be in error. No deceat intended..but my point still stands. Also i have 140 slots
    Edited by guldrik on April 4, 2015 11:07PM
  • lihentian
    lihentian
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    guldrik wrote: »
    I guess I should say i also steal 70g a great sword or maul x 100= 7000 throw away whites when stealing ..force locks on lockboxes 6 blues =1.5k ...add in a multitude of greens ..and im old ...my math may be in error. No deceat intended..but my point still stands. Also i have 140 slots

    yea but the thing is did you get them from pickpocket or loot container? you said force lock.. when i said pickpock i mean pickpocket npc..
  • guldrik
    guldrik
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    yea but the thing is did you get them from pickpocket or loot container? you said force lock.. when i said pickpock i mean pickpocket npc..[/quote]

    Pray to the god of thieves..but i still stand on there is more than a enough to get rich on and *opens door for nerf the container drops thread* more would be detrimental to the economy
  • Earthwardzilvox_ESO
    Even the white items are worth more than the bounty when you get caught, so it's still profitable. I would like to see a chance of getting useful items, though. I don't know why people are worried about the npcs dropping gold: that's what they do now. You just have to talk to a fence to turn the item into gold.
    Bright light casts a long shadow
  • pecheckler
    pecheckler
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    Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.
    End the tedious inventory management game.
  • Sylveria_Relden
    Sylveria_Relden
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    pecheckler wrote: »
    Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.

    ^ nailed it. It's not about "money" rewards, it's about incentive for participation, period.
    TL;DR - If you got this far without reading the entire post you're either too lazy or suck at reading comprehension and probably don't belong in a public forum anyway. Just move along, you wouldn't understand.
  • Haxnschwammer
    Haxnschwammer
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    Pickpocketing is far too easy and rewards give far too much gold.
    Invest some skill points and rob guards for the fun...
    Reward should equal risk, but with this system there is hardly any risk at all.
    Bountys are a joke, the rare occasions where you are caught you pay a few hundred
    And redo from start. And once your fence don't take any more items you start collecting
    Equipement from merchants for deconstruction. Collect material and gain inspiration
    Without leaving the town...
    Once I was a healer. Then I took a Wrobel to the knee.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Chanz
    Chanz
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    Agreed on some comments.
    Pickpocketing just to get items to sell for gold is not enough and it is kinda too easy farming gold that way.
    Bounties should be bigger. You can farm several thousands of gold without even leaving a town and one quest (a longer one) gives you 300-400 gold, which sucks when compared.
  • lihentian
    lihentian
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    hmm rob guard for fun?? all guard are hard target you can on,y only cap at 90% chance, as for medium target only first pick is 100%, second and third pick become 90% and 80%. and if you are caught you get a bounty accordng to the item ou pick , and another bounty if you resist arrest.

    and the rewad? merely 30 gold, i never get a blue item from pickpocket, rarely do i get green item which is 100 gold worth

  • Rune_Relic
    Rune_Relic
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    pecheckler wrote: »
    Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.

    ^ nailed it. It's not about "money" rewards, it's about incentive for participation, period.

    Agreed....its an amusing sideline to me. Not a job
    No ay I want to encourage bots too.
    Edited by Rune_Relic on April 5, 2015 4:17PM
    Anything that can be exploited will be exploited
  • newtinmpls
    newtinmpls
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    pecheckler wrote: »
    Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.

    ^ nailed it. It's not about "money" rewards, it's about incentive for participation, period.

    Well, I still have the Queen's Eye Figurine Set .... couldn't bear to part with the Raz figurine <g>

    KK02oZF.png
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • golfer.dub17_ESO
    golfer.dub17_ESO
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    Pickpocketing is far too easy and rewards give far too much gold.

    Lolwut?

    You have a very high risk of failing and getting caught (at least compared to robbing containers), only to get a tiny amount of gold and a few terrible white items that are worth less than veteran weapons you can find laying around. Getting the standard amount of gold an enemy npc would drop is nowhere near "far too much gold".

    Pretty much the only reason to pickpocket is to level up the skill-line.
    Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.

    Now this I can agree with, and not just for pickpocketing but thieving in general. Clothing is a good start but they can do more than that.
    Edited by golfer.dub17_ESO on April 5, 2015 4:41PM
  • Dre4dwolfb14_ESO
    Pick-pocketing is the only thing keeping me playing atm.
    Its pretty much the most fun thing in the game lol.

    I would love for the system to be expanded.
    Just dont ruin it by nerfing it into uselessness like every other game studio would do.

    Add some interesting drops to pickpocketing.
    And the gold for pickpocketing higher level npcs should be more . . . its pretty much the same amount from levels 1 to v12 which is kind lame.

    And anyone who says pickpocketing is far too easy and gives too much gold is just mad that they dont have a few hours a week to invest into leveling up pick pocketing so they want to ruin everyone elses fun.

    Dont let people who want to ruin your fun have a voice in game design, all the other game studios follow these peoples advice and look what happened to them. . . every game sucks and is abandoned . . . these people are like locusts, flying from game to game destroying everything fun/preventing fun things from being put in.
    Edited by Dre4dwolfb14_ESO on April 5, 2015 4:56PM
  • Cirran
    Cirran
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    I do wish there was a way to report the criminals among us to the guards. I think it would be appropriate for folks that are not thief's to be able to report crime when it happens and get a small reward for doing so. We got known Vamp's and Were's running around town, would be nice to be able to report them as well. Right click on the criminal or evil player and select the report to guard option watch 4 or 5 guards show up and get your reward which should be 50% of their bounty if a criminal or a set amount based on level of character if a Vamp or Were. It should be inconvenient and a hassle to be a criminal and a evil character.
    But that is no fun for the folks that want to be these kind of characters! Well in the same vain you folks posted when the upstanding citizens that want nothing to do with the criminal system posted stuff like "You can be an accidental thief by grabbing a steal able item off a crowded counter while trying to interact with a vendor". You made statements like "Be more carful when you click. "The price you have to pay to the guard is miniscule learn to play noob". Well reporting the criminals and evil players among us would be a blast and rewarding as well. Just as folks who want nothing to do with the criminal system are told you have a choice on what you click. Well you have a choice to be criminal or not and you have a choice to be an evil player or not. Don't do the crime if you cant pay the time and don't get bit.

    For the most part this is a serious post BUT I don't think it would be fair if implemented in game. It is obvious the Devs want folks to be criminals and evil players. There is not enough of a negative or down side to being these types of characters at this time.

    Cirran
  • Raash
    Raash
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    pecheckler wrote: »
    Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.

    ^ nailed it. It's not about "money" rewards, it's about incentive for participation, period.

    Yeah I bet legendary items and mounts would sweeten the deal
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