Pickpocket each target 3 times you you have a better chance of getting a better item. I am a causal pickpocketer and probably not too good. But i can make 6-12 k on my spree. Those suggestions would just make a millionaire out of everyone with no work. Sure way to increase inflation then start the process of "we need a way to make more money cycle "
I guess I should say i also steal 70g a great sword or maul x 100= 7000 throw away whites when stealing ..force locks on lockboxes 6 blues =1.5k ...add in a multitude of greens ..and im old ...my math may be in error. No deceat intended..but my point still stands. Also i have 140 slots
pecheckler wrote: »Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.
Sylveria_Relden wrote: »pecheckler wrote: »Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.
^ nailed it. It's not about "money" rewards, it's about incentive for participation, period.
Sylveria_Relden wrote: »pecheckler wrote: »Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.
^ nailed it. It's not about "money" rewards, it's about incentive for participation, period.
Haxnschwammer wrote: »Pickpocketing is far too easy and rewards give far too much gold.
Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.
Sylveria_Relden wrote: »pecheckler wrote: »Pickpocketing needs to have rare and unique rewards. Not just things to sell for gold.
^ nailed it. It's not about "money" rewards, it's about incentive for participation, period.